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Carmen Sandiego

"Looking for Insider Cheat Codes for Carmen Sandiego? "






1) CONTROLS

Carmen Sandiego Because some people just won't read the manual...a list of which button/stick controls what for the PS2.

Left analog stick:

1. Move Cole around (tilt lightly to sneak)

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2. When in first person mode, look around. (Default configuration: pushing stick up will move the camera down.

Carmen Sandiego Tilting stick down will move the camera up.)

Right analog stick:

1. Rotating the camera

2. When in first person mode, moving the stick up/down zooms in/out.

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Directional pad:

1. Move Cole around

2. Cycle through the options when you press Start

Triangle:

1. Shows the Heads-Up Display (how much life Cole has, how many amulets he's collected...)

2. Exit a screen (like when you want to go back to playing the game after saving it)

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Circle:

1. Wall stealth. Cole will flatten his back to the wall.

2. Ledge and pipe grabbing/hanging. If Cole's near a ledge or pipe, he can grab on them.

3. Left analog stick + Circle = Pole Vaulting. Break down weak gates, wooden doors, and windows to open new areas, and cross large chasms. Can also be used as an offensive move against enemies.

Square:

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1. Melee attack

2. When in first person mode, you can fire darts at faraway objects if the reticle is red.

X:

Jump. Press it again to double-jump.

L1/L2:

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Go into first person mode.

R1/R2:

1. If just R1/R2, Cole will crouch.

2. R1/R2 + left analog stick = Roll.

3. Running + tapping R1/R2 = Fast Roll. Always useful in a pinch. Just be sure to tap the shoulder buttons if you want to keep running.

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R3:

Reset camera to default position (not necessarily behind Cole).

Start:

Brings up a list of options (Options, Atlas, Map Screen, Transport, Communications)

Select:

1. When you get new mail from Shadow or Jules.

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2. Brings up the map for the level you're in.

2) WALKTHROUGH

All directions are given when camera is behind Cole (default -- press down on the right analog stick to reset camera behind Cole). This does not necessarily mean you have to press R3 all the time to understand the directions given in the walkthrough, manually panning the camera behind Cole will also help too.

I will try to be precise in my walkthrough, but with a 3D camera, don't be surprised if you find yourself confused and/or lost at some parts.

There are some parts where the map is relied on. These will be marked at the beginning of the section.

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There are little to no spoilers in the game revealed in the walkthrough. I may mention a cutscene or two, but no major spoilers.

To find a walkthrough for a certain level, press Ctrl+F, and input the chapter number and section number indicated in the brackets.

2.1 : New York City, USA

2.1.1: Back Alleys

NOTE: Save frequently. You can save at anytime, but you'll start back at the beginning of the level the next time you play the game. Anything you've done during the game (collecting stuff, destroying robots) will be saved, but you still have to fight Spirit Guardians as you make your way back to where you were before you quit, starting in the Docks (last section of Chapter I).

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NOTE #2: When the direction says "(verb) ahead", what I mean by "ahead" usually means up, towards the top of the TV screen, and with camera behind Cole.

Take the time to get used the controls. Once you're through with experimentation, go forward. Jules and Shadow will occasionally email you from time to time, press the "Select" button if you want to read and/or listen to what they've got to say. Smash the crates if you want to, they either contain life, blowgun ammo, or amulets. Your choice if you want to pick them up or not.

Check out the training orbs if you want to. Head right, jump onto the crates and boxes near the chain link fence, and double jump over it. Go over to the ladder, and start climbing. Press the X button to pull yourself up. Check out the training orb near the industrial fan, this will update the map.

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Go forward to the pellet cartridge for a quick tutorial on them. You can only carry a max number of 25 blowgun ammo. Turn around and climb back to where the training orb was. There's a bridge that you can either double-jump or Pole Vault to cross it.

There's a zip line that connects from where you are to a lower section. Position Cole underneath the rope, and jump (double-jump if you have to). Cole'll automatically grab on and slide.

Have Cole face the wall and cross the thin ledge. Make your way over to where the neon sign is.

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Climb up the pipe, and pull yourself up. There are two gates in this area: the one behind the Compass (Carmen's clue) is locked. The gate east of the Compass is a weak one. Ignore the locked gate for now, grab the Compass, and knock the weak gate down by Pole Vaulting into it. There's blowgun ammo, a training orb, and a switch on the other side. Hit the switch, this will open the locked gate.

Go back to where the Compass was and enter the now unlocked area. Pole Vault to where the water tank is.

Hit the switch next to the wooden shed, this will allow access to a zip line above the water tank. Climb up the water tank, and jump up towards the zip line. Cole will slide down to the next area.

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You'll be treated to a cutscene of Cole encountering a robot on the other side. Don't move until the bot portrait's background is green. Use the right analog stick to see where the bot is moving, and once the bot's facing the wall, sneak up and smash it. There's a yin-yang symbol nearby if you were clumsy and got hurt.

(Should you make enough noise that the robot turns around and sees Cole, don't bother trying to fight. The robot will just simply activate a force field in front of it, negating any attacks. Instead, run for the nearest edge and have Cole climb down and hang on, out of the robot's view.

There's also a pipe nearby, climbing down the pipe will work as well. Don't bother getting back up until the portrait background of the bot meter is green. And don't bother trying to destroy the robot by sniping. It won't work.)

Once you've destroyed the robot, go to where the tightrope is located, and jump onto it. Use the left analog stick to control the direction Cole's going when he's tightrope walking. Jump/double jump if there are amulets you want to grab, but don't try to move the analog stick too much or Cole will fall off.

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When you've reached the end of the tightrope, jump off. There's a robot nearby, and while he can't hear you from where you are and doesn't patrol around, there are pigeons nearby that will give away your position if you run into them. Sneak along the right side of the tarp-covered boxes, and go up to the bot and smash it as quickly as possible.

Jump onto the crate with the training orb on top of it, and double jump near the wall to grab the ledge. Move along the ledge, and be mindful of the bot patrolling the area near the force field bars.

Be ready to jump back down if the bot sees you (Cole won't lose any health if you're forced to jump). Short-circuit the third (and final) bot of this area, and the codes you received from the destroyed robots will disable the force field barring entrance to the Museum Office.

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2.1.2: Museum Office

From where you are, go left and destroy the boxes. Grab the ammo and amulet if you feel like it, and hit the switch.

There's a bot behind that plate glass window. Crouch and roll to sneak past the first entrance, and sneak around the second entrance. Smash the bot, and check out the training orb to update your map. Head right of the orb and hit the switch that you see--it'll open a gate near the plate-glass window on the opposite side.

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Backtrack to where the boxes are in front of the glass window. Head around them, and down the stairs. There's a bot nearby on the other side of the locked door. Go into first person mode and scope out the switch across from you. The only way to trigger that switch is to snipe it with the blowgun.

The gate will open, but there are a few robots patrolling the area. One robot (Bot 1) is west and south of where Cole is (assuming you haven't moved him), guarding an alcove.

The other robot (Bot 2) is in the office areas behind the switch, and he will patrol around. He'll also cause trouble for you if you get careless. Take out Bot 1 first (he won't drop a piece of the code to disable the force field leading to the Exhibition Hall, but destroy him anyway, less trouble for you), then sneak north past the wall with the switch. Take out Bot 2.

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Go past the office cubicles. You'll get a hint of what to do next: destroy the security camera. If you get fairly close to the camera, you'll hear it beeping and trying to focus on Cole. (If you don't want to get caught, however, don't do that.)

Go into first person mode and fire a dart into the camera. Breaking the security camera will alert a third robot in the area, but as long as he can't see you, you shouldn't have any problems going through the linear hall and short-circuiting that bot (he won't turn around).

Head through the elevator and on to the Exhibition Hall.

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2.1.3: Exhibition Hall

From where Cole is, there's a bot patrolling the corridor of partitioned walls. Sneak up and destroy him. Near the training orb are two security lasers -- trip them and you'll have to redo the level. Double-jump over the lasers (panning the camera above Cole helps).

After getting past the dual lasers, there are two bots (one on the right, one on the left) on the first floor, and stairs to Cole's right. The stairs have security bars on them, so ignore those for now.

Check out the orb near the stairs, this will update the map. Take out both bots patrolling the area, and check out the puzzle piece in the center of the exhibit. This will activate a puzzle tile on the second floor.

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Go back to where the stairs are, and go up the stairs as close to the security lasers as you can without tripping it. Go into first person mode and hit the switch with a dart to disable the lasers on the stairs. More bots are patrolling the second floor, two are in the area right of the stairs. You can't reach them yet, they're blocked off by more lasers. There's a bot patrolling southwest -- destroy it.

Go to the puzzle tile. You'll have to reconstruct a picture with (what else) puzzle pieces.

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Here's the solution to the puzzle (picture to construct is on the left, puzzle pieces to put the picture together is on the right, and the solutions are from top row to bottom row, left to right):

-> First row, first piece

->second row, middle piece

->third row, third piece

->fourth row, first piece

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->fifth row, third piece

Solving the puzzle will disable security lasers near the staircase and the area where the bot was patrolling.

WARNING: Sometimes the puzzle itself will not activate even if you have all the puzzle pieces. (This isn't just for the puzzle on this level, this problem applies to all the puzzle tiles in the game.)

There are two reasons why this might be happening: The first reason -- you're probably not pressing the Circle button hard enough. The second reason -- it might be a bug. If you're using a third party controller, try switching back to the DualShock2 controller. If the DualShock2 doesn't work, the only way to solve this problem is to reset the console. Going to "Options" and "Quitting" doesn't seem to work.

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UPDATE: Apparently, you CAN quit, and reload the game to fix this problem. It hasn't been completely tested yet, but if you don't want to reset the console right away, try saving, quitting, and reloading your game to see if the puzzle will activate.

You can either go left and pick up the Compass, or go right and take out the robot patrolling the previously inaccessible area. I'd suggest going right, there's a bot near the Compass. Once the bot patrolling on the right is taken care of, destroy the lone, remaining robot and grab the compass.

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Head up the ladder to the Warehouses.

2.1.4: Warehouses

THIS LEVEL MAY REQUIRE THE USE OF MAPS INCLUDED IN THE ZIP FILE.

There's a bot right in front of you, so sneak to the left behind some large crates, then sneak up behind the bot and destroy it.

The warehouse is locked, but there's still another way of getting in. Jump onto the truck, and pole vault to a cargo car. From there, pole vault onto the crates near the window (this will break the window and alert nearby bots.) There's a switch on the right -- hitting it with a dart will move a crane.

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There are three bots in the Warehouse. Bots 1 and 2 are close to where Cole is. Head to where the switch is, and jump down. There is a real possibility Bot 2 (this one patrols around) may spot you, so be ready to run and hide. (Easy hiding place:

Once you get off the first pile of crates, run and jump onto the second pile of crates and stay put.) Get rid of Bots 1 and 2 to make your life easier.

There's a training orb hidden among the crates in the second pile of crates. Check it out and update the map. There's a switch next to the gate -- hitting it will open said gate, making it easier to get in should you decide to save and quit.

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There's another robot (Bot 3) hanging around. Sneak up and destroy it.

Climb back up to the second highest place on the second pile of crates. Face the wall (with the ladder, if you're using the maps in the zip file), jump up to grab onto a pipe. Shimmy towards the first pile of crates. Drop down near the ladder and climb it.

Once outside, there's a robot not far from the interior warehouse ladder. It won't turn around, but there are pigeons hanging around. Sneak slowly and get rid of the bot.

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There's a second ladder near the ledge. Climb down, but don't go too far, there are two robots patrolling this narrow area. Get rid of them both. You can't get into the second warehouse right now. Climb back up onto the roof of the first warehouse.

Where the rooftop robot was, there's a tightrope. Traverse it to the second rooftop, and run right. Break the skylight and Cole will fall on top of some (unbreakable) wooden crates.

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Jump down to ground level. Hit the switch on the wall to open up the gate for easy access. Go right, and pick up the first Compass for this level.

There are two robots nearby. One's not too far from where the Compass was. Eliminate it. The second robot's further away, behind an island of crates. Destroy that one as well.

Climb up the ladder near the last stack of crates to pick up the second Compass. Climb back down and go back to the first pile of crates, where Cole first dropped in. Pole Vault onto the shipping crates.

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Alternately, you can just simply Pole Vault from stack to stack till you reach the pile of shipping crates. Whichever route you take, climb down the nearby ladder and head on to the Docks.

2.1.5: Docks

There's a lot of stuff you can collect here should you need/want them. This is the first level where you'll be accosted with various elemental Spirit Guardians.

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Be aware that once you jump onto the shipping crates, you'll be treated to a cutscene with Carmen being confronted by an Earth Spirit.

That Spirit will turn its attention on Cole, though. Quickly destroy it, there's a Spirit Statue and a second Earth Spirit nearby. Go after the Spirit Statue and destroy it, since it generates Air Spirits that go after Cole. You'll also need the Spirit Statue's Mask to obtain the final Compass for the area.

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Once you've gotten rid of the Spirit Statue, go after the second Earth Spirit and defeat it.

Jump off the crates and run forward until a cutscene takes over. It's not the end of the game, though. Eliminate the Earth Spirit that appears after the cutscene.

There's a magic shield on the left side of the docks -- grab it, read the quick explanation, and you'll activate a nearby magic circle. Although you have 25 seconds to go into first person mode and hit the lone magic target on the warehouse, you shouldn't have any problem since the magic circle is right next to where the shield was.

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Hitting the single target will raise the Main Statue and the end of the dock. Stand on the flaming circle, and Cole will destroy it. Jump to where the Main Statue used to be and snag the last compass for the area.

2.2: Rotorua, New Zealand

2.2.1 : The Shore

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Before you do anything, turn around, go into first person mode and take a look at the stone slab. See those inactive magic targets? Remember their location; you'll need to shoot darts at them later in this level.

Turn around again, and check out the training orb to update the map. Run across the bridge ahead, double jump over the gap and continue.

As you head all the way left, you'll be ambushed by some Water Spirits. You can either fight them or outrun them.

See those poles near the shore? Take the time to practice jumping from one pole to another, you'll see them again much later in the game.

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Climb up the ledge. Eliminate (or outrun) any Spirit Guardians that get in your way. Time your jumpings and cross the three gaps. Jump up to the higher ledge, and climb a small pillar.

Beat the Wind Spirit that comes. Climb the second pillar and grab the Magic Shield. Go left and quickly climb up to the highest point where the Magic Circle is. You have 30 seconds to hit the magic targets at the stone slab, you should still have plenty of time when you reach the Circle and go into first person mode. Hitting the two targets will open a path leading into the volcano.

Climb back down to the beach, and head inside.

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2.2.2 : Volcano Tunnels, Part One

This is your first visit to this level. You'll be visiting a different area within this level a little later.

As you run forward, you'll be ambushed by an Earth Spirit that was hiding in an alcove. Get rid of it.

Heading forward, you'll notice a path gated off by bars. Ignore that for now. Jump up the steps and break down the door. Hit the valve near the wall, this will raise the bars near the stairs. Check the training orb in the corner near a barred window to update the map.

Go back to where the previously inaccessible path was, and head down the stairs. At the bottom, there's an Earth Spirit lying in wait. Defeat it and move on down a second flight of stairs.

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The first thing you should see is the Spirit Statue. Destroy it and any Air Spirits that may have spawned.

On the east wall near the stairs, there's another path blocked off by bars. Ignore that for now. Go left and hit the valve to open a path at the bottom of the stairs. Head down.

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When you reach the bottom, you'll notice several Air Spirits flying about in the corridor. Ignore them, and go down another flight of stairs. Defeat the two Earth Spirits hanging around.

Go for the room ahead, and destroy the Spirit Statue located in the center. Hit the valve near the Maori mask to open the doors in the Air Spirits-infested corridor. Try to outrun or destroy the Air Spirits before proceeding.

Once you're in the room with the large rock, you'll notice a Magic Shield on top of it. Break the glass on the floor to reveal an inactive Circle. Jump on the rock to grab the Shield. You have 30 seconds to hit the three Targets, one target for each wall except the one with the doorway.

Activating all three Targets will raise a series of platforms, each one higher than the previous one. Grab the Shield again, it will give Cole temporary invincibility against enemies.

You don't want to be fighting Air Spirits on these narrow platforms as you jump and climb up. (One good thing about having the shield in effect: any Spirit Guardian will be destroyed on contact. You won't have to worry about fighting for the next couple of seconds.)

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Once you reach flat surface again, head through the open doorway. It leads to a valve. Hit it to open the gate all the way back in the room where you fought the first Spirit Statue. Head back out to the ledge, and look right. There's a pipe Cole can slide down, it's a better alternative than jumping down those platforms.

Head back to where you found the first Spirit Statue now.

Make our way through the hallway. The path splits into two, the path ahead leads to some crates and pots, and the east path goes up. Go for the pots and crates if you want/need life and amulets, but be ready to face off with two Earth Spirits. Otherwise, take the upper path to the Crater.

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2.2.3: Volcano Crater, Part One

This is a fairly straightforward level, it's pretty hard to get lost. Like the Tunnels, you'll be visiting a different area in this level a little later.

As you go forward and the path splits in two, there's a Robot on the left side, and a valve on the right. Although the Robot doesn't patrol around, it frequently changes positions, making it slightly difficult to destroy it. Go after the Robot and beat it. Head back and go to where the valve is. Hit it to lower a nearby bridge, then continue on.

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When you go past the bridge, head left. The path splits in two again, the left side leads to a valve, and the right leads to a robot. Go left to hit the valve and lower the second bridge. Go back to where the path split off and go after the robot. Cross the bridge.

A tightrope with an amulet above it connects the paths, take it. (The path, not the amulet. Well, you could take the amulet if you wanted to.) There's a robot once you reach the other side, eliminate it. Break all the wooden crates to access the ladder. Climb up.

Heading right, you'll see a ladder leading down and a Spirit Statue ahead. The ladder only leads to two amulets, so your choice if you want them or not. Get rid of the Spirit Statue.

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Once the Statue is gone, go forward. You can go right and check the training orb to update the map, or head left. There's a robot blocking the end of the level. Eliminate it and head onwards back to the Tunnels.

NOTE: While going through this level, you may have noticed some zip lines. Since you'll be making a second trip through this level later, don't take these zip lines unless you want to go through the Tunnels again.

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2.2.4: Volcano Tunnels, Part Two

If you run forward, you'll notice some large boulders falling down the stairs. There's an Earth Spirit at the top, try your best not to sustain too much damage while fighting. There's also a Robot nearby, so if you need to retreat, run down the stairs instead of running past the Spirit and around the corner.

Once both Earth Spirit and Robot are gone, head north. Ignore the left entrance for now. Destroy the crates near the open doorway, and go into first person mode. Hit all the targets that you see.

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Go back to the entrance that was ignored earlier. Go in, and take out the two robots patrolling the area. Go up to the locked gate, and go into first person mode. Hit the lone target that you see. It'll open the gate, take the compass and hit the valve to open a gate near where one of the Robots was patrolling near earlier. Head there.

Go up the ramp, and double-jump/Pole Vault over the gap. Head up the second ramp, and double-jump/Pole Vault again. Destroy the Spirit Statue. Traverse the tightrope and head back outside to the Crater.

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2.2.5: Volcano Crater, Part Two

THIS LEVEL MAY REQUIRE THE USE OF THE PICTURES INCLUDED IN THE ZIP FILE.

NOTE: I strongly advise saving frequently in this level. There are zip lines that will take you back all the way to the bridges from the Part One, and there'll be no way to get back to the second part until you clear the Tunnels 2 stage again.

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Run forward, and you'll be ambushed by two Air Spirits. Beat them.

There's a zip line not far from where you got ambushed, but don't take it. It leads back to the bridges earlier in this level. Instead, go left and cross the bridge (Bridge 1).

Get rid of the Spirit Statue however you see fit. Head left and up to find a valve (Valve 1). Hit it to make Bridge 2 switch directions. Cross Bridge 2, and get rid of the Earth Spirit blocking the path. Go around the column and climb up the ladder. Once you reach the top, hit the valve (Valve 2) to make Bridge 1 switch directions.

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Climb down, and head back to where Valve 1 was. Hit it to revert Bridge 2 to its original position. Turn and head for Bridge 1. Beat the Earth Spirit that stands in your way.

Again, the path splits. You can either go left and smash some crates for life, or you can Pole Vault across the chasm where there's another Earth Spirit waiting to be disposed of. Either one leads to the same path.

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Run across the bridge and pick up the Compass. Take the zip line down to a spire (mountain?). Grab the Magic Shield to make things easier between Cole and those pesky Earth Spirits.

Jump down to a lower platform, and head right, climbing up. Run forward a little and climb up the various terrain and platforms. You'll see a zip line, get on it and Cole will slide to another spire. Cross the various platforms as they spiral upwards. Once you've reach as high as you can go, slide down the zip line and snag the Compass before moving on to the Engulfed Village.

2.2.6: Engulfed Village

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NOTE: If you've casually been collecting amulets the whole time, you should get a message in this level saying Cole's staff has been upgraded, meaning he can now deal more damage to enemies and destroy objects more easily. Also, if you take a look at how Cole swings his staff, the color of the swing is light blue, compared to dark blue in the earlier levels.

The first thing you'll notice as you run forward are the number of Spirit Guardians that will pop up. Unless you have no choice, do yourself a favor and don't try and fight all of them. It will save you time and patience.

Back to the game. Head left of the giant tree and beat the Air and Earth Spirits that pursue you. Once these Spirit Guardians are gone, head forward and destroy the Spirit Statue.

The Main Statue's nearby, but don't bother with it right now.

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From where the Spirit Statue was, jump/double-jump up the platforms. Going forward leads to a yin-yang symbol, so turn around, and climb onto the building. Sneak along the thin ledge to cross it. Once you've traversed the thin ledge, Pole Vault to where the ladder is. Climb up, and slide down the zip line.

At the end of the zip line, pick up the Puzzle Piece before heading down. Head across the various platforms and to a railing in front of a house, but don't jump down to where the Spirit Guardians are.

Near the railing is a training orb, check that out to update the map. Go around the house and grab the Shield, then stand on the Circle. You have 30 seconds to hit the three Targets on the giant tree, doing so will reveal a Puzzle Piece. Ignore that for now.

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Turn around and head back to the junction splitting between the Magic Shield and the training orb. Head down to where the Spirit Guardians are. If you have the Magic Shield still in effect, take out both Earth Spirits and the Spirit Statue. If not, ignore the Earth Spirits and go for the Statue.

There's a pipe near a platform, climb that up. (The pipe, not the platform.) Face the wall on Cole's right and double-jump to grab on and pull yourself up. Eliminate the Air Spirit in your way. Jump/double-jump up the steps and climb the ladder. Grab the second Puzzle Piece and hit the valve. It'll raise a platform close to where the Spirit Statue used to be.

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Head back down, and take the new route. Grab the Magic Shield and obliterate the Spirit Statue. Stand in front of the wall and double-jump to grab on a thin ledge. Shimmy left until you can drop down safely. Cross the gap by Pole Vaulting to where the amulet is. Head forward until the path splits again. Head left and climb up, there's nothing to do if you go right.

Keep climbing up till you reach a zip line. Slide down to a platform. Go right and take a second zip line down. Traverse the tightrope on the left, and scale the platforms until you reach a third zip line. Slide down that one towards a building. Grab the third puzzle piece in this area.

There's nothing more to do here, so return back to the first area, where you started out.

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Grab the fourth Puzzle Piece (the one revealed via the Magic Targets), this will activate the puzzle.

Solution to image ring puzzle (starting from the center):

From center: Leave it alone

First ring: Move it right 1 time

Second ring: Move it right 4 times

Third ring: Move it right 8 times

Fourth ring: Move it left 5 times

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Fifth ring: Move it left 2 times

Solving this will reveal a Compass hidden in the giant tree. Snag that.

Go and stand on the flaming Circle in front of the Main Statue; Cole will automatically destroy it. Grab the last Compass for this area.

2.3: Machu Picchu, Peru

2.3.1: Agriculture Area

THIS LEVEL MAY REQUIRE THE USE OF PICTURES FOUND IN THE ZIP FILE.

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NOTE: This is the first level where you'll encounter gray-colored robots. They're similar to their red 'bot counterparts, but they pack a deadly grenade-launcher type attack that will take away half of Cole's overall health (at this point of the game). They also have a gas-like close range attack that's pretty deadly for this stage as well. You still need to destroy them from the back, as some of the gray robots contain codes needed to disable the force field.

From this level on, I'll be referring to the various robots by their color (Redbot and Graybot), followed by a number. The number is just to indicate how many robots of that particular color you've encountered so far.

You start out at the bottom, on top of an elevated platform. Run right; several Spirit Guardians will show up. Beat them or outrun them. Go all the way right, and destroy the Spirit Statue. Climb the two ledges on the left.

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There's a red robot (Redbot 1) once you've climbed the second ledge, destroy it once you have the opportunity. Be quick, there's a gray robot (Graybot 1) and it's not afraid to take away more life from Cole.

Once you've gotten rid of Redbot 1, and Graybot 1 turns around, quickly sneak up and grab the ledge. Don't pull yourself up, just wait for Graybot 1 to approach Cole (it cannot see Cole hanging right below it), and turn around. Try to destroy it before it reaches the tarp-covered boxes. After Graybot 1's been disposed of, go after Redbot 2.

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Once Redbot 2 is gone, grab the Puzzle Piece, and destroy the second Spirit Statue. Check out the orb in the pool of water at the bottom of the waterfall to update the map.

Go back to where the ledge leading to Graybot 1 and Redbot 2 was. Jump up the ledges to your left. Destroy the third Spirit Statue in this area.

Jump up another ledge. There's a second Graybot patrolling the area, and higher up a third Graybot stands guard. If you can, try to get rid of Graybot 2 without drawing Graybot 3's attention, or at least without getting hurt.

After Graybot 2 is gone, head for the space between the tree and the wall. (If confused, please refer to the picture in the zip file.) There's a thin ledge Cole can grab onto and shimmy around.

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As soon as you turn the second corner, you'll be ambushed by two Air Spirits. If you can, drop down, and let them come to you before killing them.

NOTE: These particular two Air Spirits have an annoyingly high respawn rate. Just warning you.

There's a Compass enclosed in the shrine-like structure, but ignore it for now. Instead, climb up, turn around, and climb up the next two ledges. You'll notice a Magic Shield, but ignore that for now.

Sneak up and destroy Graybot 3. Go back and grab the Magic Shield. You only have 15 seconds to make it to the Magic Circle, go into first person mode, and fire darts into the two Targets on the shrine.

Don't be surprised if it takes you more than a few tries. Once the targets have been activated, the bars holding the Compass will be released. Grab the Compass, and head for the Urban Area.

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2.3.2: Urban Area

THIS LEVEL MAY REQUIRE THE USE OF PICTURES FOUND IN THE ZIP FILE.

The first thing you'll see is the Earth Spirit spawning. Defeat it.

Run forward and jump on the ledge. Head left, and left again to find the training orb. Head back to where the Earth Spirit was. This time, go right. Head around the corner and you'll find two robots, a Redbot patrolling around a wall, and a Graybot on a higher ledge. Try to destroy Redbot without Graybot spotting you.

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Head for the ladder once Redbot is gone. Climb up, and short-circuit Graybot. Go forward and smash the boxes, chances are you'll trigger a cutscene of barricades being removed thanks to a switch hidden behind the boxes.

Run back to find a new area to access. Go up the steps and fight the two Earth Spirits. There's a Magic Shield hidden on the left, but don't grab that yet. Go right (and possibly left) and destroy Redbot 2.

(If you ended up going right and then left, you'll notice an inactive Magic Circle.) Go right again to destroy the Spirit Statue. There's a second Graybot above Cole, but don't do anything about it for now.

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Head back to where the Magic Shield was, ignore any Earth Spirits that may have respawned, and grab the Shield. You have 30 seconds to get on top of the Circle, go into first person mode, and fire darts into the glowing targets. Once all three have been activated, you'll notice a second area opening up, but the area you came in will be closed.

Run forward, and go left. Jump on the ledge, and jump/double-jump to the first platform. From there, Pole Vault to the second platform. Jump up another ledge, and destroy Graybot 2. Hit the switch near the pots, this will raise the zip line. Climb up the ladder and grab hold of the zip line. You'll automatically pick up the Puzzle Piece on your way down.

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You'll end up where Redbot 1 and Graybot 1 were patrolling earlier. Go forward and jump down. Go left, and destroy Graybot 3. Turn the corner and go forward. You'll see Redbot 3, smash it. Head around the H-shape platform and destroy Redbot 4.

Get on top of the H-shaped platform, and jump towards the green platform. (Note that I put down jump...there's an alternative platform Cole can go to, but you'll need to Pole Vault there, and Redbot 5 can spot Cole if he went there. If you're confused, take a look at the picture in the zip file.) Head towards the edge where Redbot 5 is. Crouch and roll off. Sneak up behind it and destroy it.

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Go to the force field to automatically deactivate it. Head onwards to the Terrace.

2.3.3: Terrace, Part One

THIS LEVEL MAY REQUIRE THE USE OF PICTURES FOUND IN THE ZIP FILE.

The first thing you might notice when you run ahead and right (aside from the numerous Spirit Guardians that will spawn) is the Main Statue. However, you can't destroy it yet. Ignore it for now, we'll come back to it later.

Fight the Spirit Guardians if you want to, but your two main objectives right now are:

1. destroy the Spirit Statue (if you didn't move Cole after arriving here, it's ahead of him).

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2. head for the ladder.

If you need some breathing room from the Spirit Guardians, hide behind the ladder platform. (For those who don't know where, check the zip file.) It'll get those Spirit Guardians off your back. Check out the training orb to update the map.

On the ladder platform, there's a robot (Graybot 1). Jump up ONCE to grab onto the edge. Don't pull yourself up unless the robot meter is green or it returns to normal. When Graybot 1 turns around, jump up and smash it. Be quick, it won't leave its back vulnerable for long.

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Climb up the ladder, and grab hold of the zip line. It'll take you to a second Spirit Statue and a Puzzle Piece near a second zip line. Destroy the Statue, and take the Puzzle Piece. Slide down the second zip line to an area with several robots. The first two robots (Redbot 1 and Graybot 2) are fairly easy to dispose of. Grab the Puzzle Piece hidden among the lockers and covered boxes.

Redbots 3 and 4 are tougher to destroy since they're positioned fairly close together, face the same direction, and seldom turn around. Have some patience with this duo.

There are two ways I know:

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1. My method: Hide behind the lockers, and wait for Redbot 3 to turn around before you move in. If hiding and waiting isn't for you, don't bother with this method. You'll be spending what seems like eternity behind those lockers. This method has an insanely high rate of failure: you'll spend more time trying to destroy Redbot 3 than actually destroying it.

2. My nephew's method: Once Redbot 3 turns around, make a beeline behind the More Carmen Sandiego Tips: Pick whichever method you want, and once all four robots in this vicinity are gone, head for the Temple of the Sun.

2.3.4: Temple of the Sun

Go forward and head left to see the path to the Spirit Statue get blocked off.

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Turn right and jump up the ledge. Check out the alcove for a training orb. Get out of there and head left (or right, if you didn't bother changing the position of the camera). There's a robot (Redbot 1) guarding the area, get rid of it.

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Jump on top of the large platform. Pole Vault to where the Spirit Statue is located, and go straight for the Magic Shield. Don't worry about the Earth Spirits, the Shield will prevent Cole from taking damage.

Destroy the Spirit Statue (either by good old fashioned beatdowns or having the Shield in effect), and stand on top of where the Spirit Statue used to be. You've got 20 seconds to go into first person mode and shoot all the targets.

Activating all the targets will lower the barricade that was erected a few minutes ago.

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Grab the puzzle piece, and run back to where Redbot 1 was. Run all the way to the end. Pan the camera left, and you'll find a new path to take. Pole Vault there, and run down the steps until you see the bot meter. There's a second robot (Graybot 1) patrolling the next area, sneak up and attack it.

Run forward until you see a weak fence. There may also be an Air Spirit, get rid of that first. Pole Vault the weak fence to reveal a second Spirit Statue. Get rid of that as well, and hit the switch on the wall. This will open a gate above the ledge close to where the weak fence used to be.

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Head back, and jump up the ledge. Pass through the gate, and jump up the platforms to your left. Pole Vault to where the Puzzle Piece is, and take it. Jump down and hit the switch to lower the barricades near the training orb.

Head right of the switch and go up the steps to a puzzle. It's just like the one found in New York, but you have fewer chances to figure out the pieces.

Sun Temple puzzle solution (puzzle to solve is on the left, the piece to pick from are on the right and are read vertically on the TV screen):

1st column, middle piece

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2nd column, first piece

3rd column, last piece

4th column, last piece

5th column, last piece

Solving the puzzle will remove the stone blocks nearby and drop a Compass. Take the Compass and leave.

Head back to where you picked up the last Puzzle Piece. Jump off. You'll be back to where you first started this level out.

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Run to where the training orb is, but instead of going for the alcove, head for the new area that just opened up. There are a few Spirit Guardians and one Robot hanging about, go after Redbot 2 and worry about the Spirits later.

Redbot 2 is hiding in the second alcove (the alcove with no breakable pots). You may need to maneuver the camera around to get a clear shot at attacking Redbot 2.

Once Redbot 2 is gone, head for the force field, and move on to the Sanctuary.

2.3.5: Sanctuary

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You'll start out behind some crates and lockers and the Robot Meter flashing in the northwest corner of your TV screen. There's a robot (Graybot 1) ahead, jump up, sneak up, and destroy it. Turn around and run for the training orb to update the map.

Go right, and run ahead. Ignore any Air Spirits that may appear and grab the Magic Shield. There are no Magic Circles this time, but run up the steps leading to the ladder platform. There's a Spirit Statue at the end of the steps, and you should have enough time to run through and destroy it.

Jump to where the actual ladder is. Climb up. Jump up and grab the zip line to slide down to the next area.

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You'll land on a second ladder platform. You'll also see several Earth Spirits spawning and a second Spirit Statue as well. There's also a cable connecting between the ladder platform Cole is on and a third platform that needs to be raised.

Grab hold of the ladder and slide down. Run right, and grab the Magic Shield. Run to where the Spirit Statue is (it should be destroyed on automatic contact) and stand on the Circle.

You have 30 seconds to go into first person mode and shoot at the Targets. Activating the targets will remove the door to a small room located in an area full of Robots.

Any Earth Spirits will be destroyed should they try and hurt you while you're scoping out the targets.

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Once the Shield effect is gone, go up the stairs. There are four different Robots (Redbots 1 and 2, Graybots 2 and 3) to destroy. Have some patience with this particular area. Get rid of Redbot 1 and Graybot 2 (patrolling near the stairs), and head for the room that used to have a door. Grab the Compass, and hit the switch to raise the cable between the two ladder platforms.

Time your offense on the last two robots, they have a bit of a pattern. (There's also a door that you can't break down. There's a different way of getting in.) Go after Graybot 3, the more dangerous robot between it and Redbot 2. Run away and hide after destroying Graybot 3, don't bother going after Redbot 2 until the Bot Meter returns to normal.

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Once the two robots have been disposed of, go back to the ladder platform Cole landed on. Climb up, and jump onto the suspended cable. Traverse it to the third platform. Cross the second tightrope, and jump down. Hit the switch to open the "unbreakable" door. Head for the force field and on to the Sun Observatory.

2.3.6: Sun Observatory

You'll be treated to a cutscene showing Carmen inspecting what looks like a crystal on an altar. She'll flee before you can catch her, though.

The first thing you should see is the robot (Redbot 1) in front of Cole. Destroy it, and keep moving forward up the steps.

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Ignore the stairs on the right, a barricade's blocking it. There's a second robot (Graybot 2) on a high platform. Jump once and grab on the edge. Don't pull yourself up until Graybot 2 turns around, then climb up and whack it.

Turn left and jump down. Destroy the Spirit Statue. Turn around and head left, climbing up the platform. Hit the switch to remove the barricade blocking the stairs earlier.

Carefully go up the stairs, a third Robot (Redbot 3) patrols the area at the top of the stairs. Destroy it and go near the force field to deactivate it.

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Up ahead is the alter area Carmen was seen earlier. Beyond that, near the stairs, there's one final robot (Redbot 4) near the Magic Shield. Tail it and attack it.

Go back to where the altar area was. Break all the crates, pots, and boxes surrounding this area to reveal inactive Magic Targets.

Grab the Magic Shield and get onto the Circle. You have 30 seconds to activate all the Targets.

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When you've activated all the Targets, a beam of light will appear from within the crystal. You'll notice the beam of light reflecting off the first few mirrors. You'll have to adjust the rest of the mirrors through first person sniping, your goal is to switch the directions of the mirrors and direct the light to the Arena door.

Once you've rerouted the beam of light, the Arena should be open. If you're low on health and/or blowgun ammo (more importantly, life) go and destroy some crates. You'll need them for the next section.

Head on to the Arena. A cutscene showing Cole and Shadow having communication problems will show before you get the loading screen.

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(In case you've been paying attention, I did not mention where to find the training orb to update the map for this level. I've included pictures in the zip file on how to find the thing, because it's incredibly well-hidden -- I didn't even notice the location of the training orb until my nephew pointed it out for me.)

2.3.7: Arena

What edutainment game's complete without a boss fight?

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Anyway, welcome to the first of three boss fights in this game. Your health is displayed on the upper left corner of the screen, as always. The boss's health is displayed on the upper right hand corner of your TV screen.

Like any other boss fight from other games, your goal here is to completely drain the boss of its health. You're up against a souped-up Air Spirit, but the boss isn't too hard.

A list of what the boss can do:

--First attack: The boss can spit out many, many projectile attacks at once. Fortunately, they're more or less "in line" (that is, the projectiles won't come out of nowhere and snipe at Cole). Easy to dodge.

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--Second attack: There's a "wave"-like attack the boss can generate that can hurt Cole. Jump over the "waves" as they come. Medium-to-semihard difficulty in terms of how good you are at jumping and dodging.

--Third attack: When the boss begins to suck air and spin, get as close to the outer edge of the arena as you can. Letting Cole near the boss is not a good idea, especially if you're low on health. Roll if you have to, it helps. Medium difficulty in terms of just trying to survive this one.

This boss fight should be a piece of cake. The boss basically follows this routine: attack once, then rest, attack again, then rest again, attack, rest, rinse, lather, repeat...

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When the boss is "resting", go into first-person view, move the reticle until it's red, and start firing darts. The boss has three targets to shoot at (left, middle, and right), if you want to get over this boss fight try and shoot at least two, if not, all three before the air spirit ducks out of view (you'll automatically exit first person mode), or you run out of ammo.

Alternately, if you're low on blowgun ammo, use this opportunity to grab as many as you can without the fear of getting attacked. Don't worry too much about wasting ammo, though. The boss isn't too hard and even if you have less than 25 darts, you'll still be able to take it down in due time.

After this boss fight, Cole's health will be restored and increase by one yin-yang symbol. Grab the compass while you're still here.

Instead of leaving the Arena through the door (which will take you back to the Sun Observatory), press Start, and go to Transport. Pick "Terrace Area" as your next destination. There's still some unfinished business there.

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2.3.8: Terrace, Part Two

Make your way back to where the Main Statue was. Stand on the flaming Circle and Cole will destroy it. Once the Statue is gone, snag the Compass.

There's no point in fighting any of the Spirit Guardians that will spawn in Cole's presence, you'll be out of here in no time.

2.4: Arundel, England

2.4.1: High Wall

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Right from the start, there are two robots hanging around the area: Redbot 1's patrolling the bridge above Cole (Redbot 1 can't spot you from where you are), and Graybot 1 on a platform. Run under the left arch, and get rid of Graybot 1 first.

Assuming you haven't jumped off, you should be on Graybot 1's platform. Jump onto the nearby crates near the wall, and Pole Vault to the bridge, where the amulet is.

As dumb as this sounds, Cole WILL cover the distance, and he'll grab onto the edge of the bridge. Don't pull yourself up until Redbot 1 turns around and starts walking away. Get rid of Redbot 1, and double jump to take the zip line located on the side of the bridge, right in the middle.

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Once you drop down, you'll see several Earth Spirits spawning. First priority, though, is to get rid of the Spirit Statue was well before taking on the Earth Spirits.

Run down, towards the first area you started this level out in, and hit the switch to raise the gate. (Just in case you decide to save and quit, this will make things easier.)

Turn around, and run forward to the other gate. Hit the switch nearby to raise it. Run forward and destroy the Spirit Statue before taking on the Earth Spirits in this area. Once statue and spirits are gone, run ahead and hit the switch near the gate to raise it.

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Run forward and take out the third Spirit Statue. If you're low on health, fighting the Earth Spirit is optional. Fighting the numerous Air Spirits is optional, but they're incredibly weak, and you can take out several of them with one hit. You might as well beat them. Search behind the tree near the switch to find a training orb. Activate it to update the map.

Hit the switch next to the gate to open up the next area. If you don't want to fight any Spirit Guardians, run under the right arch of the first bridge in this area and up the hill, near the castle wall. Run under the right arch of the second bridge, and quickly climb up the ledges on the right. Jump over the railing to get on the second bridge.

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Run forward and you'll find the fourth Spirit Statue at the end of the bridge. Run left, around/behind, and right of the Spirit Statue to find a Magic Shield. Grab it, run right through the Statue, and Pole Vault/double-jump and run along the ledges.

Jump onto the first bridge (the bridge you first passed by in this area), and run for the active Circle on the ground. Although the Shield lasts for 30 seconds, by the time you get to the Circle and go into first person mode, you should have about 15-20 seconds left to hit the four Targets right in front of Cole.

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Activating all the Targets will raise the gate in front of Cole. Go there, and climb up the ladder on the right. Pull yourself up, and roll off, towards the gate. Ignore the robots on the other side of the ladder for now.

Go into first person mode, and look between the bars of the gate to find a switch. Fire a dart into the switch to raise the gate. Creep forward and destroy Redbot 2. Search the area to find a switch and hit it, this will raise a gate blocking access to a Compass. Run back and grab the Puzzle Piece and Compass.

The next part is tricky. Redbots 3, 4, and 5 are all guarding within visible distance of each other, even though Redbot 5 is patrolling a small balcony and behind a secured gate. Getting rid of Redbots 3 (guarding a turret platform) and 4 (guarding in front of the gate) should be fairly easy.

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Redbot 5 is harder. First, startle the pigeons on the crate so that they fly away. This will raise the Bot Meter a bit, but don't climb on top of the crate till the Meter returns to normal.

Climb on top of the crate, and jump and grab the thin ledge above the gate. Shimmy left so that Cole is close to turning the corner, but not quite. Once the robot turns around, continue shimmying, and drop down onto the small balcony as soon as possible. Quickly get rid of Redbot 5, and hit the switch inside to open the gate.

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Head back to the balcony and hit the switch to open the gate leading to the force field. Go back to where Redbot 5 was, and go forward to deactivate the force field.

Head left, and begin sneaking along the skinny ledge. All the windows you'll pass by have robots guarding them. There's nothing you can do to destroy them, just wait for them to turn their backs toward Cole and move on.

The same applies for the pigeons scattered between windows, there's nothing you can do except startle and make them fly away (and thus alerting the three Graybots hanging around the windows).

Once you reach the end, grab the Puzzle Piece, and move towards the door to go to the Courtyard.

2.4.2: Courtyard

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THIS LEVEL MAY REQUIRE THE USE OF PICTURES FOUND IN THE ZIP FILE.

NOTE: If you've been collecting amulets the whole time, you should get a message in this level saying Cole's staff has been upgraded (again). Notice that when he swings the staff, the color of the swing is green.

Go right and head down the hill. There are two robots in the next area, one (Redbot 1) will patrol around the statue, the other (Redbot 2) will patrol the entrance between this area and the next.

There's a few pigeons flocking together, so be mindful of that. If you can, try and lure one of the robots to follow Cole until it's completely separated from the other Robot, then go behind and attack it. Get rid of the other robot as well.

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Once both robots are gone, head for the pipe next to the locked door. Climb the pipe and scale down with the pipe on the other side of the wall. There's a switch next to the door, hit it.

Head left to find a training orb and two Earth Spirits. Lure one of the Spirits to the recently opened door, it'll be trapped. This is a very cheap, but still easy way to beat them. Repeat this procedure for the other Earth Spirit.

Head towards the right side of the tarp covered boxes, and go into first person mode. There's a security camera around here, fire a dart and destroy it. Take out Redbot 3 when the camera's destroyed and without startling the nearby pigeons.

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Go forward and destroy Redbot 4 when the opportunity rises. Just don't do it near the pigeons.

The next part has two robots and a security camera. Go after the security camera first. (If you're not sure how far or close you should be before you get spotted by any of the robots, check the picture in the zip file.)

Go after Redbot 4 (the bot closer to the camera) by going around the lockers and crates on the right-hand side of the path. Afterwards, retreat until the bot meter for Redbot 6 (walking up/down) returns to normal, then destroy it.

Once all the security threats are gone, grab the Compass on top of the crates. Move ahead.

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On the left are some crates, but ignore it. On the right is a flight of stairs with Redbot 7 and a security camera. Get rid of the camera first, then go up the stairs and get rid of Redbot 7.

Go down the stairs. To your left are a LOT of pigeons, plus Redbots 8, 9, and 10. Sneak along the right side, and head left, behind the tree. You'll find Redbot 11 is guarding the entrance to the Crypt. Go after Redbot 11 first.

There's an Earth Spirit nearby. If you're low on health, it'd be better to avoid it. If you're at full health, it's still a good idea to stay away. Less work for you, unless you want the amulet the Earth Spirit is guarding.

Regardless of whether or not you decided to go after the Earth Spirit, go after and eliminate Redbots 8, 9, and 10, one at a time. Once all three robots are gone, head up the hill, all the way up. There's a Compass waiting to be picked up.

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Return to where Redbot 11 was guarding the Crypt entrance. You'll see the Main Statue, but at this point, you can't destroy it yet. There's a robot (Redbot 12) guarding the force field leading to the next level. You can either run in front of Redbot 12 and lure it out, or go around, roll off, and sneak up behind it. (Check the picture if you're confused.)

Once Redbot 12 is gone, go around the coffin and head for the Passageway.

2.4.3: Passageway

Walk down the stairs and check out the training orb at the bottom to update the map.

Move on ahead and destroy the Spirit Statue.

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Go down the stairs. Keep going until you reach the next room. Two Earth Spirits will show up, and any possible escape routes will be sealed off. Try to beat these two Spirits without losing too much health.

Keep going down the stairs till you reach the next room. Destroy the second Spirit Statue and Air Spirits.

Again, keep going down the stairs till you reach the Crypt.

2.4.4: Crypt

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On Cole's right are a training orb and a puzzle piece. Update the map and grab the puzzle piece.

Head left and grab a second puzzle piece. This will activate the puzzle.

Solution to the coat of arms puzzle, the words in the parentheses indicate the color for the particular section to paint (solution is listed in the order that they are highlighted):

bottom red bird (middle right)

top two green birds (middle left)

orange gate (bottom left)

purple lion (top right)

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top yellow background (top left)

bottom blue background (bottom right)

Solving the puzzle opens up two new areas, both left and right of where the puzzle is. Head right -- crouch and roll to squeeze past the entrance. Go forward until you see two/three Magic Targets.

Go into first person mode, scout out all the Magic Targets that you can find, and shoot them. Return to the puzzle room. Head left, crouch and roll to get past, destroy the Spirit Statue, and do the same thing when you see Magic Targets. The door in the puzzle room will open, and a bridge forms.

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Cross the bridge, and a cutscene will show Cole picking up a drum. The cutscene also shows the bridge being raised, and afterwards, you'll be ambushed by a lot of Spirit Guardians. Again, try not to lose too much health when fighting them, and even though you have a decent amount of space to fight on, try and avoid falling off.

Once the Spirit Guardians are gone, climb up the stone slab and take the Compass. Press "Start" and pick "Transport." Choose "Courtyard" as your next destination.

2.4.5: Courtyard

Head straight for the Main Statue and stand on the flaming Circle. Grab the Compass once the Statue is gone.

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When you take the last Compass, a cutscene will take over. Remember the drum Cole picked up in the Crypt? Let's just say he won't be hanging on to it for long.

2.5: Paris, France

2.5.1: Lourve Museum

THIS LEVEL MAY REQUIRE THE USE OF PICTURES FOUND IN THE ZIP FILE. (Probably to an excessive degree.)

Let me get this out of the way: I. Hate. This. Level.

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I. Really. Really. Really. Abhor. Loathe. Despise. Hate. This. Level. Don't be surprised if it takes you more than a few tries just trying to get past the first pressure-sensitive room.

Anyway, the first priority here is to disable the security floor from hell. If you're unclear on where to go next, check the pictures in the zip file. (Pictures for this area have the prefix "pic5-1a" in the file name.)

Creep forward, and you'll be treated to a short cutscene of what you should do (activate the switch). Continue forward and drop down. Climb up the left ledge and get on top of Display Case #1.

From Display Case #1, jump/double jump to Display Case #2.

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From Display Case #2, jump up and grab the edge of the partition. Shimmy around it until you can safely drop down on Platform #1.

From Platform #1, turn around so you're facing Display Case #3, and jump for that one.

From Display Case #3, jump up and grab the edge of the second partition. Shimmy around till you reach Display Case #4.

From Display Case #4, jump for Platform #2.

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From Platform #2, double jump to Display Case #5.

From Display Case #5, double jump to Display Case #6.

From Display Case #6, double jump to Platform #3.

From Platform #3, double jump to grab onto the edge of Display Case #7. Pull yourself up. Position yourself slightly ahead of the Puzzle Piece, go into first person mode, and fire a dart into the switch. This will disable the pressure plates.

Grab the Puzzle Piece before you jump off of Display Case #7.

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If there's anything you want to collect, do so now. Check out the training orb while you're at it to update the map.

Once you're done collecting stuff, head for the corridor of security beams. Double jump all of them, left, right, and left.

Once you're in the clear, you should see Graybot 1 behind a display case. Wait until it turns around before sneaking up on it.

Once Graybot 1 is gone, climb up the display case, and jump for the wall partition. Pull yourself up.

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Below Cole are two robots. Redbot 1 is closer to Cole, Redbot 2 is behind a display case further away. When Redbot 1 turns around, crouch and roll off the partition, and attack Redbot 1. If Redbot 2 catches you, run for the security beams and double jump over them. Don't go back until the bot meter returns to normal.

Once things are back to normal, either double jump over the security beams, or climb up the display case and grab for the wall partition. Go to where the four display cases are connected together, and climb on top of it. Go into first person mode, and find the security camera. Destroy it with a well placed dart.

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Once the camera's gone, destroy Redbot 2. Go around the display cases and double jump over the two security beams. Roll under the solo laser beam.

There are robots on the left, but security beams and two more security cameras are present. Instead, approach the room with the glowing floor. You'll get another cutscene similar to the one at the beginning of the level with the same goal: disabling the pressure-plated floor. (Once again, refer to the pictures if you're confused. Pictures for this section have the prefix "pic5-1b" in the file name.) Jump/double jump onto Platform 1 of this room.

From Platform #1, double jump to Display Case #1.

From Display Case #1, double jump to Display Case #2.

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From Display Case #2, creep right, and double jump to Display Case #3. You'll see a Compass. You can't reach it yet, though.

From Display Case #3, double jump to Platform #2, left of Display Case #4, where the amulet is. Position Cole so he'll be able to grab the edge of Display Case #4 and pull himself up.

From Display Case #4, double jump to Display Case #5.

From Display Case #5, double jump to where Display Case #6 is, with the Puzzle Piece.

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Go into first person mode and find the switch. Hit it with a dart to disable the pressure plates.

Once the plates have been deactivated, grab the Puzzle Piece if you haven't already, and run forward and grab the Compass you passed by earlier.

Return to the entrance of this room. Go into first person mode, and fire a dart into the camera next to the statue to destroy it.

Go back to the deactivated room, and head north for the open doorway with the security beam. There's a robot (Graybot 2) behind it, once it turns its back towards Cole, roll under the security beam and eliminate it.

Find a switch behind the display case on the right-hand side of the wall to raise a display case in the security beam enclosed area.

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Climb up the display case on the left-hand side of the wall, and climb up the second display case. Jump/double jump on the third display case (the one next to the switch on the wall), and from there, double-jump to the fourth Display case. Go into first person mode and find the camera on the same wall as the switch was. Fire a dart and destroy it.

Get out of first person mode, and jump into the security beam enclosure. Hide between the statue and the display case and wait for Redbot 3. Once Redbot 3 turns around and starts walking back to the door, destroy it.

Climb on top of the elevated display case. Double jump to grab the puzzle piece, and go into first person view. Face the direction of where Redbot 3 was guarding earlier, and find a switch above the glass double doors. Shoot a dart into it to open the doors and disable all the security beams for this level.

Get off the display case and run forward. Head right to deactivate the force field.

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The pressure plates on the floor are a little different. Certain tiles of the floor will be activated, and other tiles will not, giving the floor a checkerboard-like appearance.

The tiles will alternate between activated and deactivated, so if the tile beneath Cole is flashing, you'd better jump forward/backward or left/right to avoid having to start at the very beginning of the level. (I really, strongly advise against running here.)

Get through the checkerboard security floor to the puzzle. Solve the puzzle.

NOTE: Normally I'd put the solution to the puzzle, but this one is randomly generated. This puzzle is just a Simon Says minigame -- you'll need to match the musical notes and the color bars to the CPU's. Mess it up, and you'll have to redo this puzzle from the beginning.

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TIP: Try writing down the either the color or order of the bars. Saying the color or the order of the bars out loud also helps too.

Solving this puzzle will deactivate the floor and allow access to the next area.

Go through where the stone mural used to be and head down to the Catacombs.

2.5.2: Catacombs

Head down the stairs and get rid of Redbot 1 when the opportunity rises. Check out the training orb nearby to update the map.

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Head down the second flight of stairs. Graybot 1's guarding the area, destroy it when you get the chance. Go forward, and break down the door. Eliminate the two Air Spirits in the vicinity.

You now have two choices. You can either:

1. go up the stairs where the amulet is to fight two Earth Spirits

OR

2. go right, fire two Magic Targets, into the ground, and destroy the Spirit Statue.

If you picked #1:

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Beat the two Earth Spirits, and proceed up the stairs. Head left and destroy the Spirit Statue.

Go back and continue on with #2.

If you picked #2:

Go into first person mode, and fire the second Magic Target, the Target closer to the Spirit Statue. A pillar will rise. Do the same thing for the first Magic Target. Traverse the two pillars and onto the area with the Spirit Statue. Destroy it.

Ignore the passageway down and move on to #1.

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Regardless of which one you've picked, once both Spirit Statues are gone, head back to where Spirit Statue #1 (from Step 1) was, and go down the passageway on the right.

Head down the stairs, and at the bottom, go right until you see another flight of stairs. At the top is Redbot 2. Hug the right side of the wall, go behind Redbot 2, and eliminate it.

Continue forward and up the stairs until you see a Magic Shield. Grab it, and run forward, down the stairs. Ignore Graybot 2 for now, you need to race to the bottom, destroy the Spirit Statue, and get on the Circle.

Although the timer gives you 45 seconds to get to where the Spirit Statue was, you'll have somewhere between 30-35 seconds left for you to go into first person mode, look up, and activate the four Magic Targets.

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Activating all the targets will open a gate at the top of the second flight of stairs in this area.

Once the gate has been opened, return to where Graybot 2 was earlier. Sneak up behind it and destroy it.

Run back to where the Magic Circle is. Go up the second flight of stairs. Redbots 3 and 4 are patrolling the areas in front and behind the pillars. Get rid of them both.

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Go behind the pillars, and move forward to the next area. Get rid of Redbot 5 (the one that patrols the entrance), and go left to pick up a Compass. Get rid of Redbot 6 (the last robot for this area), and continue forward to the Quarries.

2.5.3: Quarries

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Head down, and mind Redbot 1 in front of Cole. Destroy it when you have the chance.

As the path turns left, there's a Water Spirit nearby. Instead of fighting it, run past it and grab the Magic Shield. Make the most of this Shield, it's a one-time use only.

When the Shield takes effect, run through the Water Spirit to destroy it and head for the first Spirit Statue you see. You should still have enough time to destroy the Statue with the Shield in effect.

Head forward to find a second Spirit Statue and two more Water Spirits. Go after the Spirit Statue first, then go after the Water Spirits, one at a time.

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The bridge on the right isn't in operation right now. Instead, opposite of the bridge, there's a weak wall. Knock it down to find more Water Spirits. Eliminate both, and check out the training orb ahead to update the map.

There's a breakable wall near the orb on the right that leads to an Air Spirit and a Compass. Beat the Air Spirit and take the Compass.

A second breakable wall opposite of the Compass' path leads to several Earth Spirits. Rush past them and head right, near some pots and crate, to find a Magic Shield.

Grab it (again, make the most of this Shield as well since it's another one-timer) and destroy all the Earth Spirits in the vicinity. Go forward, go into first person mode, and shoot a dart into the switch. The bridge you passed by earlier will be lowered.

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At this point, you can either fight the respawned Earth Spirits, or you can outrun them. Make your way back to the bridge.

Back at the bridge, cross it, and short-circuit Redbot 2 (near the locker). Destroy the weak wall, move forward, and find a switch under the "Do Not Enter" sign (Hey, I thought this place was France). Hit it to open the door behind the force field.

Head back to the bridge, and go forward. Get rid of Redbot 3 to obtain the last code needed to deactivate the force field.

Head for the open door to the Sewers.

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2.5.4: Sewers

NOTE: Don't bother fighting the Water Spirits in this area unless you want some practice for Chapter VII. With Cole's slow speed in water, it's just not worth the effort.

Head up the stairs, but don't turn left yet. There's a robot (Redbot 1) patrolling this narrow area of dry ground. Eliminate it and move on.

Around the corner, another robot (Redbot 2) patrols dry land. Have some patience and be quick, if you get caught by Redbot 2, chances are you'll lose some health as you retreat. Cole can't move very fast when he's knee deep in water. (He also can't double jump or Pole Vault in water, either.)

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Eliminate Redbot 2 when you get the chance, and creep forward, while hugging the wall. The next section of dry ground has Redbot 3 patrolling the area, and when it patrols to the far side end ("far side" meaning towards the top of the TV screen), it faces the wall, instead of straight ahead.

As tempting as it sounds to sneak around Redbot 3 by going into water and smacking it from behind, the sound of water splashing will alert the bot, ruining that option. Either hit Redbot 3 from side behind while on dry land, or lure Redbot 3 into spotting Cole and run away (you, not the bot).

Once Redbot 3's gone, go forward and turn left again. There's a pipe leading to a vent, cross the pipe. Don't get on the vent if there's toxic fumes spewing out, wait until the coast is clear before running across and Pole Vaulting to where the Spirit Statue is.

Destroy the Spirit Statue, and Pole Vault back onto the vent. If you miss, head back to the pipe leading to the left vent, cross it again, and this time, double jump and grab the pipe above the vent (on the right) and start shimmying to the right. Watch out for the middle and right vents, they spew out toxic gas as well.

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When the coast is clear on the right vent, drop down. Pole Vault into the gated section to break down the door. Hit the switch nearby to open Gate 1, close to where the Spirit Statue used to be.

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Pole Vault back to the right vent, and double jump and grab the pipe above again. Shimmy your way back to the left vent.

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From there, Pole Vault to where the Spirit Statue was located earlier and head through Gate 1.

Move forward, but don't turn right. Two robots (Graybot 1 and Redbot 4) guard this area, but they're positioned far enough that you could take out Graybot 1 and not even alert Redbot 4.

Get rid of both robots. Move ahead, and ignore the erected barricade in front of Gate 3 and the locked Gate 4 nearby. Run all the way to where the amulet is. Position Cole in front of the switch and hit it to open Gate 3.

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Head back to the pellet cartridge. Hit the switch near it to move the raft directly in front of the barricade. Jump onto the raft, and from there, jump/double jump over the barricade and pass through Gate 3.

Go forward until you see stairs on the right. Go up the stairs to find Gate 5 locked. Go into first person mode and fire a dart into the switch to unlock Gate 4 in the raft corridor. Head back there now.

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Back in the raft corridor, go right, and pass through the unlocked Gate 4. Go up the stairs until you reach Gate 7, which is unsurprisingly locked. Go into first person mode and find a switch with the number 5 above it. Fire a dart into the switch to unlock Gate 5. Head back there now.

Head through Gate 5, and run forward, then left. There's a Spirit Statue in the middle of the room, destroy it. Hit the 7 switch with the staff to unlock Gate 7, then Pole Vault the weak gate. Check out the training orb to update the map, and hit the 6 switch on the left to unlock Gate 6.

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Move ahead and take the first right you see. (Gate 7 leads back to Gate 4, so ignore that.) Go down the stairs and into the water collection room.

NOTE: If you haven't been checking Cole's emails since the beginning of the game, I strongly advise you read/listen to what Shadow has to say. You'll need the information a little later for this level.

You'll see Graybot 2 in the distance on a platform and the Main Statue at the bottom. Double jump the first gap onto the first platform. Jump over the large pipe and run for the wall. Sneak along the wall and thin ledge until you reach Graybot 2. Short-circuit this bot to make your life easier.

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Drop down the platforms to the lowest level -- water. There are two Spirit Statues you've got to get rid of first before you can destroy the Main Statue.

Once the two Spirit Statues are gone, climb up to where the Main Statue is and stand on the flaming Circle. Grab the Compass when the Main Statue's gone.

Climb the ledges, but grab the pipe on the wall. Shimmy until you reach a tiny platform, pull yourself up when you get the chance. Move forward until you reach the wall, then face the platform with the cardboard boxes. Jump forward and destroy the boxes to reveal an inactive Magic Target. Do it again twice to unveil two more inactive Magic Targets.

Once all the cardboard boxes are gone, grab the edge of this platform and Cole will lower himself down. Drop down and grab the Magic Shield.

Quickly turn around and double jump forward, then double jump to the platform in the middle, and from there, double jump to where the Magic Circle is. Although the timer gives you 30 seconds, you should have about 18-22 seconds left to hit all three Targets after all the double jumping you did.

When all three Targets have been activated, Gate 8 will be unlocked. Head down there now.

Passing through Gate 8, there are two paths to take: left and right. Left leads to one robot, right leads to two.

For the sake of this walkthrough, we'll go right.

Heading right, there are two robots, one that blocks the main path (Redbot 5), the other guarding an alcove (Graybot 3). Go after Redbot 5, and destroy Graybot 3 when the opportunity rises.

Go back to the main path, and head right. Go forward, and wait for Redbot 6 to turn around before destroying it.

NOTE: If you have unfinished business involving collecting stuff, do so right now. The next part is going to require fast reflexes.

Move ahead until you see an opening on the left. There are Water Spirits hanging around this area. Taking the right path will lead to one, instead, take the left path. You'll pass by the second water spirit, but as long as you're moving around the edges, it won't attack you.

Keep moving until you can find the lowest ledge Cole can jump up and grab onto. Once you do that, you'll hear an alarm ringing -- the water will be rising soon and you've got to make your way to high ground or Cole will drown. (Hey, that rhymed.)

For the most part, double jumping from one platform to another will do the trick, but when you land on the crane, you MUST Pole Vault to the next platform, unless you want to see how Cole looks like when he's drowned.

From there, continue double jumping until you reach the outer perimeter of the enclosure. Once on the outside perimeter, the alarm will ring again and you'll see the water receding.

Jump/double jump from one platform to the other until you reach the force field. Once the force field's gone, grab the last Compass.

2.6: Lhasa, Tibet

2.6.1: Dayensha Square

THIS LEVEL MAY REQUIRE THE USE OF PICTURES FOUND IN THE ZIP FILE.

NOTE: This is the first level where you'll encounter Fire Spirits. Unlike the other elemental Spirit Guardians, you cannot use melee attacks to destroy Fire Spirits. The only way to get rid of them is to bounce the flaming boulders the Fire Spirits throw at Cole back at them.

Right from the start, there are lots of robots and lots of pigeons to really ruin your day here. Exercise caution.

There are three bots (Redbots 1 and 2, Graybot 1) to the right, and one (Graybot 2) on the left. Go right, and carefully eliminate all three robots. Destroy the cardboard boxes to reveal a switch. Hit it to open the main gate.

Go back to where you started out, and destroy Graybot 2 on the left. Head through the recently opened gate.

Run up the incline, and you'll find an Earth Spirit throwing boulders at Cole. Try to defeat it without alerting Graybot 3 nearby. Once the Earth Spirit's gone, eliminate Graybot 3 when you get the chance.

NOTE: Don't go right and north of where the Earth Spirit was. You'll encounter some robots, plus you can't open the gate at the moment. There's an alternate route to getting in.

Once Graybot 3's gone, continue heading forward to the Spirit Statue in front of the locked gate and destroy it. With the Spirit Statue gone, go into first person mode and look for a switch. Once you find it, fire a dart into it to open the gate.

Run ahead and check out the training orb to update the map. Don't forget to grab the Compass as well.

There's a pipe near the switch, but it's incredibly well hidden. Check the picture if you want to see where it is. Climb up the pipe, and pull yourself up. Double jump to the second platform, and double jump/Pole Vault to the third platform on the right. Double jump to grab the edge of the fourth platform and pull yourself up. You'll be ambushed by two Air Spirits, get rid of them.

Jump onto and traverse the tightrope to the other side. Double jump to grab the edge of the fifth platform, and pull yourself up. Head up the "steps" until you see a series of ledges on the left.

Climb your way on top of these ledges until you find the Second Spirit Statue, two stone pillars with active Magic Targets, and two locked gates. Ignore the gates for now, and go into first person view. Shoot the Targets to lower the pillars before jumping down and destroying the Spirit Statue.

Once the Statue's gone, climb up the stone pillars and go into first person mode. Look for a switch next to an Earth Spirit, and fire a dart. Both left and right gates will be open.

Unless you want the amulet the Earth Spirit's guarding, head for the right gate.

Carefully head down the path of the right gate, there are two robots, one (Redbot 4) patrolling the area, and the other (Graybot 4) offscreen, out of sight.

Go after Graybot 4 since it's a stationary guard, and flee when Redbot 4 catches sight. Once the bot meter returns to normal, go after Redbot 4. Hit the switch next to the gate to open it, and destroy Graybots 5 and 6, retreating when necessary.

Return to the area once guarded by Redbot 4 and Graybot 4. Jump up the ledge with the amulet, and go forward. Sneak along the wall, and once you're at the end, double jump to grab the edge.

Shimmy around to find Graybot 7, and higher up, Redbot 5. Wait until Graybot 7 turns around before pulling yourself up, then destroy it. Do the same thing for Redbot 5.

NOTE: On the platform between Graybot 7 and Redbot 5, there's a pipe that leads off from the main path. There's nothing to find here except an amulet and an Earth Spirit. Grab the amulet if you must, but getting back on the pipe will be tricky. You'll be spending quite a bit of time double jumping and just missing the pipe (or if you're really uncoordinated, you'll just fall to your death).

If you want to make things easy for you, save the game, quit, and reload. You'll start back at the very beginning of this level, and you'll have to fight any Spirit Guardians you may have destroyed previously. This is just a suggestion for those who have lousy jumping skills.

Once Redbot 5 is gone, head left to find a pipe. Climb up, and pull yourself up. There are several Air Spirits hanging around, get rid of them. Double jump to the isolated platform.

Once on the platform, you'll find a Fire Spirit chucking flaming boulders at Cole. Hit the flaming boulders back at the Fire Spirit to damage it, and it should be destroyed by the third boulder. Double jump to where the Fire Spirit used to be.

Run forward, and jump onto the first ledge. Head right and jump up the second ledge. Eliminate any Air Spirits if you have to.

Head right again to find a third ledge. Jump, and head forward. On the fourth ledge, you'll be ambushed by an Earth Spirit. Get rid of it, and jump up the fifth ledge. Two different Earth Spirits should spawn, but outrun them. Head left to find the third Spirit Statue and destroy it. Continue evading the two Earth Spirits until you're back on the fourth ledge.

On the fourth ledge, go to the corner, and Pole Vault to the platform with the yin-yang symbol on it. From there, Pole Vault to the second platform and grab the Compass.

Jump off the Compass platform and move ahead, down a ledge. You'll be ambushed by more Earth Spirits -- you can either fight them, or head down the steps to evade them. Slide down the pipe to ground level.

Redbot 6 is patrolling on the left side of the isolated, tiered platform, and Graybot 8 is patrolling on the right side. Go after Redbot 6 and destroy it. Head right and watch for the pigeons when trying to destroy Graybot 8.

Once both robots are gone, turn around and head for a hidden alcove. There are some crates and a Magic Shield. Grab the Shield, and run for the tiered platform. Climb up on it and get on the Circle. The Shield gives you twenty seconds, by the time you get on the tiered platform, you'll probably about 15-16 seconds left to shoot the three Targets.

Activating the three Targets will raise the platform Cole's on. Pole Vault to the force field, and once the force field's gone, continue on to the Potala Palace.

2.6.2: Potala Palace

Right from the start is a partition. There's a robot (Redbot 1) hanging behind it. Go left, around the partition, and when you get the chance, sneak up and get rid of Redbot 1.

Once Redbot 1 is gone, go up the stairs. You'll be treated to a cutscene of some Air Spirits bursting into the room through the window. Your choice if you want to use melee attacks or snipe them with darts. Keep in mind that there are two robots on the second floor. (If you have the ammo and decent aiming, sniping the Air Spirits would be a better alternative.)

Once the Air Spirits are gone, head up the stairs on the left. Take out Redbots 2 and 3 patrolling around (retreat if you have to after destroying one of the bots), and hit the switch. It'll open a nearby door. Go there.

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Passing through the door, you'll find yourself at the bottom of the stairs. There's a robot (Redbot 4) patrolling the top of the stairs. Good luck eliminating Redbot 4, because the camera, at this point, doesn't want to cooperate with you. Try luring Redbot 4 down the stairs to make things easier.






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