Medkits -> Heals HP. Comes in 2 versions, big and small.
3) BAT SUITS
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3.1 - Standard - Normal suit. Gadgets are available for this suit only.
Weapons:
Bat disc - 15 discs to start with. It's useless.
Staff - good when you get surrounded by enemys.
Nun Chaku - Hold the special button to charge it. Does a lot of damage when fully charged.
3.2 - Offensive - Offensive orienatated. Various power attacks available.
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Weapons:
Rolling Kick - use Special button.
Low Kick - crouch button close to opponent.
3.3 - Defensive - Defensive suit uses powerful dark knight shield to protect from enemy attack.
Weapons:
Shield Punch - use Special button while moving. You'll be using this one the most.
Block - Special button or crouch button. Can block missles which locks on and punches.
3.4 - Nimble - Jump-orientated suit. This suit enables higher and longer jumps.
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Weapons:
Jumping kick - use kick button while moving.
Double jump - use jump button twice.
Glide - hold jump button.
4) WALKTHROUGH
4.1 - Stage 1 - Gotham Air & Space
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First stage, nothing to hard. I would use the Defensive Suit since the Shieldpunch does great damage and kills most enemies within a few hits. Plus havingblock is great for the robots that shoot missles.
Destroy the boxes and pick up the Nimble or Standard suit and keycard. Enterthe door and run to the other side of the room to fight some Jokerz and Robot.
Pick up the keycard the robot leaves and use it on the door. If you were damagedthen pick up the medpack at the begining of the room (or sometimes it's a extralife the game drops are random and never the same item everytime).
In the next room run across the room before the pillar drops. Use crouch justto be sure. Run next to the guy running the machine and attack. Use crouchbefore the crate drops and resume attack. Afterwards jump down the hole.
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Jump all the way down to fight another robot. Sometimes it's a Blue Robot or aYellow Mech will appear. If you have the Standard Suit switch to it and chargethe Nun Chaku.
Then head down and hit the Yellow Mech which will kill it in onehit. Afterwards head to the door at he bottom.
The box will have a 1 up or a medpack inside. Jump over the pipes and head tothe next room to find another available suit (Offensive).
Head back to the roomwhere you fought the Mech (or Blue robot) and jump up by the purple beam toreach the upper door. Theres no need to go through the steam pipes.
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Attack all the enemies and pick up the medpacks and keycard. Again use the NunChaku to destroy the Mech in one hit.
If you don't have the Standard Suit usethe Shield Punch on the Defensive Suit which takes the Mech down in a few hits.Enter the next room to fight the boss.
Boss: Bonk
He has serveral attacks. One is the spinning punch, which you can't block.You can block his regular punch and kicks. The other is a shockwave move thatsurrounds him. Best thing to do is to hit and run Shield punches.
Run up andShield Punch and then run away before he does anything. After a few hits youcan beat him.
If you don't have Defensive then use the Nimble Suit and do runaway Jump Kicks, but it takes more hits to take him down then Shield Punch.Stage complete!
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4.2 - Stage 2 - Wayne Enterprises Building
Use Defensive Suit again here. Robots laser attacks can be blocked with it.Sometimes a 1 up will appear on the floor here. Fight the enemies and grab themedpack (if it appears!).
You can destory the object in front of the brokendoor to reveal a hidden room. Inside theres a suit available. Go back and enterthe elevator.
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You'll fight your first Hyena here. They are fast so wait for them to come nearyou and block. After they finish there punches quickly use shield punch and runaway and repeat until dead.
Sometimes they will use there Leap Attack, whichcan't be blocked but does less damage. Sometimes the bat discs will appear hereif your lucky. Grab the keycard and get the medpack. Enter the elevator.
You'll see a medpack on the floor but don't grab it yet! Go to the otherside ofthe room to fight a new enemy and some others. The big Hyena is slow so hit andrun tactics work here.
Kill the Jokerz at the end of the room and if you needthe medpack go grab it and then enter the elevator for the miniboss.
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Before exiting the elevator charge up the Nun Chaku and then approach the Mechand attack it.
This will knock the boss HP to 68! Then switch to Shield Punchwhich can interupt the Sword Slash attack so use that. Grab the keycard andenter the elevator.
The crate has bat discs in it. Fight the enemies and get the keycard. The nextroom is the Hyena boss.
Boss: Woof
His spikes can be blocked. If your far away he will use this constantly. Hispunches can't be blocked. Use Shield Punch over and over and it should die. Youshould have enough lives to finish him off.
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4.3 - Stage 3 - Arkham Asylum
Any suit will do I guess but I always stick to Defensive. Go and fight thefirst enemies which a new enemy will appear. This is a slow enemy so you canuse the charged Nun Chaku on it to kill it fast.
Enter the second opening tofind a item inside. Head back out and above you will see a platform on topwith a opening.
Use the Nimble suit to jump up. Inside theres a item or aenemy sometimes.
On the other side of the room theres a platform you can jumpon to find a 1 up (sometimes). Head back out side and kill some more enemies..
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Enter the bottom opening to find some crates then head back to the upperopening to progress.
Equip the Nimble suit for this area. Kill the enemy and jump up on the left.Avoid the flames and grab the medpack and crate item. Jump up and you can seea other medpack to grab.
The jump is rather tricky and you can potentiallydamage yourself from the flames below if you fall so grab it if you want,Enter the next area.
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Fight the new joker Punks and enter the next door. Kill all the enemies andgrab the medpacks and enter the next room for the boss.
Boss: Ghoul
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You can block all his attacks except his pumpkin spin move. If you don't killhim fast enough he will use the flame shooters on the wall. Use crouch toavoid them (on Defensive suit).
Once again use the Shield Punch to make quickwork of Ghoul. Also the flames can hurt Ghoul too. It doesn't do that muchdamage but it's funny to see him die from his own flames. Ha!
4.4 - Stage 4 - Tim Drake's Laboratory
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Run pass all the moving parts which isn't hard, just take your time and watchfor gaps. At the end of the room there is a turret that shoots at you. Justkill the display that is holding the key to destroy it.
Grab the medkit firstand then open the door to the final stage. Well that stage was short wasn't it?
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4.5 - Final - Jolly Jack Candy Factory
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Kill the striped box to find a key inside. Fight some Jokerz along with a newFlame Joker enemy. The Flame Jokerz can kill the other enemies! Just block andwait for the Jokerz to walk into the flames.
You can find a 1 up on the nextbox (or a medpack). You'll face a new enemy up ahead. These Brutes are nothard to take down. shield Punch works best on them. To the next area.
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Find another 1 up in the box. Kill all the baddies and head to the right. Youcan find another 1 up in the box if your lucky.
Jump on top of the smilie facesto find a hidden room.
Inside you can find another 1 up! Head back and hit allthe smilie faces to uncover more rooms.
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The second room has an enemy along with a 1 up on top of the box at the leftof the room.
The third room has a random item inside. Head to the first roomto fight the mini boss Chucko.
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You can block hit gun bullets and rocket launcher but you can't block his kickattack. The quickest way to kill him is to charge the Nun Chaku and run aroundthe room until it's fully charge and attack him.
If you get hit by his bulletsit will cancel the charge and you have to start over. 3 fully charge attackstakes him down.
Afterwards grab the key and head back to the door and open thedoor on the right side of the room.
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Avoid the ball shooters and quickly make your way to the room. Grab the key inthe box, grab the medkit and open the door.
This is another room of enemies. Make sure to grab the medkits if you reallyneed them. Kill them all and enter the next room. Kill the computer to get ridof these girls and get the key. To the next room to fight the joker!
Boss: Joker
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What a pathetic boss fight this is. You should have enough lives to just rushJoker down with Shield Punches which takes him down within a few hits.
Hisattacks consist of the satelite beam which will track you down. So run aroundthe room to avoid it.
His other moves are projectile base which can be blocked.The little robot that follows you around can't be killed. When it's sparkingrun away from it.
Be careful not to get stuck in a corner with it or you willbe stuck, if you do then jump out of the corner. Jokers other attacks are justa kick and punch combination which can be blocked.
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After you beat him then you completed this atrocious game! Congrats!
5) ENEMIES
5.1 - Jokerz - HP: 30/35 on Final Stage
Attack: Punch
5.2 - Blue robot - HP: 30
Attack: Missles
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Tips: Block button auto blocks the missles even when the robot moves around.
5.3 - Machine operator - HP: 120
Attack: Machines
5.4 - Yellow mech - HP: 60
Attack: Punch/Spin
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Tip: You can jump on top of them and attack. Could be a emulator only glitch but it can work on console too. Shield punch works best.
5.5 - Grey robot - HP: 60
Attack: Lasers
Tip: Lasers can be blocked. Wait for it to do the air Lasers then run up to it and attack then run away and block and repeat.
5.6 - Hyena - HP: 60
Attack: Punch/Leap Kick
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Tip: Leap Kick can't be blocked.
5.7 - Big Hyena - HP: 90
Attack: Punch/Hammer Fists/Headcharge
Tip: Headcharge can't be blocked. You can interupt the punch with a Shield Punch.
5.8 - Red Mech - HP: 150
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Attack: Missles/Sword Slash
Tip: Missles can be blocked but not Sword Slash. Shield Punch can interupt the Sword Slash attack so use that.
5.9 - Puker - HP: 70
Attack: Gas/Punch
Tip: Gas can be blocked.
5.10 - Punk - HP: 60
Attack: Kick/Jump Kick
Tip: Both moves can be blocked.
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5.11 - Turret - HP: 100
Attack: Laser
5.12 - Flame Jokerz - HP: 50
Attack: Flame/Kick/Gun Swing
Tip: Flame can be blocked. Along with his other moves.
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