+ These are the default keyboard controls for the PC. The controls are completely configurable to suit your preference.
The PC version also supports game controllers.
* To drive in reverse (not driving backwards), come to a complete stop, then press "Brake" to begin moving in reverse.
When driving in reverse, these buttons operate in the opposite manner; i.e., "Brake" accelerates you faster in reverse while "Gas" stops your reverse movement.
++ There are three default viewpoints: (1) First-person perspective (or "bumper view") ,
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(2) Third-person perspective from close behind the car , (3) Third-person perspective from far behind the car
Pressing the "Camera Presets" button cycles between these viewpoints.
** To jump, press "Crouch", then quickly press "Raise" (on a controller, this is a quick down, then up movement on the left control stick).
You can get extra height off ramps by jumping right at the edge; just be sure to release
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"Raise" quickly, because, once you're in the air, "Raise" points your car toward the ground, sending you into a nosedive.
-> 1b.OVERVIEW [GP02]
Cars is primarily a racing game, though a couple of the mini-games don't have a racing component.
The racing in Cars is "arcade style"--i.e. there's no damage model (hitting something just slows you down) and the driving physics are not very realistic.
There are three modes of play:
STORY MODE
Story Mode puts you in the middle of Radiator Springs and lets you freely (or, almost freely) roam the game world.
There are 33 different events spread through five chapters and two adjacent world areas (Ornament Valley and Tailfin Pass).
Completing events unlocks other events and you work your way through the main story, which takes place *after* the events in the movie and involves competition for the Piston Cup.
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Each event you finish awards you a certain number of trophies--there are 250 trophies in all.
You must earn a minimum number of trophies to compete in the five Piston Cup races that end each chapter of the story.
In addition to races, there are a number of mini-games to spice up gameplay.
These include timed and un-timed collection games, a stealth mini-game and several mini-games that are variations on a standard race (such as a timed obstacle course).
To enter events, you must drive around the world, find an event marker, drive into it and press the "Brake" button.
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While exploring the world, you can find bonus point tokens. Each type awards a certain number of points to your total:
-> Red icons with a yellow lightning bolt: 100 points--these are literally lying around everywhere and are easy to find.
-> Red icons with a white lightning bolt: 500 points--less numerous than the 100-point icons, these are still relatively easy to come by.
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-> Gold icons with a yellow lightning bolt: 2,000 points--you'll have to search carefully, and, in some cases, pull off a trick to collect these valuable bonuses.
You also earn points during races and mini-games by achieving certain milestones, such as: best time, best lap time, "Safe Driver", "Big Air", "Powerslide", etc.
Use your earned points to unlock bonus content including characters, concept art and movies. (*Movies are not available in the Gamecube version of Cars.*)
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ARCADE MODE
Lets you pick any of your unlocked characters and use them in any unlocked race or mini-game.
Races and mini-games are unlocked during Story Mode.
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VS MODE
Lets you and another player pick from any unlocked characters and compete against each other in any unlocked race.
There is no online competition in VS Mode.
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-> 1c.TIPS
You can Powerslide from the beginning of the game. While not as realisticas Powersliding in other racing games, you need to learn to use thisability to make tough corners and curves.
Some cars (Doc Hudson) Power-slide better than others (Sheriff).
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Use Tilt to make near-90 degree turns. Tilt does slow you down, more soas you hold the tilt; however, it doesn't slow you as much as hitting awall.
Tilt comes in handy for those hard turns that Powersliding can'thandle.
Use shortcuts as much as possible. Not only do you gain an advantage overthe other racers, you also earn bonus points for using the shortcut.
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Each time you start a new chapter, new bonus point icons appear in theopen world areas. Make sure you go exploring in each chapter to collectall the bonus points.
Get all three boost tanks by beating "Boostin' with Filmore", "RustbucketRace-O-Rama" and "Delinquent Road Hazards".
-> 1d.CHEAT CODES
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To enter Cheat Codes, select Options in the main menu (before entering Story Mode) and enter one of the following codes:
YAYCARS - Unlocks all cars
R4MONE - Unlocks all paint jobs
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CONC3PT - Unlocks all concept art
WATCHIT - Unlocks all movie clips (doesn't work on Gamecube)
MATTL66 - Unlocks all races & mini-games for VS and Arcade
IF900HP - Same as "MATTL66"
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2) WALKTHROUGH
This Walkthrough is based on the Full-Size version of Story Mode. The differences in the Compact Version are outlined in the next section of this FAQ.
CHAPTER 2a
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2a.1
EVENT : Radiator Springs Grand Prix
TYPE : Race (3 laps)
LOCATION : Cozy Cone Motel More Cars The Movie Tips:
REQ : None
REWARD : 5 trophies for 1st place , 3 trophies for 2nd place , 2 trophies for 3rd placeand 2 events for finishing the race
UNLOCKS : Radiator Cap Circuit Lizzie's Postcard Hunt More Cars The Movie Tips:
=> This opening race is very easy and is intended to get you used to the controls of the game.
Finishing the race (which is a "dream" by McQueen) starts the main story proper and opens your first two events.
2a.2
EVENT : Radiator Cap Circuit More Cars The Movie Tips:
TYPE : Race (3 laps)
LOCATION : Flo's V8 Cafe
REQ : Finish Radiator Springs GP
REWARD : 5 trophies for 1st place , 3 trophies for 2nd place , 2 trophies for 3rd place , 2 events for finishing 3rd or higher More Cars The Movie Tips:
UNLOCKS: Sally's Sunshine Circuit Tractor Tipping
=> Another pretty easy race. You'll want to master Powersliding to make this one easier; but, you shouldn't have too much trouble.
There's one little shortcut near the beginning--after passing the firehouse, and curving left, the road makes a hard curve to the right.
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There's a dirt path to the right that cuts off a little of the curve and gives you a chance to catch some air at the end.
2a.3
EVENT : Lizzie's Postcard Hunt
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YPE : Mini-game
LOCATION : Lizzie's store
REQ : Finish Radiator Springs GP More Cars The Movie Tips:
REWARD : 20 trophies for finding all 20 postcards
UNLOCKS : Nothing
=> Lizzie's Postcard Hunt is a collection game that spans most of Story mode. When you activate this event, 20 postcards are scattered around the game world. Only eight are immediately retrievable.
You won't be able to finish this hunt until early in Chapter 2d , so you might want to just wait until then to get into the thick of it.
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Chapter 2a's Postcards:
These postcards are in the Radiator Springs area and can be reached immediately, though a couple are easier to reach if you have a boost tank.
-> Directly across the street from Lizzie's, almost in front of Mack.
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-> On top of Ramone's House of Body Art; there's a ramp around back to get up on the roof.
-> On top of some crates behind Luigi's Casa Della Tires; go behind Lizzie's shop and get a running start up the ramp and jump to reach the postcard (this one's a bit easier if you have at least one boost tank).
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-> In one of the rooms of the Glenn Rio Motel, east of the Cozy Cone Motel on Route 66.
-> In the wash running behind Sarge's compound, underneath the bridge.
-> Behind Sarge's compound, between the fence and the wash; drive to the opposite side of the wash and drive along the edge until you pass the "back gate" of Sarge's compound and you'll see the postcard in a clear area just beyond.
Find the area on your side of the wash that's about the same height as the area across the wash. Get a good, long running start to make the jump (this one's easier if you have at least one boost tank).
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-> Go out the right-hand back gate of the old drive-in (the back exit that leads to a dirt road) and follow the road around to the right and behind the fence you'll find a postcard.
-> From Route 66, head to the firehouse and take a left.
When the road makes a hard right turn (marked with yellow directional signs), jump up on the little ledge to the left and drive closely behind the fence along the lip of the wash to find the postcard.
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Chapter 2b's Postcards:
These postcards are in Radiator Springs; but, you need at least one boost tank (complete "Boostin' with Filmore") in order to make the jumps.
-> From the Doc's Lesson/Challenge event marker, go due north until you run into a cliff face.
Turn right (east) and drive along the cliff until you find a narrow dirt path blocked by an orange and white barricade. Jump the barricade and follow the path.
When you reach a T-intersection, go right to pick up a 2,000 point bonus icon, then head back the other way. You'll have to make a big jump onto a plateau, then another, shorter jump to a second plateau.
Drive down off the western edge of this second plateau and keep going west to find the postcard.
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-> Exit the old drive-in by the dirt road in back. Follow this road straight into the series of criss-crossing washes behind Willy's Butte.
You'll go around a fenced-in pit. After rounding the pit, look for a grass-covered slope to your right, this is a slope you do not have to jump up to. Drive up the slope and you'll find two dirt paths.
Take the path that goes straight up from the slope (heading west) and follow it upwards. You'll have to make a short jump followed by a big jump to reach a large rock. From this large rock, find the big ramp on the east side and boost-jump it to a sloping rock. Drive up the sloping rock and go left on a path that winds around the inside of a butte. At the end is the postcard.
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-> From the previous postcard, find the opening to the west and make a couple of short jumps to another postcard.
-> From the previous postcard, jump down from the north edge (there's a little down-ramp) to another rock, then down again right onto the dirt path you started on. Make the two jumps again to a large rock. This time, boost jump off the small ramp on the south side to reach another post- card.
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Chapter 2C's Postcards:
These postcards are located in Ornament Valley, which is opened at the beginning of Chapter 3.
-> From the Rustbucket arena, go west (toward Radiator Springs). Just past the Radiator Springs billboard, turn right onto a dirt road. Take the left path when the road forks.
When you reach the concrete bridge, drive down into the gully and pick up a postcard from beneath the bridge.
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-> From the above postcard, drive out of the gully, which places you near an orchard. Drive into the orchard and work your way from field to field, following a path of bonus point tokens.
When you find a broken cart, use it to jump the fence and continue following the tokens up on to a bluff, where you'll find a postcard.
Chapter 2d's Postcards:
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These postcards are in Tailfin Pass, though most are only accessible after you've completed "Delinquent Road Hazards".
-> Inside the Wheel Well.
-> Going downhill from the Wheel Well, just before you cross a wood trestle bridge, a dirt road leads north. Follow it, making two large jumps (two boost tanks make these jumps easier) to reach the postcard.
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*The following areas are not accessible until you have completed "Delinquent Road Hazards".*
-> In the mine, near the bottom end, is a shortcut to the right that leads to some wood catwalks. Near the beginning of this shortcut, to the left, break through the wood barrier to find the postcard.
-> At the top end of the mine, on the wood catwalk. You can reach the catwalk using a small ramp further down the mine.
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-> Take the side road next to the large waterfall and look for bonus point tokens up on the ridge to your left.
Jump up on to the ridge and follow the dirt road up, taking the right-hand path when the road forks. You'll reach a ledge with the postcard next to the waterfall.
-> From the above postcard, find the dirt path that continues behind the waterfall and follow it, making a jump. Stay on the dirt road as it hairpins down the mountain to reach the postcard.
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When you've retrieved all 20 postcards, you can return to Lizzie's shop, but there's no additional reward other than the 20 trophies you get for the postcards.
2a.4
EVENT : Sally's Sunshine Circuit
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TYPE : Race (3 laps)
LOCATION : Cozy Cone Motel
REQ : Finish Radiator Cap Circuit
REWARD : 5 trophies for 1st place , 3 trophies for 2nd place , 2 trophies for 3rd place , 1 event for finishing 3rd or higher
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UNLOCKS: Doc's Lesson: Powerslide
=> This is a simple oval course around Radiator Springs. You're playing Sally in this race; but, she drives pretty much like McQueen. You shouldn't have any problems with this race.
If you do this race before "Tractor Tipping", you'll unlock "Doc's Lesson: Powerslide".
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2a.5
EVENT : Tractor Tipping
TYPE : Mini-game
LOCATION : Mater's junkyard More Cars The Movie Tips:
REQ : Finish Radiator Cap Circuit
REWARD : 20 trophies for completing all eight levels , 1 event for finishing the first level
UNLOCKS : Doc's Lesson: Powerslide
=> "Tractor Tipping" is an exercise in stealth and pattern memorization. You control Mater around a field, driving up to tractors and blowing your horn to tip them over.
You must avoid being caught in Frank's headlights, and you also must avoid searchlights, maneuver around obstacles and tip all the tractors in the level before time runs out.
If you finish the first level of "Tractor Tipping" before "Sally's Sunshine Circuit", you'll unlock "Doc's Lesson: Powerslide".
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To control Mater, simply move your left joystick (console versions) or arrow keys (PC version).
Press the "Gas" button to blow your horn when you're right next to a tractor.
You cannot control the camera (one of the difficulties of this mini-game), jump Mater or anything other than simple movement and blowing your horn.
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You may need two or three tries at each level to memorize the locations of the tractors and the most efficient route to each.
In some levels, you must tip the tractors in a specific order, as moving on blocks some of the tractors.
In the higher levels, you can push carts into ditches to form bridges--just drive into the cart. Be careful you don't block a tractor!
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Watch the "Frank meter" on the left of your screen. If it goes completely red, you're caught and you have to start the level over.
Getting caught in Frank's headlights is an instant loss.
Staying too long in a searchlight (or getting caught in too many searchlights) will also bring down the wrath of Frank.
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Some general tips:
* Go into any trenches in the level and tip those tractors first
* Don't push any carts until you're sure you've cleared the trenches
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* Drive through a level first and note the positions of the tractors
* Save tractors up on plateaus for last
-> Level 1: 7 tractors, 3:00, 1 trophy
-> Level 2: 8 tractors, 3:40, 1 trophy
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-> Level 3: 7 tractors, 3:00, 2 trophies Go ahead and push the cart in front of you immediately, tip the first tractor, then push the next cart.
-> Level 4: 7 tractors, 3:20, 2 trophies Clear the trenches before pushing any carts.
-> Level 5: 6 tractors, 4:00, 3 trophies Save the tractor on the center plateau for last, the other five are around the edges of the area.
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-> Level 6: 13 tractors, 4:05, 3 trophies You may have to do this one several times to get the most efficient order.
-> Level 7: 8 tractors, 2:05, 4 trophies This is a race not only against the clock, but against Frank; he's coming right at you as the level begins, so quickly drive the other way and keep following the path, trying to stay ahead of Frank and tipping tractors on the way.
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Don't worry too much about the searchlights, waiting on them will only let Frank catch you.
-> Level 8: 10 tractors, 3:40, 4 trophies
2a.6
EVENT : Doc's Lesson: Powerslide
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TYPE : Race (3 laps)
LOCATION : East of Sarge's compound
REQ : Finish either Tractor Tipping or Sally's Sunshine Circuit
REWARD : 3 trophies for time under 1:04.00 , 2 trophies for time under 1:06.00 , 1 trophy for time under 1:11.00 , 1 event for finishing the lesson
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UNLOCKS : Doc's Challenge
=> Drive around the oval course three times. You only need to Powerslide on the back turn (the front turn is banked and you can take it easily).
Finish in less than 1 minute 4 seconds to earn three trophies. After finishing the lesson, you move immediately to "Doc's Challenge".
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2a.7
EVENT : Doc's Challenge
TYPE : Race (3 laps)
LOCATION : East of Sarge's compound
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REQ : Finish Doc's Lesson: Powerslide
REWARD : 5 trophies for winning , 1 event for winning
UNLOCKS : Palm Mile Speedway
=> An auto-a-auto race between you and Doc. As befitting the challenge, there are plenty of hard turns to practice your Powersliding.
Still, Doc's a bit slower than you and shouldn't pose much of a problem unless you just can't get the hang of Powersliding.
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There's a good opportunity to catch Big Air right before the finish line--don't miss it.
2a.8
EVENT : Palm Mile Speedway
TYPE : Race (12 laps)
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LOCATION : In front of Mack, next to Flo's
REQ : Finish Doc's Challenge Earn 15 trophies
REWARD : 10 trophies for 1st place , 6 trophies for 2nd place , 4 trophies for 3rd place , 2 events for finishing 3rd or higher
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UNLOCKS : Chapter 2 Boostin' with Filmore Luigi to the Rescue
Welcome to your first Piston Cup race! These races are quite different from the others in the game. First, you're racing on a NASCAR-style track (basically a large oval).
Second, there are a lot of other cars. Third, you have to complete 12 laps. Fourth, in the middle of the race, you have to make a pit stop and play a mini-game with Guido.
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Keys to winning Piston Cup races:
-> Keep your speedometer north of 180 mph. You can't use boosts in Piston Cup races, so you can't afford to lose too much speed.
Stay out from behind slower cars and keep yourself off the walls.
-> You can't Powerslide in Piston Cup races. Stay low in the turns. Try to take turns inside another car; when you start to slide outside, you'll hit the other car and bounce back inside.
What you don't want to do is drive into the wall on the outsides of turns, you'll lose too much speed trying to get off the wall.
-> Get your pit stops under 20 seconds. Each pit stop is a set of four "button mashing" exercises. E.g.
"Press B repeatedly", "Press B, X, A, B", "Rotate the control stick clockwise", etc. If you master these little mini-games, you'll receive a time bonus when you restart.
CHAPTER 2b
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No new areas open as you begin Chapter 2; you're still confined to Radiator Springs. However, once you complete "Boostin' with Filmore",
you'll have a boost tank and can reach some previously unreachable parts of Radiator Springs. (As well as have a lot more fun in the races.)
2b.1
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EVENT : Boostin' with Filmore
TYPE : Race (3 laps)
LOCATION : Filmore's tent
REQ : Finish Palm Mile Speedway
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REWARD : 5 trophies for 1st place , 3 trophies for 2nd place , 2 trophies for 3rd place , 2 events for finishing 3rd or higher , First boost tank
UNLOCKS : North Desert Dash Sarge's Boot Camp
=> If you finish "Boostin' with Filmore" before "Luigi to the Rescue", you will unlock "North Desert Dash" and "Sarge's Boot Camp".
This is a pretty standard race, you should be used to them by now. You'll be doing a lot of Powersliding and Tilting, so the new boost tank will come in handy.
You get to keep the boost tank after finishing the race, so do this event as soon as Chapter 2 starts.
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=> There are a couple of good shortcuts near the beginning of the race as you go through the gullies behind the Cozy Cone.
The first is to your right as you enter the first wash; Tilt to turn hard right into it. The second is to your left after the big jump coming out of the gullies.
Again, Tilt hard left to turn into it, then boost to make a couple of jumps into the old drive-in.
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2b.2
EVENT : Luigi to the Rescue
TYPE : Mini-game
LOCATION : Casa Della Tires
REQ : Finish Palm Mile Speedway More Cars The Movie Tips:
REWARD : 20 trophies for finishing all eight levels , 2 events for finishing the first level
UNLOCKS : North Desert Dash Sarge's Boot Camp
=> If you complete the first level of "Luigi to the Rescue" before finishing "Boostin' with Filmore", you will unlock "North Desert Dash" and "Sarge's Boot Camp".
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=> "Luigi to the Rescue" is a timed collection game. Tires are scattered around Radiator Springs, and you must rescue them *and* return to Casa Della Tires before time runs out.
Tires will show on your mini-map, and can be seen from a distance by the vibrating arrow floating over them.
(The arrow moves up-and-down.) Run over a tire stack to pick it up.
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=> Later levels will generally require two or three (or more) tries to memorize the optimal retrieval order.
Remember, you need time to get back to Casa Della Tires after you've picked up all the tires. (Note: Luigi can't boost.)
=> In general, pick up tires that are farther out of town, trying to move in a circular pattern.
The tires are typically on or beside roads, so you can kind of follow a "race course", picking up tires as you go.
There are a few tires, especially in level 8, that are positioned on ledges or in shortcuts and take a bit more work to get.
-> Level 1 : 6 tires,1 trophy,2:30 time limit
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-> Level 2 : 7 tires,1 trophy,2:30 time limit
-> Level 3 : 8 tires,2 trophies, 3:00 time limit
-> Level 4 : 10 tires,2 trophies,3:30 time limit
-> Level 5 : 9 tires,3 trophies,3:00 time limit
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-> Level 6: 12 tires,3 trophies,5:00 time limit
-> Level 7: 11 tires,4 trophies,5:30 time limit
-> Level 8: 18 tires,4 trophies,5:00 time limit
2b.3
EVENT : North Desert Dash
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TYPE : Race (3 laps)
LOCATION : Flo's V8 Cafe
REQ : Finish either "Boostin' with Filmore" or Level 1 of "Luigi to the Rescue"
REWARD : 5 trophies for 1st place , 3 trophies for 2nd place , 2 trophies for 3rd place
UNLOCKS : Nothing
=> Complete "Boostin' with Filmore" before attempting this race. While not overly difficult, you'll definitely want a boost tank in case you have to make a quick recovery.
2b.4
EVENT : Sarge's Boot Camp
TYPE : Mini-game
LOCATION : Sarge's compound, north of town
REQ : Finish either "Boostin' with Filmore" or Level 1 of "Luigi to the Rescue"
REWARD : 2 trophies for beating Level 1 , 3 trophies for beating level 2 , 5 trophies for beating level 3 , 1event for finishing the first level
UNLOCKS : Sarge's Off-Road Challenge
=> The Boot Camp is a series of timed obstacle courses. There are three courses, and you must complete three laps within a time limit on each course in order to move on to the next course.
Complete the first course to open "Sarge's Off-Road Challenge". Each course follows the same track, only the obstacles change.
Be sure to earn your first boost tank before attempting this challenge.
At Level 1: 4:00 time limit. Jump a couple of boards to start, then it'sthrough a tunnel with a sharp left turn.
Try to stay off the wall andcatch some air coming out of the tunnel.
When you reach the walls oftires, slow down to weave your way through, then boost out of the nextturn.
At Level 2: 4:00 time limit. The walls of tires are worse here; don't try tospeed through, you'll lose more time crashing into the walls than justpicking your way around.
After the walls and the ensuing jump, there's a180-degree turn. There's now wire over the turn lane; stay inside toavoid getting caught in the wire.
After that turn, there's a narrowbridge over a dip in the course--take the bridge, even if you have todrive slowly.
The pit underneath is filled with obstacles.
At Level 3: 4:15 time limit. The tire walls are gone on this course,replaced with a series of platforms you have to jump up.
After that aresome swinging tires, which actually aren't that hard to avoid.
At the180-degree turn, you now want to jump up on the ledge to the left andtry to stay up on it to avoid the barrels in the lower turn.
The bridgeis wider, but has a lot of holes. Either jump them or slow down andweave through them.
2b.5
EVENT : Sarge's Off-Road Challenge
TYPE : Race (3 laps)
LOCATION : Sarge's compound, north of town
REQ : Finish Level 1 of "Sarge's Boot Camp"
REWARD : 5 trophies for 1st place , 3 trophies for 2nd place , 2 trophies for 3rd place , 1 event for finishing 3rd or higher
UNLOCKS : Motor Speedway of the South
=> This course is full of sharp turns, high jumps and shortcuts. A lot of the shortcuts can do you more harm than good, since you have to jump onto most of them, thus leaving yourself momentarily out-of-control.
Go for them only if you really want the bonus points. You'll definitely need a boost tank as you'll be doing a lot of Powersliding and Tilting around the turns.
=> This race takes place on a flattened oval--the ends of the oval have short straightaways so you have four 90-degree turns instead of two 180-degree turns.
The turns are only slightly banked, but since you're only turning 90 degrees, this isn't much of a problem. Still, it's easy to slide into the outside walls, so take the turns hard inside and use a bit of tilt if you get too far outside.
Try to take the turn inside of other cars so you'll bounce off them rather than the wall.
CHAPTER 2c
"Motor Speedway of the South" takes place at night, and it's still night when you return to Radiator Springs.
This is a good time to go bonus-point-token hunting, as they stand out much better in the dark than in the sun.
The first two events in this chapter also take place at night.
2c.1
EVENT : Mater's Backwards Lesson
TYPE : Race (2 laps)
LOCATION : Mater's junkyard
REQ : Finish Motor Speedway of the South
REWARD : 5 trophies for completing the lesson
UNLOCKS : Backwards driving ability
=> Overall, this is a useless event. Backwards driving serves no purpose during the rest of the game, and this event doesn't unlock anything. Only bother with it if you're going for a full game and need the 5 trophies for a complete set.
=> Follow Mater (you can't pass him) around Radiator Springs two times, flipping around and driving backwards whenever Mater does. Press the Emergency Brake button twice to flip and drive backwards.
Do it again to flip and drive forwards again. While driving backwards, the Gas button accelerates and the Brake button decelerates.
Steering is reversed--steer left to go right...
2c.2
EVENT : Sheriff's Chase [WT16]
TYPE : Race (1 lap)
LOCATION : East of town, on Route 66
REQ : Finish Motor Speedway of the South
REWARD : 5 trophies for 1st place , 2 events for winning
UNLOCKS : Ornament Valley , Sheriff's Hot Pursuit , Rustbucket Race-O-Rama
=> Beat Sheriff in a one-lap race around just about every road in Radiator Springs. There are lots of tight turns and switchbacks on this course.
Use Tilt to take the turns as fast as possible.
=> It will still be night after beating Sheriff, so go explore Ornament Valley and collect bonus point tokens and two postcards.
Ornament Valley is east of Radiator Springs, along Route 66. When you try one of the next events, you return to daytime.
2c.3
EVENT : Sheriff's Hot Pursuit
TYPE : Mini-game
LOCATION : East of town, on Route 66
REQ : Finish Sheriff's Chase
REWARD : 2 trophies for catching the Speeders , 3 trophies for catching the Hooligans , 3 trophies for catching the Road Hazards , 4 trophies for catching the Delinquents , 5 trophies for catching the Hot-Rodders , 1 event for catching the Speeders
UNLOCKS : Ornament Valley Circuit
=> In each level of Hot Pursuit, you must run down three cars. To run down a car, track them down (they show on your mini-map) and get behind them.
Your siren will start running and a red "chase meter" shows next to the car's icon on the left side of the screen.
Deplete the chase meter by staying close behind the car; the closer you stay to the perp, the faster the chase meter runs down.
=> As the levels increase, the speed and dexterity of the cars increases as well.
You should be able to easily finish the first level when you unlock the game; but, you may want to have extra boost tanks to finish the higher levels.
=> The cars all stay on the road; though, they will use anything that remotely qualifies as "road", including dirt paths.
They won't jump to reach shortcuts, and they won't just go cross country.
They follow a set course, so if you know where they are going (by watching them before chasing them) you can better stay on their tail.
=> Don't try to "head them off at the pass", getting too far away--even if you're using a shortcut to gain ground--will qualify as losing the car.
Do try to cut corners a little bit, you don't have to stay on a course, as you do in races.
Fortunately for you, there's no other traffic in the world area during this event.
=> If you lose a car, you only have to start chasing that car again, you don't have to restart the level.
Once you do run down a car, that car remains in the world area; you can avoid chasing the same car again by watching for the arrows floating over them.
Previously caught cars don't have the arrow.
2c.4
EVENT : Rustbucket Race-O-Rama
TYPE : Race (12 laps)
LOCATION : Rustbucket Arena
REQ : Finish Sheriff's Chase
REWARD : 5 trophies for 1st place , 3 trophies for 2nd place , 2 trophies for 3rd place, 1 event for finishing 3rd or higher , Boost tank for winning
UNLOCKS : Ornament Valley Circuit
=> This is a short-track race with you playing as Mater. Mater can Tilt and Powerslide, just like McQueen and has as much boost as you've earned thus far.
The course is a figure-eight pattern with lots of jumps and high, banked turns. Because it's a short track, there's lots of bumping going on; finishing first is not an easy task.
You're going to want to surge to the lead as quickly as possible and try to hold it because gaining ground late in the race will be difficult.
Winning gets you an extra boost tank.
2c.5
EVENT : Ornament Valley Circuit
TYPE : Race (3 laps)
LOCATION : Ornament Valley Gas Station
REQ : Finish either Rustbucket Race-O-Rama or Level 1 of Sheriff's Hot Pursuit
REWARD : 5 trophies for 1st place , 3 trophies for 2nd place , 2 trophies for 3rd place, 1 event for finishing 3rd or higher
UNLOCKS : Sun Valley International Raceway
=> A standard race around Ornament Valley.
The main feature of the valley is a large, narrow canyon which heavily penalizes poor Powersliding skills.
2c.6
EVENT : Sun Valley International Raceway [WT20]
TYPE : Race (12 laps)
LOCATION : In front of Mack, next to Flo's
REQ : Finish Ornament Valley Circuit and earn 70 trophies
REWARD : 10 trophies for 1st place , 6 trophies for 2nd place , 4 trophies for 3rd place, 2 events for finishing 3rd or higher
=> This might just be the most difficult Piston Cup race.
One end of the track has two 90-degree turns, similar to Motor Speedway of the South, but the other end is a 180-degree turn and it's not banked.
You have to use Tilt, or slow down and stay inside other cars to avoid getting hung up on the wall.
Obviously, a great pit stop (under 20 seconds) will help, but you're going to have to avoid mistakes to have any chance at crossing the finish line in first place.
CHAPTER 2d
2d.1
EVENT : Sally's Wheel Well Sprint
TYPE : Race (1 lap)
LOCATION: Cozy Cone Motel; or, Entrance to Tailfin Pass
REQ : Finish Sun Valley International Speedway
REWARD : 5 trophies for 1st place , 3 events for winning
=> You'll get to explore (at high speed) Tailfin Pass in this race up the mountain.
There are only a couple of shortcuts, and they're not worth the bother (they'll probably slow you down more than help).
Your only opponent is Sally, so you have to finish first to unlock Tailfin Pass and three new events.
When you finish, you'll be in front of the Wheel Well, so trundle back into the motel to pick up a postcard, then jump straight into Tailfin Pass Circuit at the event marker out front.
2d.2
EVENT : Doc's Check-Up
TYPE : Race (3 laps)
LOCATION : Doc's Service Station
REQ : Finish Sun Valley International Speedway
More Cars The Movie Tips:
REWARD : 5 trophies for 1st place ,3 trophies for 2nd place ,2 trophies for 3rd place
UNLOCKS : Nothing
More Cars The Movie Tips:
=> A standard race against Doc and some of your other friends. The course takes you around Radiator Springs, concentrating on the area of criss-crossing washes behind Willy's Butte.
There are several shortcuts, and lots of narrow, walled-in racing--not to mention some chances for big air. You'll need a lot of Powersliding and Tilting finesses to finish first (and an extra boost tank wouldn't hurt).
2d.3
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EVENT : Tailfin Pass Circuit
TYPE : Race (3 laps)
LOCATION : Wheel Well
REQ : Finish Sally's Wheel Well Sprint
REWARD : 5 trophies for 1st place , 3 trophies for 2nd place , 2 trophies for 3rd place
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UNLOCKS : Nothing
=> A very short circuit around the top of Tailfin Pass. There's one tiny shortcut after the first turn.
Since the course is so short, you won't have much time to recover should you have a bad crash.
Drive on the conservative side rather than flat out.
2d.4
More Cars The Movie Tips:
EVENT : Delinquent Road Hazards [WT24]
TYPE : Race (3 laps)
LOCATION : Bottom of road leading to Wheel Well
REQ : Finish Sally's Wheel Well Sprint
REWARD : 5 trophies for 1st place , 3 trophies for 2nd place , 2 trophies for 3rd place, 1 event for finishing 3rd or higher Boost tank for winning
More Cars The Movie Tips:
UNLOCKS : Chick's Challenge - Additional roads in Tailfin Pass
=> A race around Tailfin Pass against DJ, Wingo and friends. You'll travel through an abandoned mine, which can present a special set of problems, including narrow passages and uphill racing.
Avoid the shortcut in the mine unless you're really good at jumping.
This is a good race to do quickly in Chapter 4 as you get an extra boost tank (the third one available) for winning, and you'll unlock some roads you need for getting the final four postcards for Lizzie.
2d.5
EVENT : Monster Truck Mayhem
TYPE : Race (12 laps)
LOCATION : Casa Della Tires; or, Rustbucket Arena
REQ : Finish Sally's Wheel Well Sprint
REWARD : 5 trophies for 1st place , 3 trophies for 2nd place , 2 trophies for 3rd place
UNLOCKS : Nothing
Another short-track race on the Rustbucket course. This time, the course is two adjacent ovals--you can race around either oval or switch back-and-forth.
You're also piloting a monster truck version of McQueen. Because your vehicle is jacked up, turns are a bit more problematic.
You can Powerslide, but not Tilt. Try to take whatever track the other trucks are not using and boost over the ramps.
2d.6
EVENT : Chick's Challenge
TYPE : Race (3 laps)
LOCATION : Ornament Valley Gas Station
REQ : Finish Delinquent Road Hazards
REWARD : 5 trophies for 1st place , 3 trophies for 2nd place , 2 trophies for 3rd place, 1 event for winning
UNLOCKS : High Speed Heist
=> The story goes into high gear at this point. First up is this standard race around Ornament Valley.
The big difference this time is you must win (not just place) to advance the story.
2d.7
EVENT : High Speed Heist
TYPE : Mini-game
LOCATION : Flo's V8 Cafe
REQ : Win Chick's Challenge
REWARD : 5 trophies for collecting Lightning's Gear , 1 event for winning
UNLOCKS : Lightning Strikes Back
=> This is a three-stage mini-game. In the first stage, you control DJ and have to catch Mack on a crowded freeway.
You have to catch up to Mack within two minutes. Hitting other cars or going off the road slows you down tremendously.
You do have whatever boost tanks you've earned in the game thus far (up to three).
=> The key is to drive mistake-free rather than fast. There are three lanes of traffic, and one lane will always be open as you weave through the other cars.
If you can avoid hitting other cars or going off the road and maintain a speed in excess of 100mph, you will have no problem completing this stage.
=> Stage 2 is similar; this time you're controlling Boost and you, again, have to catch Mack within 2:00.
The twist is, when you catch Mack, you have to boost over a ramp at the same time that Mack, who is weaving back-and-forth, is in front of the ramp.
You'll need to catch Mack with enough time to spare to time your jump, so drive a little fast when trying to run Mack down.
=> In stage 3, Wingo has two minutes to collect five boxes as they fall out of Mack's trailer.
Catch up to Mack, which won't take long, then dodge anything that's not a yellow box.
Hit the yellow boxes to add them to your total--when you have five, you win the mini-game.
2d.8
EVENT : Lightning Strikes Back
TYPE : Mini-game
LOCATION : Ornament Valley Gas Station
REQ : Win High Speed Heist
REWARD : 5 trophies for winning , 1 event for winning
UNLOCKS : Smasherville International Speedway
=> Similar to "High Speed Heist", you're controlling McQueen and chasing down DJ, Boost, Wingo and Snot Rod.
You have to bump each perp three times and collect a box of your stuff.
Once you've hit all four cars three times within a time limit of 3:30, you win the game.
You can't boost, but that's OK, because speed isn't an issue. The other cars drive pretty slowly, so catching them is easy unless you hit a lot of traffic.
You see, this time, you're going the wrong way on the freeway, so avoiding oncoming cars is the biggest challenge. As long as you can keep the number of traffic hits down to a handful, you'll win this game easily.
2d.9
EVENT : Smasherville International Speedway
TYPE : Race (12 laps)
LOCATION : In front of Mack, next to Flo's
REQ : Win Lightning Strikes Back , Earn 115 trophies
REWARD : 10 trophies for 1st place ,6 trophies for 2nd place , 4 trophies for 3rd place ,1 event for winning
UNLOCKS: Chapter 5 - Radiator Springs Grand Prix
=> This is a short-track oval with high, banked turns. It is actually relatively easy, since you can go flat out all the time.
This is good, because you have to win this time (not just place) to advance the story. Stay off the walls (pretty easy) and don't get caught behind a slow car (not quite as easy) and you'll win going away.
CHAPTER 2e
2e.1
EVENT : Radiator Springs Grand Prix
TYPE : Race (2 laps)
LOCATION : Flo's V8 Cafe
REQ : Win Smasherville International Speedway
REWARD : 5 trophies for 1st place , 3 trophies for 2nd place , 2 trophies for 3rd place, 1 event for finishing 3rd or higher
UNLOCKS : Tailfin Pass Grand Prix
=>A two-lap course that covers just about every inch of road in Radiator Springs.
There are lots of tight turns and a couple of switchbacks to watch out for. You can advance without winning, though you do have to place.
2e.2
EVENT : Tailfin Pass Grand Prix
TYPE : Race (1 lap)
LOCATION : Wheel Well
REQ : Finish Radiator Springs Grand Prix
REWARD : 5 trophies for 1st place , 3 trophies for 2nd place , 2 trophies for 3rd place, 1 event for finishing 3rd or higher
UNLOCKS : Ornament Valley Grand Prix
=> This is a sprint down Tailfin Pass. You start in front of the Wheel Well and go around the top of the Pass, then downhill.
You'll go over what is, arguably, the biggest jump in the game--better make it or you're in trouble right from the start.
Then downhill to the mine entrance, back uphill through the mine (ignore the shortcut) and downhill again next to the waterfall.
The finish line is at the bottom, next to the waterfall, so be sure you're carrying a lead as you leave the mine.
2e.3
EVENT : Ornament Valley Grand Prix
TYPE : Race (2 laps)
LOCATION : Ornament Valley Gas Station
REQ : Finish Tailfin Pass Grand Prix
REWARD : 5 trophies for 1st place , 3 trophies for 2nd place , 2 trophies for 3rd place, 1 event for finishing 3rd or higher
UNLOCKS : Los Angeles International Speedway
=> Two trips around Ornament Valley, with a little side trip into part of Radiator Springs thrown in. Near the start, as you turn left at the railroad tracks, bear right instead of left.
Boost through the banked turn and you'll gain a lot of time on your opponents and the race will be easy.
2e.4
EVENT : Los Angeles International Speedway
TYPE : Race (12 laps)
LOCATION : In front of Mack, next to Flo's
REQ : Finish Ornament Valley Grand Prix , Earn 140 trophies
REWARD : 10 trophies for 1st place , 6 trophies for 2nd place , 4 trophies for 3rd place
UNLOCKS : Nothing
=> This is your last race, a relatively easy Piston Cup. There are three turns on the track.
(Ever see a triangular race course? Didn't think so.) Each is well banked so you can go full speed all the time. There are nice, long straightaways to get yourself out of any trouble that develop during a turn.
Stay inside, keep out of traffic, pull off a great Pit Stop and you'll win the race. You have to win to officially finish the story.
=> That's it! You're finished with Cars. If you don't have 250 trophies yet, you can go back and re-run races and play mini-games until you've earned all the trophies.
=> Not that you actually, like, get anything for doing so...
3) COMPACT VERSION
Compact is a shorter, easier version of the Story than Full-Size. There are two primary differences:
1) The races are much easier as your opponents drive more slowly, especially on the last lap.
The Full Size races aren't the most challenging in the world, the Compact races are specifically designed for young or novice gamers.
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Ironically, the mini-games are no less challenging and are apt to prove the most frustrating.
2) There are fewer events arranged in three chapters rather than five. The chapter/event breakdown is:
-> Chapter 1: Radiator Springs Grand Prix , Radiator Cap Circuit , Lizzie's Postcard Hunt , Sally's Sunshine Circuit , Tractor Tipping , Doc's Challenge , Palm Mile Speedway
-> Chapter 2: Boostin' with Filmore , Luigi to the Rescue , Sarge's Off-Road Challenge , Mater's Backwards Lesson , Sheriff's Hot Pursuit , Rustbucket Race-O-Rama , Sun Valley International Speedway
-> Chapter 3: Sally's Wheel Well Sprint , Delinquent Road Hazards , Monster Truck Mayhem , Chick's Challenge , High Speed Heist , Lightning Strikes Back , Los Angeles International Speedway
Obviously, there are fewer trophies available (177 rather than 250).
4) BONUS CONTENT
4a.CHARACTERS
There are a total of 13 characters that can be unlocked, and each character has a number of paint jobs.
During Story Mode, you can only use Lightning McQueen and his paint jobs that you've unlocked.
To change Lightning's paint job in Story Mode, go to Ramone's House of Body Art and enter it to choose a different look.
All other unlocked characters are only available in Arcade and VS races. To unlock all the characters, go to Cheat Codes under Options in the main menu and enter "YAYCARS".
To unlock all paint jobs, go to Cheat Codes under Options in the main menu and enter "R4MONE".
-> Lightning McQueen: base look and three additional paint jobs are unlocked at the beginning of the game. Lightning has 10 additional paint jobs: 4 x 2,000 points; 2 x 2,500 points; 3 x 3,000 points; 1 x 5,000 points.
-> Mater: base look is unlocked at the beginning of the game. There are six additional paint jobs: 2 x 2,000 points; 3 x 2,500 points; 1 x 3,000 points.
-> Sally: base look is unlocked at the beginning of the game. There are four additional paint jobs: 1 x 2,000 points; 1 x 3,000 points; 1 x 4,000 points.
-> Doc: 5,000 points to unlock the base character. There are seven additional paint jobs: 4 x 2,000 points; 2 x 3,000 points; 1 x 5,000 points.
-> Ramone: 7,500 points to unlock the base character. There are six additional paint jobs: 3 x 2,000 points; 2 x 3,000 points; 1 x 4,000 points.
-> Flo: 6,000 points to unlock the base character. There are nine additional paint jobs: 3 x 2,000 points; 3 x 2,500 points; 3 x 3,000 points.
-> Sheriff: 8,000 points to unlock the base character. There are nine additional paint jobs: 3 x 2,000 points; 3 x 2,500 points; 3 x 3,000 points.
-> Chick Hicks: 10,000 points to unlock the base character. There are four additional paint jobs: 3 x 2,500 points; 1 x 5,000 points.
-> Wingo: 12,000 points to unlock the base character. There are eight additional paint jobs: 3 x 2,500 points; 3 x 3,000 points; 2 x 4,000 points.
-> Darrell Cartrip: base look is unlocked at the beginning of the game. There are five additional paint jobs, all cost 2,000 points.
-> King: 12,000 points to unlock the base character. There are seven additional paint jobs: 3 x 2,000 points; 4 x 3,000 points.
-> Lightning McQueen (monster truck version): base look is unlocked at the beginning of the game. There are 13 additional paint jobs: 7 x 2,000 points; 2 x 2,500 points; 3 x 3,000 points; 1 x 5,000 points.
-> Count Spatula (monster truck): 15,000 points to unlock the base character. There are six additional paint jobs: 3 x 2,500 points; 1 x 3,000 points; 2 x 4,000 points.
4b.ART
There are a total of 35 pieces of concept art available. There are 13 character concepts, each costing 2,500 points to unlock.
There are 22 environment concepts, each costing 2,500 points to unlock. To unlock all the concept art, go to Cheat Codes under Options in the main menu and enter CONC3PT.
4c.MOVIES
*IMPORTANT* Movie clips are not available on the Gamecube. Sorry, that's what happens when the console maker uses little discs. :(
There are three types of movie clips available under Bonus Content.
To unlock all the clips, go to Cheat Codes under Options in the main menu and enter "WATCHIT".
-> Deleted Scenes: Six unfinished scenes that did not make the final cut of the movie. Each costs 5,000 points to unlock.
-> Movie Clips: Nine clips from the movie. Each costs 2,500 points to unlock. "Opening Race" , "On the Road" , "Impound" , "Bessie" , "Training" , "Tractor Tippin'" , "Tractor Tippin': Frank's Chase" , "Stampede" , "Doc Racing: Willy's Butte"
-> Extras: Trailers for the next Pixar film, "Ratatouille" and for the video game "Incredibles: Rise of the Underminer". Both are unlocked automatically.
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