You are Sir Daniel Fortesque, the leader of the army which defeated the evil warlock, Zarok.
Although you went down in history as the slayer, the truth was that you were the first to die by an arrow in the first attack.
The body of Zarok was never found and he returns now. Bringing the dead back to life to serve in his unholy army, he incidentally awakens you.
You now have a chance to earn yourself a place in the Hall of Heroes.The adventure begins.
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2) BASIC GAMEPLAY
My only complaint about this game is the camera angle.There is no option for an active camera. You get used to it though.
2.1 - BUTTONS : These settings can be changed.
Square - charge attack or to throw certain weapons.
X - regular attack.
Triangle - shield, dash when already running.
O (Circle) - Jump.
Left Button - n/a
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Right Button - n/a
Left2 Button - turn camera to right.
Right2 Button - turn camera to left.
2.2 - MOVES (not in one button):
Dash - press forward (up) twice quickly.
Long Jump - dash and jump
2.3 - RULES/TIPS:
You can't swim so avoid deep water.
Fire WILL hurt you even though you are just a pile of bones (don't ask me).
If you see an off coloured wall or a barrel try breaking it with you hammer.
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Read the books! They usually give away all of the secrets and help you to know what you should be trying to accomplish.
3) QUICK REFERENCE SECTION
3.1 - RUNES:
Used to open doors, gates, etc. Place them in the hand of corresponding colour.
Green is the earth rune
Blue is the moon rune
White is the time rune
Yellow is the star rune
Red is the chaos rune
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3.2 - CHALICES : (see Walkthrough for more detail).
There are twenty chalices in all. If you get them all you will see the good ending after you defeat Zarok.
Dan's Crypt: none
The Hall of Heroes: none
The Graveyard: Off to the side of the angel statue behind some fencing. Hit her until she faces the chalice's gate.
Cemetery Hill: Inside the witches cave. Get the club, break the bookcase, set theclub on fire, take it to the chalice room with all of the cages and lightthe altar.
Hilltop Mausoleum: After you give the organ player the music he will open a part of the wall revealing the chalice.
Return to the Graveyard:
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The Enchanted Earth: Inside the shadow dungeon.
Ant's Nest: Completing this mission credits you a chalice for some reason.
Scarecrow Fields: When you have fixed the harvester it will break through the wall and cut a path through the corn to the chalice.
Pumpkin Gorge: In a secret passage in the tunnel on the right of the path when you enter the level. Break the wall to the right of the gargoyle merchant.
Pumpkin Serpent: At the bottom of the well.
Sleeping Village: Make sure that you don't kill any villagers and find the large house with the shadow artifact, not the safe key, outside there is a stone wall. Find the hole in the wall above the lake and there is the chalice.
Asylum Grounds: Next to the Elephant bush near the end of the level.
Inside the Asylum: In the last room across from the major's holding cell.
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Pools of the Ancient Dead: Its out in the open on the islets.
The Lake: It is at the bottom of the whirlpool.
The Crystal Caves: It is right at the entrance of the level.
The Gallows Gauntlet: Near the fire gate, you need to open its cage using the fifth button which is inside of one of the cages you opened with the other four buttons.
The Haunted Ruins: Its on the parapet through the left gate.
The Ghost Ship: Jump in the cage by the windmill type machine.
The Entrance Hall: Down the right staircase early in the level.
The Time Device: It is up on the highest level of the game. You must take the tube to get there and it is surrounded by a force field.
Zarok's Lair: none
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3.3 - WEAPONS: (Percentage is the amount of damage that the weapon can survive)
3.3.1 - Arm
Always part of your arsenal. Can be used as club.
Square Button Attack: can be thrown with a boomerang effect.
3.3.2 - Small Sword
Obtained in Dan's Crypt and is your standard weapon.
Square Button Attack: hold to charge for power sweep. More powerful attack.
3.3.3 - Broad Sword
Obtained in the Hall of Heroes. More powerful than Small Sword and may be enchanted for more power.
To enchant it, talk to the gargoyle merchant. Note that the enchantment of this weapon quickly dissipates when equipped. It doesn't matter if you are using it or not so optimize its usage.
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Square Button Attack: same as small sword.
Enchantment percentage: 100%
3.3.4 - Magic Sword
Obtained in the Hall of Heroes. More powerful than the swords before.
Square Button Attack: same as small sword.
3.3.5 - Club
Obtained in "Cemetery Hill." Used to break off-coloured walls, boulders, barrels, and to put out fires, etc. Takes damage everytime it is used. When 0 is reached the club will break and you will have to get a new one.
Square Button Attack: charge for big bash. More powerful attack.
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Percentage: 100%
3.3.6 - Hammer
Obtained in the Hall of Heroes. Does not take any damage. Square Button Attack: charge for energy crash. Knocks enemies back with a pink electric field.
3.3.7 - Throwing Daggers
Obtained in Dan's Crypt. Can be thrown but are not very accurate and have a limited range. Refills can be purchased from gargoyle merchants.
Targeting Capabilities: poor
Maximum count: 250
3.3.8 - Chicken Drumsticks
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Receive from Enchanted Earth witch after Ant's Nest mission. Used to transform Gatormen in "The Lake" into Roast Chicken. Can be replenished by completing the witches mission again.
Targeting Capabilities: poor if any
Maximum count: 30
3.3.9 - Axe
Obtained in Hall of Heroes.
Square Button Attack: Use to throw.
Targeting Capabilities: yes
3.3.10 - Crossbow
Obtained in Hall of Heroes.
Targeting Capabilities: yes
Maximum Count: 200
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3.3.11 - Longbow
Obtained in Hall of Heroes. Greater distance than the crossbow.
Targeting Capabilities: yes
Maximum Count: 200
3.3.12 - Flaming Longbow
Obtained in Hall of Heroes. Same as longbow but on fire.
Targeting Capabilities: yes
Maximum Count: 100
3.3.13 - Magic Longbow
Obtained in Hall of Heroes. Same as Longbow but sends a magical blast when it impacts the ground or target.
Targeting Capabilities: yes
Maximum Count: 50
3.3.14 - Spear
Obtained in Hall of Heroes.
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Target Capabilities: yes
Maximum Count: 30
3.3.15 - Lightning
Obtained in Hall of Heroes. Non-replenishable weapon. Sends out powerful lightning bolts to any enemy within range.
Target Capabilities: anything within range.
Percentage: 100%
3.3.16 - Good Lightning
Obtained in Zarok's Lair. Used to strengthen Gallowmere's deceased knights. Damages Dan.
3.3.17 - Copper Shield
Obtained in "The Graveyard" just before the exit. Destroyed when percentage reaches 0.
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Percentage: 150% (also can be found in Dan's Crypt apparently...)
3.3.18 - Silver Shield
Obtained in "Return to the Graveyard." Destroyed when percentage reaches 0. Stronger than copper shield.
Percentage: 250%
3.3.19 - Gold Shield
Locations various. Stronger than silver shield.
Percentage: 400%
3.3.20 - Dragon Armour
Received after battle with dragon in "Crystal Caves." Provides immunity to fire and allows player to breath fire.
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3.4 - KEY ITEMS
3.4.1 - Witch Talisman
Used to summon witches at cauldrons. Obtained in "Cemetery Hill" witch cave behind bookcase.
3.4.2 - Skull Key
Received after you defeat the Stain Glass Demon in the "Hilltop Mausoleum". Used toopen the big door in "Return to the Graveyard."
3.4.3 - Amber
Collected for the Enchanted Forest's Witch in order to gain Chicken Drumstick.
3.4.4 - Harvester Part
Found in the "Scarecrow Fields." At the end of the machine trail near the exits.
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3.4.5 - Safe Key
Used to open the safe in the large house of the "Sleeping Village" in order to gain shadow artifact. Found inside wall of church. (see walkthrough)
3.4.6 - Shadow Artifact
Found in the safe of the large house in the "Sleeping Village." Used to open the shadow dungeon.
3.4.7 - Shadow Talisman
Found in the Shadow dungeon of the "Enchanted Forest." Used to turn off the red lasers behind the pool.
3.4.8 - Helmet
Collected in the "Pools of the Ancient Dead" in order to reach "The Lake."
3.4.9 - Crown
Found in the room to the left under the throne room in the "Haunted Ruins." Used to summon the king in the throne room.
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3.5 - USES FOR CHICKEN DRUMSTICK
The Chicken Drumsticks are obtained from the witch in the Enchanted Earth for completing the Ant's Nest sub-quest(see walkthrough) and can be used to turn various enemies into meat that will replenish your life meter.
These enemies would include: the lizard men in The Lake, the shadow demons, the scarecrows,and the zombies, possibly others? According to Russel McCarthy you can also turn some of the people on the asylum grounds into chicken with the drumsticks.
3.6 - HALL OF HEROES LIST
1. Crossbow from Canny Tim
2. Lifebottle from Canny Tim
3. Warhammer from Stanyer
4. Two chests of treasure from Stanyer
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5. Broadsword from Woden
6. Two chests of treasure from Woden
7. Longbow from Ravenhooves
8. Spears from Imanzi Shongama
9. Gold sheild from Karl Sturnguard
10. Axe from Bloodmonath
11. Flaming longbow from Ravenhooves
12. Three chests of treasure Bloodmonath
13. Magic Longbow from Ravenhooves
14. Magic Sword from Dirk Steadfast
15. Lightning from Megwynne Stormbinder
16. Life bottle from Ravenhooves
17. Two energy vials from Imanzi Shongama
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18. Four chests of treasure from Karl Sturnguard
19. Life bottle from Dirk Steadfast
20. Three energy vials from Megwynne Stormbinder
3.7 - LIFE BOTTLE LOCATIONS
1.When you smash down wall in Dans Crypt
2.In Dans Crypt next to rune gate( unmissable)
3.In the graveyard when you hit the angel to open the gate opposite the chalice gate ,go down there(again unmissable)
4.In the hall of heroes Canny Tim gives you a life bottle.
5.In Pools Of The Ancient Dead when you open the gate with the red rune it's to your right on a little island.
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6.In the Hall of Heroes Ravenhooves gives you a life bottle.
7.In the Hall of Heroes the guy who gave you the Magic Broadsword gives you a life bottle.
8.In the Time Device when your turn off all electricity go back and ajust the time on the big clock and then go get the life bottle.
4) WALKTHROUGH
4.1 - DAN'S CRYPT:
After you have a club or the war hammer, return here and break the off-coloured wall that you may have noticed earlier. Inside is some treasure.Runes: Yellow (Star)Life Bottle: 1
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4.2 - THE HALL OF HEROES:
Ok, I'm writing this because some of my friends had a hard time getting out of here for some reason. All you have to do is stand on the golden circle where you came in and you will be given the option to leave. Very simple. Each time that you come here you will gain a new item or some treasure.
4.3 - THE GRAVEYARD:
This place is pretty simple, to get the life bottle, hit the angel statue the gate in which ever direction she is facing will open. Do the same for the chalice.
To get the treasure inside the fence by the big door get onto the ledge behind the crypts and inch your way along. Towards the end, just before the bridge you will find the copper shield.
4.4 - CEMETERY HILL:
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First of all, you don't really want to open those boxes with the skull and crossbones.They each contain a bomb.
Walk past the lava and when up on the path to the left, jump down to the area behind the three boulders blocking the archway. You will get the club here and then can proceed into the witches cave.
Inside, break the bookcase with your club, light the club on fire and go to the room with the cages. Light the altar in the center by pounding it with your club.
This will open the doors and you can collect your chalice, an energy vial, the witch talisman, and some treasure.
Return to the outside and brave the hill. You can duck into the stairs cut along the waybut there is some treasure along the main path if you care to collect it.
You can breakthe boulders with your club or shield, this will damage your shield but you periodicallyfind more shields on the way up. The exit is right there at the top.
As you are working your way up the hill note that you can smash the small boulderslying around to receive something like three energy vials. Also note that the red boulders cannot be blocked by a shield, they will push you.
Concerning this level, m.m. smith told me that "When your at Cemetery Hill, you can kill those zombies that are in the cave behind the big boulder before you open the iron bars by throwing your arm into each one. It takes some time, but to me it was worth it."
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4.5 - HILLTOP MAUSOLEUM:
Watch out for the little guys with no torches, they will steal your weapons which you canreclaim if you kill the little guys or will lose if the guy gets away.You start out in the chapel and need to break the grave covers with your club.
Falldown inside the one that shines and your on your way. Break the glass with your club andthere are a series of tunnels. To your left is a tunnel with the green (earth) rune and anenergy vial.
The floors here will colapse when you collect the items so run back quickly.Skip the right tunnel for now and push on ahead at the end you will use the green rune.In this room is a door which you need the red (chaos) rune for and a staircase.
Proceed up the staircase. WATCH OUT FOR THAT LITTLE GUY! and there is a life refill station here.Proceed through the door to get the blue rune and the red rune through the next door.
This is the organ room and there are two energy vials here. Leave for now, and exit the stainglass window room through the gate which leads back into the chapel.
Go back down into the tunnels and take the right tunnel this time. Use your blue rune and collect the energy vial and then the sheet music.
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Go north again and find the organ player again. Give the music sheet to the organ player and this will open a secret door giving you the chalice and some treasure.
Go back to the room where you needed the red rune below and use it. Go down these steps and push the burning altar under the frozen heart. You can then proceed back upstairs todefeat the stained glass demon.
GLASS DEMON, use your crossbow and when he raises himself up and his heart comes out of his chest, blast away. Don't linger too long or he will cover you in glass.
In general try to stay on the opposite side of the room from him so that you can have aclear shot at him and can avoid the shards that he tosses at you.Should you defeat him you will gain the skull key.
This will enable you to open the big door in the graveyard.
4.6 - RETURN TO THE GRAVEYARD:
Same thing as the first time almost, just backwards. First thing is the secret area, wait for a coffin to float under the bridge and then stand in the middle of the bridge.
If you time it correctly you will be able to ride the coffin to the secret area. Along the way here in the part of the level you've already been through you will find thesilver shield.
For what its worth to say, you can smash the disembodied hands withyour hammer and receive a coin.
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When you see it come up on your left jump up to receive some treasure and an energy vial.To get to the life refill station, jump onto the ledge above the big door and slowly inch your way along behind the crypts.
Now you can open the big door using the skull key. After you do so, go through to the top of the hill and get the yellow (star) runeto open the gate.
The chalice is located inside. Watch out for large zombies dropping from the ceiling.
Inside you will go through some caves which will lead you to cliffs outside.
Onthese cliffs (there are three) there are large stone blocks which you will need to push into the stream to fill the break in the bridge. Return to the bridge and face the Graveyard Guardians.
GRAVEYARD GUARDIANS, they are shadow dogs which run around and occasionally materialize.
When they do, pound 'em with your hammer. Charging it up and waitingfor them works well.
When you're done you will be able to dash using the triangle button.From here you can either go to the Enchanted Earth for the Ant's Nest or to Scarecrow Fields.
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4.7 - The Enchanted Earth/ANT'S NEST:
*Note: You can bypass this level for now, complete the pumpkin levels and then come back according to "the Overlord"
Ok, this place just plain sucks. Well, the first thing to do here is summon thewitch at the cauldron using the talisman.
If you accept her mission she will shrinkyou and send you to retrieve 7 pieces of amber from the ants nest.
When you go there you need to save the little faerie guys as well as collect the piecesof amber. The little faerie guy has a really cool voice.
The first thing that you find is a portal which is closed by a white filmy light. Goback towards the entrance and find a circular weblike covering of a cave entrance,break it with your hammer. You will save the first faerie and he will open theportal for you.
Once inside the misery really begins. All I can say is that you'll figure it out but it takes a lot of time. You should kill all of the larvae as they will give you moneyor amber.
The little fairies aren't too terribly hard to find. There are a couple toward the endof the level which are very close to each other.At the end of the level you will face the queen ant (spider?)
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QUEEN ANT, she's not too difficult but it's a bitch doing it all again when you die.Anyway, just avoid her shots, kill the soldier ants, and shoot her stomach whenshe rears up to call boulders down on you.
REMEMBER TO TAKE A FULL CROSSBOW!!!!!!It takes forever if you have to use the throwing daggers. According to "Rusty Marquardt"If you have questionsabout that ask him not me.
Also, there is a nook on the left wall which you can hide in to give more protection from theants, to avoid the green goop the queen spews and from which you can still shoot the queen. Again, any questions should be directed to her on this subject.
Upon your completion of these missions you will receive the chicken drumstick from the witch and will be transported to the Hall of Heroes by the faerie guy.
At first that's all that you can really do here.There is no chalice for the Ant's Nest.
4.8 - SCARECROW FIELDS:
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A pretty straightforward level. Just remember not to stand in the corn for long.You can kill the scarecrows with your broadsword, especially if it has been enchanted.You will need to kill them.
If you want to move a cart hit it with your hammer from the side. When you get to the green rune gate you will have to fight a metal trog armour.
To kill it shoot the head with your crossbow, duck between its legs when it gets too close and then shoot the driver.
You will get the blue rune for defeating him. Take it back to the house where you came in.Inside you will find a club and the green rune.
Take it back to the spot where you fought the metal trog armour.
Enter the next pen and fight again to win the red rune. This one breathes fire.
When you find the barn, just head past it and towards the windmill. Go through and into the mill, hide in the holes for safety.
Into the razors, to a life refill station, through the grain that's like quicksand, through another razor, and into the circlewith the spinning floor.
Run all the way until you are at the northernmost point of the circle and you will find the harvester part.
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Take it all the way back to the barn. Hit the cart and go through the hole in the wall.Bush the bail against the other box and jump up to the switch. Hit it and the harvesterwill be lowered.
To activate it, place the harvester part in the harvester. It will break through the wall and will clear a path through the corn to the chalice, a life bottle and some cash, of course.
Then run through all of the machinery again to get out.'
Note: you must kill all of the scarecrows to fill the chalice. Also, you can throw chickendrumsticks to turn them into roast chicken.
Here's a tip from Paul, light the haystacks on fire for coins and chests.
4.9 - PUMPKIN GORGE:
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Here's one that'll bug ya. There is a tunnel on your right, inside you will find the blue rune. Exit and proceed forward and enter what looks to be a chicken coop. Pumpkins are bouncing down the plank.
There is some treasure inside, an energy vial and a doorto exit on the side. Go back to the hut with the blue rune lock and open it.
Insideyou need to run on the floor to raise it and you will receive an energy vial and the red rune.
Take the rune and open the door. To get the green rune, cross the water withthe mushrooms which lift you up.
When you get to the last mushroom there is a narrowgrey stone path to your right. Jump into this path and you will be taken to the green rune.
The door that would not open will open now. Use the green rune to go up the ramp of the large pillar in the middle of the stage. At the top you will get the yellow rune and find the sliver shield.
You will see a small house with a rounded wall, its really a boulder and you can smash it with your hammer. Enter the house and you will come out the door at the bottom where you started.
Go around to the left and enter the first door.Cross the mushrooms and open the yellow gate.
Here you will have to fight a bunch of tendrils coming out of the ground to claim thetime rune. To lower the main stalk kill the tendrils. Placing the white (time) rune inthe hand will open both doors.
To the right you will find two energy vials and alot of tendrils. You will come to a T in the road. To the right is the exit and to the left you wrap back around to the time rune arena.
Proceed to the entrance of the level and find the tunnel you saw when you started. When you find the gargoyle merchant, break the wall to the right of him.
It's a long tunnel and you will find the chalice and a life refill. Now head back to the exit.
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4.10 - PUMPKIN SERPENT:
Use your talisman to summon a witch at the cauldron and she will tell you to killthe big pumpkin. Chop all of the pods and then waste the big pumpkin. Its reallyeasy.
Then go back to the witch and she will give you a dragon gem. To find thechalice jump into the well near the entrance of the level. You will find a box oftreasure and two energy vials as well.
BIG PUMPKIN, the spears do an excellent job. If you use the sword you may be too close tohis tendrils.
4.11 - SLEEPING VILLAGE:
*Do not kill any of the possessed villagers!*
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To get the red rune from atop the fountain statue, find the stairs leading to thecanal and hit the switch to turn off the water. Use the rune right there to open thelibrary.
Go inside and break the bookcase to get the mold. If you have found the blue runein one of the other houses take it to the house with the room having the orangebutton, barrels, and a fenced off area.
Use the rune, push a barrel onto the buttonand go downstairs.
Smash the barrels and go into the room on the right. Proceed up the stairs in thisroom and get the green rune. Take is back downstairs and use the green rune toopen the fence gate.
Hit the switch and return upstairs to get the major's bust (metal statue head).After you have done this Zarok's guards will appear outside and you must proceedto annihilate them.
Go back outside and find the blacksmith's house. Place the mold in the fire andthen the statue head. Jump up and down on the bellows for a while and you willhave made the crucifix.
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Take the crucifix to the church right across the street and place it on the crucifixshaped marking on the wall behind the large altar. This will open a secret cubbyhole in the wall where you will get the safe key.
The gate in the lake area will then open and hence you should proceed. This willtake you to the yard of the large house.
Kill the guards here and climb on top of theshed roofs to get to the house's chimney. Hop inside and hit the switch, this willopen the gate for the exit.
Before leaving the house use the safe key on the purple safe to get the shadow artifact.
Leave, find the other gate, and kill a few more guards. Go back to the largehouse and walk through the hole in the stone fence wall to get the chalice and alife refill vial. Then you can leave.
The exit is though the stone gate and across the wide bridge.Jason Lewis told me about a very interesting thing, it seems that if you throw a chickendrumstick at one of the possessed townspeople, they turn into mice :)
4.12 - THE ENCHANTED EARTH:
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When you come back, go up the tree lifts to the giant bird's nest and collect thegreen rune take it to the corresponding gate and cross the stream.
The rune is inside oneof the eggs so you will have to push it over the edge to get the rune out. (someonecouldn't figure this out so that's why I'm bothering to mention it)Use the artifact to open the shadow gate. Upon entering you are presented with apuzzle.
There are four buttons on the floor and a carving on the wall which helps to solve thepuzzle if you know how to read it.
On this carving you see depicted: fire at the top,earth to the left, water to the right, and air at the bottom.
If you read the picture like a book, left to right and then down to the next line, etc., you will have the correct combination.
The order that I had previously noted is correct but this explains why.
The order is: fire, earth, water and then air. This releases the spirits and opens the cages.
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It is here that you get the shadow talisman (mask) and later you will come back tocollect the chalice. Exit and watch out for those nasty demons!
Kill three of themand the gate will open back into the level. All of the cages are now open. Be sureto enchant your sword.
You can now use the shadow talisman to turn off the red lasers preventing youfrom entering the area behind the pool.Upon entering you will receive the yellow (star) talisman and will face two flyingdemons.
WINGED DEMONS, they are nasty and will tilt the floor on which you stand. The good oldcrossbow does the most effective job. The flaming crossbow ain't bad either.
After you beat them the platform raises, be sure to refill your life at the top. Crossthe bridges and fall into the hole. You will land back in the level in the seeminglyuseless hollow tree from before.
Kill the remaining demons and then return to the shadow dungeon to collect thechalice.
The broadsword works quite effectively against the demons. Use the yellow runeto exit.
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4.13 - ASYLUM GROUNDS:
1. First riddle - "At night they come without being fetched, by day the are lost without being stolen."Smash all of the star shaped trees. The first is near the entrance,the second is directly ahead of that against the gate.
The third is near the bell,hang a left in the maze and then zigzag to the graves and bell. The fourth isacross from that in the little area with the red grass shaped like a star and the bush that throws fireballs at you. Now return to the entrance of the maze and hang a right.
2. Second riddle - "I live for laughter, I live for the crowd, without it I am nothing."turn all of the metal faces toward the clown bush.
To do so turnthem all except the middle one until they are one turn away from facing the clown. Stand so that you can hit two at once and set them up and then the middle one. Viola!
I recommend using your small sword to turn the faces as you can hit them faster. To find this area, go into the maze, left, and around the corner to where the twogrey brick walls are. The left one will be gone.
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According to an email from Trevor, each face has a different length of time for which it will remain facing the clown.
If you figure these times out you can hit them inorder from the longest time to the shortest to complete the puzzle.
He didn't tell mewhat order that is but it's an option to explore if you so choose.
I recieved another email recently which suggested the order of the faces to be 1,2,4,5,3from left to right
3. Third riddle - "Face like a tree, skin like the sea, a great beast I be, yet vermin frighten me."
This one takes some figuring. Find the octopus bush near the redfish shaped grass.
Go back to the two grey stone walls that you saw in the maze,the second one will have opened and that is where you go. Anyway, kill theoctopus plant and get the rune.
Return to the entrance, use the rune, and get the mouse to follow you. Walktowards the elephant bush after you have killed all of the crazy Women. Be sureto avoid the grey cats (I know they look like rats).
4. Fourth riddle - "I tolerate the moon and stars, I can't abide the sun, Banish me withtorch light and you'll see me turn and run."
enter the new part of the maze and find the grate, it will be openso drop inside. You land in a room with a moon carved in the floor.
Go outsideand push all of the lamps next to the angel windows on the walls of the stoneroom. Enter the room again and viola!
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5. Final Puzzle - You now have to find your way out. Go back to the new area ofthe maze and find the chess board. Hit each piece to move it to its respective colored floor panel.
Each hit moves the piece one block in whichever direction. You can move themdiagonally. Just wait till they get near where you want them to go. The littlegreen bastard is the worst one.
It seems that only likes to move diagonally as many people have pointed out to me. Use your hammer or whatever suits you best.
I have another theory about the green bishop but that'll have to wait until I have somereally free time. Maybe in the next version.
The chalice for this level is out in the open and cannot be missed. Its right nextto the elephant bush.
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4.14 - INSIDE THE ASYLUM:
There are four rooms of evil dead and crazies here that you must defeat. My best strategy was to use the broadsword and square-button-move constantly and just walk around to avoid the crazies from getting to close to you.
If you have a turbo button thishelps immensely. In the third room which is circular in shape, just do as I saidbefore and walk around so that the crazies are following you and you'll have notrouble.
If you have some laying around, you can throw chicken drumsticks at zombiesto turn them into roast chicken.
In the fifth room is the mayor, some cash and the second dragon gem. oh yeah, andthe chalice too. :)
4.15 - ANCIENT POOLS OF THE DEAD:
The big fat knights can only be killed by being pushed into the muck. You must bring the ferryman eight lost souls.
To do so you must collect the eightgolden helmets floating about. Unfortunately, whenever you collect a helmet thebridges nearby will collapse.
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There are six helmets on the islets and two after you open the gate.You have to be REALLLLLLLY careful when jumping in this level.Collect the red rune out on the islets, the chalice is here as well.
You will use thered rune at a gate to the left of the gargoyle merchant, way to the right in a very generalsense.
There is a life bottle to be gained as well as a box of treasure and two energy vialson the right after you come through the gate.
Be very careful as you approach the carts as the camera angle will suddenlychange and it is easy to run off into the muck by accident.
Pass the carts and go down the slope to collect the last helmet. The carts will rollafter you and then lots of soldiers will appear. Have fun (sarcasm).
After you leave this area you must kill a number of small flying knights. TheFlaming Longbow works very effectively against them.
Collect the chalice and return to the ferryman. Give him the helmets and you're off.
M. smith had an alternate idea of how to approach this level, "when you get to Ancient Pools of the Dead it is EASIER to get the red rune, use it, complete that area, and then go back to collect the helmets.
This way you can use the bridges until the very last. Less jumpimg, less dying, I always say. I also killed all the fat knights first so I didn't have to deal with them while I got my butt out of there."
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The easiest way to kill the armored knights is with a super-charged (hold down square for two seconds) club.
A direct hit to a knight will knock one back about 10 feet. Then, there is no need to do the dangerous dash thing (I always fall in).
4.16 - THE LAKE:
Collect the red and green runes, watch out for the eyes and kill them when youcan. Return to the catwalks and find the sharp corner. It is a purple metal piece,there is a pole sticking up right in the middle of it.
Hit it 'cause its really a switchwhich will move the metal piece so that you can get onto the other catwalks. Hitit twice because the first direction will take you to a dead end.
You will take yourrunes and place them in crystal machines around the whirlpool which will stop thewhirlpool. There are three machines.
After you have stopped the whirlpool you can jump down inside and collect sometreasure. The chalice is down here.
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My suggestion for killing the gatorguys is to crouch behind your shield and throwthe axe.
You can also throw the chicken drumstick at them to turn them into roast chicken which you can use to refill your life bottles.
Once you get outside again you will find the yellow rune, and the switch that opens thegate and lots of eyes.
Return to the first island, enter the house and use the yellow rune to exit when youget back outside.
4.17 - CRYSTAL CAVES:
This level is pretty standard really. The first thing that you see is the chalice so return for it when you have filled it. Remember to go behind the waterfall.
You will have to take the two dragon gemsthat you already collected and place them in eyes of the dragon relief, not theholes in the wall.
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DRAGON, ok, he sticks his head out of the holes and you have to pound on the groundto knock rocks down from the ceiling. And my god, he sounds just like Sean Connery in dragon heart.
Excuse me while I hurl!Anyway, when you kill him you will get the dragon amour. Return to the exit.
4.18 - THE GALLOWS GAUNTLET:
First off, you need to use the dragon amour to get through the fire gate.When you pass through the fire gate there are four buttons on the floor which willopen all of the cages except the chalice cage.
The fifth button is in the main hallin one of the cages that you just opened. Kill enough of the remaining baddies,collect the chalice and then use the yellow rune to exit the level.
Very simple.According to E.J. Whitby, you can get rid of the serpent by hitting him in the headwith the hammer a few times.
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4.19 - THE HAUNTED RUINS:
First thing to do is get the chickens out of the fenced area and over to the pile ofgrain near the drawbridge. Just walk behind them 'till they get there but don'tscare them off.
Anyway, when they eat it all the drawbridge will be lowered. Upon getting uponto the wall, collect the red rune to the left.
Your second task here is to free the farmers. To do so you must kill the demonsbefore they sacrifice the three farmers.
Lightning does an excellent job of takingout the demons. And if you don't like that idea, "the Overlord" suggested to me thatthe chicken drunsticks can be thrown to turn the demons into meat.
If you find that one of the demons always gets away, fall as youare using the lightning and quickly switch to your magic longbow and aim at him. You must put out the fires BEFORE freeing the farmers.
Use the hammer a fewtimes on each fire. Then, to release the farmers step on the button. This will alsoopen the gates for you.
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*A note about lightning - once you use it up its gone for good*After you free the farmers, its optional but you can return to the entrance wherethe chickens were to talk to the farmers you freed.
They will give you gold coins for your efforts.
If you go through the gate on the left you will find a pool of oil which you willcross later and the chalice on a parapet along with an energy vial.
The gate on the right leads to a wall where there are two energy vials. Furtheralong are two more vials. Now you can use the red rune on the gate at the steps belowthe walls.
If you catch on fire crossing the bridge just equip the dragon amour and you'll befine.
When you enter the kings chamber you learn that you must find his crown tosummon his ghost.
You must fall into the trap door in the floor, it has a yellow emblem on it.Upon entering the nether regions of the castle you will find two doors.
The doorto the left houses the crown and the volcano's floodgate. The door on the right hasthe exit to the surface and a life refill station.
Enter the king's chamber again and use the crown.
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You are now dropped to a large room where you must defeat two stone giants, hitthe floodgate switch and escape within 2 minutes.
"In the haunted ruins,a good way of killing the demons is to skip the red rune and don't kill any of the flying things.Instead use the magic sword run like crazy swinging the sword to kill them.Then get everything else,red rune..etc.."
STONE GIANTS, to defeat the giants, equip the dragon amour and blow them off the edge.Be sure to pick up the green rune.
You can also unequip all sheilds, etc. and use yourblock to do a shoulder throw which will push the giants off.
After you defeat the giants and kill a few demons you will need to place it in the oil room across from the main entrance door. It is on your right as you come out of the giants room.
Now you need tocollect the chalice and manage to escape. Get the chalice and then cross the oilpool (purple) below the chalice parapet.
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Thankfully, if you do die attempting escape you will restart at the giants battle.
When you do cross the spot where the oil was you need to hit the switch to releasethe boulder to fall onto the catapult so that it will break the wall.
You then needto jump on the catapult yourself. If you are running low on time and life just leavethe damn treasure.
4.20 - THE GHOST SHIP:
The crew skeletons are worthless so just avoid them and go for the officers. They're the ones wearing blue jackets. Kill them and all of the lesser skeletonsfall. The blue rune is in the crow's nest with the first officer.
Before crossing the moving floor boards you will want to use the blue rune whereyou started out to open the door. Inside you will find the yellow (star) rune, anenergy vile and a gargoyle merchant.
If you fall into the holes where the floor boards are moving up and down you'll bealright because there is a lower room with some treasure.
When you get across to where the rolling barrels are use the yellow rune to openthe door the next crow's nest.
To open the next door you need the red rune which is down to the right past thecannons.
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You will have bounce across some nets and if you fall you will land in a roomwith large barrels. There are two hard-to-see exits from this room.
The first onthe right will take you to two energy vials and the right will take you to anotherroom with large cannons.
In some places you can duck. For the last cannon runand then use your dash (triangle button while running).
Work your way past them and get an energy vial. Taking the ramp up will bringyou back to having to cross the nets again.
When you get across you can either continue via the swinging planks or themoving window shutters.
If you cross the planks the camera angle is particularlybad and you will have to drop onto the moving windmill like machine.
If youmiss you will either fall to your death or land on the bridges where you collectedthe two energy vials outside of the large barrel room.
I suggest crossing the shutters. If you do so you will find a life refill station.proceed to the right and you will fight a few of the crew.
If you kill them then thebarrels will break and you can go after the officer. Killing him will open the door.
Again I suggest using the run-around-hitting-the-square-button-like-crazy-methodfor killing the crew.
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You now can face the captain of the ship.
GHOST CAPTAIN, to kill him you will need to light your club on fire to light the cannons.Fire them continually at the captain. Kill the crew as they will come back to life.
To obtain the chalice, ride the windmill again and jump into the hanging cage, you will be taken up higher into the masts and will receive the chalice and two energy vials.
One to the left and one to the right.To exit this precarious level return to where you fought the captain.
4.21 - THE ENTRANCE HALL:
Down the right stairwell is the chalice.That's all there is to this level. It's a token level.Use this level to refill your life bottles.
4.22 - THE TIME DEVICE:
Go to the left and out into the small clocks. You will wrap around and be behindthe butterfly.Hit the switch and grab the white (time) rune.
Get on top of the large clock by dash-jumping from one of the brain things on the right. Walk up the ramp and use the white (time)rune to remove the metal eyeball.
When you get to the next butterfly a clock willdrop and you must adjust the large clock to open it. Note the time on this clockthat drops and adjust the large one using the two buttons.
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Now pass through the butterfly gate and you will find a large spinning machine. Get up on the track around the machine and go off to the right.
Well you've foundthe red rune in the middle of rolling clocks.
Get back on the track around the spinning machine and cross the bridge across from where you found the red rune.
From the butterfly it is the bridge on the left.When you get there, there is a tube that you can jump up into to get to a higher level.
Up here there is the chalice and a device which will shut off the electric force fields in the level.
Only problem is that the shutoff only lasts for 3 seconds and the chalice is encasedin some type of glass.
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The green rune is also up here off to the left encased in a force field as well.
Hit the gravestone with the skull on it which turns off the electricity and quickly also hit one of the laser funnels so that the path of the current is broken.
All electicitywill now go off throughout the level until you turn it back on.
Collect the green rune to the left, go back to where you came in, walk to the butterfly on the right side and note the time on the clock that drops.
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Get back up onto the large clock. Adjust the time using the buttons to correspond with the butterfly's dropping clock time. This will open the butterfly gate.
Inside the force field will be gone and you can get the life bottle. There is also a life refill station around the corner to the right.
Get back on top of the large clock and proceed north, you will need to open thebutterfly gate again.
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Proceed north across the bridge to the red rune door where you will find the train.Here you will also find the green rune door so open it.
Push the straight arm of the machine until it points at the exit. Now jump on thearm and walk up to the train.
Jump on the spikey part of the train and you are on your way.The train will stop and you can collect the blue rune to your left. Kill all of theguards.
Jump back on the train and it will back up.
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Now open the blue door, and turn the machine so that the train faces the blue doorand the straight arm faces the entrance to the room. Get on the train as before.
When you arrive at your destination, there is a life refill station to your left. If you go down the path in front of the track you will find a switch to open half of the exit level door.
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The path behind the track leads to another switch which opens the other half.Get back on the train and now you can go for the chalice.
To the left of thechalice platform is a small house out in the darkness with two bags of gold on its roof.
To get to these, step off the edge onto the triangle shaped platform.There is also a pillar to the left of where you found the green rune.
According toJhonnyK, you can jump off and land there. I have had a hard time doing it so good luck.
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Before you do that though you'll want to grab your chalice. To break the glass hit all of the laser funnels until they form a square and the beam will start up againand break the glass. I know it makes no sense but it works.
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You now have all of the chalices, that makes twenty and you can now get the good ending.
4.23 - ZAROK'S LAIR:
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The only thing here is the fight. When you enter his chamber open the chests tothe right and left of you. To the right you will find the good lightning.
Using thiswill damage you but protect your army. Find the life refill station first then standon the grey circle to call your army.
*NOTE* This life refill station WAS there whenI played it.
My version was a US version NTSC. Some people have reported that it wasnot there when they played through. Also, many people have told me that it seems onlyto appear if desperately needed.
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SKELETAL ARMIES, you mustn't let your army perish or the game is over. When they turn yellow or red, they are about to die and need to be zapped with the good lightning.
There is no limit of uses for the good lightning so zap away! You'll get the hangof it.
Just run around holding the X button and you should be alright. Keep an eye outfor skeletons turning yellow or red and help them.
After you win the skeleton battle all of your remaining skeletons will turn intoenergy vials, collect them quickly.
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The dragon armour is helpful in your battles against Zarok and his skeletal horseman. Equipping it adds protection from the horseman's fireballs and should be coupled with the Gold sheild.
The fire that you can spew fromthe suit apparently does very effective damage.
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SKELETAL HORSEMAN, when his shield is up you can't hurt him so just avoid him until hestarts running around.
When he does, nail him with the magic longbowrepeatedly. *see above
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I finally beat Zarok's lair last night and I have a tip that you might wantto add to your walkthrough. After the battle with the skeleton army Iswitched weapons to the lightning that I had been given in the Hall ofHeroes.
It's the first thing that the lady behind the double doors gives.What I did was run around holding the square button letting the lightningget a full charge while the knight chased me.
When you have a full chargelet go of the square button and it does some major damage!!
The lightningarc lasts 2-3 seconds and you can run away and the lightning still staysconnected to your enemy zapping quite a bit of their life.
One thing Inoticed is that if you have a full charge and release the square button butare out of range of your enemy the lightning will not strike.
Not to worrythough, even though you are no longer holding the square button you retainthe full charge on your lightning.
Then all you have to do is run over toyour enemy and hit the X button to release the lightning. After everylightning strike though you have to hold the square button to build upanother charge.
I used this method to do away with the knight and then againon Zarok until the lightning ran out.
Then I used the magical longbow andwhen it ran out I used the spears. I killed Zarok with 2 life bottles tospare!!
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Yet another suggestion (from jjm), not a bad one but i havent tried it yet:soon as the battle begins, just run to, and standdirectly beneath Zarok's pulpit, (behind the red drape).
Kardok can't touch you, and all you have to do is wait for him to get close, then WHACK HIS ASS with the Axe, or a Battle-Hammerconcussion shock-wave.
It may take a while, but it gets him everytime, and leaves you fully juiced for your final sorte' with Zarok.
In fact, with enough life bottles, you can actually "dick-around"with Zarok and still have enough health to grease is gonads. (Try different weapons, run around a bit, etc.)
Actually, I find the best way to kill him is to start with a fullbarrage of "spears", followed by some magic arrows, then top him offwith a couple of Dragon-Armor Fire Breaths."
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ZAROK, he turns himself into a funny lizard-like creature. He has a force field about him most of the time. Use you magic broadsword and run around him in circles.
Occasionally his shield will drop and he will rear up on hishind legs. When he does so, chop away at him. It will take some time and patience, remember to not get too close to him. *see above
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After you defeat him you will see a short FMV and then the credits roll.
They'renot bad because they show clips from the game as well as animation cells anddesigns from the conceptualizing of the game characters and moments.
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5) ENDINGS
5.1 - GAME SHARK CODES:
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Because there has been some confusion about these codes I will explain a little.For those of you inexperienced at gaming, to enter these codes requires that you purchase a Playstation accessory called a Game Shark.
I believe that it plugs into the parallel port on the back of the Playstation.
With it equipped,when you press the power button you will automatically be presented with a specialscreen for inputting these codes.
I believe that sums it up so PLEASE DO NOT ASKME ANYTHING ELSE ABOUT THEM. Refer any furthur questions on the subject toGameShark's homepage.
L2+R2 Health Restore -> d00f192c0a00 , 800f8174012c More Medievil Tips:
L2+R2 Infinite Cash -> d00f192c0a00 , 800f828c2710 Press [Select] For Small Sword -> d00f192c1000 , 800f81f40000 More Medievil Tips:
Press [Select] For Broad Sword -> d00f192c1000 , 800f81f81000
Press [Select] For Magic Sword -> d00f192c1000 , 800f81fc0000
Press [Select] For Club -> d00f192c1000 , 800f82001000 More Medievil Tips:
Press [Select] For Hammer -> d00f192c1000 , 800f82040000
Press [Select] For Throwing Dagger -> d00f192c1000 , 800f82081000
Press [Select] For Axe -> doof192c1000 , 800f820c1000
More Medievil Tips: Press [Select] For Chicken Drumstick -> d00f192c1000 , 800f82101000
Press [Select] For Crossbow -> d00f192c1000 , 800f82141000 More Medievil Tips:
Press [Select] For Long Bow -> d00f192c1000 , 800f82181000
Press [Select] For Flaming Bow -> d00f192c1000 , 800f821c1000 Press [Select] For Magic Bow -> d00f192c1000 , 800f82201000
More Medievil Tips: Press [Select] For Spear -> d00f192c1000 , 800f82241000
Press [Select] For Lightning -> d00f192c1000 , 800f82281000
Press [Select] For Good Lightning -> d00f192c1000 , 800f822c0000 More Medievil Tips:
Press [Select] For Chaos Rune -> d00f192c1000 , 800f82300001
Press [Select] For Earth Rune -> d00f192c1000 , 800f82340001
Press [Select] For Moon Rune -> d00f192c1000 , 800f82380001
More Medievil Tips: Press [Select] For Star Rune -> d00f192c1000 , 800f823c0001
More Medievil Tips: Press [Select] For Time Rune -> d00f192c1000 , 800f82400001
Press [Select] For Copper Shield -> d00f192c1000 , 800f827c0096
Press [Select] For Silver Shield -> d00f192c1000 , 800f82800096
Ininite Lives -> D00F8178-0000 , 800F8178-012C
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5.2 - PAL Codes
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Ok, for those of you not familiar with terms of the videogaming world, PALis the video format in Britain as opposed to NTSC used in the US and Japan.
CHEAT MENU
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To open the cheat menu for the European Version:
Pause the game, hold L2 and press Down, Up, Square, Triangle, Triangle, Circle,
Down, Up, Square, Triangle. (DUST TO DUST).
SUPER CHEAT MENU
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Pause the game, then hold L2 and press Triangle, Circle, Triangle, Circle, Circle,Triangle, Left, Circle, Up, Down, Right, Circle, Left, Left, Triangle, Right, Circle,Left, Left, Triangle, Circle, Down, Circle, Circle, Right (TO TOOT LOUD ROLL TROLL TODOOR.)
**THEY ONLY WORK IF YOUR COPY IS A PAL VERSION (that will be stamped on it, otherwiseit will be a NTSC version)**
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These were transcibed directly from GameSages so it is as much as I know on the subject so PLEASE DO NOT ASK.
I have never played the PAL version and most likely never will. All emails pertaining to these codes will bedeleted.
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