CONTROL PAD - Geez... if you can't figure out what this one does...
A BUTTON - Jump
B BUTTON - Fire your weapon (the uses of this option should be more thanadequently self-explanatory)
SELECT - Pauses the game
START - Opens up a menu where you can check how many lives it has,and equip different weapons aquired from defeated the various bosses
1.2 - Elements of the Game
It is a side-scrolling platform game. You control (surprise, surprise!)Megaman. The Blue Bomber initially starts out with a standard weapon that canfire (overly large) pellets.
He battles through several levels that take a theme of its boss. At the end of each level, you fight the boss, and when youdefeat the boss, you take his ability and make it your own.
Each boss is weakto another boss' abiltiy so you use that to your advantage. When you defeat all bosses, the path to Wily is open and you battle through several stages until you confront the guy, beat the tar out of him and then laugh at how easyit was.
A note on weapons, they run out if you decide to be too gung-ho and go triggerhappy. The section below details how many times you can fire a weapon.
Thebar next to Mega's health bar tells you how much of it you have left. Throughthe stages, you can pick up items that restore both Mega's weapons and health.
Another part of the game that isn't as simple as it sounds is the jump. For afighting machine, Mega has incredibly crappy ups. This proves to be quite anannoyance as if you fall in a hole, or land on spikes, you instantly die.
Tomaster jumping you have to know how far out Megaman can stand on a platform.For some remarkably moronic reason, Mega can't jump worth crap, yet he has video gaming's greatest balance of all time.
He can stand on a platform so that one leg hangs off the ledge, while the other foot's toes are all that keephim upright.
He can have more than 90% of his body hanging off the ledge andremain perfectly upright.
If he didn't blink, you'd think he were a statue.You _will_ need to master this techinique (a lot simpler than it sounds).
The most important aspect to this game is speed. The reason being, is thatthe NES is pretty damn close to worthless.
Mine's needs a good beating beforeit works right, making you wonder if whoever designed the thing had kids (and praying he didn't, for their sake).
Not only will the NES refuse to work onseveral occassions, but while you play, it might even give out. Good luck ongetting the NES working (hell good luck on getting those layers of dust off).
1.3 - Array of Weapons
-> Hyper Bomb
Lobs a bomb that arcs up and falls down. Then it explodes. Yay!The explosion area is quite large but it is often hard to hit anyenemies that are mobile.
The bombs explode four seconds after Megahas tossed it. You receive this from Bombman, and it is useful versus Gutsman. With a full bar, you can use 14 bombs.
-> Thunder Beam
Shoots out three electric waves. They are fired above, below andstraight ahead of Megaman. You receive this from Elecman, and it isuseful verses Iceman. With a full bar, you can fire 28 times.
-> Super Arm
When you are near a block, it will flash. Use the weapon and Megamanwill pick it up and you can proceed to throw it.
If the block does not flash you can't pick it up (I don't know how much simpler this game can get). You receive this from Gutsman and it is useful versusCutsman. With a full bar, you can pick up 14 blocks.
-> Ice Slasher
Shoots out ice that will freeze opponents. You receive this fromIceman, and it is useful versus Fireman (you'd think it would bethe opposite wouldn't you?). With a full bar, you can fire 28 times.
-> Rolling Cutter
You send a single pair of scissors out and it will go forward, thenarc up and return to Megaman like a boomerang. You can only fire oneat a time.
You receive this from Cutsman and it is useful versus Elecman. With a full bar, you can fire 28 times.
-> Fire Storm
Hurls a ball of flame at an opponent. When fired, Megaman is alsotemporarily surrounded by a ring of fire. This too will hurt anyenemies (who could have seen this one coming?). You receive thisfrom Fireman, and it is useful versus Bombman. With a full bar, you can fire 28 times.
-> Magnet Beam
The only weapon (barring the standard pellets) that doesn't requireyou to beat a boss to obtain. This fires a beam (the longer you holdonto the 'B' button, the longer the beam will be) that creates atemporary platform.
Like I said earlier, Mega can't jump worth crap,so this is very useful (not too mention required). You can find thisin Elecman's stage (see section [2.3] for more details). With a fullbar, you can fire 14 times.
-> Interesting Techinque
When you use a weapon, press Select as soon as the weapon connects and it will pause the game.
Also, the hit still counts and the opponent takes the damage. Interesting enough, once you unpause (given that the weapon is still in contact with the opponent), the game counts it as another hit.
Of course, you can continue to pause and unpause to keep damaging the opponent. This results in massive damage (usually enough to kill anything, even some bosses).
It works best with the Thunder Beam, Rolling Scrissors or Fire Storm. You gotta love the NES. So old that even this bug is possible.
2) SIX STARTING STAGES WALKTHROUGH
2.1 - Gutsman
At the beginning of the level, simply plow through all the little helmets. Ifyou've ever played a Megaman game, you'll recognize these. They pop up and shoot three shots at the same time.
This is the only time they are vunerable.Simply shoot them or jump over them. You'll reach an area with platforms thatmove over a hole. You need to hop onto the platforms to cross the whole.
Thegaps in the scrtucture that holds the platforms means the platform will drop.This means that you have to jump until the platform comes back to its uprightposition.
Don't watch the platform, watch the little ball that holds it at the end of the platform to know when it drops.
Now, as you proceed, a couple of diving enemies come at you. Ignore them andjust run. They are quite slow, and you'll come across an energy capsule.
Nextyou face robots that hide behind shields and lob hammers at you. The arc thatthrow in depends on how far away you are from them.
Run back and forth to avoid their hammers (unless you like taking unnessessary damage) and kill them.At the end, you come to a little hole that you jump into.
When you fall you should press down the left direction and you will land on therightmost of three pillars (of sorts). Jump down to the right, and hold downleft.
You land in the middle of the pillar (you'll know what I mean when youdo it). It contains a big energy capsule to restore your energy.
You can grabthe others if you need them, but I doubt it. Stand in the middle pillar and fall down.
Hold left and you should land onto another pillar and be able to reach the helmet (1-up in cause you didn't know). Grab the energy capsule if you need it and fall down the hole.
You come face to face with a robot you need to get used to. It's a hopping machine that can take a decent amount of damage. Just watch it until it hops high, and run under him.
This'll lead to something that will be quite familiarif you've played Megaman before. It's the boss gate. Run into it. You arenow in a cooridor with those helmet enemies again.
Just run straight and keepfiring your standard move. This will kill everything in your path and you soonarrive at Gutsman's lair. [evil music ensues] dun-dun-dun....
BOSS FIGHT : GUTSMAN
This guy is dumb. Well... you really shouldn't have needed me to tell you thatmuch. Seriously though, you shouldn't get hit once. He hops around and causestremors that will temporarily knock Mega off his feet.
Don't worry, no big deal. Guts is either too slow or too dumb (probably both) to capitalize. If he (or is it an "it"?) jumps straight up, a rock will fall into his palm.
Gutswill chunk it at Mega's feet and when it hits the ground, the rock breaks intopieces and flys all over the place. When the boulder is thrown, jump. You'llavoid all the rocks. Just keep your gun pumping and Guts is history.
Grab the ball that falls into the center of the screen. You now have the SuperArm. You may now proceed with dancing with joy for successfully defeating video gaming's all time greatest dumbass. Onto Cutsman.
2.2 - Cutsman
This level is insanely linear. I shouldn't even write anything, but since newenemies are abundant I'll explain a few things. Against the little balls thatare attached to the walls, I suggest you take them out.
They usually appear in groups and although they are easy to dodge, they get bothersome. They shoot out way too many shots for something that sucks so much.
If you leave them, they will most likely annoy you as you try and jump or climb ladders.
The eye block things are another story. I suggest you just dodge them. It'sreal easy and they are even more predictable than the shooting things earlier.
Next come the floating balls that open up and shoot in all directions. They appear where there are tons of spikes.
You can't afford getting knocked into them, so just stand still when they shoot and avoid the pellets that fly in all directions.
You'll come across the hopping enemy again. Dodge him and go through the bossgate. The cooridor is filled with things that shoot all over the place thistime around.
Kill the first and third ones. The second one is harder to killsince it's on the ceiling so just dodge it. You come to:
BOSS FIGHT : CUTSMAN
This is too easy. You're likely to have taken more than enough damage in thestage, but this guy can't stand up to Megaman. You could beat him with the regular weapon, but since you have the Super Arm, why not use it?
Pick up the two blocks and throw them at Cuts. If both hit, you win. If not, just finish him with the regular weapon.
Your reguar weapon knocks him back and he canonly shoot out one pair of scissors at a time. The only thing to watch for iswhen the scissors decide to come back.
Grab the ball that falls into the center of the screen. You now have RollingCutter. Works wonders on Elecman, so that's who you fight next.
2.3 - Elecman
The first area is litered with little moving things that have small spikes onthem. You can't destroy them with your normal weapon, but when you do shoot them, they will temporarily freeze.
Just climb up for right now. The nextpart has devices that send out a small shockwave. Just wait for it to stop fora second and go ahead.
You can't stop the shockwaves from coming, so don't even bother trying to shoot it.
As you climb ladders, you'll be attacked by things that come from the sides.Just stay stationary on the ladder and shoot to the enemies direction.
You'lltake them out before they can open fire. If they drop items, pick them up.The next area has one of the Megaman series trademarks, the disappearing andreappearing blocks. Stay to the right.
It gets pretty linear for awhile. When you come to a screen, you'll see anitem lying on the ground that looks remarkably similar to a screw, behind a wall of blocks.
If you followed my order, you'll have Gutsman's Super Arm, somove the blocks and get the screw. This is the Magnet Beam, a nessessary item.
If you didn't follow my order, and don't have the Super Arm, just come back after you clear the level, cause Elecman's Thunder Beam can clear the blocks aswell.
Just follow the level until you come across the hopper robot. When you enterthe Boss' gate, you'll have to climb a ladder really far up.
Along the way arethe shockwaves that appeared near the beginning of the stage. When you get tothe top of the ladder, equip the Rolling Cutter and prepare to take on:
BOSS FIGHT : ELECMAN
Just nail him with the Rolling Cutter. He uses the Thunder Beam, which is veryslow, so you'll not have much trouble avoiding it.
Also, the boss fight has blocks that you can stand on to avoid the Thunder Beams he sends at you. ThreeRolling Cutters (if I remember correctly) and another one bites the dust.
Grab the ball that falls to the center of the screen. Yep, you guessed it, itis the Thunder Beam. Next robot on Mega's hitlist: Iceman.
2.4 - Icecman
As a general rule, in all Megaman side scrollers, ice and water are terrains that hinder or affect your movement in some way. On ice, Mega tends to slide abit, and it makes stopping in place damn near impossible. In the water, hismovement changes drastically.
Not only does he move slower, but now his jumpcan take him to incredible heights. Just head through the first area. Theweird enemies here are easy taken out with a shot to the _head_.
If you hit their body, the head will get propellers and continue to harass you. Just likein the movies, a clean it to the head is more than enough to drop anything.
The next area features the infamous disappearing/reappearing blocks. Just usethe Magnet Beam to create your own platforms and go through it.
After that section, you come to some flying enemies. They shoot to either side of themselves and fly over a large series of holes.
You can stand on their topsto cross. In the middle, there is a weapon recharging capsule, that is put togood use in restoring your Magnet Beam.
When you're done crossing the big holes, you come up to a 1-up. This is kinda hard to get. Just jump (don't fall, jump) down and hold left.
When you snag the 1-up, jump down again, and still keep holding left. This will bring you toanarea with several energy ups and weapon ups.
When you reach the bottom, the familiar hopping robot is there. Go through theboss gate. The cooridor is full of the flying penguins fromm eariler. Not toobad.
BOSS FIGHT : ICEMAN
Iceman has a simple pattern. He runs to a spot he likes and then stops. He'lljump up and shoot out a row of icicles and then upon landing, he'll jump up while shooting.
If you don't have the Thunder Beam you can still beat him, it's just difficult.Whereas, with the Thunder Beam you fry him in three hits.
In fact if you juststand and shoot the Thunder Beam as fast as you can, Iceman is dead before anyof his attacks hit you. If you don't have the Thunder Beam, I'll explain how to dodge the icicles.
When the first three come at you wait until the last one. The other two will pass over your head. The third one has to have you hop over it.
To dodge thefourth one, you have to be about 3 paces away from the left wall. From there,Just jump whenever the fourth one approaches. Since the other two behind it hits you when you are airborne, you have to dodge those.
When you jump you can head toward the wall. If done right Mega will jump right before thefourth icicle can hit, and land so that the other two don't catch him careless.
Be careful, cause your attacks don't do much, but his do. If you get the timing right, it will be over pretty soon though.
More Megaman Tips:
As usual, grab the ball that falls into the center of the room, and you targetthe next robot to put on ice, Fireman.
2.5 - Fireman
At the beginning of the level, you just run through a linear area. Follow the path and just jump over all the little moving spike things. When you see the flamethrowers, you'll notice that they spew out a burst of flame and then subside.
Also, a lot of items seem unreachable. Of course, this is a Megaman game and we know better. You can obviously use the Magnet Beam, but if you arecreative, use the Ice Slasher on the flamethrowers when the flame is out. It will freeze the flame and make it able for you to jump on them as platforms.
Also, for all the little balls of flame that come from the lava and then fall down, shoot them all down. They don't pose any threats at all, yet they candrop some recharging capsules.
Near the end of the level, there is this section where large shots of fire are following a path. You apparently have to run through them. The first is (tomy knowledge) undodgable, and you will get hit.
The second one can be skippedwith precision timing. I suggest you just equip the Magnet Beam and make a platform to the left side. You can skip both of them.
More Megaman Tips:
Meet the hopping robot, dodge him, head through boss gate (sound familiar?).In this particular cooridor, there are things on the roof that will pop out andattempt to shoot you.
Equip the Thunder Beam and shoot them all down. They will usually give you energy, and completely refill your Thunder Beam while atit. When you get to the end, it's time to fight the hothead.
More Megaman Tips:
BOSS FIGHT : FIREMAN
Your battle plan depends on your energy. If you have full energy, you can juststand and trade hits with Fireman using your standard weapon. It's pretty easyto take him out with that alone.
If you have bare minimum energy, I suggest you equip the Ice Slasher and use the pausing technique described in the WeaponArray section. The Thunder Beam does work as well.
More Megaman Tips:
Fireman's attacks are decently strong, and they are extremely hard to dodge. But for some reason he is very weak defensively and most of the time you couldjust trade hits.
The Ice Slasher doesn't deal a great deal of damage, but thepausing trick will kill him without having to worry about dodging his attacks.
When you grab the ball, you get the Fire Storm, and you are now ready for the final boss of the six: Bombman.
2.6 - Bombman
More Megaman Tips:
This level is very basic (even for this game). Just go around a kill things (Great battle plan, eh?
... I thought it up all by myself ^_^). When you get to an enemy that looks like a floating orb, equip the Ice Slasher and freeze it.Do the same for the soldiers that hide behind shields (another extremely commonenemy in the series).
More Megaman Tips:
This level is quite unique, as it doesn't have a hopper robot at the end. Whenyou go through the boss gate, you will see a ladder. Equip the Thunder Beam.
As you climb down the ladder, you will see all those eye blocks. aim to the right side and fire when all of them are on the right side.
The Thunder Beamwill send a beam through and kill all four on screen. Do it for the next screen, then equip the Fire Storm or the Standard weapon. Climb all the way down into Bombman's abode.
BOSS FIGHT : BOMBMAN
More Megaman Tips:
Bombman sucks. I'm real surprisded he doesn't blow himself up. Then again...he can't hit anyone worth crap. The key to fighting him is to keep moving.
The explosions happen when the bombs hit the ground, but you should be able to avoid them with no problem. Both the standard weapon and the Fire Storm work well.
If you're not low on the Fire Storm, use it though. The shield it creates will hurt Bombman on occassion while he is jumping. Easy boss fight.
When you take the ball, you have cleared all bosses, and it's time to tacklethe Wily Stages.
More Megaman Tips:
3) DOCTOR WILY STAGES WALKTHROUGH
3.1 - Stage One
More Megaman Tips:
At the beginning of the level, you come across a group of hopper robots. Thereare around three of them. Equip the Ice Slasher and freeze them in the air so you can walk under them.
You'll come up to a dead end, blocked off by a few blocks. Use the Super Arm to get rid of the obstacles (NOTE: You only need tomove the top three to get through).
The flamethrowers from Fireman's stage aretrying to block your way, and even when they do not shoot fire out, it is toohigh for Megaman to reach.
Kill two brid with one stone. Use the Ice Slasher,and freeze the flames. They can now be stood on to use as a booster.
It gets pretty linear. You'll soon come up to a room where you are apparentlystuck, as again, Megaman can't jump.
Use the Magnet Beam to clear this room.You will now be near the boss fight. Equip the Thunder Beam.
BOSS FIGHT : Rock Man
More Megaman Tips:
This is the hardest SOB in the game. When you come into the room, immediatelyrun to the middle of the screen. A bunch of blobs will fly towards the rightside.
Dodge them to your best ability. When he's all gathered together, shoota Thunder Beam at him and continue to use the pausing trick. It'll kill himright then and there.
More Megaman Tips:
If you don't, you're in for a long fight. When he fully gathers, he'll shootyou once, then move to the other side of the screen, shoot you, and repeat.
Since you pretty much _have_ to get hit at least once everytime he switches sides, you'll take plenty of damage. Still, use the Thunder Beam. If you donot have full energy going into the fight, you most likely won't win.
3.2 - Stage Two
More Megaman Tips:
At the beginning, equip the Fire Storm. You have to hop across platforms, andone slip means death. You have to fight through the little flying things.
TheFire Storm will produce a provisional shield that will help defend you whileclosing the gaps. When you reach a different ledge, you should see that thereare weapon rechargers.
Don't rush in though. There is a hidden hole in the middle of this platform. Get the weapon chargers, then equip the standard weapon and fall in the hidden hole. You will be in the middle of a chamber...
SUB-BOSS : CUTSMAN
More Megaman Tips:
Cutsman will appear in to the left of the screen. Stand still and shoot him asfast as you can. Stand your ground, do not move. Since your shots push Cutsback, you won't be attacked by him. He will try and throw his scissors.
Jumpover them and keep firing. Since you are in the middle of the screen, you haveplenty of time to prepare for the blade when it comes back. DO NOT stop firingor else he will start jumping. You have to keep the fire continuous.
Now that that is over with, jump into the hidden hole on this screen. It is inthe same square Cutsman appeared on. When you fall down, equip the Thunder Beam.
This way you can attack the enemies and grab all the energy ups in thissection. Once again, you'll reach an area with weapon rechargers and the holethat is not so cleverly hidden.
Equip the Rolling Cutter and leap into battle,this time against...
More Megaman Tips:
SUB-BOSS : ELECMAN
Well, this isn't too big of a deal. You know how to fight this sucker. Threehits from the Rolling Blade and he's history... again. Be careful though, asthree hits from him and you'll be near death yourself.
Jump down and you'll fall into a familiar screen. You can collect a few weaponrechargers here. At the end, you don't come across the usual senario though.
Equip your Thunder Beam and head down. You'll have to fight various enemies,mostly consisting of eye blocks.
More Megaman Tips:
Use the Magnet Beam to get the 1-up. Continue down, and you'll see a line ofspikes with a gap. Don't bother exploring what it is. The gap was there in case you where daring enough to jump off the platofrm with the 1-up.
If youdid, you had to jump and get under the platofrm and you'd land in between the spikes. Not worth it at all though.
You only skip two eye blocks and you haveto waste a Magnet Shot to get out of the spike area (not to mention risk falling on the blocks).
Continue to the end and you fall into a room with a lot of colored tiles for the background. Like the moronic robot he is, Mega just stands around while heis being cloned.
BOSS FIGHT : Megaman Clone
More Megaman Tips:
Despite what everyone says, he's not that hard at all. The first thing you should know is that whatever weapon you equip, he equips. So basically, you'rebest off with the standard weapon.
When the battle starts, immediately jump upand start to fire. He shoots as soon as possible, so if you jump as soon aspossible, you avoid damage.
Your shot (fired into the air) should hit, as hewill start to jump. He too gets knocked back when hit (like Cutsman) so when you hit him once, back up some, and jump up and shoot again.
Repeat until youare a pace away from the wall. When you shoot, jump so it fires like this:
He'll only shoot out one shot at a time, and it's real easy to dodge. The onlything to watch out for is when he jumps on you.
He hurts you when the both ofyou collide, so just dodge him and fire. Yes, the strategy is obvious, but itshould be enough to beat this sucker. Just a little closer to beating down onWily.
More Megaman Tips:
3.3 - Stage Three
At the beginning portion of this stage, you head down a zigzag path. You fighta lot of eye blocks and those things that pop up from the ceiling and shoot alot of shots off.
I simply ran through to the bottom and ignored everything.I just took the hits and when I reached the bottom, I had 60% of energy left.
More Megaman Tips:
When you reach the bottom, you go through a _long_ straightaway. But, you enter some kind of warp speed that makes you run through it fast.
Take note, if you stop running and try to run back, you can't. Apparently this "warp" is some knd of suction that is drawing you toward the boss. While running this warp, those damn exploding bullets come at you.
Just keep firing and you'll kill most all of them. Don't jump, just keep firing.
You might get hit once or twice, but the boss is easy.When the path changes a bit, you've almost reached the boss.
BOSS FIGHT : Group of Weird Bubbles
More Megaman Tips:
Yea, great name for a boss, I know. *takes a bow*
Anyway, When you enter the boss area, notice two things. One, you have four blocks that Super Arm can manipulate. Two, there are three vents of sorts: oneon the left wall, right wall, and ceiling.
The boss comes out of those holes,and when you kill one of them, you do damage to the boss as a whole.
Each timeyou kill one, another will come out randomly from a hole, and is faster. Eachone circles the room in a clockwise direction.More Megaman Tips:
Normally, when people see this, their first impulse is to grab the blocks and throw them at 'em. Yes, it does take away a large portion of the Boss' energy,but you might as well save them for when the boss gets faster.
Start with your normal weapon. When the enemy only has 50% health left, startchunking the blocks. You should kill them easily.
3.4 - Stage Four
More Megaman Tips:
At the very first screen, flee as soon as possible to the right-most block. Now face left, and fire until you kill all six of the green enemies. Head to the ladder.
The next screen is just climbing the ladder. When you reach themiddle of the ladder, keep firing to the right until you kill six more of thegreen enemies.
When you get to the next screen, you will see a tower of blocks and a weaponrefill at the very top. Equip the Super Arm. Do _not_ touch the block at thebottom. More Megaman Tips:
Instead, just up and grab the second block. Just throw it the hell away. Now stand in-between the two blocks. Have Mega stand at the very edge.
Jump and try to turn enough to grab the block. It might take a few tries. Getrid of the block and jump to grab the weapon refill. Now, head to the right after you equip the Thunder Beam.
Kill all the ceiling annoyances. You will come to an area of spikes and a little lift will take you across. When you seethe break, remember to just off onto the ledge. Do not touch the ladder yet.More Megaman Tips:
Grab the life up and the other item. The other item completely recovers yourenergy and all your weapons. Rejoice. Jump back on the lift only when it starts to head left again.
If you jump back on too early you'll lose that life you just got. Up the small ladder into the teleporter and fight a series ofsub-bosses.
BOMBMAN - Fire Storm
FIREMAN - Ice Slasher
ICEMAN - Thunder Beam
GUTSMAN - Standard Weapon
More Megaman Tips:
With the exception of Guts, use the pausing technique. Guts won't require it.The reason for this is so you can conserve weapons for Wily (although he's way too easy anyway).
If you decide to have scruples and want to play through all of them without thepausing trick, good for you.
You're as stupid as I was. Make sure you don'ttouch the Rolling Cutter (although there is no reason to) and you have at leasthalf of the Thunder Beam left at the end of the fight with Iceman.
More Megaman Tips:
When you finish the gauntlet, head to Wily and you will grab a single weapon recharger. Use it on the Fire Storm (unless you have roughly half of it left).
If the Fire Storm doesn't need it, give it to the Thunder Beam. All the otherweapons mean nothing anymore. Time to confront the ugly ass who hasn't shavedin ages.
BOSS FIGHT : DR. WILY
More Megaman Tips:
The guy is too much of a coward to fight Mega, Man to Machine, so he cheats andfights Big Flying Dumb-looking Machine VS. Small Standing Dumb-looking Megaman.Have the Fire Storm equipped.
Walk up to him and use the Fire Storm so theshield surrounds you. Have the shield and blast both hit the cannon in front.You might be reduced to about half energy, but it doesn't matter.
Once you "kill" him he recharges energy and goes at you again. Equip the Rolling Cutterand fire it at the cannon. Now hide ride under him and his shot should miss.Come out and use the Cutter again. Rince and repeat.
If you run out of either Fire Storm or Rolling Cutter, sub in the Thunder Beam.After you blow up his weird thing, he jumps out and does the begging scene,apparent in nearly all Megaman games.
More Megaman Tips:
You have just beaten a classic to video gaming. This little 8-bit wonder spawned a series in which one character has starred in so many games it rivalsthat of Sonic and Mario put together.
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