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1) CONTROLS
The following are annonated as < Button > - < Action > :-
< R1 Button > - < Fire Primary Artefact >
< L1 Button > - < Fire Secondary Artefact >
< Left Analog Stick > - < Move Character >
< L3 Button > - < 180o turn >
< Right Analog Stick > - < Look >
< R3 Button > - < Over-the-shoulder view toggle >
< X Button > - < Action/Melee >
< Square Button > - < True Sight >
< Triangle Button > - < Initiate Spell-Casting >
< Circle Button > - < Flask of Enlightenment >
< R2 Button > - < Change Primary Artefact >
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< L2 Button > - < Change Secondary Artefact >
< Up Directional Button > - < Draw Weapon >
< Down Directional Button > - < Holster Weapon >
< Left Directional Button > - < Next Spell >
< Right Directional Button > -< Previous Spell >
< Start Button > - < Pause Menu >
< SELECT Button > - < Journal >
2) ENEMIES
Vermin
These demonic rats will swarm to attack victims en masse.
Hosts and Bile-Riz
Hosts are the bodies of the recently deceased who are inhabited by Bile-RizDemons. The possessed Hosts are incredibly strong, and can inflict immensedamage.
The Bile-Riz themselves are only vulnerable when separated from theirHosts. Once expelled, they will crawl quickly, dragging their spinal cord, toinhabit the nearest dead body they can find.
The Exorcism spell will destroyBile-Riz in one attack.
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Half-Breeds
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Outwardly normal-looking, Half-Breeds are actually Demons masquerading as fullhuman beings.
In human form they wield earthly weapons such as guns, and have avery strong grab attack.
Once stripped of their human appearance, they will uselong-range magic attacks.
Scavenger Scouts
The smallest of the Demon caste, these are the damned that have spent the leastamount of time in Hell, and are thus the least deformed.
Able to scuttle aroundon both floor and ceiling, they will try and grab hold of John at close rangeand use a spit attack at long range.
Scavenger Soldiers
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Soldiers are the standard infantry Demon of Hell, stronger and larger thanScouts.
Soldiers attack in groups to overwhelm their prey with close-range,battering attacks.
Scavenger Warriors
The strongest and largest of the Scavengers, these Demons have been in Hell foran eternity.
Over time they have become twisted and deformed, their skin hashardened to an armour-like shell and their nails have sharpened into claws ableto rip through flesh - which they use to slash at their victims.
Seplavites
Swift and deadly, these flying Demons can summon up Hell plasma to throw attheir victims from above.
When defeated, they launch a last-ditch death-diveinto their opponents.
Cleavers
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Warped by their eternal suffering in Hell, Cleavers have been twisted by hate,their right arms evolving into huge blades.
In addition to swiping this deadlyblade at their targets, they can also spin it to deflect ammunition and areequipped with a long-range spike attack.
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Bastados
The result of two humans dying horrifically together and now fused into onegestalt entity, this Demon launches salves of green Hell fire in a deadly longrange barrage.
They can also dematerialise, only to materialise in a newlocation at will, but they can't stay hidden from John's True Sight.
Impalers
People who have committed suicide by jumping from high buildings or throwingthemselves into in front of cars or trains are eternally doomed to suffer thepain of death from the broken shards of bone that impale their skin likeknives.
Over time, the flesh and bone of these Demons hardens into a fossil-like substance over most of the surface of their bodies.
Impalers lash out atvictims in a deadly charge attack. Note that once they begin moving, they findit difficult to change direction.
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3) WEAPONS
Witch's Curse
This large-barelled pistol was made in 1845 for one purpose only - to killDemons.
Legend has it that there were originally a pair of these weapons, castfrom religious relics for the use of a 19th-century Demon Hunter.
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Crucifier
The Crucifier is an ancient Artefact fashioned by a tribe from the lost con-tinent of Alantis.
Its hollow interior magnifies energy, sending any metallicobjects placed within it barrelling out at great speeds. But beware: prolongeduse can lead to overheating.
The Crucifier is used to rapid-fire Martyr'sNails, six-inch iron nails pulled from the flesh of dead martyr's.
The nailscan be reclaimed once they have been fired.
Dragon's Breath
The Dragon's Breath is no ordinary flamethrower.
Loaded with pressurised copperchambers which contain the fire of dragons, it shoots out a continuous jet ofmystical flame and is very effective against groups of weaker enemies.
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Holy Shotgun
John must find the three separate pieces of the Holy Shotgun. Once all of thepieces have been located, they automatically slot together to create a powerfulweapon which fires shells made from blessed metals imbued with magic power.
TheShotgun is deadly at close range, and makes it possible to hit multiple enemiesin one shot - but the reload time is fairly slow when compared to the otherArtefacts.
Purger
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A mechanically operated, poweful crossbow created by the death god Crom Culach,the Purger fires iron-tipped bodkins which are very effective at long range.
Bodkins may be reclaimed and reused once they have been fired.
Holy Water Bombs
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A glass container filled with Holy Water which shatters on impact and splashesthe water in a wide radius as it breaks.
Holy Water Bombs are very effectiveagainst Half-Breeds. They strip away a Demon's outer protection (their humanbody), making them easier to combat.
Amityville Screech Beetle
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A small black beetle from Amityville encased in a matchbox, the Screech Beetleis a sonic grenade for the Demonic hordes.
When the matchbox is thrown, theScreech Beetle emits a frequency that causes immense pain to any Demons withinrange.
All Demon attacks cease while the sound is in effect. The Beetle can beretrieved and used repeatedly, as John can only carry one Beetle at a time.True Sight will help locate it again once thrown.
Moses Shroud
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The Moses Shroud is part of the cloth that was used to wrap the body of theProphet Moses.
When lit, the Shroud explodes with a violent bright light thatengulfs Demons in a shockwave of death. This item is extremely rare but isalso extremely powerful.
4) SPELLS
Stormcrow
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The Stormcrow incantation summons multiple bolts of occult lightning to strikedown any targeted enemies, who freeze in place as the spell drains them oftheir power.
The spell can last up to a few seconds if John is standing still,but will be cut short if John is attacked or moves while it is in effect.
Thelonger John holds this spell before releasing it, the more damage it willcause.
Protection
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The "Protection" incantation encases John in a magical shield that deflectsprojectile attacks for a limited amount of time.
Hunger
A powerful spell that engulfs any targeted enemies in a swarm of dark, hungryinsects who devour their victim whole.
"Hunger" is lethal against smallerenemies, and good for distracting larger ones.
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Confusion
This incantation makes a targeted enemy appear to be John Constantine to anyDemons in the vicinity.
Any enemies within range of the illusion willimmediately attack the false target. Targets are automatically toggled.
Gargoyle
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This stun spell freezes all enemies in range for a limited period of time.
Frozen enemies take no damage from the spell itself, but while frozen a singlehit from a projectile weapon will shatter them like glass.
However, once thespell effect is over, any non-shattered enemies will return to full power.
Demon Leech
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The "Demon Leech" spell bounces any damage from Demon attacks back at theattacking Demon.
For a few seconds after the spell is cast, attacking Demonswill take all the damage, while John takes none.
5) UPGRADES
Charms
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Charms are ancient occult scrolls decorated with arcane symbols that, whencollected, tattoo themselves onto John's body, increasing his Life Force.
John's body is covered with these ornate tattoos, and each new symbol that heacquires permanently increases the maximum amount of his Life Force Bar.
Relics
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John can increase the maximum capacity of his Magic Reserve bar by findingRelics, enabling him to pull off even more devastating magic attacks.
Voodoo Dolls
Fashioned by a Voodoo High Priestess to collect the magic of a powerful Loaspirit, these Dolls increase the amount of occult energy John can absorb fromvanquished Demons.
Seek them out to improve the strength of John's SpellCasting Bar.
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Tarot Cards
Finding a Tarot Card allows you to unlock extra bonus content accessible fromthe Main Menu.
6) WALKTHROUGH
6.01: Hellblazer
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Watch the opening cutscene which introduces Constantine and Beeman. After thecutscene, you'll be in Beeman's apartment.
A few notes will be added to theJournal which you can read if you want and take note of the sink beside thetable in the middle of the room.
These can be used to refill your health andFlask of Enlightenment if you need to.
First, walk over to the water ampoule andstand in the water. Press the triangle button to start a spell.
You then have topress the highlighted buttons in the corner of the screen in the order they arehighlighted to enter Hell.
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You will now be in Hell where you meet your first enemies. Scavenger Scoutsand Scavenger Soldiers.
Quickly take out your Witch's Curse pistols and startshooting them. They are pretty weak but can become annoying in large groups.
If they get too close they will jump on you. Just keep tapping the X button toget them off.
When they are all dead, walk past the rusty car wrecks on theright, and just around the corner, a manhole will explode, and two moreScavenger Soldiers will appear.
Shoot them and move on. Turn the corner anda message will pop up on screen instructing you to press the L3 button to beable to make a fast 180-degree turn. Try it out before going further.
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First pick up the pistol ammo from under the alcove and more Soldiers willattack you.
When they are taken care of, continue making your way around thewrecked cars until you reach a blocked-off tunnel. Head to the left where afireball will destroy another blockage, allowing you to pass.
Go forward andpick up the ammo by the car in front of you. A fireball will have destroyedpart of a building on the left.
Go through the open doorway; kill any Soldiersthat appear and on the left is a doorway that's blocked by part of a door.
Walkinto it to climb over, and a Soldier and a Scout will appear. Kill them bothand go through the hole in the wall.
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There's more ammo in the corner just past the hole if you need it. Turn thecorner and head down the hallway.
Another explosion will destroy part of awall. Kill the two Scavenger Soldiers that appear and head through the hole.
Go through the hole in the wall on the left to find several more bags of ammo,otherwise go through the hole on the right and head up the stairs.
Make yourway through the rooms until you meet another Soldier. Take care of him andturn the corner where a fireball will destroy part of the floor.
Run straighttowards the gap in the floor to automatically jump it.
Head through the nexthallway where you'll find another hole in the floor, two more Scouts and aSoldier.
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Take care of the Scouts and Soldier before jumping the gap. Drop down the holein the floor at the end of the hallway to get back to the street.
Kill theSoldier and you'll see a vehicle get blown down the street. Go through the gapon the left where the vehicle was and some debris will fall from a collapsingtunnel.
Three more Soldiers will appear as the debris falls so kill them andgo through the doorway on the left.
Kill another Soldier as you head up thestairs. At the top of the stairs, go through the hole in the wall and head backto the street to start a cutscene.
Constantine will pick up a weapon, and aSeplavite will swoop down and pick him up.
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The Seplavite will drop you in a building somewhere in the level where the HolyShotgun is waiting. However, you will be attacked by six Soldiers at thispoint.
Continually strafe around the Soldiers and pick them off. Another groupwill attack you after, so do the same to them.
When they are all dead, run overto the Holy Shotgun at the back of the room and press the X button to start acutscene. This ends the first level.
6.02: Finding Hennessey
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After the cutscene you'll be in an alley behind the bar. Draw your weapons andclimb over the wire gate in front of you. Run into it to climb it.
When youdrop down a dumpster will tip over and several rats will appear from a pipe onthe left.
They will hurt you, so kill them quickly. Rats aren't threatening atall but can be tricky to hit because of their size and because they move quitequickly.
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When all the rats are dead, climb onto the dumpster in the corner on the rightand climb over the wall.
Drop down into the car and head right. All the cars'headlights will come on, and a couple start bouncing.
One will even driveright past you and crash into the wall so watch out for that. Another car willexplode from inside a garage and two Soldiers will appear from the wreckage.
Kill them and one or two more will jump down from above.
Kill them all andenter the garage that exploded. Climb the ladder and get onto the roof. Ahelicopter will fly past and two more Soldiers will appear.
Kill them both andhead through the narrow gap behind the grating you just came from.
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A basketball will be bouncing around in the court in front of you. Ignore itand head down the alley. A little further up a body will be thrown out of awindow on the right.
First go to the end of the alley and pick up the bonuscard and then turn around and climb onto the wooden crate below the window thathas just been smashed.
Then climb through the broken window. Head down the hallway and a cutscene will start. An old lady appears from a door but a Scavengerdrags her back inside.
After the cutscene, the lights will go out and you'll beambushed by several groups of Soldiers.
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Take care of them quickly as you won't be able to see them very easily. You canuse True Sight if you want to.
When all the demons are dead, head up the stepsand grab the ammo by the door at the end. Head up the steps you just passed,and turn the corner.
Go through the door on the left at the end of this hall,and grab the bonus card by the steps.
Make your way along this narrow rooftopand climb through the broken-barred window at the other end.
Grab the bottlesof water on the crates on the left as you drop down to refill your health andflask.
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A Scout will jump out from the crates so shoot him and several crates will falldown the stairs in front of you.
Head down the stairs and you'll find a bonuscard behind the stairs in the shadows.
Head back up the stairs, past the cratesand under the arch at the end of the walkway.
Ignore the rumbling and head downthe steps around the corner. Go through the double doors on the right to starta cutscene.
You meet Hennessey and the level ends.
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6.03: Elriu's Apartment
After the cutscene, you'll be in an alley near Elriu's apartment. First, grabthe two bottles of water against the wall next to you if you need it and headdown the alley.
As you exit, equip your weapon and pick up the ammo against thewall in front of you.
A manhole will flip as well, but ignore it. Turn aroundand head down the alley on the left.
You'll lose your weapons for the momentand be ambushed by two Soldiers.
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A message will pop up instructing you to cast the "Stormcrow" spell. Press thetriangle button to start the spell and then press the buttons in the order theyare highlighted to cast the spell.
Stand still while you are casting the spelland two massive blue bolts of lightning will shake the screen and you'll easilykill the two demons.
When both demons are killed, continue down the alley youwere in just now. There's some ammo against the fence if you need it. Enterthe small compound on the left with the dumpster in the middle, and you'll beattacked by four more Soldiers.
Kill them as normal and another two willappear.
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When the remaining two Soldiers are dead, a cutscene shows an open windowleading to Elriu's apartment.
A fire escape ladder will be lowered as well.After the cutscene, climb the ladder to the balcony, and climb over to thebalcony opposite. Climb the next ladder and climb across to another balconyopposite.
Climb through the window on the right leading to Elriu's apartment.You now have to search Elriu's apartment. There's a bonus card behind the couchon the right and more ammo on the cabinet between the two couches on the right.
Go through the hole in the wall and a message will tell you to find a key forthe locked door on the left.
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The first room on the right contains more ammo, and another bonus card. In thebedroom is a Voodoo Doll on the bedside cabinet and if you press the squarebutton to enter True Sight, you'll see a symbol on the wall next to the war-drobe.
Press the X button when you are standing by the wardrobe to put yourback against the wall. Shimmy through the narrow gap and into the secret roombehind the wardrobe.
Inside this small hidden room is a glowing green charmwhich will increase your life bar. Shimmy back through the gap again and goback out to the hallway.
Head into the final room, the kitchen.
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In the kitchen is some more ammo on the shelf next to the fridge. Press the Xbutton to open the fridge and find some more bottles of water.
Go back out tothe hallway and head back down the hallway to the bathroom at the other end.A message will pop up telling you to use True Sight.
Use True Sight and you'llsee some weird colours where the wall should be. Exit True Sight and pick upthe Holy Water Bombs by your feet.
Press the X button to open the wall paneland find a secret room. Straight ahead of you are the keys sitting on a brokenshelf. There's also a bonus card in here so pick it up.
Pick the keys up andhead back to the locked door in the hallway. Open the door to the next room.
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A cutscene shows a cop standing over another cop who he has shot dead. Johnenters True Sight and discovers the cop is actually a Half-Breed in disguise.
After the cutscene, you'll be in the hallway. You'll be fighting a new enemyhere, a Half-Breed. Half-Breeds are stronger than the Scavengers you've foughtso far and take quite a few hits with a weapon, so you need to weaken them abit.
First, equip the Holy Water Bombs you picked up earlier and toss one athim to get him to uncover his true form. Now, switch back to your weapon andshoot him until he's dead.
Turn around and pick up a bonus card by the window.Head past the cop and to the double doors at the end of the hallway to starta cutscene and end the level.
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6.04: Elriu's Basement
You start off in the basement of Elriu's apartment. The enemies will startgetting tougher here. You start off in the laundry room.
Equip your weapon andtake note of the water cooler on the left side of the room. You can use thisas often as you want to refill your health.
Open the door on the far left sideof the room you're currently in.
Press the X button when you're standing bythe small shelf against the wall on the right to move it away from the wall.
Against the wall is a new weapon, the Amityville Screech Beetle.
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The Screech Beetle will stop any Demon in its tracks by screeching loudly,allowing you to get a few shots in at them or just to finish killing them. Onceyou've used it, you can pick it up and reuse it.
If you can't find it, use TrueSight. A black mark on the floor will show you where it is.
Head back outsideto the laundry room and you'll be attacked by another swarm of rats. Same aslast time, you have be quick shooting them as they move quite quickly.
When allthe rats are dead, enter Elriu's Office on the right side of the room that youare currently in. Open the locker in here to find Elriu's Note.
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Leave the office and head down the hallway on the right. Turn right next to theoffice and go through the door at the end. A cutscene shows a door at the topof some collapsed steps that you need to reach.
After the cutscene, move themiddle dumpster against the back wall and push/pull it over to where the stepsused to be.
First grab the bonus card behind the dumpster and climb onto thedumpster and up to the door.
You discover the door is locked and your newobjective now is to find the key to unlock it.
Return to the hallway, and goright.
Make your way to the end of this hallway and go through the last door onthe left.
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Head down the steps and turn the corner at the end of the darkened hallway.Enter the boiler room on the left and parts of the floor will collapse. Youhave no choice but to drop down to the room below.
Head down the steps on theleft and climb over the gate on the right. You'll be in a dark little maze. Itis pretty small so you can't get lost.
Remember that there will be a new enemyinhabiting this area - Scavenger Crawlers as well as a few Soldiers.
They arethe same as Scouts but prefer to crawl around on the ceiling more so they'llbe harder to hit and they can take more hits, but there are three bonus cardsto find in this area so it's worth it.
When you've found all three bonus cardsand cleared the area of Crawlers and Soldiers, make your way back to the gateand climb back over.
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Now that you've left the maze, look for a wire gate with a red light above it.Open the gate and head up the stairs.
Turn the corner and open the next gateand you'll be in a room with a generator.
There are three lockers on the leftas you enter, one of which contains a Crawler waiting to jump out at you andanother which contains some ammo. Next to the lockers are the Workshop Keysthat will open the locked door you found earlier.
Now that you've found thekeys, it's time to get out of here. Climb onto the crate and then climb overthe wall and you'll be in the room with the collapsing floor again.
You'll beattacked by two more Soldiers and Crawlers so quickly take care of them andmake your way back to the locked door.
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Climb back up to the door and open it by pressing the X button. The next roomis a hallway lined with pipes.
Make your way down the hallway and at the end,a new weapon is waiting for you on the workbench - the Crucifier. You'll needthis to fight some of the upcoming Demons as your pistol won't be of much usefor much longer.
Continue down the hallway to start a cutscene. Constantinefinds a note left by Elriu telling him about a spell called the "Sangre deDio". You need to find it before the Demons do.
After the cutscene, you'll be back in the hallway. Make your way to the end ofthe hallway and open the grate at the end.
Drop down into the room below andpick up the Generator Door Key on the table. Go over to the generator and pressthe X button to cut the generator's power. Use the Generator Door Key to leavethe room and turn right as you exit.
Go back through the last door on the leftat the end of the hallway and make your way back through this hallway. You'llbe attacked by another Soldier and Crawler.
Kill them both and continue makingyour way back to the room with the collapsing floor.More Constantine Tip:
At the back of the room is a ramp leading down. Grab the bonus card behind thestack of boxes next to the ramp and another swarm of rats will appear. Killthem and head down the ramp and into the water.
As you turn the corner, you'llget another message instructing you to cast another spell. Stand in the waterand press the highlighted buttons in the order they are highlighted to castthe spell.
You will be sent into Hell. Go back into the room you came from, andkill the Soldier and Crawler that appear. To the right of the ramp is a hole inthe wall.
Go through the hole in the wall and make your way through the narrowhallway and turn right as you exit to find a water ampoule. Use the waterampoule to end the level.
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6.05: Sangre de Dio
You start the level off in a hallway. Make your way through the hallway untilyou reach a steam room. You have to make your way around the pipes in order toreach the door at the end. First, grab the bonus card behind the pipes on theleft.
Time your movements so that you can crouch and move under the pipe whenthere's no steam. Coming into contact with the steam will hurt you. Crouch backunder the pipe and move right around the room. Be careful of the steam comingfrom the pipes.
Go through the opening in the wall and wait for the steam tostop before passing. Turn and wait for the steam to stop again before climbingover the pipe in the middle of the room.
Walk over to the charm on the tableon the left and pick it up to increase your magic reserve.
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Wait for the steam to stop before entering the next hallway. In this hallway,an explosion will destroy part of a wall and two Soldiers will appear.
Takecare of them and turn left into the next room at the end of the hallway wheretwo more Soldiers are waiting. Kill them and turn the valve on the right sideof the room to turn off the gas preventing you from going further. Turn thecorner and open the gate to start a cutscene.
Constantine discovers a Demonwhich breaks up as it runs into the shadows and a new enemy appears - Bile-Riz.
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After the cutscene, you'll be facing a new enemy - Hosts. These demons arequite deadly as you could be fighting them for ages.
The two Bile-Riz willcrawl over to the two dead bodies and inhabit them. You have to shoot theheads of the bodies to knock the Bile-Riz out of the bodies.
You must themquickly shoot them before they inhabit another body. They move quite fast andtake quite a few shots. It's best to use the Crucifier here if you still haveammo for it because of its rapid-fire.
When both of the Bile-Riz are dead, youwill be attacked in small waves by Scouts and Soldiers. Deal with them and thenpick up the bonus card behind the crates on the right side of the room in themiddle.
Search this room to find Nails, Stones, and Water. Nails are importantto you now, as you need lots of Crucifier ammo to take care of the Demons inthe upcoming levels.
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When you've finished searching the room, open the gate and turn the corner tofind a cop running from something.
He will knock you over and lock the gateyou just came from so you can't go back. Several rats will appear so kill themall and continue down the hallway.
When you turn the corner, you will see aHalf-Breed who is armed with the cop's gun. Take him out quickly with a HolyWater Bomb and your pistols and carry on down the hallway. You might need toheal.
Continue along the hallway until part of the ceiling collapses. A bookwill drop down, so pick it up and you will learn the Exorcism spell. A Hostwill suddenly stand up, so quickly cast your newly-learned Exorcism spell tokill him before he gets too close.
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When he's dead, a Soldier will burst into the hallway. Kill him and headthrough the doorway. In the room he came from, you can find a sink to fillyour flask if you are low on health.
There are also some Nails and Holy WaterBombs on the shelf. Leave the room and continue along the hallway and severalrats will pour out of a broken pipe.
Kill them and move on. A little furtherup you will encounter two more Hosts. When they are both dead, search the roomthey came from to find Stones and Nails.
Continue down the hallway and enterthe dark room you come to straight ahead. If you want to, head to the end ofthis hallway to find some Nails.
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In the dark room, take care of the Scout waiting for you and make your way intothe next room. Use your True Sight to see better.
Kill the Crawler that appearsin the next room and crouch under the gap in the wall on the left. As you exit,head down the hallway and into the room ahead where three Half-Breeds arelooking for the spell that you need to find.
Use Holy Water Bombs and theCrucifier to take care of them, and then enter the room they were in. In thefar right corner of the room by the steps is a crate. Move the crate out of theway and crouch under the hole in the wall behind it.
Open the door in front ofyou and enter another hallway. There's a sink on the right that you can use.Turn left and head down the hallway.
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At the end of the hallway, crouch under the wooden planks and enter the nextroom to start a cutscene.
The Sangre de Dio is in the middle of the room butyou first need to solve a puzzle to get rid of the force field protecting it.There are 8 panels on the floor in this room. You have to stand on them in thecorrect order to disable the force field.
If you picked up Elriu's Note thenthe answer is there, otherwise, the answer is in the diagram below:
If you hit the wrong panel, you will be knocked to the floor and will lose someof your health. When you've hit all the panels in the correct order, the forcefield disappears.
Pick up the spear in the middle of where the force field wasand grab the bonus card on the ledge on the left. When you've done that, a cutscene starts and a boss appears.
Boss Fight: Vermin Demon
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This is the demon you saw break apart in the shadows earlier. It's a pretty simple fight. Run up to him and melee attack him a few times. He will break apart and the rats that form him will scatter about.
If you don't already have a weapon equipped, quickly take one out and start shooting at the rats.
It won't take long before they rejoin. Repeat this until you defeat him. When the Vermin Demon is defeated, he will drop another part of the holy Shotgun. Pick it up to end the level.
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6.06: Edward Crowley Memorial Library
Watch the cutscene, and then you'll be in the Edward Crowley Memorial Library.Prepare yourself for this level, you'll be facing a tough new enemy in thislevel. When the level starts, take note of the water cooler on the left.
Youcan use this to refill your health and flask. Go through the archway and intothe central hub of the library.
A cutscene will show something through theglass in the room below.
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Head over to the right side of the central hub and go into the hallway. Makeyour way round and open the tall double doors at the end. A bookcase will fallover in this room and a few books will fall from the shelves but ignore it.
Enter the next part of the library where you'll see a strange Demon run off.Open the tall double doors at the back of this room and head along the hallway.
A chandelier will fall in the hallway, just ignore it and open the next set ofdouble doors.
Turn right and head up the steps to the next floor. On this floor you'll be inthe central hub of the floor above.
You might also see the strange Demon againin the doorway across from you. Anyway, placed around the balcony are severalbusts that you need to push.
They will drop and smash the glass floor belowyou. You only need to push one over, but make sure you'll be able to drop downthrough the glass after. If you push the wrong bust over, your movement willbe restricted because of the bookcases.
Anyway, head back downstairs and dropdown into the room below. You'll lose some health, so use your flask to healyourself.
More Constantine Tip:
In this room, you'll find some Stones. Smash or shoot the glass in the middleof the room, and you'll be able to get the book which contains the Hungerspell. After the cutscene, a Half-Breed will appear.
Use the Hunger spell tokill him. When he's dead, open the door he came from and head up the stairs.Open the double doors at the top and you'll be in a room with a fireplace.
Grab the bottles of water and ammo by the chair, but watch out for a huge headthat jumps out of the fireplace.
More Constantine Tip:
Go through the door on the right and follow the hallway round to another setof double doors.
Open these and you'll be back in the central hub with thebroken glass floor panels. Cross the central hub to the stairs opposite andhead back up to the second floor again where you pushed the busts over.
Now youcan explore this floor. On the left is the IT Lab. Enter the IT Lab and headthrough the double doors on the right. In this room a group of Soldiers willflash up in front of you. Forget about them for now.
Use True Sight and you'llsee a bookcase has a secret room behind it.
Open the bookcase to find a Charminside which will increase your Life Bar, and some Flaming Nails.
More Constantine Tip:
Head back to the central hub and enter the room across from the IT Lab, theReading Room. Go through this hallway and pick up the bonus card on the tableand back to the central hub. Now enter the room to the right of the hallwayyou've just come from.
Make your way through this hallway and open the doubledoors at the end. The doors across from you will close preventing you fromleaving the room, and you now have to take care of the two Half-Breeds thatare waiting for you.
Same as always, use Holy Water Bombs and the Crucifier totake care of them.
More Constantine Tip:
When both Half-Breeds are dead, grab the shelf between the two chairs and dragit over to the side of the shelf where the two Half-Breeds were.
Climb onto theshelf and then onto the bookshelf to find a bonus card. Now head over to thedouble doors that closed earlier and next to it are two glass windows. Shootthe windows to break the glass and then drag the shelf over to the bookcasebelow it.
Climb onto the shelf and then onto the bookcase and you can drop intothe room below. In this room, step into the water ampoule and cast a spell totake you into Hell.
More Constantine Tip:
Immediately as you enter Hell, you are attacked by a Scout. Shake him off andshoot him. Now that you've taken care of him, you can find the Naissance deDemoniacs.
Be warned that you will be fighting a tough new enemy soon. Gothrough the doorway and a cutscene will show a tall door on the right withpart of the top broken off that you need to get over. In the far left cornerof this room is a water ampoule.
There's nothing you can use in this room atthe moment to get over the door, so return to Earth and you'll see a tablenear the door. Push the table over to the door and leave it there.
Now go backinto the previous room and use the water ampoule again to return to Hell andnow the table will be by the door.
More Constantine Tip:
Climb onto the table and climb over the door and drop down into the hallway.Make your way through the hallway until you reach the central hub again whereyou'll meet two Seplavites.
There is a very good weapon for killing Seplavitesbut since you don't have it yet, you're stuck with the pistol as the Crucifieris absolutely useless against them. Watch out for the fireballs they spit atyou and strafe backwards and forwards to dodge them.
Get in close and try toshoot them quickly. They only take two hits but in the later levels they are alot stronger.
More Constantine Tip:
When they're dead, move to the door opposite the one you just came from and aSoldier will knock the door over. Kill him and go through the door to the rightof the room you just came from.
Pick up the bottle of water and bonus card atthe end of this hallway and open the double doors. Now return to the hallwaythe Soldier came from and you should be able to crouch through a hole in thewall on the right.
As you exit the hole a fireball will strike the floor. Exitthe hole and pick up the Dragon's Breath flamethrower from the destroyed crate.
This new, long-range weapon is very good at getting rid of Scouts and Soldiersbut tougher enemies are harder to hurt with it.
Use it on the Scouts thatappear and then use your pistols to finish off any others.
More Constantine Tip:
When all the Scouts are dead, enter the door on the left at the back of thisroom and more Scouts will appear from the hallway ahead.
Kill them all and godown the hallway. At the end, climb over the bars blocking the doorway at theend and head down the stairs.
At the bottom, you'll find a bottle of water anda bonus card along with some Nails.
Head back up the stairs to the fourthfloor. A bonus card is on the bookshelf on the left side of the stairs andsome Stones and Nails on the bookshelf on the right side of the stairs.
Whenyou've got what you need, use the water ampoule in front of the gate to getback to Earth.
More Constantine Tip:
Back on Earth, you can now proceed past the gate and into the central hub ofthe fourth floor. There is a bonus card on the table straight ahead. Headthrough the doorway on the right side of the room, and follow the trail ofblood along the hallway.
Open the double doors at the end and you'll be in aroom with four dead bodies. There's a water cooler in here that you can use.In this room are Flasks, Holy Water Bombs and ammo. When you've got everythingyou want, use the double doors in this room to enter the next room.
More Constantine Tip:
There's a dead body in the chair but you should ignore it. Get the keys fromoff the table and head back to the previous room.
The four dead bodies in thisroom are now inhabited by Bile-Riz. This can be tough as they can gang up onyou. Take on one of them at a time, and constantly strafe around the room.
Ifyou want to, use a powerful spell to get them. When they're dead, head back tothe central hub and more Soldiers and Scouts will arrive.
Take care of them asusuall, and then use the keys to open the locked across from the hallway youjust came from. Follow the hallway round until you reach a dead end with a fireplace.
Pick up the bottles of water and ammo from the tables and use the waterampoule to head back to Hell.
More Constantine Tip:
Now you're back in Hell, and there's a new enemy waiting for you - ScavengerWarriors. They are tougher than Soldiers and take more hits to kill. This oneis weaker though but the ones in later levels are tougher.
Note the waterampoule in this room. You can use this to return to Earth for health refills.Anyway, head through the doorway on the left and make your way round the hallway.
Kill the Warrior that appears and go through the door on the rightwhere two Soldiers are waiting.
More Constantine Tip:
More Soldiers and a Warrior will appear when the first two are dead, so takecare of them as you make your way around the balcony. Enter the last room onthe right where the broken-down elevator waits.
Grab the bottle of water that'ssitting inside the elevator and start climbing up the shaft until you reachthe fourth floor and a cutscene will start.
Kan-Gore the dragon that jumped outof the fireplace earlier appears.
More Constantine Tip:
Boss Fight: Kan-Gore
This boss is huge, but is not much tougher than the last boss you fought. At the start of the fight, most of your movement is restricted because of the bookcases.
Kan-Gore's most powerful attack is the fireball he spits at you. This can easily be avoided though. There are a few bottles of water scattered around if you need it.
You need to equip a weapon (I used the Crucifier) and shoot at the inside of his mouth to damage him. Once you hit him, he will wave his head about and destroy some of the bookcases, giving you more space to move around.
Repeat this and he will destroy the remain- ing bookcases, giving you a lot more space to dodge his attacks. Now he will also try to hit by waving his head around.
Stay back and shoot at his mouth when he opens it and you'll defeat him.
More Constantine Tip:
When he's defeated, you can pick up the Naissance de Demoniacs book on theother side of the room. Behind it, a fireball will destroy part of a wall.
Enter the hole in the wall, pick up the final Holy Shotgun piece on the tableon the right, and use the water ampoule to return to Earth and end the level.
6.07: Mortuary
After the cutscene, you'll be outside the Mortuary. You need to meet up withHennessey inside and find Elriu's body.
At the start, you'll have a new weaponavailable to you - the Holy Shotgun. This will be very useful against the newupcoming monsters you'll be fighting.
There's a few Impalers in this level soyou need to be prepared. At the start, you'll see an open loading bay dockdoor.
Head over to it and to the left of it in the corner is a dumpster. Youcan find a bonus card next to the dumpster. Pick it up and enter the Mortuary.
More Constantine Tip:
The ambulance sirens will flash on for a moment, but ignore it. Head over tothe plastic curtains behind the ambulance and enter the door on the left. Acutscene will start.
After the cutscene, you'll be facing a Half-Breed. He'son his own, so he should be easy to kill. When he's dead, enter the smalloffice area behind the counter to find Nails and another bonus card and enterthe next room through the double doors.
In this room are three bodies on gurnies. Go over to them and they will allget up and attack you. Use the Exorcism spell to take care of them and enterthe hallway through the door at the back of the room.
You'll see a gurneywheel past you here. Follow it and turn the corner where there is anotherbonus card behind a small overturned shelf.
Head back round the corner andhead through the doors in front of you. In this room a small bin lid willwheel around on the floor before falling.
Enter the middle of this room andthree more gurneys will shoot out at you from the side of the room and threemore Hosts will attack you.
Use the Exorcism spell to take out one of themand then kill the remaining two with the Crucifier.
You'll need to heal at this point if you haven't already, so heal and open thenext set of double doors at the back of this room to trigger a cutscene.
Thecutscene shows some Scouts feeding off a dead body. After the cutscene, takeout your Crucifier and shoot the Scouts that attack you. Turn around and turnthe corner where you'll find another bonus card.
Shoot the glass window justpast the dead body on the floor and enter the next room. Head to the doubledoors at the back and the lights will go out.
Four more Scouts will appearfrom the shadows and you'll have to kill them all before you can go throughthe double doors.
Go through the double doors and as you turn the corner, look behind the over-turned gurney to find another bonus card. Follow the hallway until you reachanother section of the hallway that's on fire.
A Host will appear from theflames on the right. Kill him first and then and then head over to the steps inthe room across from the hallway you just came from. Drop down to the steps,avoiding the flames and enter the hallway on the left.
A gurney will be thrownalong the hallway here. Another gurney is blocking the door at the top of thesteps on the left so head down the steps in front of you.
Head through the doors to the left of the overturned gurney that was justthrown and you'll see two doctors in there and a cutscene will start.
After thecutscene, aim your weapon at the female doctor on the right and you'll see thetarget is green, indicating the doctor is a Demon.
Chuck a Holy Water Bomb ather and she'll start to attack you. Kill her and pick up the Maintenance Keysshe drops.
You'll also find a bonus card in here. Head back out to the hallwayand continue along. Turn the corner and use the Maintenance Keys to unlock thedouble doors.
In this room, you'll find another Charm that will increase your Magic ReserveBar. Pick it up and turn the valve in this room to turn on the sprinklers.Head back to the room that was on fire and you'll now see a vent next to thestairs. Crouch and head through the vent.
There's another Life Increase Charmin the small room here. Pick it up and leave the vent. Head up the stairs onthe left and head down the hallway that was on fire earlier, where the Hostcame from.
Open the double doors ahead and you'll be in a reception area.
There's a dead security guard in here, on a chair. You'll hear another guardon the intercom trying to contact his buddy. Use the water cooler in this roomto refill your health and flask and call the elevator.
As it reaches yourfloor, the doors crash open and a new enemy appears - an Impaler. These guysare pretty hard to kill.
They mainly charge at you and swipe at you with theirclaws which does a lot of damage if they corner you. To kill them you have tostrafe around them and shoot the yellow spot on their back.
Be careful as theyare pretty fast too. The best thing to do here is to chuck a Beetle at them tostun them and blast them with the Holy Shotgun.
When you've taken care of the Impaler, enter the elavator and use the debristo climb into the room above. There's another bonus card behind the overturnedgurney in the hallway on the left.
When you're done in this room, enter thedouble doors in the far left corner of the room. As you near the doors a bodywill be thrown against the window. Enter the next room and head up the steps.
The glass windows on the right will shatter and three Seplavites will appear.Use the Crucifier to take care of them, but get in as close as you can as it'shard to hit them outside.
When they're taken care of, search this room to find another bonus card andheal. You can also find more bottles of water in the room. Go through the nextset of double doors on the left side of the room and in the hallway you'll beattacked by two Scouts and two Crawlers.
Take care of them and open the doubledoors on the left at the end of the hallway to start a cutscene involving youand Hennessey. Hennessey will give you a key to open the lab containing Elriu'sbody.
After the cutscene, go to the right and a Seplavite will arrive from the windowabove.
Use the wall for cover and blast him with the Holy Shotgun when you getthe chance. When he's dead, pick up the bonus card between the two chairs onthe left side of the room and enter the hallway ahead of you.
Use the watercooler in this hallway to fill up your health and flask before you open the setof double doors at the end.
In this room is another Impaler and four Crawlerswaiting for you.
Repeat what you did the first time and use the Beetle again ifit helps. When he's dead, finish off any remaining Crawlers and head to thedoors at the end of the hallway.
Pick up the bonus card by the gurney on theright before you enter the lab.
In the lab, enter the next door and head over to the computer with the brightgreen screen in the far right corner to start a cutscene. Constantine discoversthat Elriu's body has been moved.
After the cutscene, shoot the Crawler andHost that has entered the room. When they're taken care of, check the computeragain to get a new spell - the Protection spell.
Using this will allow you tobe immune to damage for a short while. Leave the lab and head back outside tothe hallway where another cutscene starts.
Hennessey comes running down thehallway, followed by an Impaler.
After the cutscene, deal with the Impaler with the Beetle and Holy Shotgun andhead back the way you came.
Turn right at the end of the hallway to meetanother Impaler. Again, use the Beetle and Holy Shotgun and enter the doubledoors to start a cutscene.
The cutscene shows Constantine discovering Elriu'sbody and then two cops show up with someone named Angela and arrest you. Thisends the level.
6.08: 13th Precinct House
After the cutscene, you'll be in the Interrogation Room where Angela wasquestioning you during the cutscene.
Quickly pick up your belongings from thetable as two Soldiers knock down the door and attack. Quickly kill them withyour Dragon's Breath flamethrower and go out to the hallway.
Go straight downthe hallway in front of you and a cop will run through the double doors infront of you.
However, an unknown Demon emerges from the door on the right anddrags him away.
There's a cooler on the left side of the hallway and a bonus card just pastit. Grab the card and then turn around and head back down the hallway.
Turnthe corner and a dead body will be thrown into the hallway from a room on theright. Two more Soldiers will exit the room so shoot them and enter the roomthey came from.
Walk over to the table and the lights will go out. You willthen be attacked by a Soldier and a Warrior. Use your Dragon's Breath to killthem and then pick up the ammo on the table and head back out to the hall-way. Heal if you have to before proceeding.
Go into the second room on the right and you'll find a bottle of water on thecabinet in the corner.
The lights will also go out again and a large group ofSoldiers will appear.
Stand by the doorway and burn them as they enter. Inthis room, you'll notice a bright room next to the one you're in. Leave thisroom and go through the door on the right.
There's another cooler by the dooron the left. Another large group of Soldiers and Warriors will appear here soget ready to kill them. Use the Holy Shotgun, and when they are dead, pick upthe Nails and Flasks in the corner and go into the room the Demons came from.
You'll now be in a room full of offices. There will be a few more Soldierslurking around in this room.
Take care of them and head to the left side ofthe room where you'll find an Impaler uh... impaling a cop in the next roombehind a window. Head to the far left corner of the room next and you'll findanother Impaler smashing a dead body against the window.
In the bottom rightcorner of this room, open the door and head down the hallway where threeSoldiers are waiting for you. Kill them and enter the room on the right andyou'll find a bonus card next to the cabinets and another Charm which willincrease your magic reserve.
You'll have to climb over the wire fence to getthem. When you've got them, head back to the offices.
Now head to the far right corner of the room where a set of double doors are.They're locked but next to them is a desk and a bonus card beside it.
Pick itup and head to the far right corner of the room where you saw the Impalersmashing a dead body against the window earlier. Go down the hallway here andenter the office on the right.
Head over to the aquarium at the back and threemore Soldiers will enter the room from behind you. Kill them and then use theaquarium to cast a spell and enter Hell.
You have to press the highlightedbuttons in the corner of the screen in the order they are highlighted to enterHell.
Now you're in Hell, you'll find a new weapon here, a Purger. This powerfulcrossbow is very effective against Seplavites and you'll be fighting quite afew of these in the upcoming levels.
After you pick the Purger up, a fireballdestroys the wall next to you. Go through the hole it creates and a trio ofSeplavites will appear. Use the Purger to shoot them down, and use the wallfor cover against the fireballs.
When they're dead, two more appear. Repeatagainst the remaining two Seplavites and a cutscene will start. A Behemothwill break down a wall and charge at you.
Boss Fight: Behemoth
This beast will charge at you most of the time and swipes at you with his claws. His most devastating attack is his swipe combo which can take almost half of your health away so try to avoid it.
He will pull you forward with a powerful wind before doing this so you know when to expect it. Also watch out for his slam attack.
He slams both of his claws on the ground which will knock you over if you are within range, but does very little damage. However, you are open to attack at this point.
To damage the Behemoth you will have to shoot at the growths on its torso.
There are two on his back and one in the middle of his chest. The best weapon to use is the Holy Shot gun.
Keep moving around as it charges at you during most of the fight. When it pulls you forward, you can actually use this to get closer and shoot one of its heads.
This will stop him from getting his swipe combo in.
More Constantine Tip:
When he's dead, a fireball will destroy a hole in a wall. First, search thearea you're in to find a bonus card and go through the hole.
Head down the hallway and at the top of the stairs you will be attacked by four Soldiers. Two ofwhich will appear from behind you.
Kill them all and descend the stairs. Half-way down the stairs, two Soldiers and two Warriors will appear. Kill them andcontinue down the stairs. Near the bottom, a Warrior appears.
Kill him and usethe water ampoule at the bottom to go to Earth.
Back on Earth, you'll be in a hallway of the precinct. You'll hear someonescreaming and two Soldiers will appear at the top of the stairs in front ofyou.
Use the Holy Shotgun to kill them and head down the stairs. Climb over thegate and turn the corner. You'll see another gate ahead of you, but it'slocked, so turn right again and two cell doors will fall over and four Bile-Riz will appear.
Use the Screech Beetle to stun them and do your best not toget cornered. When the Bile-Riz are dead, continue past the cells. Note thatthe first cell on the left contains a bonus card.
At the end is a water coolerso fill up your health and Flask and on the wall to the right of the cooler isthe Shower Key. Pick it up and return to where you fought the Bile-Riz.
More Constantine Tip:
Turn the corner and use the Shower Key to open the locked gate to the ShowerRoom. Use the water ampoule in the middle of the shower room to go back toHell.
Once you're back in Hell, two Warriors will enter the shower room. Killthem with the Shotgun and leave. Out in the hallway, you'll see that severalof the cells are now destroyed and crumbling.
Pick up the Nails, ammo, bodkinsand a bonus card in the last cell on the right. This will cause a large groupof Warriors to appear. Use the Beetle to stun them and finish them off withthe Shotgun.
Turn the corner at the end of the hall and go through the doorwayon the left.
More Constantine Tip:
In the next hallway a new enemy will appear, a Bastado along with two Soldiers.
Take care of the Soldiers first and then focus on the Bastado. These skeletal-looking Demons have two heads and attack you with a barrage of green fireballs.
They can be hard to hit though, because they can teleport to different areas.Use your True Sight to be able to see them at all times. When it's dead, turnthe corner and two more Bastados and Soldiers will appear.
Take care of themand continue down the hallway. Head up the stairs to the very top where you'llfind a Life-Increase Charm and a Moses Shroud.
Pick it up and go back downthe stairs.
More Constantine Tip:
Go through the doorway and make your way through the hallway until you reacha room where part of a wall crumbles.
Turn the corner where a group of fiveDemons will attack you - three Soldiers and two Warriors. When they're dead,go back to the hallway and turn the corners until you reach a dead end, andat this point another Bastado will pop up.
Kill him and another will appear.Kill him too and go through the doorway on the left. Another Soldier willarrive here, so shoot him and walk forward to find two more Soldiers appear.When they're both dead, make your way past the wreckage and go through thedoorway.
Kill the three Warriors that appear and watch out for an Impalerwhich will come through a door on the right. Use the Screech Beetle to stun itand shoot it in the back.
Go through the door it came from and follow thehallway through to the next room where you'll find a bottle of water in thecorner, and a water ampoule in the middle. Use it to return to Earth.
More Constantine Tip:
You'll find yourself in the toilets. You can use the sinks in here to refillyour Flask and health. There's also a bonus card by the toilet.
Go through thedoor in front of you and the next one on the left to reach a hallway. Gothrough the door in front of you and a cutscene will show Angela running fromsome Soldiers.
She locks herself in a room, leaving you to deal with them.After the cutscene, equip a weapon and use the keypad on the left in thiscubicle to open the doors outside in the hallway.
Wait a moment and severalSoldiers will enter the room. Use the Holy Shotgun to keep them away until youkill them all.
More Constantine Tip:
When all the Soldiers are dead, return to the hallway, and go through one ofthe now-open doors. A couple of Warriors and a Bastado will appear, along witha Half-Breed disguised as a cop.
Take care of the Bastado and Warriors first,and then chuck a Holy Water Bomb at the cop to weaken it.
You can then use theHoly Shotgun to kill it. When the room's clear, go towards the double doors atthe back to start a cutscene and end the level.
6.09: Journey to Papa Midnite's
More Constantine Tip:
After the cutscene, you'll be in an alley outside Papa Midnite's Bar. Walkforward to start a very brief cutscene. After the cutscene, three Seplaviteswill appear above you.
I found that the best place for cover is the back ofthe truck on the right. If you stay behind one of the crates on the truck, theSeplavites will fly down in front of the truck and it will give you an easyopportunity to pick them off with the Purger.
When all three Seplavites aredead, leave the back of the truck. You can find a bonus card by the car thatis parked next to the truck.
Approach the Bar entrance and go down the alleyon the left side of the bar and you'll find a bottle of water on the dumpsteragainst the wall.
More Constantine Tip:
Head back to the bar entrance and climb over the wire fence on the right sideof the bar. Head down the darkened alley and an Impaler will appear above thebrick wall in front of you. He will jump down and charge at you.
Stay back anduse the Screech Beetle to stun him. You know what to do next. When he's dead,turn the corner and walk towards the building at the back. You'll be ambushedby a large group of Crawlers and an Impaler.
Take care of the Crawlers firstand then focus on the Impaler. When he's dead, another large group of Crawlersappear.
More Constantine Tip:
When the area's clear of enemies, climb the wire fence on the far right sideof the compound and grab the bottle of water on the canister by the fencebefore heading through the opening. Walk forward to start a cutscene.
Boss Fight: Vermin Demon
More Constantine Tip:
The Vermin Demon is back and is still a pushover. At the start, run up to him and melee attack him a few times. This will break him apart, and while the rats are scuttling around on the floor, equip your Dragon's Breath flamethrower and aim it at the pile of leaves blowing about on the floor.
Now, when the rats join together again, they will all be burned. You should be able to kill him on the second time around.
More Constantine Tip:
When the Vermin Demon's dead, go over to the fence at the back and go throughthe opening. Climb up the ladder to the left and walk along the ledge at thetop. At the end, you'll need to jump across to the roof of another building.
Jump across and pick up the bottle of water and bonus card by the vent. Dropdown to the dumpster in the alley below and then drop down to the ground. Youshouldn't lose any health by doing this, but if you do, heal yourself.
Headdown the next alley on the left and as you exit, a small group of Crawlersemerge from behind a crate next to a van.
More Constantine Tip:
Stay back and use the Shotgun to take care of them. When they are all dead, gopast the van and an Impaler will be waiting for you in the corner on the right.Another Crawler might also appear behind you.
Take care of the Impaler andwhen it's dead, walk over to the van and press the X button by the back doorto open it and a single Crawler will jump out. Shoot it and then head round theback of the building in the middle of this area.
You'll see a monitoring roomround the back and as you approach another group of Crawlers appear. Take careof them and then enter the monitoring room. Pick up the ammo and bottle ofwater in this room and check the CCTV.
They show the surrounding area outsidethe monitoring room.
More Constantine Tip:
On one of the CCTV cameras, you'll see the roof of a building with a billboardon it. This is where you need to get to. Go back outside and back round to thefront entrance of the building with the van parked outside. Climb onto thecrate next to the van and then onto the van itself.
From here, you can climb upto the roof of the building.
First, shoot the skylight windows and drop downinto the building. In here you'll find some Stones on one of the cars and ifyou search behind the stack of crates in the corner you'll find some ExplosiveNails, another Life Increase Charm, a bottle of water and a bonus card.
Whenyou've got everything, climb back over the crates.
More Constantine Tip:
Head over to the keypad between the two warehouse doors and press the X buttonto open the door on the left. Look between the gap by the garage door and thevan and you'll see another Impaler waiting for you outside.
The keypad on theright opens the warehouse door on the right, so open it and another Impalerwill appear. Use the Screech Beetle to stun them both and then shoot them inthe back. When they're both dead, reclaim your Beetle and climb back up to theroof of the warehouse.
Head over to the billboard and press the X button whenyou're near it to push it over. Now, run along the billboard and jump you needto make it across the gap to the roof of the building opposite.
More Constantine Tip:
Once you're across the gap make your way along the roof of the building you'reon and head towards the gap in the railings.
As you near the gap, a trio ofWarriors drop down on to the roof of the building opposite. They will thenjump across to the roof of the building you're on so take care of them quickly.
Below the railings is another alley but you'll take too much damage if youdrop from here, so jump across the rooftops surrounding the alley and at theend, you'll see a dumpster you can drop down to.
Do so, and go through thedoorway on the left. There'll be a little inside alley before you get outsideagain, so head through the alley and exit.
At the other end is an Impaler andSeplavite.
More Constantine Tip:
Lure the Impaler into the inside alley and use the Screech Beetle. This willprotect you from the Seplavite while you take care of the Impaler.
When theImpaler's dead, equip the Purger and head back outside to the Seplavite. ThePurger should make short work of the Seplavite. As you exit the alley, head tothe right and pick up the bottle of water and the bonus card from the stack ofcrates against the wall.
Now head through the double doors below where theSeplavite was, and turn the corner in the hallway. Turn the next corner andpick up the bonus card by the warehouse entrance.
You're at a dead end now, andneed to find a way out of the warehouse.
More Constantine Tip:
Head over to the strange symbol in blood on the floor, and stand in the middle.You need to cast a spell here to summon a Seplavite and since the buttons youneed to press are not indicated in the corner of the screen, it can be trickyto work the combination out.
Press the triangle button first to start thespell. The combination is: Triangle (x2), Circle, X (x3), Square (x2), andTriangle. A Seplavite will fly through the floor, and pick you up. You willthen be flown across an aqueduct and dropped in another alley somewhere.
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You will find Nails and a bottle of water on the canisters behind you. Approachthe basketball court to start a cutscene.
The cutscene shows Constantinestanding in the middle of basketball court while Demons whizz past him. Afterthe cutscene, you'll be in the basketball and you'll be facing a new Demon here- a Cleaver.
These annoying creatures are very fast and have a damaging swipeattack. Stay back and deal with it with either the Holy Shotgun or Dragon'sBreath flamethrower.
Also try not to stay in one place for too long as they canand will surround you if you are facing several of them at once.
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When you've killed the Cleaver, two Seplavites appear along with two moreCleavers. Use the Purger to take care of the Seplavites first, and then dealwith the Cleavers.
When all the Demons are dead, head through the open gate onthe left to leave the basketball court and in the dark corner opposite thebasketball court is a dumpster where you can find another bonus card. Collectthe bonus card and head down the alley.
The purple building ahead is Papa Mid-nite's Bar. A cutscene will start shortly and the level ends.
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6.10: Hell's Museum
This level is a pain from start to finish. It's painfully long, and you haveanother encounter with the Behemoth to look forward to.
When the level starts,you'll be outside the museum. You'll find some flasks and a bonus card on theright side of the museum and Nails on the left. Head toward the steps in frontof you to start a cutscene.
After the cutscene, head up the steps and enterthe museum. Grab the bottle of water ahead of you and open the double doors.You'll also find a bonus card nearby.
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Continue through a couple of small rooms until you reach the main area of themuseum. Enter the main area to start a cutscene.
You learn that the Lexiconbook that you need to be able to translate the Naissance de Demoniacs islocked behind a door that is protected by powerful black magic, and you needto find the Unholy Seals of Trinity to be able to unlock it.
After the cutscenea couple of Warriors will attack you. Deal with them, and head past the stairsand round to the back of this room.
There are three entrances on this floor,but two of them are blocked off at the moment, so crouch under the hole in thedoor at the back of the museum.
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Head to the right and climb over the low wall in the hallway. Turn the cornerand a Bastado will appear.
Shoot him and on the next corner, climb over anotherlow wall and enter the Gallery of the Damned. Two Warriors appear in this roombut its nothing you can't handle.
Kill them and enter the double doors in thefar left corner. Head through the next hallway and crouch under the next doorthat you come to. Four Warriors will appear in this room. Not very threatening,but you should still watch out for them.
When they're all dead, head throughthe double doors in the far right corner and as you enter the next hallway,part of the ceiling collapses, preventing you from turning back.
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Open the double doors on the left and a cutscene will show one of the Seals.There's also a massive Behemoth statue behind it.
You can guess what's coming,can't you? Walk forward and all the doors leading out of the room will lockyou in. Walk over to the Seal and the glass surrounding it will shatter, andallow you to pick up the Seal of Lucifer.
At that point, the Behemoth statuewill crumble and the Behemoth itself appears.
Boss Fight: Behemoth
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This fight is pretty much the same as the last time you fought it. This beast will charge at you most of the time and swipes at you with his claws.
His most devastating attack is his swipe combo which can take almost half of your health away so try to avoid it. He will pull you forward with a powerful wind before doing this so you know when to expect it.
Also watch out for his slam attack. He slams both of his claws on the ground which will knock you over if you are within range, but does very little damage. However, you are open to attack at this point. To damage the Behemoth you will have to shoot at the growths on its torso.
There are two on his back and one in the middle of his chest. The best weapon to use is the Holy Shot gun. Keep moving around as it charges at you during most of the fight. When it pulls you forward, you can actually use this to get closer and shoot one of its heads.
This will stop him from getting his swipe combo in.
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After the fight, the doors will unlock. Pick up the bonus card that theBehemoth drops and heal as well before you leave this room.
To leave the room,open the double doors at the back of the room, behind where the Behemoth statuewas. Turn right as you exit the room and head along the hallway until you reachsome stairs leading up with three Warriors waiting for you. Deal with the threeWarriors and head up the stairs. At the top, climb over the low wall and you'llsee a door on the right, but it's blocked by a block.
Press the X button nearthe block to grab it and move it away from the door. Now, you can crouch underthe hole in the door and you'll be back in the main room of the museum.
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Head along the walkway and eliminate the Cleavers that appear from the stairson the left. Jump across the gap they came from and head down the stairs. Stepon the left panel in front of the huge double doors to unlock one of the beamsholding the door closed.
Once the first beam is unlocked a fireball willdestroy a door on the walkway above. Head back up the stairs you just came fromand head along the walkway on the right.
Crouch under the hole in the door andenter the room.
On the right, you will notice a rather large pit. If you try to jump it, youwill fall to your death. Press the X button when standing near the wall to putyour back against it and then you can shimmy along the ledge to the other side.
At the other end, turn the corner and a Warrior will run up to you. Shoot itand head down the hallway. Turn the next corner up ahead and you'll see a lowwall blocking a doorway. Climb over the low wall and into Satan's Flea Market,and several Warriors will enter the room.
Before they get a chance to hit you,climb back over the wall. For some reason they stop moving here, and you canshoot them all with the Crucifier or another weapon without them attacking you.
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When all the Warriors are dead, re-enter the room and pick up the bonus cardfrom the throne. Enter the next set of double doors ahead and on the right isanother large pit.
There is no ledge that you can use to shimmy across thistime, so climb onto the creeping vines on the wall and use them to climb acrossto the other side. Ignore the rumbling that starts and climb down to the groundat the other end.
Turn the corner and open another set of double doors. A largegroup of Cleavers and Bastados will attack you in the next room so take care ofthem quickly. When they're all dead, open the next set of double doors.
You'llmost likely need to heal at this point.
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Anyway, open the double doors and jump the small pit in the hallway. Turn thecorner and open another set of double doors.
In the next room is the Seal ofSatan. This Seal is a bit more trickier to get. There are twelve panels setaround the room. You have to step on four of the twelve panels to break theSeal.
If you hit the wrong panel, a line of fire will appear around the edgeof the room and you'll be attacked by Impalers, Bastados, Cleavers or Warriors,depending on which panel you wrongly step on.
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If you look on the wall, you will see a small map with the layout of the room.Looking at this with True Sight will indicate which panel you have to step on.
If you can't work it out, the answer is in the diagram below:When all the right panels have been hit, the Seal breaks and you are able topick up the Seal of Satan. Head through the double doors ahead of you, andhead along the hallway.
As you turn the corner, three Warriors are waiting foryou. Kill them and go through the doorway on the right. Go down the stairs andclimb over the low wall at the bottom. Pick up the bottle of water in the cor-ner if you need it and climb onto the low wall on the right.
From there, climbover the partly broken door and you'll be back in the main area of the museumagain. Take care of the Bastado that appears and then head back to the hugeset of double doors in the middle of the room.
Step on the middle panel infront of the door to unlock another beam. Just one more Seal to get.
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A fireball will destroy some rubble blocking another door, and this one is onthe bottom floor on the left side of the museum. Head over to the destroyeddoor and open it where an Impaler will attack you.
Same as always, use theScreech Beetle to stun it, and then get behind it and shoot the yellow spot onits back. Go through the door and climb over the low wall on the right.
Turnthe corner where a Cleaver and two Warriors are waiting for you. Deal with themand make your way through the hallway. On the next corner, crouch under thehole in the door and enter the next room.
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In this room, stand in the circle on the floor in the middle of the room anda group of Demons will drop down from the floor above. Two Bastados and twoCleavers. Take care of them quickly and then heal.
Go through the next set ofdouble doors and you'll be in a very small area where a cave-in has filledmost of the room. Press the X button near the wall to put your back against itand then shimmy through the gap between the rocks and the wall.
Head throughthe next set of double doors and you'll be in another room with a circle onthe floor in the middle of the room.
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As you approach the circle, four Warriors will enter the room from the doorat the back of the room.
Use the Holy Shotgun to kill them quickly and thenhead through the door they came from. Move along this hallway but move quicklyas part of the floor will collapse.
Go through the next double doors on theleft, and you'll be in the room with the Seal of Satan. This final puzzle istricky to solve so the diagram below might be of some use:
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Okay, that diagram's probably very confusing, so I'll try my best to give aproper solution. First, push Block 1 (B1) over to Shelf 1 (S1).
Push Shelf 1forward and then continue pushing Block 1 until you reach the corner. Climbover Block 1 and pull it up to the next corner. Now head back to Shelf 1 andpush or pull it back to its original position. Now, continue pulling Block 1until you reach Shelf 2.
Push Shelf 2 forward and then pull Block 1 along thepath where Shelf 2 was originally until you reach the corner. Climb over Block1 and pull it up to the next corner.
Head back to Shelf 2 and push/pull it backto its original position. Now, push/pull Block 1 along the remaining path untilit's out of the maze and push it onto the Pressure Spot #1. Now all you have todo is stand on Pressure Spot #2 to break the Seal.
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Now that you have all three Seals, you need to get the Lexicon. Once you pickup the Seal of the Devil, three Seplavites will appear in the room.
Equip thePurger and use that to take care of them. When all three are dead, the doorswill unlock. First, search along the walkway on the side of the room to find abonus card and then open the double doors at the back of the room to leave.
Head along the hallway until you reach some stairs. Go up the stairs and killthe two Bastados waiting for you at the top. Climb over the low wall and pickup the bottle of water and ammo in the corner. Climb over the mound of rocks onthe right and you'll be back in the main area of the museum.
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Head back along the walkway and down the stairs to the bottom floor of themuseum. Stand on the final panel on the right to unlock the third beam and thedoor protecting the Lexicon.
When the door opens you are attacked by a varietyof Demons - an Impaler, a Bastado, two Warriors and two Cleavers. Deal withthem one by one and heal when necessary. When all the Demons are dead, gothrough the door but before you pick up the Lexicon, there's a bonus card inthe corner behind it.
Pick that up first and then the Lexicon to start a cut-scene. After that the level ends.
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6.11: 20 Lanes Bowling Alley
After the cutscene, you'll be in Beeman's apartment. Almost immediately youwill be attacked by two Warriors. The apartment is small, so it's easy to getcornered here.
Use the Holy Shotgun to take them out. When the Warriors aredead, a cutscene starts. After the cutscene, search the apartment to find abottle of water, a bonus card and Voodoo Doll. You can also use the sink in theapartment to fill up your Flask and health.
When you've done everything youneed to, head through the open door at the back of the apartment and out intothe hallway.
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Head down the hallway, and down the stairs at the end. At the bottom of thestairs, open the door on the right to enter the Bowling Alley.
As you walkthrough this room, you'll probably notice the bowling balls rolling up anddown in the gutters. When you reach the doorway at the other end of the room,a large group of Warriors appear in the bowling allies.
You'll be here for awhile as this is the easy part. Quickly cast the Protection Spell, and startblasting away. When the Warriors are dead, another swarm of Bastados andCleavers appear.
These are deadlier than the Warriors, especially in largegroups. Keep moving the whole time, and remember to heal when you need to.
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When you've finally dealt with all the Demons, enter the arcade at the back ofthe room, where you were originally headed, and go behind the arcade machinesand put your back to the wall.
You should be able to shimmy through a gap inthe wall and into a small secret room where you'll find a bonus card and aMagic Reserve Charm. Pick everything up in here, and head back outside to thebowling allies.
To the right as you exit the arcade is a door. Open it andenter the hallway. Use the water cooler in the corner to fill up your healthand a Flask before turning the corner.
Go down the stairs on the left and pickup the ammo at the bottom, and then head back up the stairs.
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Continue along the hallway and up some more steps. Turn the corner at the topwhere three Warriors are waiting. Continue up the stairs until you reach asmall hallway with crates stacked against the wall.
Just past the crates is alocked door on the right, but there's a way into the room. Pull the singlecrate sitting by the door in front of the door and climb onto it. Now, you canclimb over the top of the door but first shoot out the glass.
You are now in asort of sewing room. Open the door directly opposite as you entered the room,and activate True Sight. On the wall on the right is a strange symbol.
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Press the X button while you're standing near the red shelf to put your backagainst the wall.
Shimmy through the narrow gap in the wall and you'll be inanother small secret room where you'll find another Moses Shroud, Flasks Shot-gun Shells, and another bonus card.
When you've got everything, leave thesecret room and head back to sewing room. Once you're back in the sewing room,head over to the back, and you'll see a small office in the far right corner.
You'll come back to this, but for now, enter the toilets opposite the smalloffice. There's a young woman in there who cowers by one of the cubicles.
Sheis not a threat and you will lose health if you try to kill her. You can usethe sinks to refill your Flask and health if you need to.
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Leave the toilets and enter the office opposite. Head over to the door on theleft as you near it, a cupboard will move in front of the door and block it. Alarge swarm of vermin will attack you at this point, with some of them comingfrom the toilets.
Use the Dragon's Breath to burn them as you need the Shotgunammo. When the rats have been taken care of, reenter the office, and move thecabinet out of the way.
Open the door and follow the hallway round past the redshelves. There is plenty of ammo on the shelves along the way if you need it.
Near the end of the hallway a human will come out of a room on the left and beattacked by Crawlers.
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Shoot the Crawlers and turn the corner up ahead. A bonus card is on the shelfat the end of this hallway.
Equip a weapon and shoot the glass windows. Nowyou can climb out of the window and onto the fire escape. Start walking alongthe fire escape but move quickly as it will soon collapse under the weight ofthe several Warriors that drop down in front of you.
Run to the end and try notto get stopped by any of the Warriors. Any Warriors on the fire escape willfall when it collapses. Finish off any remaining and head up the steps at theend.
Shoot the window and reenter the building.
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Three Warriors and a couple of Crawlers will appear on the right, so kill themand head down the hallway they came from.
Two Warriors, two Cleavers andanother Crawler will appear, so kill them quickly. They can easily surround youbecause you're in a confined area.
When they're dead, continue along the hall-way and the hallway splits. Take the right path first and at the end, you'llfind a water cooler and a bonus card. Go back down the hallway you came fromand take the left path now.
At the end is another locked door. Pull the singlecrate in front of door and use it to climb over and drop down into the nextroom. Remember to shoot out the glass.
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Walk forward and you'll be attacked by three Warriors and a Bastado. Kill themall, and more Warriors and Bastados appear.
When they are all finally dead,head over to the bottom left corner of the room from where you entered and openthe door. An Impaler appears in the next room and charges through a pillar.Quickly chuck the Beetle at it and you can stun it before it reaches you. Killit and reclaim the Beetle.
Go through the door it came from and you will beambushed by two waves of Demons. Two Impalers at first, but then a group ofCrawlers appear.
When they're all dead, proceed through the room and approachthe door in the cornerm to start a cutscene.
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After the cutscene, your Life Bar will increase. Grab the bottle of water bythe crates in this room and open the door. Balthazar will chime in on theintercom in the next room.
Ignore him and pick up the two bonus cards in here.When he's finished talking, the room will fill with Warriors and Crawlers.Your movement is very restricted here, so cast the Protection Spell or usethe Stormcrow Spell to wipe them all out without any fuss.
Open the door tothe next room and use the water cooler to refill your Flask and health. Youcan return here for the remainder of the level whenever you need more health.
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Open the next door and you'll be faced with more Warriors. Deal with them andhead down the small hallway on the left of where you entered. In this room area few more Crawlers, but most importantly, two bonus cards.
Return to theprevious room and activate True Sight. Explore this room with True Sight tofind another symbol on the wall.
Put your back against the wall just below thesymbol and you'll find you can squeeze through another narrow gap between awall and a shelf. At the end is another secret room containing a few Crawlers.Grab the bonus card at the base of the ladder before using it to climb up tothe attic.
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In the attic there is a pentagram puzzle on the floor, which you must solve tounlock Beeman's powerful new spell - the Gargoyle spell.
There are five candlessitting at various points on the floor. You must push them onto a specificpoint on the pentagram to light them up. I think the way it works is that youpush a candle onto a part of the pentagram and three of the four remainingparts light up in the red.
The remaining part that isn't lit up is where thenext candle goes. If anyone can confirm this, please let me know. When thepuzzle has been solved, the shield protecting Beeman's spell will disappear.Walk over to it to start a cutscene.
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After the cutscene, three Warriors and an Impaler will appear in the room. Nowis the chance to try out the new spell. Cast the Gargoyle spell on them andthey will all freeze on the spot.
You can now destroy them all in one hit, evenImpalers will be killed in one hit no matter where you hit them. When theattic's clear, a cutscene starts, and after that the level ends.
6.12: Hell's Highway
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After the cutscene, you'll be in Hell again. The whole level mainly takesplace on this highway. This level can also be a bit difficult if you aren'tprepared.
Start by equipping your Purger and running forward. Three Seplaviteswill appear so use your Purger to take them down. When they're dead, pick upthe water and bodkins from a small mound on the right.
Continue forward and acouple of Scouts will appear from some wreckage on the right. Kill them andlook along the left for some nails and a bonus card. Pick them up and continueforward again.
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Just past where you encounter the Scouts, a fireball will hit a wrecked car.I don't know if this can hurt you, but be careful.
Head right around thewreckage and you will be surrounded by four Soldiers. Use your Holy Shotgun tokill them easily. You might also want to use the Shotgun for the rest of thelevel as it is pretty effective against most of the demons. Once they're alldead, look along the left side of the highway again and you'll find anotherbonus card along with some water and more ammo.
Anyway, as you head around thewreckage, another fireball will hit the ground close to you and four moreSoldiers will appear, one in front and three behind. When you've got rid ofthem, head to the left on the other side of the wreckage and you'll find water,stones and ammo on a small mound behind some wrecked cars.
Be careful here asthree Soldiers also appear.
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Head past the wrecked cars and up ahead two Warriors will appear from behindsome wreckage. Take care of them and move on.
Three more Warriors appear as youpass the wreckage so kill them quickly. Two Impalers will jump out from morewreckage on the right. Your space is a bit limited here, with all the wreckagearound and it can be easy to be cornered behind some cars or in a corner so becareful while dealing with the Impalers.
When they're dead, a very brief cut-scene shows a fireball destroying a large portion of the highway up ahead. Whenyou reach this, be careful. If you fall in, you'll die. Head to the right andmove along the edge.
Once you pass the car hanging on the edge, head down theramp on the left.
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At the bottom of the ramp, head to the left and you'll find a bonus card on topof a car by the barricade in front of you.
Next to it is a small mound whereyou'll find water and ammo. Turn around and head back to the ramp, and continueforward. Up ahead, you will be attacked by two Soldiers and a Bastado. The bestthing to do here is to back away and shoot at the Soldiers while you are movingand then charge at the Bastado and kill him quickly, but be careful of anotherpart of the highway which will collapse just behind him.
When the Bastado isdead, a single Soldier will appear. Kill him and head forward.
Up ahead, more Soldiers and Bastados appear. Repeat what you did last time;back up and shoot them at the same time. When the area's clear, heal if youhaven't done so by now before moving forward again.
You'll find a bonus cardnear the wall on the left side of the highway along here. More parts of thehighway will collapse so be careful. At the end is another ramp leading backup to the upper part of the highway.
At the top of the ramp, though, are twoImpalers waiting for you. They will let a wrecked car slide down the ramp sodon't get too close before it falls or you won't be able to avoid it. The twoImpalers will then jump down and attack you.
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When the Impalers are dead, head up the ramp and go to the right. Go betweenthe car and the bus and press the X button near it to put your back against it.From here, shimmy through the narrow gap and you'll find a bonus card in frontof you, near a ladder.
Climb the ladder and run across the structure thatstretches over the large gap below. At the end, the structure will collapse.As you jump off the structure, continue forward to the large tunnel up ahead.When you near the tunnel, a brief cutscene shows a Warrior appearing frombehind a group of boulders on the arch of the tunnel entrance.
After the cutscene, continue towards the tunnel and two Cleavers will appear. Take them outfirst as they are more of a threat than the Warrior, but at the same time, youwill have to watch out for the boulders that the Warrior will be throwing.
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When the Cleavers are dead, make your way through the wreckage and you'll findanother Warrior on top of a car. You should be able to kill him before he cando anything. Now, equip your Purger and use that to take care of the Warrioron the tunnel arch above you.
Switch back to the Holy Shotgun before you enterthe tunnel. When you enter the tunnel, more Warriors and Bastados appear. Sameas before, back away and shoot them. When they're all dead, head forward and you will be surrounded again by Warriors and Bastados. This will be annoyingif you aren't expecting it.
A little further up the tunnel splits in two. Thetunnel on the right is a dead end, but you can find some much needed water,ammo and a bonus card there. Go between the overturned car and shimmy throughthe gap to find it.
Return to where the tunnel splits when you're done.
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The left side of the tunnel is where you need to go, however, there is a verytricky puzzle that you need to pass to get through.
When you reach the leftside of the tunnel, another two Impalers will attack, so back up a bit so theycan't knock you over the side and take care of them. Remember to use theScreech Beetle. When they're dead, you'll notice a large pit ahead of you.
Youneed to use the circular platforms to cross to the other side. Take your timeand time your jumps. Do not rush as if you fall in, your starting point isquite far back. As you cross the pit, there is a small cave entrance on theleft which contains a bonus card, ammo and an Explosive Nails Upgrade.
Returnto the platforms and continue across. Near the end is another small caveentrance on the right where you can find another bonus card. When you're nearthe end of the pit, the area will start shaking.
Ignore this and focus onmaking the final jump. At the end, pick up the water on the small mound on theleft to refill your health and flask.More Constantine Tips:
At this point, you have reached an obvious dead end. The rest of the tunnel isblocked off, and the doorway on the right is also a dead end, but there is away through.
Ignore the doorway on the right and climb over the rubble on theright. You should be able to get through a small gap in the rocks. ActivateTrue Sight and make your way through this small tunnel. At the end, drop downinto the tunnel again.
You'll see another pit on the right. Ignore it for nowand look to the right. You'll see the Behemoth charging towards you in thedistance and a boss fight starts.
Boss Fight: Behemoth
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This fight is pretty much the same as the last time you fought it. This beast will charge at you most of the time and swipes at you with his claws.
His most devastating attack is his swipe combo which can take almost half of your health away so try to avoid it. He will pull you forward with a powerful wind before doing this so you know when to expect it. Also watch out for his slam attack.
He slams both of his claws on the ground which will knock you over if you are within range, but does very little damage. However, you are open to attack at this point. To damage the Behemoth you will have to shoot at the growths on its torso. There are two on his back and one in the middle of his chest.
The best weapon to use is the Holy Shot gun. Keep moving around as it charges at you during most of the fight. When it pulls you forward, you can actually use this to get closer and shoot one of its heads.
This will stop him from getting his swipe combo in.
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After the boss fight, heal yourself and head to the back of the area where theBehemoth came from. There is another pit at the end that you can't possiblycross. Search this area to find water and another bonus card. When you're donehere, head back to the pit.
A fireball has knocked a wrecked car off of a platform, giving you a way across. Jump over to the platform and then over to thenext one on the left. There is a bus hanging on the platform here, that you canuse to get across to the other side.
Climb across the bus and exit at the otherside.
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As you exit the bus, a group of Seplavites appear above you. Use the Purger totake care of them and switch back to the Shotgun after.
There is a divider inthe middle of the highway here. If you stay on the side of the highway you'recurrently on, head between the car on the left and at the end, there is a smallmound where you'll find ammo and water.
There will be a Bastado waiting for youon the way back. Cross the divider and head to the left around the wreckage.Four Warriors will appear here, two in front and two behind, so have your Shotgun ready.
Continue past the wreckage and at the end you'll find more water andammo. Turn around and head back and look in the middle of this road for a smallramp. Climb the ramp and head forward.
When the area slopes downwards again,two Cleavers will appear. Continue forward once they are dead.
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Four Warriors appear up ahead, so take care of them and then head forward untilyou reach a wrecked building. Take care of the two Impalers that appear by theentrance of the building, and then enter.
Walk forward and a beam above youwill collapse and two Seplavites will appear. Use the Purger to kill them, andthen continue along. Climb the small mound in the far corner to leave thisarea, and drop down to the next area. Move forward and another Behemoth willdrop down, starting another boss fight.
Boss Fight: Behemoth
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This fight is pretty much the same as the last time you fought it. This beast will charge at you most of the time and swipes at you with his claws.
His most devastating attack is his swipe combo which can take almost half of your health away so try to avoid it. He will pull you forward with a powerful wind before doing this so you know when to expect it. Also watch out for his slam attack.
He slams both of his claws on the ground which will knock you over if you are within range, but does very little damage. However, you are open to attack at this point. To damage the Behemoth you will have to shoot at the growths on its torso.
There are two on his back and one in the middle of his chest. The best weapon to use is the Holy Shot gun. Keep moving around as it charges at you during most of the fight.
When it pulls you forward, you can actually use this to get closer and shoot one of its heads. This will stop him from getting his swipe combo in.
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After the boss fight, a cutscene will show a fireball destroying a wall andcreating an exit for you.
Heal yourself and continue forward. You're finallynear the end here. Head through the large gap in the wall, and cutscene showsyour destination in front of you: Hell's Temple. After the cutscene, go over tothe gates.
You need to get rid of the demons in this area before you canproceed. You'll first need to kill three or four Cleavers and six Seplavites.Take care of the Cleavers first, but watch out for the fireballs from theSeplavites. When the Cleavers and Seplavites are dead, you'll be attacked byWarriors and Bastados.
Heal when needed until they are all dead, when thearea is finally clear, the gates to Hell's Temple will open. Proceed past thegates to end the level.
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6.13: Hell's Temple
This is a long hard level, so prepare yourself. You have to search Hell'sTemple for the Demon Leech spell inside.
You will have to pass five trialsin order to open the vault where the Demon Leech spell is waiting. After thecutscene, you'll be in front of the entrance of the Temple. Start by headingto the right, and looking for a small gap in the rocks.
Crouch down and headthrough. As you exit, look to the left of the door in front of you and you'llsee another hole in the wall.
Go through it and make your way down the tunnelto the next room.
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As you exit, head left and down the hallway. Go down the steps at the end, andenter the cell on the left to find ammo, nails and a bonus card. Leave thecell and head back to where you were just now.
This time, go down the hallwayacross from the doorway. Enter the room on the right to start a cutscene. Thecutscene shows the vault below you where you need to get to.
After the cut-scene, search this room for lots of items. There's a lot of ammo near the wallsand under the stairs. When you've got everything you need, head over to the farside of the room opposite the doorway you just came from.
A cutscene will showa statue that you need to reach. Forget the statue for now, head down the hall-way and follow it round until you reach a dead end. There's a bonus card at thebottom of the steps. Return to the area you just came from.
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Go back under the stairs and you'll see a stone block against the wall. Push/pull the block over to the left side of the room where you'll find a gap in thewall. Climb onto the block and then climb through the gap in the wall.
Head tothe left and follow the balcony round until you reach the statue shown in thecutscene. Press the X button when near it to push it over the balcony. When itcrashes to the floor, a hole appears giving you a way down to the vault.
Headback round the balcony, but watch out for the Soldiers and a Warrior thatappears. Deal with them and then go back through the hole in the wall to returnto the lower floor.
Make your way to the hole in the floor caused by the statueand drop down below.
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Drop down to the rocks until you reach a narrow rocky tunnel that you can crawlthrough on the left. Crouch and go through.
Make your way through the tunneland at the end, exit into the cell. Pick up the water in front of you, and thebonus card in the corner on the right and to the left is the vault area.
Yournext objective is to go through five trials via electric chairs placed aroundthe room, and find the tumbler located in each one. You need five of these toopen the vault. Heal yourself and enter the first chair in front of you whenready.
Note that the trials are listed in the order that I did them in. I didthem in clockwise order.
Trial of Anger
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You start this trial off in a long hallway somewhere. Proceed forward until the lights go out and flicker. You will then be attacked by a large group of Soldiers and Cleavers.
Also watch out for the Bastado. Use the Holy Shot gun to get rid of them and then continue along the hallway. You'll run into a few more Soldiers until you reach the open area at the end. At the end of the hallway, a gate closes behind you and a boss fight starts.
Boss Fight: Behemoth
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This fight is pretty much the same as the last time you fought it. It will probably be easier if you deal with the Cleavers first. This beast will charge at you most of the time and swipes at you with his claws.
His most devastating attack is his swipe combo which can take almost half of your health away so try to avoid it. He will pull you forward with a powerful wind before doing this so you know when to expect it.
Also watch out for his slam attack. He slams both of his claws on the ground which will knock you over if you are within range, but does very little damage. However, you are open to attack at this point. To damage the Behemoth you will have to shoot at the growths on its torso.
There are two on his back and one in the middle of his chest. The best weapon to use is the Holy Shotgun. Keep moving around as it charges at you during most of the fight.
When it pulls you forward, you can actually use this to get closer and shoot one of its heads. This will stop him from getting his swipe combo in.
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After the boss fight, a fireball will destroy the gate, allowing you back into the building you came from.
Search this area for a bonus card at the back and ammo nearby. When you've got everything, re-enter the building (remember to grab the tumbler before you go), and head back to the electric chair.
You'll encounter a lot more Soldiers along the way, but you should be able to deal with them.
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Once you're back outside the vault, you can either put the first tumbler inthe vault now, or wait until you have all five. Either way, enter the nexttrial when you're ready.
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Trial of Fear
You start off on a narrow path somewhere. This trial is a lot harder than the previous one. There's a bonus card behind the electric chair as you start this trial. Start by following path and a little further up, you'll be attacked by two Bastados and a Seplavite.
Use the Holy Shotgun to get rid of the Bastados first, and then switch to the Purger to take down the Seplavite. When it's clear, continue along the path. A little further up, a cutscene will show a crumbling stone structure that gets hit by a fireball.
At the top of the structure is a statue of the Cross. The tumbler is behind the Cross. Continue along the path and take out the Bastados and the Sep- lavite that appears until you reach an open area. At this point, a large group of five Soldiers and four Seplavites appear. Use the Holy Shotgun for the Soldiers and the Purger for the Seplavites.
Heal when you have to until all the demons are dead. Once the area's clear, approach the stone struct- ure. Climb the ladder, and make your way to the top. You'll have to make a few small jumps on the way, and Soldiers will constantly chase you and try to knock you off.
If they knock you off near the top, you'll die. When you finally reach the Cross statue, grab the tumbler and press the X button when near the Cross statue to push it off. Kill any remaining Soldiers and make your way back down to the bottom. Remember not to jump off.
When you reach the bottom, search the area for a bonus card, a Voodoo Doll and some water, and then head back to the path. Continue along until you reach the electric chair again, and several Bastados attack. You can shoot them if you want, but otherwise just use the electric chair to return to the vault area.
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Once you're back outside the vault, you can either put the next tumbler in thevault now, or wait until you have all five. Either way, enter the next trialwhen you're ready.
Trial of Temptation
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This trial will seem a bit confusing at first. Everything's upside down. At the start, go down the hallway and through the door on the left. Drop down to the next room and head forward.
As you turn the corner, three or four Bastados attack. Because they are above you, it might be easier to use the Purger against them. When they're dead, continue down the hallway, and at the end, look for a hole in the wall on the right.
Crouch and go through. In front of you, you'll see another hole in the a wall that leads to a door that's locked for now. You'll be coming back here, so remember where it is.
Turn left down the hallway, and as you turn the corner, you'll see a hole in a wall. Crouch and go through it where you'll find ammo, holy water bombs and a Magic Increase relic. Leave this little room and return to the spot where the locked door is.
Go straight ahead and follow the hallway to the end where you'll find a lever. Press the X button when near it to turn everything the right way up. A Cleaver will attack you here, so quickly get rid of it and return to the spot where the locked door is. An Impaler will be waiting for you here.
Use the Holy Shotgun to kill him and take the left behind him. Turn right and enter the room in front of you. On a bench in the middle of the room here is the keys to the locked door. Leave the room and take two lefts in the hallway.
Turn the lever at the end to turn the rooms upside down again, and go back through the hallway. Climb through the hole in the wall on the left and the trial door is right in front of you. Press the X button when near the door to unlock it with the keys you got earlier.
There's a bonus card on the right as you enter. The tumbler is on the table at the back of this room. Pick it up and several groups of demons will attack you. First, there's a large group of Soldiers that are easily taken care of with the Holy Shotgun. Two Impalers appear after and lots more Soldiers.
Just keep using the Shotgun and a Moses Shroud might help if you get surrounded. When all the demons are dead, leave through the door you came in from, and return to the electric chair where you started to complete the trial.
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Once you're back outside the vault, you can either put the next tumbler in thevault now, or wait until you have all five. Either way, enter the next trialwhen you're ready.
Trial of Pain
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You start off in a hallway somewhere. This is quite a short trial, so it's not too difficult. Follow the hallway round, where four Bastados are waiting for you.
Take them out quickly, as they can be quite dangerous here. At the end of the hallway, pick up the bonus card and head outside by going left. As you go outside, a cutscene shows where the tumbler is: on the other side of a lava pit. After the cutscene, there will be about four Seplavites hovering above you.
Use the Purger to take them down and then jump across the platforms of the lava pit. At the end, two smaller plat- forms will pop up. Just keep running as the platform pops up and you will probably get to the end with minimal damage, but you need to have most of your health to survive.
Pick up the tumbler, the water and the bonus card at the end and equip your Purger. A couple of groups of Seplavites appear, along with a couple of Warriors on the rocks high above who will attack by throwing rocks at you.
You can't leave this platform until the other plat- forms rise up again. When all the demons are gone, make your way back across the lava pit.
Re-enter the tunnel and a group of Soldiers appear. Kill them quickly with the Holy Shotgun, and then head back to the electric chair to end the trial.
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Once you're back outside the vault, you can either put the next tumbler in thevault now, or wait until you have all five.
Either way, enter the next trialwhen you're ready.
Trial of Death
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You start off in a hallway as always. On the right is another bonus card. At the start, enter the room in front of you with the table in the middle.
On three sides of the room, are small rectangular panels and another panel on the wall above them. You have to stand on the floor panels to rotate the panels on the wall. You have to make sure the wall panels stop rotating on the Death symbol. There's no easy way to tell when it's going to land on the Death symbol.
The best way you can do this is to quickly move on and off the panel so that the wall panel only rotates once at a time. Make sure it doesn't land on a demon panel, though. You need to match all three wall panels with the Death symbol.
If the wall panel stops on any other panel you will be attacked by demons depending on the demon on the panel. When all of the wall panels have the Death symbol on them, the table in the middle of the room with be destroyed, uncovering the final tumbler.
Pick it up and head back to the electric chair outside to return to the vault area.
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Now that you have all five tumblers, you can open the vault. First, though,search the vault area for the final bonus card.
When you're ready, approach thevault and press the X button when near it to put a tumbler in. Repeat this 4more times and once all five tumblers have been placed around the vault door,it opens.
A cutscene shows Constantine getting the Demon Leech spell and thelevel ends.
6.14: Balthazar Zynergy Registry
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First of all, I hope you've been saving up your Holy Water Bombs; you'll needthem for this level. This level can be easy or hard, depending on how you playit.
If you have a decent amount of Holy Water bombs, it will be quite easy toget through. However, if you have little to no Holy Water bombs, this level isgoing to be very difficult since you'll need them most of the time.
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After the cutscene, you'll be in a small reception area just in front of theentrance. As you start, head up the steps and you'll find a bonus card on theright at the top.
Go over to the desk at the back of the room. To the right ofthe desk is a gate with a green light above it. It's locked for now so you needto find a keycard. Go through the doorway on the left which is the CCTV room.You can use the CCTV security cameras here to see the hallways upstairs.
Any-way, go into the room at the back and pick up the keycard next to the computeron the desk. Also in the corner is a copier which you can climb on and a bonuscard sits on the ledge above it. Return to the reception area when ready.
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Now you can use your newly-acquired keycard to open the gate to the right ofthe desk.
Press the X button when near it to use the turnstile and open thegate. Proceed past the gate (have your Holy Water bombs ready) and follow thehallway round to the elevators.
Walk through the elevator area, and the lightswill go out. Return to the hallway and you'll find a guard shooting at you.He's a Half-Breed so he's tough to kill unless you have a Holy Water bomb.
Ifyou have any water bombs, chuck one at him to disarm him, and then shoot himwith the Crucifier. You can also use the Holy Shotgun but I didn't have anyammo for it at the time.
Head back to the elevators where a few more guardsare waiting for you. One in the middle elevator on the right, another in anelevator on the left and one by the doorway up ahead.
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When the area's clear, use one of the elevators at the back (the other fourare out of service) to take you up to the 38th floor.
As the elevator goes up,it starts stalling and the lights go out. When the lights come back on andthe elevator door opens, you'll see the elevator has stopped partway up to the38th floor, so you'll have to climb out.
Do so, and turn left. A Bastado andseveral Warriors will attack, so have your weapon ready. Enter the next hall-way where the Bastado and Warriors came from (to the left of the elevator youcame from), go down the hallway and through the door on the left where a cut-scene starts.
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After the cutscene, back up into the hallway and use this cover. There arefour more Half-Breed guards in the next room.
Two on the left as you enter, andanother two in the hallway up ahead. If you stay behind the wall, the two inthe hallway at the back will cautiously walk right up to the hallway you're in.
At this point, you can jump out and chuck a Holy Water bomb to get both of themat once. The remaining two should be dealt with in the same way.
When the roomis empty, enter and pick up the much needed water and the shotgun shells. Ifyou couldn't use the Holy Shotgun earlier, you'll be able to now which willmake things slightly easier.
There's also a bonus card on the desk.
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Go to the right as you enter this room and right again for a boss fight. It'snot really a boss fight (it's Balthazar's secretary). The doors will closebehind you as the fight starts.
Holy Water bombs are the only thing that hurtsthe secretary, so just keep throwing them. She has no life bar, but she willstart using magic on you when her health is low, so that's how you can tell.
There are more Holy Water bombs and water on the table in the middle of theroom if you need it at any time.
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When the secretary's dead, four more Half-Breed guards burst into the room.You have no cover here, so just quickly chuck a few Holy Water bombs and thenshoot them with the Shotgun.
When all the guards are dead, climb into thesmall area behind where the painting was that shattered after the fight withthe secretary. In here you'll find a bonus card, more water and anotherRelic.
Leave this room and there will be two more Half-Breeds waiting for yououtside. One in the hallway on the left, and another will emerge behind youfrom the room opposite the one you've just left.
Enter this room when the Half-Breeds are dead to find a sink that you can use to refill your health andFlask.
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Leave this room and head down the hallway you haven't been down yet. There isanother Half-Breed behind the glass on the right.
It's best to quickly run intothe room and use a Holy Water bomb. There's water and a bonus card on the deskin this room. Pick them up and leave.
Stay away from the door opposite. If yougo near it a TV will drop from above from nowhere and knock you over. Turn thecorner and there will be another two guards who appear up ahead.
You can waitfor them to approach you cautiously and then hit them with a Holy Water bomb ifyou want. Kill them and enter the room with the remaining guard. You will haveto deal with the guard here and there are another three in the next room.
Notethat there is a bonus card on the file cabinets in the corner and an ExplosiveNails Upgrade on the desk. Search the shelves in the next room for ammo andwater and then use the water on the floor in the corner to enter Hell and endthe level.
6.15: The Reckoning
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This level is sort of a second part to the previous level because you're stillin Balthazar's firm. You won't need the Holy Water bombs as much here as mostof the level is set in Hell, but you will still need a decent sized supply.
After the cutscene, you'll immediately be attacked by a Crawler and a Soldier.Use the Holy Shotgun to kill them. You start off in the same room that the lastlevel finished in. Your main objective here is to find and kill Balthazar.
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There is water and ammo on the shelves next to you. Another two Soldiers are inthe adjoining room to the left and a Cleaver in the room behind you.
Whenthey've been taken care of, enter the room where the Cleaver came from to findmore ammo and in the room on the left is another Cleaver, a Crawler, a Soldierand two Bastados.
There's also a bonus card in here and some water.
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Go back to where you started and enter the room on the left. A fireball willcome crashing through the windows and several Seplavites appear outside.
I
ignored the Seplavites as I couldn't see them, but you can kill them if youwant. Stay near the windows and head down the hallway. Enter the room at theend to find two Impalers, a Cleaver and a Crawler.
The Seplavites can becomeannoying here so try to kill the other demons quickly.
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Once you've dealt with the demons, enter the room they came from to find abonus card, Nails and Stones. Return to where you started and go through thedoorway behind you from where you started.
Go through the next door on theright to find an Impaler waiting for you. Kill him and enter the elevator areaon the left. A Bastado will attack you here. Kill him quickly and go throughthe doorway on the other side of the elevator area.
Turn left at the end andkill the Warrior that appears. Enter the room he appeared in and climb up theruined set of stairs. At the top, kill the Cleaver and get the water in thenext room.
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Go through the door on the right and Crawlers appear with a Bastado. Take careof them and head down the hallway.
Head right and grab the water by the statueand then enter the room in front of you to start a cutscene, turn around andhead back the way you came.
At the statue, head to the left and enter the roomhere to find two shelves loaded with water, ammo, and a bonus card. Use thewater ampoule here to return to Earth.
Back on Earth, you'll be in a storageroom. Have your Holy Water bombs ready and go behind the shelf in the middle ofthe room to find two Half-Breed guards waiting for you.
Kill them and leavethe room.
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There are two more Half-Breeds waiting for you outside in the next room. Usethe wall for cover and throw a Holy Water bomb at you. Use the Holy Shotgun tofinish them off. There are also another three guards around here, so stay backbehind the wall until you finish off the first two.
There is another guard inthe hallway on the left and two more in the next left hallway at the back. Healonce they're all dead, and go down the first left hallway to reach the elevatorarea, where two more Half-Breeds are waiting. Again, stay by the wall and chuckHoly Water bombs.
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When they're dead, go through the elevator area to the hallway ahead and you'llfind a bonus card in the corner. Return to the previous room just before theelevator area and head to the back of the room where the final two Half-Breedswere earlier and shoot the glass.
Enter the room and notice the statue in themiddle of the room. Push or pull the statue over to the wall on the left sideof the room. When that's done, pick up the bonus card on the desk and head backto the water ampoule to return to Hell.
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Once you're back in Hell, pick up the water on the shelves in this room andleave. You should know this area by now, so I won't explain where to go.
Allthe rooms are inhabited by Soldiers, Warriors and Cleavers, and a few haveImpalers in. There are also a few Crawlers in the hallways, and the Seplaviteswill still be hovering around outside, so watch out for their fireballs. Makeyour way back to the room with the statue in.
It's the same statue that youpulled over to the wall on Earth. You can now climb on to the statue and thenclimb through a hole in the wall.
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A Warrior will appear at the bottom of a set of stairs on the left as you dropdown from the statue. Kill it and go up the stairs behind it. At the top,you'll have to jump across a small gap.
Do so and enter the room on the rightwhere a Soldier, a Warrior, a Crawler, an Impaler and two Cleavers are waiting.Kill them all, and a Bastado will appear on the steps at the back. Kill it andhead outside past the stone pillars. A cutscene starts.
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After the cutscene, you will be attacked by a large group of demons whichinclude Crawlers, Soldiers, Impalers and Cleavers. There will also be a fewSeplavites hovering about.
First take care of all the demons on the ground, andthen equip your Purger to take down the Seplavites. The last Seplavite youkill will drop the water ampoule that Balthazar chucked during the cutscene.
There's a bonus card on a small wall surrounding a tree at the back. If youwant it, pick it up before the water ampoule. Use the water ampoule to returnto Earth and then a boss fight starts.
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Boss Fight: Balthazar
Balthazar will mainly throw fireballs at you but they can easily be avoided by staying behind the pillars. What you have to do here is first cast the Demon Leech Spell.
When you've done that, come out from behind the pillars and stand in front of Balthazar, but not too close. If you stand too close he sends a ring of fire off which will knock you over. When he throws his fireballs, they will bounce off of you and hurt him.
I think this only works once every time, so get back behind the pillars. Once you hurt him, he will summon a fireball which will almost always hit you. You won't have enough magic to cast the spell again so you'll have to kill the Seplavites that are hovering above.
One or two should be enough to refill your magic bar. Cast the spell again when you're able to and repeat the process until you defeat him. A cutscene will start and the level ends.
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6.16: Ravenscar Hospital
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Your main objective here is to find Angela who is being held somewhere in thehospital by Gabriel and Mammon.
After the cutscene, you'll be in the receptionarea of the hospital. First, go over to the reception desk in front of you. Onthe left is a bonus card in the corner, and a water cooler against the wallbehind the desk. You can come back here at any time to refill your Flask.
Gopast the reception desk to the elevators and a large group of demons, whichconsists of Bastados, Cleavers and Warriors, will appear from the elevators.Have your Holy Shotgun ready to fight them off.
When all the demons are dead,go over to the door at the very back of the room.
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Something will be roaring on the door from the other side. When you get closeenough, an Impaler will come charging through.
If you are quick enough, youcan get behind it as it charges into the room, but most of the time it willknock you over.
Kill it and go through the doorway it came from. Go down thestairs on the left and at the bottom, two more Impalers will be waiting foryou in the room on the right. Quickly kill them and at the back of the room isa stack of wooden crates.
Behind these crates you'll find a bonus card, aVoodoo Doll and lots of ammo. Go down the rest of the hallway that the secondImpaler came from and into the hallway.
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Down the first left hallway is a locked gate and a sink against the wall, whichyou can use to fill your Flask.
You'll be coming back here later. Continue downthe hallway and turn the corner. At the end on the left is a locked door with abutton against the wall. Press the button to open the door and enter the room.A Bastado will be waiting in here.
Kill him and go over to the left side of theroom. You'll find another locked door with a switch. You won't have to botheropening this one as an Impaler will come charging through soon, along with agroup of three Warriors and a Cleaver.
Kill them and enter the room they camefrom.
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One the right in this room is another locked door where another Impaler willcharge in from, followed by more Warriors and a Cleaver.
Kill them all butignore the room they came from for now. Go over to the left side of the roomand next to the locked door is a hole in the wall, blocked by a wooden crate.
Pull the crate away from the hole and crawl through. In the middle of thisroom is a Life Increase relic and on the shelves is ammo and water. There isalso a bonus card behind the shelf at the back.
Leave this room when you'redone, and now enter the room the last group of demons came from. Open the nextdoor up ahead and enter the hallway.
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As you enter the hallway, go up the ramp and you'll find a large supply of HolyShotgun shells in case you're running low.
Four Soldiers will come up behindyou, so be prepared to kill them. Go back down the ramp, and turn left. Proceeddown the hallway and grab the bonus card behind the crate as the hallway turnsto the right. Three more Soldiers appear up ahead, so kill them and move on.Turn the corner and kill the next four Soldiers and two Warriors that appear.Up ahead another four Soldiers appear.
Kill them and turn right at the end ofthe hallway.
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Head up the steps and kill the Bastado that appears along the way. Go throughthe doorway on the right at the top of the steps and open the door on the leftto enter another hallway.
Enter the room on the right and you'll be in a messyoffice. Go through the door here, and enter the room in the far right cornerwhere you'll find a Half-Breed nurse. Back up into the previous room and throwa Holy Water bomb at her, then finish her off with the Shotgun.
There's anotherwater cooler here if you need to refill your Flask, and two bonus cards on thedesk. Enter the room the Half-Breed came from, and on the floor is a deadsecurity guard.
Pick up the keys by his body and leave the room. As you leave,four Warriors attack.
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Once the Warriors are dead, leave this room and return to the hallway. Kill thethree Soldiers that appear along the way. Back out in the hallway, there isanother Warrior and two Soldiers.
Kill them and continue down the hallway. Turnthe corner and go through the double doors. Five Soldiers and two Cleavers willappear in front of you here so kill them quickly.
When they're dead, an Impalerappears. Kill him and another one will appear. When the two Impalers are dead,search behind the reception desk for a bonus card.
Go through the doorway justbehind the reception desk and at the end of this small hallway is another bonuscard. It's in a dark corner next to a dead body.
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Leave this room and back outside, proceed past the reception desk to the nexthallway. At the end of this hallway is a security room.
The keys you got fromthe dead security guard earlier will let you open them. Open the door and enterthe room. In the corner next to the CCTV cameras is a small console with a redlight on it. Use it to open the basement gates below.
When you've done that, acutscene shows Gabriel and two other people leading Angela down a nearby hall-way. Your next task is to get to the boiler room and bless the water. After thecutscene, leave this room and head back to the reception desk.
The double doorsyou came through earlier will be locked here until you kill the demons here. ABastado and two Cleavers arrive and then a group of Soldiers.
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Kill the Soldiers and go through the double doors when they open. Past thedouble doors are another group of about five Soldiers and an Impaler that willappear when you turn the corner.
Behind the Impaler is two more Warriors. Whenthey're dead, head back down the hallway to the stairs you came from earlier.Head back down the stairs to the basement hallways and at the end, you'll findthe gate with a green light above it.
You need to go through it, but first, youcan go up the small ramp again and collect any Shotgun shells that you didn'tpick up earlier. When you're ready, go through the gate.
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In the next hallway go through the first door on the right and you'll be in anarrow hallway with steam pipes. This leads to the boiler room, but to reach ityou need to pass the steam.
Stand as close to the steam as you can, and waitfor it to disappear. When it does, quickly run past before it appears again.Once you've done it the first time, the lights go out completely, the screenwill be black.
When they come back on, make you way past the second steam pipe,and on the other side, three Warriors will be waiting for you. Two in front,and one comes from behind. When they're dead, go to the end of this hallway andenter the boiler room.
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In here, look for a small crate near the boiler in the middle of the room. Pushor pull it round to a taller block standing against the boiler. Use the smallerblock to climb onto the taller block and reach the valve at the top.
Press theX button when near the valve to bless the water and start a cutscene. After thecutscene, jump down and leave this room through the unopened door. You now haveto find Angela who's still in the hospital somewhere.
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In the next hallway, look to the left and you'll see a shelf that holds lots ofitems - water, ammo and two bonus cards.
Ignore the hallway on the left exceptfor the shelf. Go past the shelf and through the doorway on the right at theend. Head up the stairs and through the door on the right. Go down the hallway,and open the door on the left at the end.
In the next room are three Half-Breednurses. One will walk towards you, while the other two will stay behind coverand shoot at you. Chuck a couple of Holy Water bombs at the two armed Half-Breeds and finish them off.
When all three Half-Breeds are dead, go through thedoor behind them.
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Enter the next hallway and go through the double doors on the right. Turn rightas you enter the next hallway and there will be some bloodstains leading intothe next room.
The hallway is blocked by a hole and a hospital bed, so you haveto go around it. Enter the room and you'll see another Half-Breed at the backof the room. Kill it with a Holy Water bomb and the Holy Shotgun. Note that youcan also use the sprinklers found on this ward to disarm or weaken the Half-Breeds if you are low on ammo.
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Go through the broken glass window at the back of this room and turn the cornerin the next hallway. Note that there is a switch on the wall next to the doubledoors here that activate the sprinklers.
Use them if you see any. As you turnthe corner, there are three more Half-Breeds - one armed, two unarmed. Killthem and go over to the double doors at the end of this hallway.
It's locked atthe moment because another Half-Breed appears from behind you. Kill it and thedouble doors will open, allowing you to go through.
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As you open the double doors, you'll immediately encounter three more armedHalf-Breed nurses. Take them out quickly and then heal yourself after. You'llprobably need to anyway.
Continue down the hallway and when it splits, go leftand kill the two Soldiers and Half-Breed. Use the sprinklers if you want to. Ifyou go right, go through the double doors, and kill the two Soldiers in here.You'll also find a lot of Holy Shotgun shells and other ammo here.
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Continue down the hallway they came from until you reach two more Half-Breeds.Kill them as normal and the last one will drop the Physiotherapy Keys.
Usethem to open the double doors at the top of the ramp on the right, but first,go through the unhinged double doors and go through the door on the right withthe green light above it, where you'll find the last bonus card in this leveland the game.
Return to the previous hallway and press the X button when nearthe double doors at the top of the ramp to open the Physiotherapy room. You'llnow be trapped in here with about a 7-8 Half-Breeds. Use the Holy Water bombsand Holy Shotgun quickly, or just run to the back of the room and use thesprinklers to weaken them.
Either way, when they're all dead, go through thedouble doors on the other side of this room to start a cutscene and end thelevel.
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6.17: Hydrotherapy Pool
This is the last level of the game. There are no bonus cards here, and thewhole level is just two boss fights against Gabriel and Mammon. You start offin a square room.
The room is full of items and ammo, so pick up as much asyou can. Make sure all your weapons have maximum ammo. When that's done, gothrough the doorway on the other side of the room, but before you enter theHydrotherapy room, use the water cooler on the right to refill your Flask. Youwill need it for the next part.
Enter the next room to start a cutscene, andthen a boss fight starts.
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Boss Fight: Gabriel
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Gabriel is pretty hard to beat, and there is no easy way to beat her. The best thing you can do here is to equip your Dragon's Breath flamethrower and get as close to her as you can.
She has four attacks. Her first one is that she will hover about in a corner of the room or the middle of the Hydrotherapy pool, and send out waves of lightning. If you can, line your self up with the lightning quickly, and it will go right past you, but this will damage you most of the time so don't rely on it.
Her second attack is she will charge at you. This will almost always hit you. When she's in a corner of the room she will sometimes fly through a hole in the ceiling and appear in another corner of the room, usually when your back's turned. Finally, she will try to knock you back with a gust of wind. Stay back when she does this, as it takes quite a bit of health.
To hurt her, equip your Dragon's Breath flamethrower and strafe back and forth across her and keep your finger on the X button. If you're lucky, the lightning sometimes will not hit you if you're constantly moving.
When she bursts into flames and screams, a cutscene starts and the boss fight ends.
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Now, you have to go after Mammon and save Angela. Step into the middle of theHydrotherapy pool, and cast the spell you are told to, and you will enter Hell.You will immediately be fighting Mammon.
Boss Fight: Mammon
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In my opinion, Mammon is easier than Gabriel. When the fight starts, there is some water by the side of the pool. Pick it up quickly. If you don't need it, you must have been extremely lucky in the previous boss fight.
To start off, Mammon will be walking over to Angela, who's in the middle of the pool. Quickly stand by the side of the pool and cast the Exorcism spell to shock Mammon away. He will then come after you. Jump down into the dry pool and pick up the Spear of Destiny.
This is the only thing that can hurt Mammon, so you'll need it. Once you shock Mammon, he will hover up. You can't hurt him at this point, so don't try. He will then lower himself back down to the ground and summon a large group of demons to attack you.
You can tell he's about to do this, as he puts his claw to the ground and there is a red light of some kind. Anyway, fight off the demons and Mammon will try the same thing again. Quickly run up to him and press the L1 button to attack him with the Spear of Destiny. This will take about a third of his health.
You can only use this once so you'll have to go back into the pool to reclaim it. His other attack is that he will attack you with a black cloud of insects which slowly drains your health. You can't avoid this, so just heal yourself after. Repeat the process above two more times to kill him. A cutscene starts and you complete the game.
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Congratulations! You've just beaten Constantine!
7) HINTS
During play press the Select button enter the journal screen, then press one of the Button Combos below to enable the Effect you require. You will see a flash to confirm.
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