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Harry Potter Philosophers Stone

"Looking for Insider Cheat Codes of Harry Potter Philosophers Stone? "






1) CHARACTERS

Harry Potter Philosophers Stone HARRY Potter -> The main character of this story; Has an owl named Hedwig; A Gryffindor.

RONald Weasley -> Harry's best friend; A Gryffindor.

More Harry Potter Philosophers Stone Tips:

HERMIONE Granger -> Harry's friend; The smartest pupil at Hogwarts; A Gryffindor.

Draco MALFOY -> Harry's arc-enemy at Hogwarts; A Slytherin.

FRED and GEORGE Weasley -> The Weasley twins; Ron's brothers; Gryffindors.

More Harry Potter Philosophers Stone Tips:

Harry Potter Philosophers Stone Vincent CRABBE -> Malfoy's friend and cohort; A Slytherin.

Gregory GOYLE -> Friend of Malfoy; A Slytherin.

NEVILLE Longbottom -> Classmate of Harry's; Very forgetful and clumsy; A Gryffindor.

Prof. Albus DUMBLEDORE -> Headmaster of Hogwarts.

Prof. Minerva McGONAGALL -> Deputy Headmistress of Hogwarts; Transfiguration teacher; Head of Gryffindor house.

Prof. Severus SNAPE -> Potions teacher; Head of Slytherin house.

Prof. SPROUT -> Herbology teacher; Head of Hufflepuff house.

More Harry Potter Philosophers Stone Tips:

Prof. FLITWICK -> Charms teacher; Head of Ravenclaw.

Prof. QUIRRELL -> Defense Against the Dark Arts teacher; A cohort of Voldemort.

Rubeus HAGRID -> Keeper of Keys and Grounds; Harry's friend.

Madam HOOCH -> Head of Quidditch at Hogwarts; Teaches first-years how to fly on broomsticks

Argus FILCH -> Caretaker; Have a cat named Mrs. Norris.

Nearly-Headless-NICK -> Gryffindor's Poltergeist

More Harry Potter Philosophers Stone Tips:

PEEVES -> A poltergeist that is very annoying.

Lord VOLDEMORT -> A powerful dark wizard; His muggle name was Tom Marvollo Riddle; Harry's opponent.

2) CONTROLS

[Legend]

X - Cross

More Harry Potter Philosophers Stone Tips:

T - Triangle

S - Square

O - Circle

U - Directional Up

L - Directional Left

R - Directional Right

More Harry Potter Philosophers Stone Tips:

D - Directional Down

[Menu Controls]

U D - To highlight menu items

L R - To cycle choices or move sliders

X - To select or go to next screen

T - To go back or return to previous screen

[Adventure Controls]

More Harry Potter Philosophers Stone Tips:

X - To cast spells [based on the color of sparkle, or 'Flipendo Knockback Jinx' if there is no sparkle]

S - To make an action or talk to someone

T - To look around or aim 'Flipendo Knockback Jinx' [after learning the spell]

U L R D - To move [walk/run]

R1 - To lock onto target [if there is a sparkle above them]

L2/R2 - To rotate camera - change angle

Start - To pause the game and view status screen

More Harry Potter Philosophers Stone Tips:

[Quidditch Controls]

U L R D - To move [fly]

X - To accelerate or to catch the 'Snitch' [in the catch screen mode]

3) GAME GUIDE

More Harry Potter Philosophers Stone Tips:

This game is quite easy and has a linear plot. So it won't be sodifficult for you to finish this game. Though, there are some annoying stagethat you might get some difficulty. Please notice that I wouldn't give anydetailed information again and again if the info in the game is already clearas it'll make this game too easy to beat.

3.1 - WELCOME TO HOGWARTS SCHOOL OF WITCHCRAFT AND WIZARDRY!

The game will start with a storybook mode which will introduce the story:

More Harry Potter Philosophers Stone Tips:

"......... There was nothing about the starry sky that night to suggest strange and mysterious things would soon be happening. As unsuspecting Muggles slept, a huge motorbike with a giant astride it tumbled down from the darkness.

The giant, named Hagrid, left a blanket-wrapped bundle on the doorstep of Number 4 Privet Drive. Nestled in the bundle was a baby... Harry Potter... The Boy Who Lived.

For the next eleven years, Harry lived with his dreadful step-parents,the Dursleys. Until that fateful day when he recieved the letter inviting him to attend Hogwarts School of Witchcraft and Wizardry. Hagrid took Harry to Diagon Alley, to purchase a most unusual list of school supplies. More Harry Potter Philosophers Stone Tips:

Soon after, Harry caught the Hogwarts Express from platform nine and three quarters, and left the Muggle world far behind.

Harry sat beneath the Sorting Hat hoping that he would not be chosen for Slytherin House over Gryffindor. 'Not Slytherin, eh?' said the Hat in his ear.

'You could be great, it's all here in your head, and Slytherin will help you on your way to greatness. No? Well, if you're sure, better be...' 'GRYFFINDOR!'.............. " |More Harry Potter Philosophers Stone Tips:

After that, you'll meet Dumbledore and be left in the Hall, just go tothe Gryffindor Tower and get your first Famous Witches & Wizards Card in thebookshelf. You can enter the secret room behind the bookshelf by pressing S.

3.2 - HEDWIG IN TROUBLE

Continue your journey by trying to save Hedwig. Just follow the path andtry to get all the House Points :

More Harry Potter Philosophers Stone Tips:

- You'll get your 15 ones by killing the snails with 'Flipendo Knockback Jinx'

- 5 more points by moving the block until it can't move farther with 'Flipendo Knockback Jinx'.

- The other 5 you can get by casting your spell to the web next to the block.

- 10 points more by killing the rat with Charged 'Flipendo Knockback Jinx'

- 5 points by moving the block with Charged 'Flipendo Knockback Jinx'

More Harry Potter Philosophers Stone Tips:

- Another points by hitting the books worth 5 points each.

3.3 - FLY-TIME!

After rescuing Hedwing, you should take you first flying lesson. Grab allthe House Points by doing it well. You just have to fly through the hoops. It'squite easy as you may spend your time freely. Just take your time mastering thebroomstick control.

3.4 - CHARM CLASS

More Harry Potter Philosophers Stone Tips:

Continue your adventure by getting into charm class. Try not to be lateas it will reduce your House Points by 5. Master the spell and get 5 more HousePoints.

3.5 - EXPLORE THE HALL!

After you finish your Charm Class, back to the hall and collect all thebeans there. There are 23 of them. Also, you should have 100 House Points now.

You can collect more House Points by placing the candle on the floor in theGryffindor Tower into the desk. Go to Great Foyer, check all Bookshelfs andget the beans and two cards there.

3.6 - GET YOUR NIMBUS 2000

More Harry Potter Philosophers Stone Tips:

This section is optional, as you can continue your adventure without thisbroom. Finish your journey to collect the beans by going to the room occupiedby the knights. Collect all the beans there and also in your way back.

Go tothe Great Hall and get some beans to fulfill the requirement. Go back to theWeasleys, and they will tell the password. Go to the potrait room next to theGreat Hall and get your Nimbus 2000!

3.7 - THE JOURNEY CONTINUES

More Harry Potter Philosophers Stone Tips:

Continue your journey by dueling with Malfoy, going to Herbology Class(Don't Be Late!!), and learning Quidditch. Try to get Gold Wings. And youshould have 100 House Points now as each Gold Wing worth 25 House Points.

3.8 - GO GET THE FIRE SEEDS

More Harry Potter Philosophers Stone Tips:

Go to the courtyard and get some blue beans from the Puffskein. Go to thesecret passage behind a discolored section near the location of Chocolate Frog.Get more beans and also card! Continue to Hagrid's Hut and get all the beans.Notice to the discolored walls as they have secret passages containing cardsand beans.

Just follow the path until you get the Fire Seeds. There will besome obstacles like the Gargoyle and another things that might takes time.After that, Norbert will hatch.

3.9 - TIME TO FLY!

More Harry Potter Philosophers Stone Tips:

Then, you'll do a little warming-up with Draco Malfoy. It's quite easyand will be VERY easy if you already have the Nimbus. After that you'll be inyour first Quidditch match versus Hufflepuff. Catch the Snitch and you'll win.

3.10 - SLOTH BRAIN?

You'll have to get Sloth Brain after a little confrontation with SeverusSnape. Just follow the path again. It's quite easy. Don't forget to collect allthe beans and also House Points by doing everything well.

Don't forget to checkthe discolored wall near the Quidditch Pitch for another card and some beans.Also, get your password after completing your beans collection. More Harry Potter Philosopher Stone Tips:

Go to thepotrait ground (follow the path to Hagrid's Hut but take the other one at theintersection of the path) for another card. After that, back to the school andtake the potion class.

3.11 - TRAP?

More Harry Potter Philosophers Stone Tips:

After learning how to make a potion, Snape will ask you to get someFireflies. It's quite easy, too. You can use Puffapod to beat the Troll and getmore points.

Don't forget to collect all green beans and also rescue Raymondthe Ravenclaw's cat. You'll get another card from him.

3.12 - ANOTHER CLASSES TO ATTEND

After that you should go to Defense Against The Dark Arts Class, learning'Verdimillious'. After the class over, you still have to use that spell to quitfrom the dungeon.

Don't forget to check the secret room behind the bookshelf.Then, you will meet Nick. Do what he says. Find all the curses and destroy withCharged 'Flipendo Knockback Jinx'. It'll take times but still easy. More Harry Potter Philosophers Stone Tips:

Collect allthe beans you found and after that go to the Weasleys and say the password tothe potrait to get your Quidditch Body Armor. Then, go to the TransfigurationClass and master the 'Avifors'.

Finish the class and use that spell to thestatue, and enter the unlocked room in the 2nd floor. Do a race with Peeves andget all the red beans there. After that you'll get your Invisibility Cloak.

3.13 - FORBIDDEN CORRIDOR

Your adventure continues in the Forbidden Corridor which is unlocked now.You should sneak after Mr. Filch and Mrs. Norris. (Hint : You can have a peekby using your aim-key (T)) Then, get the Invisibility Tokens there and gothrough the doors after getting the keys.

It's okay to be caught up as it won'tdeduct your House Points. And you don't have to get the key again as it won'tbe taken by Mr. Filch.

The most important thing is to walk when Mr. Filch andMrs. Norris look after a place opposing your position. And hide when they walkin front of you or looking at the side of your place standing. You'll find theMirror of Erised at the end.

Then, follow the story and prepare for someanother things to beat up.More Harry Potter Philosophers Stone Tips:

3.14 - TROLL? OH.. NO!

Another race is going to begin. Your opponent now is a mountain troll.It's quite hard to have a race while collecting all the beans. So don't forgetto save your game!

What you need is only patience. Take it easy! Continue byhelping Ron to defeat the Troll by doing your 'Flipendo Knockback Jinx' to thethings the troll thrown until Ron finishes his work.

3.15 - QUIDDITCH TIME

More Harry Potter Philosophers Stone Tips:

Another Quidditch match versus Ravenclaw. Nothing to explain, just useyour skill and experience!

3.16 - DIAGON ALLEY

Norbert is sick and you must have the Dragon Tonic. First, go to theGringott's. Follow the instruction, get all of the form there (it'll be a bitdifficult as the floor is very slippy). Very annoying bank, isn't it?

I don'tthink I'll save my money there if I were a wizard although it's considered asthe safest one. More huge pain is waiting, a fast-paced roller-coaster-likeride. More Harry Potter Philosophers Stone Tips:

It's VERY annoying as you have to collect all the coins and gems to getKnut, Sickle, and Galleon Famous Witches and Wizards Cards. And you have toplay that silly roller-coaster at least 3 times! What an annoyance!

Yet, if youdon't mind not completing your card, just get enough coins and EXIT fromGringott's! (But don't forget that if you don't get all of the cards, you won'tget the alternate ending).

If you want to beat that roller-coaster and get thecards, I have only one tip : "Practise..." as it's the only way that works.After that, quit from Gringott's and get all the supplies in the store.

A

little annoyance is waiting in Ollivander's as you have to 'enjoy' yourselfgrabbing peacock's feathers (another implementation of self-service store, uh?)Just take your time to practise as the peacock always follows the same route.More Harry Potter Philosophers Stone Tips:

There is an Invisibility Token inside one of the box. It may be useful for thefirst time, but in case it doesn't regenerate, I think it's being useless.

3.17 - DETENTION IN THE FORBIDDEN FOREST

Just continue your journey and you will get a detention to findwounded-Unicorns. Just follow the path and don't forget to get your last cardin the path near the cliff after you kill the turtle.

After you get your card,back to the cliff, follow the path and find the the Unicorn. Another story-bookmode will appear.

3.18 - THE LAST PREPARATION

More Harry Potter Philosophers Stone Tips:

You'll get a flute from Hagrid. Take some practices and go back to theplace where the Weasleys wait. If you already have all the beans, you will getthe password. Use that password to get a 'Flipendo Knockback Jinx' upgradewhich is more powerful.

3.19 - FORBIDDEN CORRIDOR AGAIN - TRAPDOOR - FINAL STAGE

This is the your last journey so make sure that you've made all of thepreparations as there is no way back! There is 7 obstacles to get theSorcerer's Stone.

3.19.1 - 1st Obstacle More Harry Potter Philosophers Stone Tips:

[HAGRID's FLUFFY]

Enter the hole in the Forbidden Corridor and you'll meet Hagrid's 'pet',Fluffy. As Hagrid's told you, use your flute to make Fluffy sleep.

The sequenceis always the same, T O S X. Do that sequence until one of its head sleep, andafter that go back and stay in front of the other head that hasn't fell asleep.

Do it in turn. You can either make the side-head sleep first or the middle one.It has the same effects. After the three of Fluffy's head sleep, the door tothe secret passage will be opened.

More Harry Potter Philosophers Stone Tips:

3.19.2 - 2nd Obstacle

[PROFESSOR SPROUT's DEVIL's SNARE]

The next thing to defeat is Devil's Snare. Just cast your 'FlipendoKnockback Jinx' upon the lighted tentacles in the right turn.

Please note thatyou SHOULDN'T kill the tentacles that are not ligten-up as it'll make thekilled-one regenerate, so kill them in the right order.

(means that you shouldkill the lightened-up tentacles only, one-by-one) After you destroy all thetentacles, you've to kill the middle one.

More Harry Potter Philosophers Stone Tips:

Just hit it with your Charged'Flipendo Knockback Jinx' and dodge when it prepares to attack you. You caneither stay back or move to another side in a circle motion.

Don't forget to doit fast, swiftly. It'll recover if you do it too slowly. At last, cast anotherspell, 'Incendio'. Don't fail as the Devil's Snare will recover if you fail.Be patient.More Harry Potter Philosophers Stone Tips:

3.19.3 - 3rd Obstacle

[PROFESSOR FLITWICK's FLYING KEYS]

More Harry Potter Philosophers Stone Tips:

The next obstacle is quite easy. It's similar to Quidditch. Just followthe speed rings until a catch screen appear.

Use X to catch the key. Watch outfor the other keys (red-winged ones) which will act almost like Bludger. Afteryou get the key, continue to the next door.

3.19.4 - 4th Obstacle More Harry Potter Philosophers Stone Tips:

[PROFESSOR McGONAGALL's GIGANTIC CHESS]

There is a secret room in the way to this obstacle. You can find a savepoint and Chocolate Frogs there. The secret room is the wall that is differentfrom others.

More Harry Potter Philosophers Stone Tips:

Use S to enter. The next obstacle is a gigantic chess. You have tofinish it by making the pieces kill each other. There are 3 boards waiting foryou.

The main thing you should do is to make them to move to a certain square.And NOT like the chess move!

Don't try any chess strategies here as it won'twork. Beware that you have no companion. All of the chess pieces is youropponent. This is the details of the basic of the move.

3.19.5 - 5th Obstacle More Harry Potter Philosophers Stone Tips:

[PROFESSOR QUIRRELL's TROLL]

The next obstacle is a troll. As it's still groggy, simply move theobjects on his-sleep-walking way with 'Wingardium Leviosa' to the space nearthe wall quickly.

Don't levitate them too high as it'll wake the troll up.It's quite easy. There are some Chocolate Frogs in the end of the way. Getthem, go to the door and then Hermione will cast 'Alohomora' to open the door.Go through.

3.19.6 - 6th Obstacle More Harry Potter Philosophers Stone Tips:

[PROFESSOR SNAPE's ICE POTION]

In this room you should pay attention to the shield (the one between thetwo knights). He'll be swapped with the others. Just follow the cup's moves,found him and beat him with 'Flipendo Knockback Jinx'. It's quite easy.

Justavoid his strikes and strike back if he opens his shield. If you're fail, beatthe false-knight with 'Flipendo Knockback Jinx' when he is not defendinghimself.

Just try and try until he opens his defence. And after that you canfollow the same process as before you hit a false cup. After you found theright one and beat him, get the ice potion and move along.

Before-7th Obstacle

MEETING WITH QUIRELL

More Harry Potter Philosophers Stone Tips:

At last, you'll meet the mysterious man. He will bring two knights tolife. Just beat them with you 'Flipendo Knockback Jinx'. Then, he'll make oneanother knight and also one shield life. Defeat them with the same spell.

Andthen he will charm a huge knight to attack you. Hit him when he's in his solidform. You can avoid his sword by running all the way or better you move aroundhim in a clockwise motion.

Wait until he's not attacking, and cast your spell.Notice that two last strikes are double and triple. Just be patient and you'llfinish him easily.

You'll find out that that mysterious man is ProfessorQuirrell! Just get the Chocolate Frog and Potion if you get hurt, enter thelast chamber and prepare for the final.

3.19.7 - 7th Obstacle More Harry Potter Philosophers Stone Tips:

[PROFESSOR DUMBLEDORE's MIRROR OF ERISED]

FINAL BATTLE WITH QUIRRELL/LORD VOLDEMORT

You'll meet Quirrell and Voldemort there. Just avoid the green orb hecasts. And meanwhile you can cast your 'Flipendo Knockback Jinx' to the columnsthere (behind the Voldemort).

Release that spell just when he is not warned andonly if he is standing right in front of the column. Otherwise, he won't gethurt.

If it works, Voldemort will be hurt gradually. Sometimes you need tobroke the rope with S button. After some cutscene, Voldemort removes thecolumn, and you should hit him with another way.

Just wait until he standsbehind or in front of the Mirror of Erised and cast two Charged 'FlipendoKnockback Jinx' to the mirror.

Try not to be too close to him. And when he casthis green orb spells, you can avoid them by moving in a counterclockwise orclockwise route. It'll simply dodge the big one too. Or you can dodge it byrunning backward.

The main thing is not to stay in the place that will bepassed by the green orb. After some turn, Quirrel (Voldemort) will grab you.Simply press S repeatedly and press X when the 'Hurt Quirrel' message appear.Repeat it until he is defeated.

More Harry Potter Philosophers Stone Tips:

3.20 - END OF GAME

As Voldemort is defeated, your adventure is ended. Another storybook modewill appear.

Dumbledore smiled. 'What happened down in the dungeons between yourself and Professor Quirrell is a complete secret,' he said, 'so, naturally, the whole school knows.'

The Stone had been destroyed, but Harry remained fearful that its loss would not prevent Lord Voldemort's return.

Dumbledore nodded, sharing his concern. Nevertheless, Harry - if our battles do no more than slow Voldemort's return, with luck he may never regain his power at all.'

Harry made his way down to the end-of-year feast alone that night. The Great Hall was decked out in green and silver, to celebrate Slytherin winning the House Cup.

More Harry Potter Philosophers Stone Tips:

When Harry entered there was a sudden hush. He took a seat between Ron and Hermione, trying to ignore the stares of the other students. 'The House Cup,' announced Dumbledore, 'is awarded to the team with the most House points.

At the moment, that would seem to be Slytherin.'

A storm of cheering and stamping broke out from the Slytherin table. 'However,' continued Dumbledore, 'in recognition of Mr. Harry Potter's pure nerve and outstanding courage, I award Gryffindor sixty points.' Harry's table erupted with cheers and applause.

The additional points had won the House Cup for Gryffindor! It was the best evening of Harry's life. Better than winning at Quidditch or Christmas, or knocking out mountain trolls. He would never, ever forget tonight. More Harry Potter Philosophers Stone Tips:

If you got all the Wizard Cards, Ron will come into the Hospital Wing andgive you a special card! (it's Harry's) After that, you'll play Quidditch againversus the Slytherin, win the match and you'll get the Quidditch cup.

Aftersome stories again, credit screen will appear. Yet, if your cards collection isnot completed, you will directly see the credit screen without Ron-giving-cardscene.

Congratulations! You have succesfully finished your adventure. Try tobeat the Quidditch match also by selection Play Quidditch from the Start Gamemenu.

4) SPELLS

More Harry Potter Philosophers Stone Tips:

All the spell used based on the sparkle above the things/enemies. Ifthere are no sparkle, you will cast a Flipendo Knockback Jinx. There are somerooms where the spells are blocked (cannot be used).

* Sorted by the time you learn the spell

4.1 - Name of the spell : Flipendo Knockback Jinx

Learned from : Nearly-Headless Nick

Place : Library

Upgrade : Yes (Chili Powder Bertie Bott's Every Flavor Beans Reward)

Sparkle Color : White

Functions :

- Hit enemies/objects [the most important and usual function)

- Move objects (usually for moving column/block)More Harry Potter Philosopher Stone Tips:

- Take a card (in some cases only)

4.2 - Name of the spell : Wingardium Leviosa

Learned from : Professor Flitwick

Place : Charm Class

Upgrade : No

Sparkle Color : Yellow

Function : - Levitate objects

4.3 - Name of the spell : Incendio

Learned from : Professor Sprout

Place : Herbology Class

Upgrade : No

Sparkle Color : Green

Function : - Burn down certain plants

4.4 - Name of the spell : Verdimillious

Learned from : Professor Quirrell

Place : Defense Against the Dark Arts Class

Upgrade : No

Sparkle Color : Blue

Function :

To remove darkness curse which make some platforms invisible [in other words, make thedarkened platforms visible]

4.5 - Name of the spell : Avifors

Learned from : Professor Minerva McGonagall

Place : Transfiguration Class

Upgrade : No

Sparkle Color : Red

Function : - Transfigure a bird-statue into a real bird

5) CARDS

( #Card Num. - Location )

#01 [001] - Bookshelf nearest to the Fat Lady in Gryffindor Tower

#02 [048] - Great Foyer (bookshelf near the door to Gryffindor Tower)

#03 [002] - Great Foyer (another bookshelf against the wall)

#04 [008] - Grounds (secret passage - discolored wall near the first Puffskein)

#05 [019] - Grounds (secret passage - another discolored wall near the Ground Potrait)

#06 [096] - Grounds (secret passage - discolored walls next to the entrance to Gargoyle Gate)

#07 [017] - Grounds (secret passage - one of discolored walls near the Quidditch Pitch) |

#08 [101] - Grounds Portrait

#09 [047] - Dungeons (rescue Raymond's cat)

!10 [035] , #11 [037] , #12 [041] - Bookshelf in the side door in the Quirrel's trap (after the learning of 'Verdimillious')

!13 [083] - Bookshelf (intersection of Potrait Room and the Attic)

!14 [062] , !15 [069] , !16 [072] - Gringott's (Knuts, Sickes, and Galleons Vault) !17 [082] - Forbidden Forest (just right of the hill before founding Unicorn)

!18 [100] - Hospital Wing (after the other cards collected completely)

PS : All the bookshelf which contain secret room behind are the bookshelf which cannot be climbed. Enter the secret room by pressing S.

! - These cards are one-chance-getting cards. Make sure you get them beforecontinuing your journey as there is no way back.

# - Non one-chance-getting cards. Can be got anytime before the race withPeeves in the Attic as after that race, the game will be followedd by aone-way adventure (no way back). Get all of these cards before the race!

Description (Based on the Folio Magi)

Format :

[Num] Name

Lifetime

Description

[001] Merlin

MEDIEVAL -- DATES UNKNOWN

Most famous wizard of all time. Sometimes known as Prince of the

Enchanters. Part of the Court of King Arthur.

[002] Cornelius Agrippa

1486 -- 1535

Celebrated wizard imprisoned by Muggles for his writings.

[008] Derwent Shimpling

1912 -- PRESENT

Ate an entire Venomous Tentacula on a bet and survived, though is still purple.

[017] Morgan Le Fay

MEDIEVAL -- DATES UNKNOWN

King Arthur's half-sister. Dark sorcerer. Enemy of Merlin.

[019] Newt Scamander

1897 -- PRESENT

Celebrated author of 'Fantastic Beasts and Where to Find Them'.

[035] Bowman Wright

1492 -- 1560

Famous for developing the Golden Snitch.

[037] Cassandra Vablatsky

1894 -- 1997

Celebrated Seer and author of 'Unfogging the Future.'

[041] Godric Gryffindor

MEDIEVAL -- DATES UNKNOWN

Co-founder of Hogwarts. Gave his name to one of the four Hogwarts houses.

[047] Edgar Stroulger

1703 -- 1798

Inventor of the Sneakoscope.

[048] Salazar Slytherin

MEDIEVAL -- DATES UNKNOWN

Co-founder of Hogwarts. Gave his name to one of the four Hogwarts houses.

[062] Ignatia Wildsmith

1227 -- 1320

The witch who invented Floo powder.

[069] Bertie Bott

1935 -- PRESENT

Inventor of Bertie Bott's Every Flavor Beans.

[072] Helga Hufflepuff

MEDIEVAL -- DATES UNKNOWN

Co-founder of Hogwarts. Gave her name to one of the four Hogwarts houses.

[082] Rowena Ravenclaw

MEDIEVAL -- DATES UNKNOWN

Co-founder of Hogwarts. Gave her name to one of the four Hogwarts houses.

[083] Roderic Plumpton

1889 -- 1987

Seeker for England's Quidditch Team. Holds British record for fastest capture of Snitch during game: three-and-a-half seconds.

More Harry Potter Philosopher Stone Tips:

[096] Hengist of Woodcroft

MEDIEVAL -- DATES UNKNOWN

Driven away from his home by Muggle persecutors, Hengist is supposed to have settled in Scotland. This is where he founded the village of Hogsmeade. The Three Broomsticks Inn is alleged to be Hengist's old home.

[100] Harry Potter

---

The boy who lived

[101] Albus Dumbledore

---

Currently Headmaster at Hogwarts. Considered by many the greatest wizard of modern times. Professor Dumbledore is particularly famous for his defeat of the dark wizard Grindelwald in 1945.

Known for the discovery of the twelve uses of dragon's blood and his work on alchemy with his partner, Nicolas Flamel. Professor Dumbledore enjoys chamber music and tenpin bowling.

6) FAQs

Q) How do I beat Devil's Snare as it's tentacles keep growing up?

A) Actually, I've told the way in the walkthrough and so has Hermione. Kill the tentacles in the right order.

Take a look at the tentacles, one of them has different color, right (the others have dark green, yet that one is light green) ? Kill it first!

After that, one other tentacle's color will be light green too... Then kill that tentacle. Another tentacle will be lighten-up, kill that one..... That's the right order! The last one is the middle. Don't move too far from it as it won't show up if you stay to far from it. You should only stay back when it attacks you (need practise to get a good timing!)

Q) Help! I just can't get through all the hoops before the time runs out! Any tricks?

A) Well, there are actually no tricks at all. You have to practise a lot to be more familiar with the broomstick control.

Try reversing the control from the menu to try whether the reversed-control is more proper to you. Try also not to fly too fast as it may help you to fly through the speed rings more precisely.

Q) Can I get into the Broom Cupboard as I never see it unlocked?

A) Well, just pass all 40 hoops in the 3rd Quidditch Test.

* Haven't been proved yet, just try it!

Q) How can I kill the turtle in the Forbidden Forest?

A) Well, the turtle has a very great defence, but it'll be weak if it's not ready. So wait until it uses its flame, avoid the flame, and come next to it (in a close-up position), then cast your Charged Flipendo. Do it repeatedly!

Q) How do I type and use the GS codes?

A) You have to have a tool named GameShark, or GameShark CD for some series of the PlayStation. Those codes maybe can be used in another tool similar to GameShark.

* Still waiting for the questions. Only questions with at least 3 askers will be listed in this FAQs section.

7) GS CODES

7.1 -* FOLIOS (CARDS)

Have All Folios - 800824800011

7.2 - BEANS

Have All Blue Beans - 800827f2000f

Have All Green Beans - 800827f60100

Have All Red Beans - 800827fa0100

Have All Yellow Beans - 800827ee000f

7.3 - SPELLS

Have All Spells - 3008268500f0

7.4 - HEALTH

Infinite Health - 800829648000

7.5 - HOUSE POINTS

Press L1 For Lots Of House Points - d0078d0efbff , 800827dc7000 , d0078d0efbff , 800827de003e Max House Points - 300827dd0070 , 300827de003e






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