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Crazy Taxi

"Looking for Insider Cheat Codes for Crazy Taxi? "






1) WHAT IS CRAZY-TAXI?



Crazy Taxi Crazy-Taxi is a Generation X-oriented, Alternative Music-encompassingamalgamation of real-life

Taxi Cab Driving and a popular PC Game calledCarmageddon created by the rivals of Toshihiro Nagoshi's acclaimedracing games, AM3.

Special thanks goes to Fernando Mosquera for pointingthis out at his SegaNet Site.

Crazy Taxi As the name suggests, Crazy-Taxi is supposed to be a Taxi BusinessSimulator. The objective of the game is to complete as many fares you canwithin a short amount of time.

Unlike real-life Taxi Businesses, this gamedemands that you try to attain a record-breaking amount of both salesand fares within a short amount of time.

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One of the many features that made Crazy-Taxi a successful game is thatthe gameplay itself booted out the blood and guts found on most fightingand shooting games and placed all the major laughs IN during gameplay.

This could mean driving over a park, trespassing through a Kentucky FriedChicken Drive-Thru :), jumping from the Parking Lot, going through thewrong side of traffic, slamming over a Pizza Hut billboard sign, and otherstunts that I don't want to explain in full until later on in myexplanation.

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Each customer have their own time limit, and they have theirown reactions whether you go too slow or if you are driving too dangerousor not.

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With Naomi's Stereo capabilities comes an opportunity to fit in as manywell-known Offspring and Bad Religion songs during attract, demonstration,and gameplay.

You will be able to listen through the sounds of All I Want(from Ixnay on the Hombre) during attract, Ten in 2010 during demonstration,and some gameplay-exclusive songs by the Offspring and Bad Religion duringgameplay.

To be more specific, here are the following songs that you may be ableto listen:

* All I Want (Offspring)

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* Ten in 2010 (Bad Religion)

* Them and Us (Bad Religion)

* Way Down the Line (Offspring)

* Change the World (Offspring)

* Inner Logic (Bad Religion)

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Crazy Taxi features controls that are simple to get used to. A clutchlessReverse/Forward enables you to move the cab forward and backward. The gasand brake pedals have their own potentiometers dependant on how far youpress the pedals down.

The vehicles are a lot more nimble than much ofAM2's racers, though the cabbies have different cars that react differentlyto the player's driver attitude.

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Crazy Taxi features an affordable standup cabinet with stereo speakersnear the coin slots and a sit-down cabinet with an adjustable seat.

Since the game runs under the "affordable but just as powerful as YuSuzuki's Model 3 Step 2 board" Naomi System, it isn't restricted tohigh-end arcades such as Dave and Buster's, Jillian's, or GameWorksjust to name a few.

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Not a stranger to Advertising, Kentucky Fried Chicken, Pizza Hut, TowerRecords, FILA, and Levi Strauss and Company provided Sega's AM3 thefinancial tools needed to tune this game to perfection.

In return fortheir financial support, AM3 agrees to show the likelinesses of thesefive well-known chain stores in its originality in the form of theactual destination you may need to take a customer to during gameplay.

The promotional destinations you may need to take a customer to couldbe either Kentucky Fried Chicken, Tower Records, a FILA Shop, an OriginalLevi's Store, or a Pizza Hut, all of these promotional destinations aremirrored in their glory and in their originalty.

The only other gamethat had financial support from well-known companies was Top Skater,a skateboard simulator also created by AM3 (Although only Ads showedup and not the actual likelinesses of the locations).

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2) MY CRAZY TAXI REVIEW

AM2 has always been the king of Sega Racing Games. You name 'em.Daytona USA, Virtua Racing, and Super GT. They created someacceptable racing games throughout the years mainly because of thegameplay and the multiple View Change Buttons.

However, it becomesapparent that two of Sega's AM Departments have been competing forthe "finest Sega Racing Game Creator there is".

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Such case would be Crazy Taxi. The task fell to the Taxi Cab concept,where you try to complete as many Taxi Cab Fares within a short amountof time.

Crazy Taxi is different from other racing games as far as gameplayand controls are concerned. You drive the Taxi like you would in RealLife:

You either reverse the direction of the car or just drive forward.The movements of the Taxi is responsive, and turning hard won't causean understeer in the car, much of the reason why people have beendreading most of Sega's Racing Games. Even you go full speed, thecontrols are excellent.

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As with much of Toshihiro Nagoshi's racing products, the gas pedal andbrakes have potentiometers which monitor how far you press them.Remember the higher the pressure, the more gas/brakes you will apply.

But what sets Crazy Taxi apart from the common Sega Racing Game is thatyou need to pick up a customer and drop a customer up (to complete aCab Fare) to places such as a Harbor, a Fila Department Shop, KentuckyFried Chicken, Pizza Hut, a Baseball Stadium, and Tower Records just toname a few of the many destinations you will be required to stop atthroughout the game.

Your key enemy in the game is the clock, whichwill pressure you continuously to complete a record amount of CabbieFares within a short amount of time. Also, to make things worse, thecustomers have their own time limit depending on the distance from thepick-up point to the Destination Point.

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Crazy Taxi is a demanding game because the Time Limit won't give youmuch time for error and you do have to find ways to get the customer tothe destination area within the shortest possible time.

You have tofigure out the best driving pattern to get from start to destination.Even that means driving through sidewalks, using a Parking Lot to avoida time-costly chicane, jumping from one grade to another, or the like.You obey road rules in real life, do you?

This is not the case in CrazyTaxi as the clock requires you to perform driving stunts that you shouldnever try in a real Taxi Cab for the best possible peformance and theshortest possible route from Pick-Up to Destination (and for arecord-breaking amount of successful Customers in one game).

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The Sound Effects are fluid from the Cab's tire squeal to the Customer'sremarks such as "HEY, WATCH IT!!!". The Alternative Music BGM may be therecipe to much of Crazy Taxi's impressive sound. Several American Bandshave dedicated their voices and their albums to create a Generation X,Alternative Music Environment.

The Animation is fluid and smooth, with only minimal slowdown in betweenthe graphics. The Polygons are minimal, and the special effects arehighly detailed in their full grace.

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Crazy Taxi is a fun game because the time limit forces you to performstunts that you would never do in other racing games or in real life.

Even though the game can be highly-challenging (mainly because you'repushed to complete as many fares within the time limit, which is theroots to the challenge and replay value of the game), it's well worththe $1.00 or so at your local arcade.

Since Crazy Taxi runs under theaffordable but as powerful as the Model 3 Step 2 Naomi System, it isn'trestricted to high-end arcades like GameWorks, Jillian's, and Dave &Buster's.

Crazy Taxi is definitely an event of Comic Relief for manyplayers who have been dreading Sega Racing Games in the past. And BTWdon't try any stunts that you will try in Crazy Taxi in a real Cab oryou could get fired instantly.

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Graphics: 9/10 (Some slowdown in some cases, but the animation is stillfluid)

Sound: 9/10 (Enjoy the Alternative Music during Gameplay)

Challenge: 10/10 (You're pushed to complete a record-breaking amountof fares in a short amount of time and you need to perform stunts thatyou shouldn't do in a real taxi cab to cut the amount of time required todrop Passengers from one place to another)

Fun Factor: 10/10 (This could be the Sega Racing Game that could spellrelief for many who has been dreading Sega's Understeer Roots and favorplenty of accidents in Racing Games)

Replay Value: 9/10 (You choose your own outcome and you have to figure alot of things out to shave off time from one fare to another)

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3) HOW TO PLAY THIS GAME

This section basically runs through the Instructions on the Cabinet andthrough GameSages

The objective of this game: To complete as many fares by picking upcustomers and dropping them off at their desired destination within agiven amount of time, and to achieve a kick-ass amount of fares andsales at the end of the game.

The Controls: Steering Wheel (used to steer your vehicle from left toright), Gas Pedal (gives the gas to Taxi so the vehicle can move),shifter (Forward and Reverse, shift depend on the direction you aregoing), and Brakes (used to cut your speed in a jiffy).

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When you see a customer who's ready for his/her ride, be sure to stopwithin the mark. The color of the Customer Mark depends on how far itwill take from pick-up to drop-off.

When you see a destination, stop within the mark. You will be gradedon how long the fare took to complete, and depending on how fast orslow the fare was, you may be given a time bonus for the ever-tickingclock. When you pick up a customer, time will be extended. Here's howyou will be graded during your "business game":

-> Speedy: 5 second time bonus. The customer will either pat you in yourback, give you a high-five, or give you a remark that they have neverreached their destination so fast in their life before.

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-> Normal: 2 second bonus. Not as plentiful as a Speedy Fare but it'sbetter than nothing. You can do better than this. The customers justthank you for dropping them off on time.

-> Slow: No time bonus, but you still get cash from the fare. The customerwill kick your car, throw dust at you, and/or yell at you for being a"lousy driver". You need improvement. Next time, do better.

-> Bad (HORRIBLE): No time bonus, plus the customer will jump out of thecar (even while you are moving). You get no time bonus and no moneyfor this kind of performance. Next time, be fast and valorous.

The initial amount of the fare depends on the distance from pick-up todrop-off. You can have your customers tip you by performing a stunt and/oraction which is called a "Crazy Hit". Here's a description of the CrazyActions you can perform during gameplay (note that the combo will resetif you touch a car):

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-> Crazy Through: Pass through a car.

-> Crazy Drift: There are many ways to do a crazy drift, but the mostcommon way to do a Crazy Drift is to shift to R, then hold D whileturning. More on this as we go along.

-> Crazy Jump: Perform a daring jump from a ramp or whatever.

Here are some techniques to learn in order to boost up your salesduring your "Business Game":

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-> Crazy Dash: Both pedals must be released. Now all you have to dois to do a quick D~Accel On. It takes time to master the timing butit's an easy technique to learn.

-> Crazy Drift: There are many ways to do a crazy drift, but the mostcommon way to do a Crazy Drift is to shift to R, then hold D whileturning. More on this during the Hints Page.

-> Limit Cut: At a straight line, release both pedals and then do aquick R~D~Accel On. This only works if your car is at max speed.More on this as we progress.

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-> Crazy Backdash: Release both pedals, and then do a quick Crazy Dash~R.

-> Stop At A Dime: Do a Crazy Drift and then release the pedal. Do aquick R~Brake. Possibly the most difficult technique to master.

Note: Don't do the Crazy Dash and the Limit Cut too quick otherwise youmay jump high and you may be wasting a bit time, so try to give a secondtransition in between Crazy Dashes and Limit Cuts. Limit Cutting alsoredlines your engine and/or meshes up your torque so that your car cango faster.

Enough said, let's get radical!

4) DRIVERS

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From a recent trip to Great Odyssey at Naperville, IL USA, proof is thedrivers use different cabs. At first, I thought that the cabbies areidentical. Later on, I found out that the cabbies have their strengthsand weaknesses. Special thanks to PRISONER for stating that out.

4.1 - Axel

While Axel McDermott has not built his car to focus on a specificproperty, whether it's handling, speed, competency, quick stops, or thelike, he has built his car for one purpose: balanced cabbie abilities.

His car is quite fast, but it doesn't accelerate as well as Joe's orGena's cab. Please keep in mind that Axel's cab is quite prone tounsurfaced areas and speed cuts even though Axel has built his cabfor balanced abilities.

Despite the speed cut and the tire reliabilityproblem, Axel can rival Gena's hopes of creating record-breaking salesthrough the hands of the expert player.

At first, I thought that Axelwas to be an expert's player because his car doesn't focus on a singleattribute but later on, finding out from Prisoner's and Kenshin's CTsites (http://www.tcp.com/~prisoner/taxi/ and http://come.to/crazytaxirespectively), beginners should make Axel their first choice sincehe's faster than Gus but more forgiving than either Joe or Gena.

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4.2 - BD Joe

Joseph Blackson has built his car so that his car achieves speeds of atleast 120 mph through normal driving. He can achieve speeds as high as150 mph (approximately) through the use of limiter cuts.

Joe has placedsuch a low downforce level on his car so that his car can achieveblatantly high top speeds but please be warned that this car tends to beslippery when sliding or driving through unpaved areas since Joe placedslippery whitewalls and about 30% downforce on the front and rear.

Despite the downforce and tire problem, Joe can use the advantage ofadded speed he configured his cab to pick up green customers. You maywant to try out B.D. Joe one time and try to pick up any sidewalkcustomers in between the Cable Car Stops:

These people usually want aride to either Pizza Hut, FILA, Popcorn Mania, The Original Levi's Store,Tower Records, or Kentucky Fried Chicken.

A lot of Limit Cutting isrequired while driving on the pavement to make up for the slipperyperformance on the non-paved surfaces, and a lot of technical drivingis required on certain curves.

However, with the 30% downforce on hiscar, Joe can mesh up his cab's engine to a jiffy to go really fast.

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4.3 - Gena

Gena Turner's car is probably the most nimble in the game. Deriving hercab from a 1964 Ford Mustang, Gena's car also has the most low-endtorque, providing great acceleration.

Crazy Dash after picking upsomeone and after dropping off to complete a fare to really get a kickout of her car's engine. Gena also placed four 32-bit Carbon Brakes oneach wheel, providing confident braking so that she can pick up anddrop off as fast as she can.

Lighter weight also means impressivehandling, though her top speed is less-than-perfect. However, Gena needsto be careful not to hit other vehicles and/or obstacles as her car'sweight can't withstand a lot of abuse.

Despite the lack of withstandmentproblem, as long as you learn how to do Crazy Recovers (combination ofCrazy Dashes and Limit Cuts), then the low weight handicap shoudn't bea problem.

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4.4 - Gus

Gus Mancini's car is derived from an antique Cadillac, the smallest andheaviest form of Cadillacs in the history of General Motor Corporation'sCadillac Motor Division history.

Granted, Gus has the heaviest andsmallest car in the game so his car won't accelerate too well unlessthe player can do Crazy Dashes and Limit Cuts like crazy. What Gus reallyfocuses on is hardcore handling.

The front and rear downforce of his caris set at a robust 100% so that means you may need to be easy on thesteering wheel at times. Even with the Caddy's weight problem, Gus hasfitted 18-inch tires on the car so that the cab isn't slippery whilehandling or riding through unpaved surfaces.

An old-fashioned Caddylike Gus's was tailored for driving competency rather than speed. Witha curb weight of 4500 pounds, Gus's car does not stop too easily, so youmay need to prepare to shift to R, Brake, and Gas-On in order to stop asquickly as you can.

Even with the braking problem, the weight of Gus's carallows it to withstand a lot of abuse, even in crappy traffic conditions,and in arcades with traffic congestion levels set up so high.

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5) THINGS YOU NEED TO KNOW

-> Your starting point is at the University and you will see at leastthree customers waiting for their ride. Pick a customer up rightaway and try to drop them off the quicker the better.

-> Sometimes the green arrow does not point to the fastest route fromstarting point to destination, so the best way to become faster isto find ways to reduce travel times by a high margin.

For example,if you are starting from the Kentucky Fried Chicken area and workingyour way towards the Police Station, then the best way to go fasteris to travel right in the grass at the S-Curve, and when you get tothe Railroad Hairpin, take a huge jump by descending down throughthe low road.

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-> There is no need to obey road rules here in this game: The objectivehere is to get as many fares within the alloted Game Time. You canreduce time at the S-Curve by driving right through the grass if youare travelling from the Heliport Area to the Kentucky Fried ChickenArea.

-> The destination distance are graded by colored Money Signs from Green(Farthest) to Red (Nearest).

Try to pick up as many Red Money SignCustomers as you can because even though you won't earn a high scorefor a short fare, you can build a steady amount of fares in one gameby grabbing as many Red Money Sign Customers as you can. When youbecome better in the game, you can pick more Green Customers.

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-> If you are planning to pick up a Green Money Sign Customer, then makesure you know the terrain that you are going before taking that risk.

Although Green Money Sign Customers net the highest possible moneyfor fare success, it can do more harm than help if you don't knowwhat to do in a certain area.

This is true when you are trying totravel from the Baseball Stadium Area to Downtown since you will needto use the Freeway for travel.

If you get lost, chances are that youwon't be able to complete the long fare.

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-> Try to memorize the way you travelled from one place to another (i.e.from Pizza Hut to Kentucky Fried Chicken). Also, try to memorize howyou got from one place to another the quickest possible way (i.e. FromThe Church to the Baseball Stadium). Not only will you play longer,but you will play better every game you play.

-> To make a "Crazy Stop", brake hard and shift the stick to Reverse.If you want to make a complete stop, then make sure that your foot isoff the gas as you get the car to a complete stop.

-> Every time you do a crazy trick (through, jump, drift), you begin orcontinue a combo. Depending on how daring it is, you get more money.Specifically, the customer will tip a colored coin:

Bronze = $0.25 , Silver = $0.50 , Gold = $0.75

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-> Dween thinks that there is no Dollar Coin but I have seen a $1.00 coinbeing tossed up. If you got a "50-Crazy Hit", then the Dollar Coin wouldbe worth $50.00!!! Depending on how daring your travel becomes, sometimesthe Gold Coin will be worth $1.00!

-> This coin is then multiplied by the combo number. So, a "Crazy Through(combo 10)" that nets a gold coin tip is worth $7.50. A Crazy Throughscores basically like this:

-> Going with traffic, or passing a stopped car: .25 or .50

-> Going against traffic: .50 or .75

-> The faster you're going, or the faster an opposing car is going vs. you,the more the tip is worth.

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-> There are two good places to rack up on tips:

1 : Going down the trolley hill, opposite side of the road. If you stayon opposing traffic side, between the trolley lane and the normal lane,you will get bigger tips.

2 : Going on the expressway from the Stadium to Downtown, going againsttraffic. You will most likely pass large gas tankers.

They score twotips! Passing the front end is worth whatever it is worth, and passingthe back end is worth a bronze tip (.25). You can score 30 or 40 combos,with the passenger tossing $20 and $30 dollar tips. I have scored a$1,000+ fare this way.

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->Hint for the expressway: To ensure no collisions, stay between the laneson that dark strip of road.

-> About combos: They start at 1 at the beginning of every passenger. Theyreset ONLY if you have a FRONT END collision. If you are hit from theside, it's ok! So when going down the large S-curve hill, or down thetrolley hill, avoid cross traffic, but keep in mind they can hit you onthe side with no combo-reset!

-> When the passenger is dropped off, they tip you based on your remainingtime. Each one-second time measurement in thie Sega game has 60parts - time is measured by one-sixtieth of a second (The technical termfor 1/60 of 1 second is a "Jiffy").

When a customer is dropped off, youget $0.10 per Jiffy, or $6.00 for every FULL second of time left on theirindividual clock.

So when you see "10" left on their clock, you will get$60.00, plus random change up to $5.90 for each jiffy left (that of courseyou don't see displayed). This roughly translates to $100.00 for every16 seconds.

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-> Dumb trick: Of course, pressing the start button while driving willdisplay where you need to go, plus the distance left.

But if you shiftinto Drive and hold the stick shift in the up position when picking up apassenger, the location and distance display remains on the screen untilthe stickshift is released.

-> If you fail to make a successful fare, then the fare will start outfor free. You have to make some crazy hits in order to make the Fareworth something.

If you can get the customer somewhere fast enough,then the Fare will be worth something, though the Fare Amount won'tbe that high. Remember the sooner you get the customer at theirdestination, the more money you will get for one fare.

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6) THE DIP SWITCHES

This section mainly explains the Game Options that will effect yourplaying habits throughout the game. In Crazy Taxi, the key DIP Switchesare as follows: Starting Time Limit, Customer Time Limit, and TrafficCongestion.

6.1 - Staring Time Limit

This switch determines how much time you will start at the beginning ofthe game. The more seconds you are issued at the start of the game, themore room for error you will have as a beginner.

Please keep in mind thathigher staring times doesn't equate to better scores as your score dependson the style of your driving. The options are 40, 45, 50, 55, 60, 65, and70. The factory setting (also known as the Default Setting) is 50 seconds.Note that it's adjustable to multiples of 5.

6.2 - Customer Time Limit

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This switch determines how much of a time extension you will get after"picking someone up" and how much time you will be given to transport acustomer from pick-up to destination point.

There are 8 levels ofCustomer Time Limits. Level 1 is the easiest because you're given a lotof error while Level 8 is the hardest because you need to hussle if youwant to go very far on this game. The factory setting for this is Level4.

6.3 - Traffic Congestion

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This switch determines how much traffic congestion there will be duringthe game. There are 8 levels of Traffic Congestion and the higher thelevel of congestion, the heavier the traffic will be.

In Level 8, thetraffic can become EXTREMELY CONGESTED so you really need to drive reallycarefully if the Traffic Congestion is set up rather high. The factorysetting for this one is Level 4.

Having the Traffic Congestion set toLevel 6 is OK, but if I were the operator, I *personally* wouldn't setthis one any higher than Levle 4.

6.4 - Author's desired settings

Sit Down: Starting Time Limit at 65 seconds, Traffic Congestion at Level4, Customer Time Limit at Level 4.

Stand-Up: Starting Time Limit at 70 seconds, Traffic Congestion at Level3, Customer Time Limit at Level 3.

Default (Factory) Settings: Starting Time Limit at 50, Traffic Congestionat Level 4, Customer Time Limit at Level 4.

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Not a stranger to advertising, Sega has been given financial support frommany famous organizations. Throughout the game you will be runningthrough several familiar name brands and franchise corporations, in itsusual entirety in a fantasy setting.

* Kentucky Fried Chicken

* Pizza Hut

* A Church

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* Heliport

* Baseball Stadium

* Tower Records Shop

* Boarders Paradise

* Police Station

* Fire Station

* FILA Department Store

* Cable Car Stop Top and Bottom

* Sail Street

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* Freshtree Street

* A University

* Tennis Court

* Seaside Market

* A Beach

* A Hospital

* Bus Terminal

* Mall-N-Gate (Two Points)

* Hotel

* A Bank

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* Look-Out Tower

If there are anymore destinations and/or destination fixes, please dropme a line with the subject of Crazy Taxi.

8) CAN'T MAKE A RECORD AMOUNT OF FARES? TRY THIS!!

-> Try to park near the customer. This is the case when you are going topick up Yellow, Orange, or Red Customers since they have a large pick-uparea. The farther you park, the longer it will take to have the ridestart, and the more time you will be wasting (HEY!!! Can't you park alittle closer?!).

-> Try not to scare off the customer. They will sway either left or right(HEY, HEY, HEY!!!) and once you stop, you will suffer heavy time losssince they have to dodge your car for their safety (WATCH IT!!!! YOUNEARLY KILLED ME!!!!!). So in this case, always try to avoid scaring acustomer off when trying to pick them up.

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-> When you are making your transition in between the Business District to the Bus Terminal, choose the High Speed Narrow Strips. These stripsleave out ALMOST NO ROOM FOR ERROR.

There's heavy traffic and if youcrash, then you may lose a lot of time so drive really careful when youtry to drive there. You can drive through the Technical Strip during theTransition, but you need to slow down in order to avoid hitting the wallat the Technical Strip.

If you tilt a bus, then the fallen bus may blockyour way, wasting lots of time. You will need to back up and then tryagain just to get the bus out of your sight.

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-> Green Customers have the most priority amongest all the customers.The order to pick someone up is outlined as Green -> Lime -> Yellow ->Orange -> Red.

Reds travel the shortest while Greens travel the farthest.Remember, the farther you need to travel, the higher the fare value. Tomake a Green Trip become a quickie, all you need to do is to do CrazyDashes and Limit Cuts with 95% accuracy.

-> Try to pick up the nearest customer. This way you won't have to worryabout losing so much time on the clock. You will always have timeextended on your clock and having some peace of mind when pickingthem up.

-> It's best to pick up customers who are willing to go to the directionTOWARDS the University since you can extend your gameplay this way.

Remember abusing customers on two areas (overtaking greens at both theRB Station/Baseball Stadium/Downtown) may mean less customers and alonger time loss. Always take customers who will travel the farthestand their willingness to travel to the direction to the University.

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-> Most customers will change colors. Be sure to take them ONLY if theyare willing to travel the farthest possible. Some customers will bestatic. Save the static customers for later use--You'll need them ifyou run short on customers!

-> You can slam into crushable objects like Telephone booths to cut yourspeed down even more when commencing to drop customers off. Trying toCrazy Stop may take time and the best way to stop at the mark is toease up as you are approaching the destination. This helps you avoidany occurrences of passing the stop mark by accident.

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-> If you get stuck by the wall, then steer the car to the oppositefarthest direction of the wall. Now change gears and slam into thebrakes. This takes practice since higher speeds may take longer to getyou out of a wall cling.

-> You should always be speedy in your fares, whether it's short or long.You will get lots of time for speedy fares. Also, your time will beextended every time you pick up a customer, so keep that in mind.

-> Find various shortcuts from one point of the city to another. Forexample, if you are going from the Popcorn Mania to the KentuckyFried Chicken, you'll want to drive right into the Parking Lotto avoid a time-costly chicane and drive right through a walkwayto shave off time.

I know you can't do that in real-life but sinceSega has given us their answer to Carmageddon (in a time-pressingmanner), anything goes.

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-> Always know the shortcuts if you have to make return trips. Forexample, if you are going to Kentucky Fried Chicken to the Heliportand back, then you would have to travel through the grass to savetime as opposed to driving right through the S-Curve.

Remembercrazy speed involves cutting through corners like you have neverdid in a Sega Racing Game.

-> If you need to turn around, use either crazy slides (D-R-D, then turnthe wheel hard) or watch the amount of gas you are feeding whileturning the wheel.

If you press the gas too hard while trying tolaunch the Cab after a stop, then you will only see Burnt Rubber andno real acceleration until you travel at a straight line.

-> After stopping, always do a Crazy Rocket. Not only this will result infaster fares, but this will make you a better player overall. Wheelspinwill only waste time so avoid spinning the rear wheels at all costs.

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-> Avoid contact with cars and stay away from Commercial Vehicles at alltimes. Contact with other cars will violently cut your speed down andCommercial Vehicles can force you into a violent stop. The cars can beknocked down (but they will lower your speed). However, they tend toget in your way so be sure to avoid them at all costs.

-> The best way to turn long trips into crazily fast fares is to abusethe Limiter Cut. Be careful that you do not do the Limiter Cut whileon a rather *sharp* turn or you may lose control.

-> The advanced version of the Limiter Cut is to do a Crazy Dash, andthen do a R~D~Gas-On, and then do another Crazy Dash. It's prettymuch tap-tap-tap-tap, etc. The only way to see that you have done theLimit Cut correctly is to hear the engine roar REAL LOUD.

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-> If you are in some turn in the middle of the Freeway, then try to stayat the extreme outside of the turn. Avoid Limit Cutting while scrappingthe wall or you may lose control and possibly hit commercial vehiclesby accident.

-> Really be careful if you are going too fast in areas with heavy traffic.The speed will more likely do more harm than help.

If you are goingin an area with sharp turns and heavy traffic, then don't go bonkerson Limit Cuts (THAT WAS TOO DANGEROUS!!!!!!!! DRIVE CAREFULLY!!!!!!).If you need to do limit cuts, the do them only on a straightaway andmake sure that you cut the apex as much as you can.

-> Stay in total control of the car at all times. At higher level machines,you will need to watch your speed since the time limit and trafficshortage might compel you to drive technically and carefully. Rememberbeing careful and cautious in heavy traffic situations is always good.

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9) HOW TO BECOME THE CRAZY TAXI

This is possibly the most frequently asked question. Hopefully, by thetime you finish reading this, you should be able to create Crazy TaxiGames at your own arcade.

To conclude, this section assumes that you are playing on a machine withthe following settings:

-> Starting Time Limit: 50 Seconds or more

-> Customer Time Limit: Level 4 or easier

-> Traffic Behavior: Level 4 or easier

More Crazy Taxi Tips:

1. Pick up the nearest customer and make sure that you hussle up likecrazy.Try to limit cut with 100% accuracy (as well as Crazy Dashes).

2. If you want to stop with some tips, do a crazy slide followed by aquick R~Brake.

3. Make sure that you pick up Green Customers first (since they net themost money). Try to go for all Green Customers.

4. Make sure that your game time reaches at least 90-100 seconds by thetime you reach $40K of income. This way you can net $50K+ when timeruns out. However, if you want to reach Japan's standards, then yourGame Time needs to be at least 350 seconds when you hit $60K ofincome.

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5. Try to face the direction your customer want to head to ahead of time.This will reduce the amount of unnecessary turning you have to commitand will save time.

A sliding stop is best for this case. If you arenot sure where your customers want you to head to, then try to pointhalfway in between so that you minimize any unnecessary turning around.

6. There should be a good chunk of Green Customers in between the FireStation and the Tennis Court and in between the Two Cable Car Stops.

The customers in between the Fire Station and the Tennis Court willask you to either take them to the Mall West/North Gate, the University,or maybe at one of the Cable Car Stops.

The green customers in betweenthe two Cable Car Stops will ask you to take them to Pizza Hut (forthe most part), the FILA, or Popcorn Mania. Try to grab all of themsince they net you lots of income alone. More on this later.

7. Try to keep your time above 100-150 seconds ALMOST ALL OF THE TIME.You will play better and eventually have about 500 seconds of playingtime on the long run when you reach about $50K of income.

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8. You can minimize the amount of time loss looking for a Green Customerby avoiding frontal collisions for 100% of the time and you continueto do *accurate* Limit Cuts.

9. Avoid abusing Limit Cuts while hugging the outside of the turn. Youmay lose control by doing this. Also, try to avoid Crazy Jumps sinceyou tend to lose control by this way as well.

10. It's best to point yourself straight through the University. Makesure you know who to take and who not to take.

11. While making your transition in between the Osmous Hotel/Crown Arenato the Bus Terminal Area, the track is rather narrow, making it easyto front up any vehicles. Don't take the left side as you will bejacked REALLY HARD.

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12. There will be some Yellow Customers at the Hotel/Crown Area who willask you to take them to the Police Station. Try to stay away fromthem.

If you need to pick up any customers that will require you toperform an insanely long trip, then pick up a Light-Green Customerwho will ask you to take them to the Fire Station or a Yellow personwho will ask you to take them to the Lookout Tower.

There is ahidden Green Customer (a Tennis Player) who will ask you to takehim to the Tennis Court. Go to the all-way Intersection and locatea sector walkaway where a Tennis Player is waiting for you at.

13. BEWARE OF ANY CUSTOMERS WHO WILL CHANGE THEIR COLORS!!!!!!! Therewill be customers at the Kentucky Fried Chicken/Tower Records,Sky Bank/CT Hospital/Clock Towers Theater/Boarder's Paradise,RB Station, Baseball Stadium, Bus Terminal, and other areas thatneed some verification who will change their colors depending onwhere they need to go.

For example, the old lady near the StopMark at the Baseball Stadium may change to either Yellow (Heliport)or Light-Green (Police Station). Make sure that you pick them upONLY IF THEY TRAVEL FURTHER.

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14. There are AT LEAST 4 HIDDEN CUSTOMERS IN THE GAME. The first oneis underwater in the West Side Beach Area. Drive inside the waterand pick her up. She will ask you to take her to the Kentucky FriedChicken.

The second one is at the rooftop at the Parking Lot Area.Drive at the Parking Lot and slow down as you jump. Hug the left andcome to a complete stop at the rooftop. She will ask you to take herto the Police Station.

The third hidden customer is at the rooftopat the downtown sector following the Police Station. Take the ramp(right of the Hospital) and try to land directly at the rooftop.

Thespikey-headed gangster will ask you to take him to the Fire Station.The final hidden customer is at the Hotel/Crown Area. Locate himsomewhere in the walkway in between two buildings (near the all-wayIntersection).

You should be able to see a Tennis Player. You willbe asked to take him to the Tennis Court from this point. With thesefour customers, you should be able to earn in between $2500-$4000alone.

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It is really important to know where you are going from time to time.If not, then chances of netting a Crazy Taxi Rating is all for naught.

Note: Why not visit Kenshin's http://come.to/crazytaxi for a descriptionof the "Start to Destination" expectations? Kenshin also has a map onhis Web Presence Account so it's worth the visit.

Basically speaking, this section basically runs through Kenshin's worldof Crazy Taxi Crazy Business and Customers sections with the exceptionof some descriptions as defined by the FAQ Author.

10.1 - The University Area

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Geographical Locations: From the Technical curves following the TennisCourt up to the University Drop-Off Area.

Destinations: University of S.G.C.P.

If you are starting the game and after the announcer says, "Here wego!!!", just pick up the woman with the red shirt and orange skirt. Don'tbother picking up any other customers when you start the game becausefrom the start and depending on how much time the arcade owner grantsyou from the start, you may not have enough time to spare.

You will onlylose about 2 seconds trying to reach her mark for the most part. Don'tscare her off or you may waste even more time. Park as close as you canso that you can reduce the pick-up time.

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If you are just coming back from a trip to the Lookout Shore, and ifthere is any more Orange Customers, pick any of them up.

If there areno more Orange Customers here in this area, then go forward (afterdropping someone off) and pick up either a Lime or a Yellow Customer.It's best to refrain from picking up a Green Customer since most expertswould say that the safest customers to pick up reside at the Cable CarArea. More on this later.

To conclude, the precedence of the customers here would be orange,then yellow, then lime, and then Green. Greens are pretty much high-risksince you go farther than the Seaside Market/Beach, but if you need topick someone up (to go the farthest possible), then don't go any furtherthan the Seaside Market.

This way you can pick up someone from thesidewalks of Sail Street, Freshtree Street and the Cable Car Wire Street.

10.2 - The Cable Car Area

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Graphical Terrains: From the first medium right up until the Cable CarStop Bottom

Destinations: Cable Car Stop Top, Cable Car Stop Bottom, Freshtree Street,and Sail Street

From the first medium right, there are Yellow, Lime and Green Customers.Don't pick any of these guys at the Medium Right up unless you haveemptied all the customers behind the University first, and then in betweenthe University and the Medium Left.

Typically, the Yellows may elect to goto the Seaside Market, the Limes may choose to go either to the Beach orthe Cable Car Stop Bottom, and the Greens will guarantee a trip to theYacht Harbor, which is relatively far away from the Cable Car Vicinity.As always, take the nearest customer since you may not have some time tospare.

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If you are dropping someone off at the Cable Car Stop Top, you may needto slow down starting from the Medium Right or you may accidentially passthrough, wasting some time. Hit any knockable objects aloft but avoid thepoles since that's actually a barrier in disguise.

If you are planning to pick someone up at the upper hill of the Cable CarVicinity, don't pick up any of the customers at the side of the Cable CarStop Top since you need to do some unnecessary turning-around. Instead,look for someone at the sidewalks and make sure that the customer is nextto you.

The closest customers are just before the intersection and thedownhill dip.

From the first intersection, if you are going to Freshtree Street, thenturn left. If you are going to Sail Street, go right. Otherwise, justenjoy the steep jumps out of this spectacular hill stunt.

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If you drop off a customer who required you to go to Freshtree Street,pick up the Red close to the Freshtree Stop (OK, so I made you turnaround!) and drop him to Sail Street.

Do the same thing to the other guy,and then pick up any of the two Freshtree Sidewalk customers (both aregreen) as you descend down the hill. The Erin (girl with blue shirt andjeans) will ask for a ride to the FILA and the woman after the secondjump will ask for a ride to the Kentucky Fried Chicken.

If there are no more customers at the sidewalk before the first jump atthe Cable Car Wires or if you want a higher average per fare, then thecustomer right after the first jump at the Cable Car Wire Street willask for a ride to Pizza Hut and the Mark (guy with Red Jean Shirt) afterthe second jump will ask you for a ride to the Original Levi's Store.

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Follow the same strategies that you've underwent with Freshtree Streetif you drop someone off at Sail Street. If you think that the Reds don'tdo much justice to your earnings, then if you have dropped someone offat Sail Street, pick up a customer after the first jump.

She will askyou to take her to Popcorn Mania. There should be a Tim (a punk) waitingfor you after the second jump. He wants a ride to Tower Records.

There are also Lime Customers at the end of the Third Jump. The FreshtreeStreet Lime will ask for a ride to Square Park, the Cable Car Wire Limewill ask for a ride to Pizza Hut, and the Sail Street Lime will ask fora ride to the Cafeteria.

Customers who are waiting for a ride at the Cable Car Stop Bottom maychange colors from Orange to Lime. Pick them up ONLY if they are Limesince you want to travel farther.

If you are dropping off someone atthe Cable Car Stop Bottom, I personally would face the headlights rightso that I would do a slide stop and after I drop off a customer, I wouldgo uphill a bit until I run into an Ashley who will be a green customerat the termination of Sail Street. She will tell you to take her toKentucky Fried Chicken.

10.3 - The Beach Area

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Geographical Terrains: From the Seaside Market until you reach the YachtHarbor. The Cafeteria starts out the Quad Area.

Destinations: Seaside Market, West Side Beach, Yacht Harbor

Seaside Market: There should be some yellows, limes, and reds near theSeaside Market, and they all change color. If your skill level isBeginner or if you are playing on a machine higher than Level 4, thenpick up Nicole who's just right of the road (she's a red-shirted lime)since you may not have some time to spare.

The two customers near thefront of the Seaside Market Stop Mark should only pick up if they arewilling to travel through the area the farthest possible. I would savethe customers near the Seaside Market Stop for later use, even thoughit's kind of risky.

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If you want to impress the audience, then just drive down the water tofind several customers who's waiting for their ride underwater. Thereare Yellows at the shore of the Beach but underwater there should bethree customers who's willing to travel the distance.

The Markunderwater will ask for a ride to the Original Levi's Store (He's thatred-jean shirted guy with a Lime Mark), the Tim (the punk) will alwaysgo to Tower Records, and the Danielle (the woman with the Blue Shirt nearthe Beach Stop Mark) will always ask you to take her to Kentucky FriedChicken.

There are also Yellows underwater but since $80K is our goal,you may want to tell the audience how crazy you are by picking up theone lime and two greens underwater. :)

Most of these customers along the street change color overtime so pickthem up ONLY if they are lime or if they are willing to travel thefarthest possible if they can't turn lime within time.

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At the Yacht Harbor Stop, there should be a Tim waiting inside the YachtHarbor Stop Mark. If he is ready for his ride, then take him out withyou!!! He'll always ask you to take him to Tower Records, so take thechance.

Right before the Yacht Harbor, there is a Medium Right. Ease up and cutthe apex but don't slam right into the barrier at the right. If you arecoming out from the water, then you may need to slide through the turn.

Drive carefully here because traffic volume is kind of high right inthis area. This is important to know if it's your subsequent lap aloft.Traffic can get heavier as you earn more later in the game.

Also, the divided highway after the medium right provides less roomfor error since the lanes are quite narrow leaving less room for error.To conclude, limit cut this area with care since it's really easy to getjacked in the middle of a rush hour.

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Left of the Yacht Harbor Stop but before the Cafeteria signifies theQuad Area Start, there is a Mark who may change color. Take Mark withyou ONLY if he's lime: He'll be hungry for some Kentucky Fried Chicken,or he may want to buy some new music at Tower Records.

10.4 - The Quad

Geographical Terrains: From the Cafeteria before the Parking Lot

Destinations: Cafeteria, Pizza Hut, Popcorn Mania, Square Park, and FILA

While this is not an area where you have to make up your mind aboutdecision-making, you need to sharpen up your judgment skills rightover here since most of the customers are scattered throughout the area.The game will start to get hard once you cross the Cafeteria.

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If you are at the Cafeteria, then there will be customers within theSidewalks and within the Grass Area.

The limes will ask for a ride toeither Tower Records or Kentucky Fried Chicken, the Yellows may ask fora ride to what the Limes may be asking for, the Oranges may want a rideto FILA, Popcorn Mania, or the Original Levi's Store, and the Reds willdefinitely be asking for a ride to either to Square Park or Pizza Hut.

Dropping off someone at the Cafeteria, I personally would try to pickup someone at the forest. If you think you can't afford any time to turnaround, then you may want to reach for a customer closer to the Cafeteria.

You can slide-slam right through a Pizza Hut billboard sign if you aredropping someone off at Pizza Hut. There is a Mark who will change colors.Pick him up only if he's yellow.

This way you can go to either KentuckyFried Chicken or Tower Records. If there is a Fabian (The white-hairedpastor) and if he's ready, then pick him up:

He'll go to the Church.The Church is where you'll have to start making all of your criticalpick-up decisions, but more on the Church later.

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Note: Around the Quad there may be a lime and green customer wanderingaround the grass. Pick them up only if they are either lime and greensince they always want a ride to the Heliport.

Unless you see anyaround the Quad, always look for a Fabian who's ready for his/herride. Otherwise, try to take someone who's willing to go to as far asKentucky Fried Chicken or Tower Records.

If you have dropped off someone at either Popcorn Mania or FILA, don'tbother wandering around the Quad as that wastes time. Just drive forwardand you should see two customers waiting for their ride.

Pick Mark upONLY if he's Orange (Tower Records/Kentucky Fried Chicken). I personallywould pick up the Fabian (Yellow) first since he will always go forwardto the Church. If there are no more customers left near the Parking Lot,then look for a Fabian at the Quad, but try to minimize time loss bypicking someone up as fast as you can.

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If you are dropping someone off at the Square Park, you may need to easeup starting from the crossing of Pizza Hut since there are no stoppingsupport at the Park. Start easing up at the Pizza Hut drop-off and cometo a complete stop at the Square Park destination area.

Fabians have the highest priority in this area since they always wanta ride to the Church. If there is a Green or Lime lurking aroundsomewhere, then TAKE HIM!!! He'll ask for a ride to the Heliport!

Save the oranges and reds in the Quad for the last unless you need togain some more time and/or to boost up your Speedy Percentage Rate.In Level 4 Machines, you need to pick up customers as fast as you cansince you don't have time to spare.

10.5 - The Original Levi's (R) Area

Geographical Locations: From the Parking Lot and terminating from thestart of the Tower Records Area (close to the Tower Records Stop Mark)

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Destinations: The Original Levi's Store

Comments: At the Picnic Brick Quad close to the Tower Records Stop Mark,there will be three green customers, two of them will change colors.The guy with the vidcam will be either red, yellow, or green. Pick himup only if he's green.

The green guy near the Levi's Stopmark can eitherchange to Yellow or Green. He'll ask for a ride to the Cafeteria if he'syellow, and to the Baseball Stadium if he's green. The fat guy near thetree (the guy with the white baseball shirt) will always ask for a rideto the Baseball Stadium.

The guy with the flowers (next to the Levi's Stopmark) will ask for aride to Kentucky Fried Chicken if he's red, to Square Park if he'sOrange. Save this guy for later.

The pastor at the right sidewalk (near the Levi's Stopmark) willalways ask for a ride to the Church. If there's no green customers orany customer who's at least Yellow-class, then take this guy.

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Don't take the lady wearing the white hat unless she's yellow, as ifshe's yellow she'll go to the Heliport. If she's red, then she'll askfor a ride to the Kentucky Fried Chicken, which is way too short.

You already know how to get the hidden customer just before a CrazyTaxi site came into power a long time ago: Drive right into theparking lot and SLOW DOWN. Hug the left side of the track and startslowing down a bit more.

Come to a complete stop and land on a rooftopat the same time. You should be able to land at the old lady'sstopmark. She will give you lots of time and ask you for a ride tothe Police Station. Don't take her out with you until you'veaccumulated about $80K of income.

10.6 - Area of the Tower and the Colonel

Geographical Locations: From the point you picked-up the vidcam man (nearthe end of the Levi's Area) until you reach the Grass Area.

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Destinations: Tower Records, Kentucky Fried Chicken

Comments: Near the KFC Stop Mark, you've got a pilot (guy with thesunglasses) who may ask for a ride to the Heliport if he's orange, RBStation if he's yellow, or the Baseball Stadium if he's lime. Pick himup if he's lime as this will generate more income.

Right after the KFC Drive-Thru, you will see a guy with the readingglasses waiting for his ride to the RB Station at the right side of thesidewalk.

However, before he shows up, there's a girl with the blue shirtwho should be reserved for the last since she may ask you for a rideeither to FILA, Popcorn Mania, or the Heliport: in other words, she'spretty much a Wild Card customer.

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There are two pastors at the left and right side of the Kentucky FriedChicken. If for any reason the pilot is not lime just yet, pick up thePastor and head towards the Church.

Driving right through the Kentucky Fried Chicken, make a left before theKentucky Fried Chicken Stopmark and head a right, and you should see abaseball-shirt guy at the right side of the street. If he's orange, thenhe'll go to the Heliport. If he's lime, then he'll go to the BaseballStadium. Pick him up ONLY if he's definitely lime.

10.7 - The Area of the Grass

Geographical Locations: From the termination of the sidewalks until youreach the Motel 6-esque buildings.

Destinations: Heliport and the Church. The Church is the where all thefate-decision begins once you approach the Church for the first time.

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The Church: This is quite possibly the place where you will have to play"Critical Taxi" as there are customers who loves to throw you back toplaces you don't want to go, and there are also customers who will bewilling to the direction the RB Station is facing.

You need to pickyour customers really carefully as a mistake could mean a backtrackback into the Kentucky Fried Chicken area and loss of precious time ifyou couldn't tilt your car halfway in between the directions of eitherthe Heliport or the Kentucky Fried Chicken Area.

At the Church, the oranges, yellows, and limes are your safest bet.

The Heliport: This area is only second in cruciality to the Church.Any customers who are orange and are waiting for you before theHeliport Stop Mark (not next to and sideways and not beyond) shouldbe picked up right away.

There are two customers at the hills who willbe either Lime (a trip back to FILA and Popcorn Mania which pisses meoff) or Orange (a trip right to the RB Station). Be careful not totake the orange or yellow customers on the Heliport Area who willask for a ride back to KFC or even worse, The Original Levi's Store.

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The red customer near the orange customers at the left sidewalk willdefinitely take you to the RB Station. Otherwise, she'll throw you backto the Kentucky Fried Chicken area.

There is a green customer at the right side of the track who will changeto lime if he wants a ride to FILA. Take this guy ONLY if he's green.

Here, you will need to choose your customers VERY CAREFULLY if you wantto avoid a trip back to the Kentucky Fried Chicken direction.

10.8 - The RB Station

Geographical Locations: This location has two straights with differentgrades and the outside of the Hairpin is usually the stop mark. It'snoticeable: The RB Station makes up the Hairpin for this area. No needfor explanation here.

Destinations: The RB Station

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Comments: There are plenty of Green Customers right here but you needto choose your customers very carefully right over here. Avoid takingany Orange or Yellow Customers (from the start) as they will alwaysdrive you back to the direction KFC is at.

The Green Customers at the side of the hairpin turn are the safestbets as they will ask you to take them to Downtown. They may ask for aride either to the Bank, Theater, Hospital, or Boarder's Paradise.

At the middle of the hairpin, you'll have to play some problem-solvingin order to avoid a trip back to the Quad Area. Here's what you cando to avoid this mischief:

-> If the Robert (guy with the white T-Shirt) is lime, and if the guywith the Maroon FILA clothing is green, BUT if Tiffany (the pregnantwoman) is not going for her ride, then take the Robert--he'll takeyou to the Police Station.

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-> If the Robert is Green, and if Tiffany is ready for her ride, BUTif the guy with the Maroon FILA Clothing isn't waiting for his ride,then you might want to take Robert. This one needs some confirmationas this is the first instance where you have to select your GreenCustomers carefully.

-> If Tiffany is ready for her ride and if the guy with the Maroon FILAclothing is also green, take Tiffany--she will be able to take youto the Hospital. This one also needs some confirmation.

-> If all are green, try to take Robert--this one also needs someconfirmation.

-> If Robert is lime and if the guy with the Maroon FILA Shirt isgreen, take the guy with the Maroon FILA Shirt.

I need your help on this so please drop me a line if you have anyconfirmations.

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Don't take a Red Customer unless you've used up the side greensfirst and if there's no way any of the Inside Hairpin Greens willtake you to the Commercial Area.

If you have a customer on your cab and if you are taking someone tothe Baseball Stadium and beyond via Kentucky Fried Chicken and earlier,then jump through the slope by crazy-sliding and jumping through theslope and by landing directly to the Parking Lot to save time.

10.9 - The Baseball Stadium

Geographical Locations: From the Parking Lot until you see the entranceto a Freeway.

Destinations: The Baseball Stadium

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Comments: There should be three Green Customers at the back of theStadium Stop Mark. Take them if they are ready for their ride as theyare safe bets.

The Lime Customers near the entrance to the Freeway are also safe betsas they will always ask for a ride either to the Police Station or tothe Clock Towers Theater.

Regarding about the Old Lady inside the Stop Mark, don't pick her upunless she turns lime--This will maximize your income (but in my words,she's safe to pick up if she's willing to go TOWARDS the University).

Try not to take any Red or Yellow Customers right here as they willalways drive you back.

About the Freeway: Entering the freeway, hug the outside of the turnto maximize your speed. Now at the straightaway, try to get as manyCrazy Throughs as you can for a higher fare.

At the long Medium Right(assuming that you are taking someone to the Commercial District):

youshould not overdo Limit Cuts over here because if you wheelie throughthe outside of the turn and if you hit any commercial vehicles, thenthey may tilt and block your way, causing an OUTRAGEOUS time loss.Even at a Level 4 Machine, you should try to drive a bit slower(keeping Limit Cutting to a minimum) so that your car's stability ismaximized.

Remember the sharper the turn, the less room for erroryou have if you limit cut like nuts. The Freeway is somewhat of aTechnical drive because the long Medium Left is really sharp andunforgiving at times and traffic may persist during the Turn. Also,Commercial Vehicles makes passing this area very difficult so watchyour speed during this turn.

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10.10 - Downtown

Geographical Locations: From the Police Station Stop Mark until theintersection that leads right into the Mall Westgate Entrance.

Destinations: The Police Station, Sky Bank, Crazy Taxi Hospital (CTHospital), Clock Towers Theater, and Boarder's Paradise

The Police Station: If for any reason you have to drop someone offat the Police Station, notice that there will be three Red Customers.In a Level 4 Machine and higher, you will need to take one of these"Static" Red Customers as your next customer (and pick them up asquickly as you can) since you don't have time to spare.

On a Level 3Machine and easier, you can just save these people for later use andgo to the Intersection and take either a left or right to find eithera Lime or Yellow Customer (Limes and Yellows right over here willalways take you towards the Business District).

Regarding about the Sidewalks outside the Statue Intersection: Thereare a lot of Yellow Customers right over here--some are static andsome are dynamic.

If the Yellow Customer is Dynamic, then take himONLY if he/she is Yellow. There are four Lime Customers at the backof the Boarder's Paradise and Theater Stop Marks (and at each side)that will ask you for a ride to the Bus Terminal.

Take them ONLY ifthey are Lime. Don't take any Red Customers in the sidewalks (with theexception to those at the Police Station) unless you are hurting forsome bonus time.

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Regarding about two females near the start of the Mall Westgate Road:They will be green if they want a ride back to the RB Station andthey will be lime if they are ready for a ride to the Lookout Tower.Pick them up ONLY if they are lime.

They are Amanda (the chick withthe white hat and the shades) and Daphne (the girl with the turquoiseshirt and the strange-looking pants at the CT Hospital side of theCommercial Area Exit).

Inside the Statue Intersection, don't take any Green Customers at thesidewalks as they will always ask for a ride back to the Stadium orback to the RB Station. Don't take any Red Customers here unless youare hurting for some time.

Now here's a way to fool the logic at the Statue Intersection: Thereshould be four green customers inside the statue. Now follow whatyou need to do in order to avoid the "backtrack blues":

More Crazy Taxi Tips:

-> For the Statue Logic Customers facing towards the direction of theBoarder's Paradise, Clock Towers Theater, and the Sky Bank:

If thecustomer inside the statue is green and if the neighboring customernear the Bank, Theater, and Boarder's Paradise stopmarks are alsogreen, then there is a high chance you'll be able to go to the LookoutTower.

-> For the Hospital: Try to avoid them as much as you can. I can'trecommend taking any one of these two tough customers until later onthe game.

To get to the hidden Tim (the punk), take the ramp on the right side ofthe Theater on the middle street. Now jump over the ramp and you shouldbe able to land on the rooftop.

Make sure that you come to a completestop on the Rooftop and land accurately because it's easy to miss.Save this Tim for later use.

The Clock Towers Theater: There is a confirmed bug in the game. If you o a slide stop and if you slam right into the wall of the stop mark ofthe Theater, then the customer won't get off. Avoid slide stopping todrop off a customer at the Theater.

Come to a complete stop INSIDE theTheater Stop Mark and try to avoid slamming into the walls of the Theaterto minimize the time needed to drag the customer out of the taxi.

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10.11 - The Business Area

Geographical Locations: From the Westgate entrance to the Mall andconcluding to the Narrow Bridges

Destinations: Mall Westgate, Mall Northgate, Crown Arena, and OsmousHotel.

The Mall: At the Westgate Entrance, definitely pick up theturquoise-bloused woman ONLY if she's lime--she will then ask youto take her to the Lookout Tower for sure. Pick up the woman with theWalkman only if she's Red as she will ask for a ride to the Crown Arena.

Now we have the Northgate Entrance. Pick up the old lady ONLY if sheis lime--she will guarantee a ride to the Lookout Tower.

Pick up theAtlas (guy with blue suit) whenever he's orange as he will ask you togo to the Bus Terminal. WARNING: IF THE OLD LADY IS YELLOW AT THENORTHGATE ENTRANCE, THERE IS A HIGH CHANCE THAT SHE WILL FORCE YOUBACK INSIDE THE POLICE STATION. THIS IS THE CRABBIEST TRANSIT INTHE GAME BECAUSE THERE IS A LOT OF TRAFFIC AS YOU MAKE YOUR WAY BACKFROM THE BUSINESS DISTRICT ALL THE WAY TO THE POLICE STATION. AVOIDPICKING UP ANY YELLOW CUSTOMERS IN THE BUSINESS DISTRICT WHO ISSEEKING FOR A RIDE TO THE POLICE STATION IF YOU ARE PLAYING A 4/4MACHINE OR HIGHER AS YOU MIGHT BE SLAPPED WITH A SLOW RATED FAREFOR THE MOST LIKELIHOOD.

More Crazy Taxi Tips:

The guys on the same street as with the Mall are usuallyorange--sometimes they may ask you to take them back to downtown(Boarder's, Sky Bank, Hospital, Clock Towers Theater) and sometimesthey may ask you for a ride to the Bus Terminal. I personally wouldsave these people for later use, though.

Crown Arena: There will be a Red Customer at the Crown Arena StopMark who will always want a ride to the Osmous Hotel. On the sideof the Crown Arena, there are orange customers who may ask for aride either to the Boarder's Paradise or the Bus Terminal. Don'tpick up any Red Customers on the Crown Arena Street.

Near the intersection involving the Crown and Osmous Streets as wellas the Westgate Mall Street, there is a yellow guy at the intersectionwho will guarantee a ride to the Lookout Tower. There will also be alime customer (occasionally) who will always ask you to take him tothe Fire Station.

At the right turn after the Crown Arena Stop Mark, there will be twoorange customers. The guy with the flowers whenever he's orange willalways take you to the Bus Terminal. The other customer whenever orangewill always ask you to take her to the Boarder's Paradise.

Osmous Hotel: As with Crown Arena, there is a Red Customer at the StopMark. She will always ask you for a ride back to the Crown Arena.

More Crazy Taxi Tips:

On the left turn after Osmous Hotel, be REALLY conservative with theyellow customers lurking around this street before the narrow stripsof road as there may be times when a Yellow Customer may ask you fora ride back to the Police Station.

Avoid this at all costs as fromthe Business District to the Police Station is the harshest transitin the arcade version of the game. Here are the ways you can minimizethis mischief near the Osmous Hotel:

-> If both the Old Lady and the guy with the cap are yellow, and ifthe guy with the red jean shirt is Orange, take the guy with thered shirt.

-> If all customers right there are Yellow, try to take the guy withthe cap.

More Crazy Taxi Tips:

-> If only the Old Lady and the guy are ready, try to take the Old Lady

Please let me know of any corrections. Thank you.

Within the four-intersectionary with the subway entrance dips, thereshould be yellow and lime customers who are a lot safer to take thanthe yellow customers at the street before the Narrow Strips of theRoad. Yellows on the four-intersectionary area will ask for a ride tothe Lookout Tower and limes will ask for a ride to the Fire Station.

There is a green customer who will ask you to take him out to theTennis Court. Save him for later use. I personally would take him andgo to the Tennis Court only if my income is at least $65K.

There is another instance where you might be asked to take customersto the Police Station. It's the three Yellow Customers near the narrowbridges. Here's how to avoid the Police Station Blues:

-> If the Punk, guy with glasses, and salesman in blue suit are readyfor their ride, then try the punk.

-> If only the Punk and the guy in Blue Suit are ready for their ride,take the Punk

-> If the guy with the glasses and the guy in the Blue Suit are readyfor their ride, then take the guy with the blue suit.

More Crazy Taxi Tips:

Again, please let me know of any corrections. Thank you.

If you are going into the Narrow Bridges, then you will encounter alot of traffic at the bridge at the same side the Osmous Hotel islocated. Try to avoid that bridge at all costs as traffic is extremelyheavy.

Try to go to the wrong side of the traffic (if you are takingsomewhere to the Lookout Area and beyond) going out of the BusinessDistrict and at the right side of traffic if you have to go back insidethe Business District. Always avoid the middle, technical strip of theroad as you have to do a lot of slowing down, which wastes a lot of time.

10.12 - The Lookout Seashore

Geographical Locations: From the Bus Terminal up to the Fire Station

Destinations: Bus Terminal, Lookout Tower, Fire Station

Vesther's Note: The traffic is kind of heavy in between the Bus TerminalFountain up until you reach the Fire Station Stopmark.

About the Bus Terminal: There are a lot of Red, Orange, and YellowCustomers right over here. At the left side of the fountain, there arethree Lime Customers (one of them is a dynamic lime). Here the reds arethe safest bet since they always lead you right directly to the LookoutTower.

More Crazy Taxi Tips:

The three orange customers are usually dynamic and will go to the FireStation only if two of them are orange and one of them is Yellow.

Regarding about the Limes, if Nicole and David are lime but if the guywearing the FILA clothing near the fountain is Yellow, then take theguy with the FILA clothing. If all are Lime, I personally would takeNicole first, and then the David, and if he's yellow, the guy with theFILA Clothing.

Around the Fountain Quad, try not to take any Yellow Customers sincethey will ask for a ride to as far as the Mall Westgate.

Lookout Tower: Most of the Yellow Customers should take you to theTennis Court if you are good at logics. Don't take any Lime Customersbecause they'll take you back to the Mall Area (for sure).

The Redsare really hard to anticipate because there are some customers whowant to go to the Lookout Tower and some customers who are willingto go to the Fire Station.

The Daphne (just near the stopmark) should never be picked up unlessshe's yellow--she'll guarantee a ride to the Tennis Court ONLY if she'sYellow.

More Crazy Taxi Tips:

There is a Nicole and an Erin at the left side of the street. Wheneverthey are yellow--they will ask for a ride to the Tennis Court, guaranteed.

A little bit after the Stopmark, if David is Yellow, and if theneighboring customer at the back of him is red, then he will go to theTennis Court.

If you have any fears that you might be thrown back to thedirection towards the Bus Terminal, then drive an empty cab to the FireStation, but only if you are playing on a Level 3 Machine or easier.At Level 4, it's really important that you take someone right awaybecause you don't have time to spare.

About the Fire Station: The guy inside the stopmark will always takeyou towards the University whenever he's ready for the ride. The Mark(guy with red jeanshirt) near the stopmark will definitely go to theUniversity if he's lime.

The Erin (at the lower-right hand) will alsoguarantee a ride to the University if she's lime. The woman next to theErin and Mark will ONLY take you to the Tennis Court if she's orange.

More Crazy Taxi Tips:

The two customers at the left-hand street are even trickier. These guysare pretty much wild cards but if you can take the guy with the flowerswhenever he's lime, you will have a high chance of going to theUniversity.

10.13 - The Uphill Residence

Geographical Locations: From the Fire Station Stop Mark until the uphilldip that leads to the Tennis Court and the completion of one "lap".

Destinations: No destinations. HOWEVER, it's worth explaining becausethere's plenty of Green Customers in this area.

While there are no stop marks within this area, it's worth talkingabout since there's plenty of Green and Lime Customers within theSidewalks. The Middle part of the Uphill Residence have 3-4 RandomCustomers so I personally would save the upper-middle customers forthe last.

More Crazy Taxi Tips:

For the Middle Slope, if the Ashley (the woman with the walkman)is lime BUT if the neighboring guy at the left sidewalk (on the lowerslope) is Green, then she will definitely take you back to the CrownArena. Don't pick her up UNLESS she is lime AND if the neighboringcustomer isn't green.

The Left and Right slopes have green and lime customers. Here LimeCustomers have the highest priority since they are always safe bets(they will always take you back to either the University or the CableCar Stop Top).

The Greens might either take you to either back to theCommercial District (Yuck, and it's either the CT Hospital, Sky Bank,Boarder's Paradise, or the Theater) or right into either Sail Street,Freshtree Street, or the Cable Car Stop Top (better). Be careful thatyou do not pick up any customers who will drive you right back into theCommericial Area.

This chunk of the city is much like the Church as far as a game of"Critical Taxi" is concerned. A wrong decision could cost you whilea right decision can save you. And that is the end of the UphillResidence.

10.14 - The Tennis Court

Geographical Locations: From the Parking Lot terminating the UphillResidence Area up until you have completed a Technical strip of road.

Destinations: Tennis Court

The Tennis Court is filled with lots of customers who will try theirbest to drag you back to the direction of the Fire Station. Try toavoid this at all costs since longetivity of the game is what you areshooting for.

Avoid picking up the limes and Yellows for sure since theywill drive you back to the Bus Terminal and the Lookout Tower. TheOranges may be willing to drive you right to the University but some ofthem might ask for a ride back to the Fire Station.

Either way, you'recaught in the middle in this section because there are so many *reluctant*customers who will do their best to ruin your perfect game.

There is an Ashley at the right-hand side of the road near the TennisCourt Stopmark. She will guarantee a ride to the University if she'sorange.

Next we have a guy with the flowers who will guarantee a ride to theUniversity if he's also orange.

Now we have a Jessica (girl wearing a Maroon Business-Suit) who willguarantee a ride towards the University if she's orange.

These three aforementioned people are the only known safe bets in thearea. If there are no safe bets, then pick an Orange who will be willingto go to the Fire Station or refer to the Uphill Residence Page.

AtLevel 4 Machines, pick up anyone as quick as you can and don't wastetoo much time looking for a customer at the Uphill Residence Area sinceyou don't have time to spare.

If you are heading to the University, take the left side of the divide.This divide has less turns and if you can hug the outside of the turns,then you can limit cut as much as you can. Don't over-limit cut sinceboth of these strips are technical strips.

Watch your speed on theseturns. At times there will be a lot of traffic on either road so useextreme caution when approaching the University.

Once you dropped someone to the University, or if you are droppingoff someone to the Cable Car Stop Top or at the Sail and FreshtreeStreets, you have completed one Business Lap.

Now remember everythingfor the next lap so that you don't goof-up in the middle of a game thatwill net cold-hard crazy cash.

11) GAMESAGES TIPS

Most of these "cheat codes" are taken from Secrets of the Game Sagesand through the instructions on the Crazy Taxi cabinets. I have takenthese tips from Secrets of the Game Sages first.

However, there aresome additional tips that Rex, Exodus, Kenshin, and Richard Uyeyamatold me that I have forgot later on. Please remember that Game Sagesdoes not have all the cheats for this game, and I WILL NOT POST ALLCHEATS from Secrets of the Game Sages.

Exodus has an excellent "mirror forum" tailored for hints,recommendations, and all other tralala you need to read carefully inorder to become a mighty cabbie in Crazy Taxi.

Enough ranting. Here are the cheats:

11.1 - Hidden Passenger

When you drive up through the parking garage, stay to the left and slowdown as you come to the ledge. When you jump on off, you should be ableto come to a complete stop at a rooftop.

The customer will tell you totake her to the Police Station. From the rooftop, hug the left walkwayand take the first left (past through the Kentucky Fried Chicken). Onceboth chicane corridors intersect (The Church Area), hug onto the grassand jump over the heliport.

Stay at the right side of the screen untilyou see the gates at the left terminate. Do a crazy slide and jumpover the grade to avoid the Railroad Station Hairpin. Cut as many apexesas you can and you should be on the freeway.

Once you exit the freeway,the Police Station should be at your right. Be careful not to hit anyCommercial Vehicles.

11.2 - The Bicycle

Insert your tokens and then step on both pedals. Press START and thenselect your driver (Note: You MUST hold on both pedals as you pressSTART and while you are selecting your driver).

Press UP on the shifterand release both pedals. Press DOWN on the shifter and then press START.The bicycle accelerates faster and brakes quicker but gets bumped aroundmore often. According to Kenshin, the Bicycle is geared towardprofessional players.

11.3 - Crazy Dash (Again)

At any time right after a complete stop (or if you find out that yourcar is going too slow), release both pedals, and do a quick D~Gas-On.The timing of this technique takes time to master, but it's easy tolearn.

Limit Cutting (Engine Overheating): After a Crazy Dash (or at any timeright after your car peaks up Top Speed), release both pedals and do aquick R~D~Gas-On.

This is a lot harder to master than the Crazy Dash asthe success of this technique depends on the timing of the D~Gas-OnInput Command. Note that this one will ONLY WORK if your car is at topspeed. If the car isn't at top speed yet, do a Crazy Dash and thenre-do the Limit Cut.

11.4 - Jumping Stop (Also known as STOP AT A DIME)

This is a tough technique to master. Do a Crazy Dash and follow thatwith an immediate R~Brake-On. Special thanks goes to Kenshin for postingthis on his site. This one takes a lot of time to get used to so don'tget pissed if you don't get this mastered within your first couple oftimes.

11.5 - Drifting Stop

Do a Crazy Drift followed by a quick Gas-Off~R+Brake. This one worksbest just before you drop your customer to their desired destination.

11.6 - Higher Crazy Combos

Perform a combination of Crazy Jumps, Crazy Drifts, and Crazy Throughswithout hitting any cars. The amount of the tip depends on how daringthe "Crazy Hit" was multiplied by the number of successful Crazy Hitsdone in a row.

This number ONLY resets if you hit a vehicle. You get25 cents for each Bronze Coin, 50 cents for each Silver Coin, and 75Cents for each Gold Coin. Dollar coins are given ONLY if the Crazy Hitwas EXTREMELY DARING. Each Coin is multiplied by the number ofsuccessful "hits" in a row.

11.7 - Underwater Customers

Drive underwater and you will find two Green Customers, one LimeCustomer, and about two Yellow Customers.

The Yellow Customers may askfor a ride to either Pizza Hut or the Cafeteria, the Limes may ask fora ride either to FILA, Square Park, Popcorn Mania, or The OriginalLevi's Store, and the Greens will ask you for a ride either to TowerRecords or Kentucky Fried Chicken. Hint: It's somewhere at the WestSide Beach Area.

11.8 - See the End Credits

Finish playing Crazy Taxi with a score of $5,000.00 or more.

11.9 - More Difficult Track

Insert the amount of tokens required to play the game (If you are playingthe game at GameWorks, swipe the card and press the flashing Green Button)and then pull back the lever in Reverse. Press the start button. Whilestill holding the handle, choose your driver with the Start Button.

11.10 - Less Wheelspin Turning Around

Since the gas has potentiometers, if you have to turn around from a stop,step on the gas LIGHTLY and then turn around. Now at a straight line,floor the car. Not as useful as the Crazy Rocket technique but it works.

If you have anything to contribute to this rather incomplete file, pleasedrop me a line.

12) THE CRAZY RANKING SYSTEM

As you should know by now, the goal in Crazy Taxi is to achieve arecord-breaking amount of fares and to achieve a kick-ass total in onegame. To let you know how the "Crazy License Rating" system works, youwill be given a license depending on how much money you earned when theTimer runs out. Here's how you will get graded as outlined by the"Total Earned" Marks:

-> No Money at all: "Whoa! A NO License! All you have to do is picksomeone up...You'd better try again!"

-> $0.01-$999.99: "A Class E License. I can't believe it. Was thatyour best? I don't think so."

-> $1,000.00-$1,999.99: "A Class D License. I can't believe it.Was that your best? I don't think so."

-> $2,000.00-$2,999.99: "A Class C License. You don't belong overthere. You better try again."

-> $3,000.00-$3,999.99: "A Class B License. Decided to play it safe,huh? Come back next time and show me your best."

-> $4,000.00-$4,999.99: "A Class A License. You did pretty good, butthere's one more step up to the top. Think you can get there?"

-> $5,000.00-$9999.99: "A Class S License. And that was amazingdriving. You're gonna come back and show it to me again, right?HERE WE GO!!! (Begin End Credits)"

-> $10,000.00-$19,999.99: "AWE-SOME. And that was amazing driving.You're gonna come back and show it to me again, right? HERE WEGO!!! (Begin End Credits)."

-> $20,000.00 and up: "CRAAAAAAZY TAXI!!!!! And that was amazingdriving. You're gonna come back and show it to me again, right?HERE WE GO!!! (Begin End Credits)."

And here are my highest scores (These scores are all from the BrunswickZone at Naperville, IL USA--The address is Aurora Ave just *a little*east of the Ogden Ave Intersection, Naperville, IL USA.

-> $102,884.54 (That's Gena with the Normal Cab. I've netted about 221Customers on a standup 65/3/4 Machine). When I played this $100KGena game, I've got a reaction of swear words from this one guy thathe can't believe his eyes.

-> $101,466.97 (That's Axel with the Normal Cab. I've netted about 247Customers on a standup 65/3/4 Machine). I don't know if Kenshin,Rex, or Exodus has been able to reach $100K with Axel on the NormalCar for the least, though, but I know that I was the first personKenshin probably knows who reached $100K with Axel's Normal Car.

Closing Tip: You need to earn at least $5000.00 in order to see theend credits. I think that Sega's making things a bit too easy in thiscase. I think the minimum required to see the end credits _SHOULD_ beat least $20,000.

Q1: Will Crazy Taxi come for the Sega Dreamcast?

A1: CRAZY TAXI IS ALREADY OUT FOR THE DREAMCAST!!! I've done severaltest plays of the Dreamcast version of Sega's first occupationalarcade hit.

The Dreamcast release has the Arcade Cityscape plusa really difficult Dreamcast Cityscape, bug fixes from the ArcadeVersion, training exercises that will force you to improve yourCrazy Driving Skills, Time Trials that will help you improve yourCrazy Driving Skills, and more that I just don't want to reveal.

The real beef that I had when test-playing the Dreamcast versionis that the controls take MEGA AMOUNTS OF TIME to get used to asyou are forced to adjust from the steering wheel nature of the gameto the complex commands from the Dreamcast Controller.

If I wereyou, then I'd rather play Crazy Taxi at the Arcade than for theDreamcast (because the controls at the Arcade is a lot better toget used to than with the Dreamcast Controllers).

Q2: Will Crazy Taxi come out for either the PC or the Macintosh?

A2: Hell no. Stop asking me this stupid question.

Q3: Doesn't Sega have any plans to create Crazy Taxi for the PC or theMacintosh?

A3: Reportedly, Sega does not have any plans to create a PC or Macversion of Crazy Taxi.

If for any reason Sega _HAS_ to do this, thefinal decision will be up to Sega HQ at Japan. Don't insist on CrazyTaxi to come out for the PC or Mac any sooner because Sega has noplans as of now.

Q4: Will Crazy Taxi come out for other consoles such as the PlayStation,Nintendo 64, etc.?

More Crazy Taxi Tips:

A4: You know the answer to this. NO!!!! CRAZY TAXI IS A SEGA DREAMCASTEXCLUSIVE. Any Sega-branded Arcade Game that gets released to theHome Consoles will be Sega Dreamcast exclusives.

NO IF'S, AND'S, ORBUT'S. Period. Besides, any Naomi or Hikaru powered Arcade Game thatgets converted to your sofa will be RESERVED FOR THE SEGA DREAMCASTonly (I don't know if there are any plans to released any HikaruPowered video games to the Dreamcast, as Dreamcast is basically aNaomi device for your sofa).

Let's take Marvel Versus Capcom 2 byCapcom (powered by the Naomi Board) for example. The reason whyMVC2 is a Sega Dreamcast Exclusive is because it was Naomi-Powered.No matter who creates which arcade games, anything that is poweredby either the Naomi Board, the Hikaru Board, or if it's published andreleased by Sega at the arcades will be Dreamcast Exclusives guaranteed.

More Crazy Taxi Tips:

Q5: What is the default settings for the machine?

A5: Starting Playing Time at 50, Customer Time Limit at Level 4, TrafficCongestion at Level 4. Japan was able to make $100,000 with the defaultsettings last year when the home version was not out. I thought thatAmerican Defaults were a bit more lenient than other versions of theoccupational arcade hit. Later, I found out that the Factory Settingsapplies to _ALL_ versions of the occupational arcade hit.

Q6: What do you mean when you say 55/4/8 or et. al.?

A6: The question that you asked me is a good example of this. 55 wouldbe the Starting Time Limit, 4 would be the Customer Time Limit Level,and 8 would be the Traffic Behavior Level.

If I say that A Machine isset at 60/5/6 and B Machine is set at 70/6/7, then that means MachineA has a Starting Time Limit of 60 seconds, a Customer Time Limit ofLevel 5, and traffic at Level 6. Machine B has a starting time of 70Seconds, but has a Customer Time Limit Level set at Level 6, andTraffic at Level 7.

Q7 : Where are the cheats?

A7: This is an OVERLY ASKED QUESTION!!! *yuck*. The cheats for CT islocated at http://sages.ign.com, where all the beginner-levelcheats are located Not just cheats.

I got pissed at some of my visitors urging me topost nothing but cheats for PSX Time Crisis (by Namco) so I justdecided that I needed a little revenge on this.

Q8: How do I know if the Limiter Cut (Engine Overheating) is done correctly or not?

More Crazy Taxi Tips:

A8: While some people stated that whenever you see a customer's head(or the driver's head) duck down to get the cab "streamlined", Iwould say when your engine overheats and/or when the engine soundwhistles to a complete Soprano.

The Limit Cut ONLY works if your caris already at Max Speed. If not, do a Limit Cut followed by a CrazyDash and then re-try the Limit Cut.

Q9: In the future, are you planning to motivate both your FAQ and yourFAQ-oriented CT Site so it can cover the Dreamcast Cityscape?

A9: I don't think I can because it looks like that the Dreamcast andthe upcoming PlayStation2 will be really expensive. I have topursue a Bachelor's in Computer Information Systems and I also haveto focus on getting a brand new car.

IMO Cars are a lot more importantthan getting a new Video Game System. If I have to play Video Gamesthen I will be playing at the arcades more often since I frequentquite a few arcades.

More Crazy Taxi Tips:

To tell you the truth regarding about the Dreamcast Conversion ofCrazy Taxi, I think the controls are quite a perversion to get usedto because you have to use complicated controller commands to do thisand that, and also the Limiter Cut is a lot harder to perform with thecontroller as opposed to a Crazy Taxi Cabinet.

You can try to getused to the Dreamcast Controller in your spare time but nothing iseasier to pull off kick-ass scores than the Cabinet Controllers becausethe Limiter Cut and other Crazy Techniques/Routines are easier toperform with the Steering Wheel and the Shifter (alongside the Brakesand the Pedal).

If you want to master the game, then IMO I would spendmy quarters/tokens (or take the risk of maxing out a Platinum MasterCardCredit Card if you are playing the game at GameWorks) at my local arcadethat has a CT cabinet.

14.1 - Play Alternate Bike and Taxi

-> Play Alternate Bike in the character selection screen, quickly tap L R L R L R.

More Crazy Taxi Tips:

-> Play Alternate Taxi for each character, complete the Crazy Box mode

14.2 - First person view

-> While in the game press and hold L1 and R1, then press CIRCLE to enter first person mode.

14.3 - Expert Mode

-> Hold L1 + R1 + Start before the character selection screen apears to get to Expert mode. In the bottem, left-hand corner you should see ''Expert''

More Crazy Taxi Tips:

14.4 - Turn off the arrow indicator

-> Hold R1 + Start before you get to the character selection. Then you should see ''No arrows'' in the bottem, left-hand corner.

14.5 - Turn off destination indicator

-> Hold L1+ Start before the character selection screen apears to turn off the destination indicator. In the bottem, left-hand corner you should see ''No destination mark''

14.6 - Wide angle view

More Crazy Taxi Tips:

-> Press TRIANGLE (while holding L1 and R1) to show things from a wider angle.

14.7 - Another Day Mode

-> When you go to select a driver hold down R1 then select your driver. A message titled ''Another Day'' will then appear. The cheat changes the locations of some certain things.

14.8 - Secret Bicycle

-> To drive a bicycle instead of a taxi, enter the following code at the character-select screen:

Hold L1, hold R1, release L1, release R1 Hold R1, hold L1, release R1, release L1

Then simply choose a character.

More Crazy Taxi Tips:

14.9 - Expert Mode

-> On the main menu hold L1 + R1 + Start .Now continue to hold the buttons until the character selection screen appears, then press X to select the game mode and variation.The phrase "Expert Mode" will appear in the lower left corner to reveal correct code entry.No destination or arrow indicators will appear in this mode.

14.10 - UNLOCK THE TAXI BIKE

More Crazy Taxi Tips:

Follow the steps below..

1. On the character selection screen hold L1 + R1.

2. Release L1, and then release R1.

3. Hold L1 + R1 again, then release them simultaneously.

4. Press X.

More Crazy Taxi Tips:

You will hear a ringing sound and your character will mount the bicycle.or try..Highlight a driver at the character selection screen.Press L1 + R1, L1 + R1, L1 + R1, then hold L1 + R1 + Up and select your player.









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