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Rayman

"Looking for Insider Cheat Codes for Rayman? "






1) CONTROLS

The controls for this game are as follows:

Circle - Plant seeds [when you have some], run.

X - Jump.

Square - Punch.

L1/L2 - Crawl left.

R1/R2 - Crawl right.

Start - Pause.

Rayman 2) Rayman ITEMS

[Power Sphere]

This item extends your health meter by two dots.

[1up]

Collect this item to gain an extra life.

[Ting]

These blue spheres are used to play minigames.

[Punch Upgrade]

This item upgrades your punches so they fly farther and do more damage.

3) WALKTHROUGH

You will find the walkthrough for the game in the sections below.

More Rayman Tips:

3.1 - DREAM FOREST - PINK PLANT WOODS

Try attacking the small enemies with hats from behind to get rid of themeasier.

-> Part 01

Follow the trail of tings and jump on the flower as it bends right, then jumpto the platform and climb the vine above you. Jump left across the vines toreach a 1up, then jump and grab the power sphere to your left.

More Rayman Tips:

Work your way right past the flower once more, then jump a pair of gaps andfollow the platforms above. Finally head right to the wooden sign to end thispart of the stage.

-> Part 02

Jump on the flower to your left and jump right to the vine when the flower isclose to the ground. Grab tings from the vine on your left, then drop to theground again.

More Rayman Tips:

[Revisit this stage when you can hang and jump to the ledge on your right for apower sphere. Fight off some enemies and jump others to your right, then smashthe sixth cage and take the 1up.

Jump over the enemies in your way as you cross the gaps to your right, thenjump to a small vine above a jumping enemy. Jump and climb the nearby greenvine to reach the power sphere, then follow the trail of tings as you cross thegaps.

More Rayman Tips:

Jump a pair of enemies up ahead and watch for the gap [it's easy to fall in],then get your picture taken at the nearby checkpoint.

Climb the vine above forsome tings, [revisit this stage once you can punch and jump left to punch thefourth cage] then jump over the enemy as you reach some more vines.

Climb the vines for some tings and carefully jump right across them whileavoiding the enemies between vines.

[revisit the stage once you can punch andpunch the purple fruit, then ride it right on the water to find the fifth cage]Follow some more tings and continue right to end this part of the stage.

-> Part 03

More Rayman Tips:

Walk right and talk to Betilla to learn how to punch. Go right and do ajumping punch to knock the purple fruit loose, then jump to the next ledge andgo right to the next part of the stage.

-> Part 04

Punch the first cage to your right to free some electoons, then punch thepurple fruit and knock it left. Jump to the ledge above by using the fruit andtake the 1up, then drop to the ground once more and punch the next fruit toyour right.

Punch the fruit until it drops into the water below, then drop onto the fruit.Ride the fruit left to a punch upgrade, then attack the enemies to your rightand grab another punch upgrade.

More Rayman Tips:

Climb a nearby vine as you wind up a punch [hold the button before releasing]and break open the second cage with it.

Climb to the top of the vine and jumpleft for a 1up before grabbing the vine on the way down. Jump right as youclimb to the top of the vines, then shoot the enemy behind you as you headright.

Drop down and head left for a punch upgrade, then jump to the highest ledge andpunch the fruit so it falls in the water below.

Drop down and ride the fruitright for a punch upgrade and a power sphere, then jump up and fight your wayto a punch upgrade in the top right corner.

More Rayman Tips:

Attack the enemies to your left and punch the fruit so it falls into the water.Drop down and ride the fruit right as you punch another one, then punch thecreature if you want to play a minigame [it costs 10 tings].

Either way you want to attack a gun enemy to your right, then smash a thirdcage and head right to end the stage.

[You can replay the stage if you want to get two cages in the second part, nowthat you can punch.]

3.2 - DREAM FOREST - ANGUISH LAGOON

More Rayman Tips:

Go up on the map screen before playing this stage and save your game.

-> Part 01

Head right and attack the enemy, then punch the fruit to get it swinging. Ridethe fruit and jump right to a platform, then ride some more swinging fruit.

Jump right and ride the platform to the ground, then kill the gun enemy andopen the first cage [take the 1up above the cage too].

Punch the fruit and ride it left across the water, then work your way back upto the falling platforms.

Jump up these platforms and jump left to a ledge,then smash the second cage and jump left. Drop on the falling platform andknock down the fruit on your left with a jumping punch.

More Rayman Tips:

[Revisit this stage once you can grab with your fist and jump on the fruit thatyou just knocked down. Jump left and grab the ring to swing to the sixth cage,then smash it open].

Knock the fruit left towards the tree near the sign, then jump off the fruit toget on top of this tree. Take the 1up and drop to the ground, then smash thethird cage that has appeared in front of the tree.

More Rayman Tips:

Work your way back up to the last falling platform that you took down here,then continue left and attack a shooting enemy. Break the fourth cage behindhim and touch the sign to end this part of the stage.

-> Part 02

Take the power sphere from the tree on your right and carefully drop onto theswinging fruit below for some tings and a punch upgrade. Drop and try to getas many tings below you as you can until you land on the ground.

Boss: Mosquito

This boss either flies in low and pokes you after a pause, or he flies back andforth across the bottom of the screen.More Rayman Tips:

Jump and punch him if he tries the first attack, otherwise jump and duck him ashe flies high and low with the other attack. If you're good though you can doa jumping attack to hit the boss when he flies high along the ground.

After landing 5 punches, the battle is over and the next part of the stagestarts.

-> Part 03

More Rayman Tips:

Take the tings and punch upgrades while weaving through the sharp yellowspikes, then smash the fifth cage down low. Carefully attack a few enemies upahead and dodge some bullets as things speed up a bit.

Attack the gunner when the action slows for a moment, then follow the trail oftings and avoid more spikes as things get really fast. Touch the sign once youslow down again to reach the next part of the stage.

-> Part 04

Walk right and talk to Betilla to learn how to hang. Go right and jump to theledge of tings to hang off it, then jump to the sign to end the stage.

More Rayman Tips:

[You can replay the Pink Plant Woods stage if you want to get two cages in thesecond part, now that you can hang.]

3.3 - DREAM FOREST - THE SWAMPS OF FORGETFULNESS

-> Part 01

Jump and punch the yellow fruit, then talk to Tarayzan as he teaches you how toplant seeds with "circle".

Quickly plant a seed and jump to the ledge on yourright, then plant another and jump from the floating platform to another ledge.

Plant a seed and jump to the swinging fruit, then jump to the next ledge onyour right.

More Rayman Tips:

Plant another seed and carefully kill the gunner above, then hang off the ledgeabove and smash the first cage.

Jump right and plant a seed, then smash thesecond cage and jump to the ledge above. Plant a seed and jump to the floatingplatform, then jump to another ledge and some swinging fruit.

Jump to the next ledge and plant a seed, then jump to some more swinging fruitand another ledge.

Kill the gunner next and head for the sign above [grab the1up that appears when you get close, if you have the time] to finish this partof the stage.

More Rayman Tips:

-> Part 02

Knock the fruit onto the enemies' heads and jump across, then knock some fruitinto the water and ride it right for a power sphere.

Punch out the enemies andtake the punch upgrade above, then knock down the fruit and ride it rightacross the water to get the third cage to appear.

More Rayman Tips:

Smash the cage and kill the enemies, then knock down some more fruit and rideit right. Attack the pair of enemies and jump from the swinging fruit to someMORE fruit up above.

Knock this fruit down and punch it right from your otherfruit in the water.

Ride the new fruit right and smash the fourth cage, then ride your fruit backleft. Jump across the swinging fruit and head right to reach the sign and thenext part of the stage.

-> Part 03

More Rayman Tips:

Jump on top of the fruit and climb the vine, then jump left and grab the tingsto cause the fifth cage to appear.

Smash the cage and knock down the fruit,then punch it right and ride it across the spikes.

Watch the background forthe short blue/green vines and jump to the floating platform after the fourthof these vines.

Jump right off the end of this ledge as a falling platform appears under you,then carefully jump across more falling ledges to reach the swinging fruitabove.

Ride the fruit right and jump to the sixth cage, then smash it andclimb the vine above for some tings. Jump right for more tings, a power sphereand the sign to end the stage.

3.4 - DREAM FOREST - MOSKITO'S NEST

More Rayman Tips:

-> Part 01

Jump onto the fruit and jump left to hang off the mushrooms, then take thetings to cause the first cage to appear below.

Drop down and smash the cage,then knock the fruit into the water and ride it right. Turn left/right untilthe spikes swing right, then follow them right and jump over them [making sureyou face right as you land on the fruit again].

Jump more spikes and an enemy as you take the power sphere on the mushrooms,then knock the fruit into the water and ride it right.

Watch the spikes [theyshake before they fall] as you move past them and some rising enemies, thensmash the second cage when you stop moving.

More Rayman Tips:

Ride the fruit left a bit and jump to the checkpoint above, then punch the nextfruit.

[Revisit this stage once you can grab with your fists and ride this fruit rightso you can jump to a vine before the water.

Climb the vine and fight your wayleft until you can't seem to go any farther. Jump left from here and swingacross the rings that appear, then smash the sixth cage.]

Punch the fruit right and ride it right to the water. Attack the enemies asyou jump right to the next ledge, then knock some more fruit right and ride it.

Jump the enemies and gaps before attacking a tentacle plant, then ride the nextplatform up and jump the enemies to reach the sign.

More Rayman Tips:

-> Part 02

Jump up both mushrooms on your left to get a power sphere and trigger the thirdcage, then go right and smash the cage. Attack an enemy as you carefully jumpacross the moving platforms and avoid some spikes.

Jump left for another powersphere before jumping right to a moving platform, then jump across fallingplatforms while avoiding enemies and swinging spikes.

More Rayman Tips:

Jump across the bending flowers and smash the fourth cage down low, then usethe checkpoint above you.

Jump from the swinging fruit up ahead for a powersphere, then work your way right past falling platforms and swinging spikes.

Carefully jump another swinging spike and kill a gunner, then knock down thefruit above without touching the sign.

Knock the fruit left into the water and ride it right, then smash the fifthcage and use the sign above.

More Rayman Tips:

-> Part 03

In this section you are being chased, so you want to keep moving and stay awayfrom the left side of the screen.

Jump across falling platforms and enemies before running under falling spikes,then jump up for a power sphere and punch upgrade.

Jump to the next platformas things speed up, then jump enemies, gaps and vines as fast as you can beforeyou reach the sign.

-> Part 04More Rayman Tips:

Attack the enemy and jump the falling platforms, then deal with some swingingspikes and fruit before more falling platforms.

Knock the fruit down and use apowerful punch to knock it right up the hill, then knock it left to the waterfor a 1up. If you don't want the 1up though, you can go straight for the sign.

Boss: Mosquito

More Rayman Tips:

This time the boss tries to poke you twice before flying by and dropping twospikes down on you. You can only his him during the poking phase, so don'tbother when he drops the spikes.

After 3 hits, the boss starts to drop 4 LARGE red spikes that bounce high, sostick close and run under them between bounces. Dodge the boss sweeping acrossthe bottom of the screen next, before he then returns to his poking attacks.

After 2 more hits, the boss flies by with a HUGE purple spike, so duck underit.

More Rayman Tips:

Keep up your attacks as the boss uses all 3 sizes of spikes, then drain thelast of his health to win the fight.

-> Part 05

Walk right and talk to Betilla to learn how to grab with your fists, then jumpto the ledge on your left.

Punch the rings to grab them and start swinging,then swing right to the sign to end the stage.

More Rayman Tips:

[You can replay this stage if you want to get a cage in the first part, nowthat you can grab and swing.]

[You can replay the Anguish Lagoon stage if you want to get the last cage inthe first part, now that you can grab and swing.]

3.5 - BAND LAND - BONGO HILLS

More Rayman Tips:

-> Part 01

Slide right and jump off the ramp, then jump up the disappearing clouds anddrop left. Touch the creature to shrink down, then go left through the passageand touch the next creature to grow again.

Keep going left for a punch upgrade, then slide and jump off the ramp oncemore.

Crawl right through the tunnel and jump up the clouds, then drop rightas you grab some tings and bounce on a drum below.

Drop through the gap on your right and go left to the wall, then slide leftdown a ramp and crouch before you hit the wall.

Jump off the ramp as you speedleft and land on some clouds and a flute, then jump left to more clouds andride the top one right to some tings.

More Rayman Tips:

Watch as the first cage appears above you, then drop down and crawl rightthrough the tunnel. Slide back left and jump to the clouds to get up to thecage, then smash it.

Work your way past the drum once more and fall down thegap, then head right past large drumsticks and faces that shoot lightning atyou.

Jump up the clouds if you want a power sphere, otherwise keep right and walk upthe next ramp [drop down and use jumping punches before crawling if you want apunch upgrade].

Use the drum and clouds [jump before you hit the spikes] toget on top of the flute [drop down if you want a 1up], then go right to thesign.

-> Part 02

More Rayman Tips:

Drop down and crawl right, then fight the enemies and go up and left for a 1up.Head right and jump up the falling platforms, then attack a pair of bugs and goright.

Hug the left wall as you fall for a punch upgrade, then crouch on thecloud to avoid the spike and ride another cloud up.

Jump off for some tings and go right across mushrooms and falling platforms,then fall and hug the left wall to land on a cloud.

Ride the cloud left anddrop onto another one, then jump to the next cloud just left of you. Duck asyou go left, then cross some falling platforms and disappearing clouds.More Rayman Tips:

Jump up the platforms while you attack the enemies, then jump left to a cloudand left once more to another when you get close to the spikes. Jump some morespikes and fight some enemies, then go left and jump OVER the sign.

Head right a little to find a new cloud, then ride it right to a ledge.Carefully jump to the next ledge from here, then smash the second cage. Nowwork your way back left to the sign to reach the next part of the stage.

-> Part 03

More Rayman Tips:

Jump on the mushroom and follow the trail of tings up, then fly left, rightnear some spikes, back left and finally right to a checkpoint. Bounce on thecloud to reach the ledge on your right and ignore the mushroom for now.

Dropdown some spinning platforms instead while you avoid spikes, then take thepower sphere and smash the third cage at the bottom.

Jump back up the spinning platforms and a rising cloud at the top, then jump tothe mushroom and weave between the spikes before jumping left. Attack a bugand take the power sphere and tings.

Ride the next mushroom up past two faces, then go right and up past anotherface. Now weave between some spikes above until you reach a checkpoint on yourright.

Jump up the disappearing clouds and fight a bug, then grab the powersphere and 1up.

More Rayman Tips:

Jump the cloud to reach a mushroom and ride it up past some flying enemies,then jump left for a power sphere and the sign.

-> Part 04

[There is a cage in the upper right area of this section, but I don't know howto get to it.]

Dodge enemies and lightning as you go right to a punch upgrade, then drop rightfor some tings and a power sphere. Jump right past spikes, enemies andlightning, then drop down after the spikes.

Crawl left for a punch upgrade andfight your way back right, then take some tings and a power sphere.

More Rayman Tips:

[Return to this stage once you can glide and jump from the highest platformhere. Jump right and swing on the ring, then glide right and smash the sixthcage].

Drop down the shaft to your right next and jump left across the flutes for sometings, a power sphere and a punch upgrade. Use the clouds to bounce up to moreflutes.

Jump left and run left past some lightning, then carefully punch outsome jumping enemies while you avoid more blasts of lightning.

More Rayman Tips:

Jump right across more platforms and a hidden cloud, then stay up high to fighta bug for a 1up. Ride the cloud back right and carefully drop down as you goleft once more to reach the sign.

-> Part 05

Ride the spinning platforms down as you avoid the spikes, then ride them rightwhile attacking some flying enemies. Ride the platforms up past more spikesand use the checkpoint when you stop.

Go back left to the spinning platform and jump left from the top to hang off ofthe nearby ledge.

Use the creature to shrink and head left as you stick to thehigh road, then jump up some platforms and punch some enemies.

Jump left downto some spinning platforms and carefully ride them down past the spikes, thenjump left at the bottom to a ledge.

More Rayman Tips:

Go through the narrow passage for a power sphere and ride the cloud up, thensmash the fourth cage. Ride the cloud over to the spinning platforms andCAREFULLY ride them back up to the checkpoint and creature.

Jump right and ride more spinning platforms down, right and up past some morespikes, then jump over the sign.

Drop down the shaft and jump left for sometings and the fifth cage, then jump and crawl back right. Ride the cloud upwhen it appears and go left to the sign.

-> Part 06More Rayman Tips:

Ride the cloud and hang off the ledge until the robot pounds the ground, thenjump up to the safe cloud above. Wait for the robot to pound once more beforejumping right across more clouds, then hug the right wall as you fall to reacha ledge.

Drop down to a cloud and carefully jump over a trio of spikes, then duck underone to reach a ledge. Watch the disappearing clouds and QUICKLY jump acrossboth of them when you can [jump back left across some moving clouds if you wanta 1up].

More Rayman Tips:

Jump right and ride a cloud up to a ledge, then take the power sphere and ridethe cloud past the robot.

Jump left past a disappearing cloud and use thecreature above if you want to shrink and get some tings and a power sphere fromthe gap on your left.

Jump up some clouds above and take the power sphere on your left, then use thesign to finish the stage.

3.6 - BAND LAND - ALLEGRO PRESTO

More Rayman Tips:

-> Part 01

Head right and jump two gaps, then duck and jump two more. Slide left as youduck under a group of spikes and two green ones, then jump a gap before duckinganother group and jumping another gap.

Duck under yet another group as youreach the left side of the screen, then grab a ledge above you.

Slide right a bit and smash the first cage, then drop down as far as you can.Start sliding right below, then duck before jumping a gap. More Rayman Tips:

[Return to thisstage when you can run and be sure to build up lots of speed as you run righthere.

Jump at the top of the hill with the arrow made of tings to reach thesixth cage, then smash it.]

Duck again and drop through the next gap, thensmash the second cage on your left. Jump out of the gap and slide right, thenweave your way down to the sign.

-> Part 02

More Rayman Tips:

Slide right and get ready to be pushed around by some trumpets. This partisn't very easy, but at least you can pretty much just use the jump button onceyou get moving.

For the most part you want to jump either right after hittinga wall or a moment after to land on the platforms without hanging off them.Once you reach the top you start to slide down a hill, so jump the gap up aheadand use the checkpoint.

Drop down to your right and duck as the trumpets pull you, then watch for thethird cage above you.

Slide right and jump up to the ledge before smashingthis cage, then slide left as you get pulled through another narrow space.

Go right up the hill to reach a pair of trumpets, then attack the one on theright to get blown up the hill. Hug the left wall as you drop down the shaft,then slide left to the sign.

More Rayman Tips:

-> Part 03

Jump across the falling platforms, then turn around and jump back left acrossthem to reveal the fourth cage. Smash it open and jump up the disappearingclouds above, then go left for a power sphere and a 1up.

Hug the right wall as you drop down to the ledge below, then jump right as youstick to the high ground.

Jump the gaps and follow the trail of tings to reachthe checkpoint. Jump across two gaps to trigger some pulsing platforms to yourleft, then jump up all these platforms.

More Rayman Tips:

Use the creature to shrink down and head right, then grow big once more andsmash the fifth cage.

Head right past a disappearing cloud and carefully jumpacross some really tiny slippery platforms, then jump some more platforms withenemies on them.

Take the power sphere as you slide down two ramps, then carefully jump somegaps. Jump some tiny platforms while you grab the tings above, then continueright across the platforms.

Use the crystal balls as a ledge to keep climbingup some disappearing clouds, then jump to the top ledge to get anotherdisappearing cloud to appear.

Jump to this cloud and then back right to findthe sign that just appeared.

More Rayman Tips:

-> Part 04

Jump the enemy and slide right as you jump a gap and another enemy, then jumpa gap, an enemy and another gap.

Take the tings as you climb the hill and jumpa pair of enemies, then duck while jumping a few gaps.

Jump the wall and dosome crawling and sliding if you want a power sphere, otherwise drop down andslide left.

Jump the gaps and duck the spikes as you go left, then slide right down a newramp when you can.

Duck as needed until you come to a checkpoint, then goright and stick to the highest paths while you avoid more enemies.

Go right tomeet Mr. Sax, then avoid the note and use the sign.

More Rayman Tips:

-> Part 05

Talk to Betilla to learn how to glide with your hair, then jump right and useit to reach the sign and finish the stage.

[You can replay the Bongo Hills stage if you want to get the last cage inthe fourth part, now that you can glide.]

3.7 - BAND LAND - GONG HEIGHTS

More Rayman Tips:

-> Part 01

Carefully jump to the moving platforms, then jump to the ledge above you whenthey come together. Attack the enemies and jump back left, then smash thefirst cage and jump right across the disappearing clouds.

Continue acrossmoving platforms and clouds [glide as needed] before using some bouncing cloudsto get tings above you.

[Return to this stage once you can run, then go leftto the monk's platforms and take a running jump/glide left to the flute beforesmashing the sixth cage.]

More Rayman Tips:

Drop down in the middle of these 4 clouds and smash the second cage, then goright past bouncing and disappearing clouds.

Jump to the flute up ahead whileyou smash the third cage, then keep right while you cross some spinningplatforms.

Watch the monk as he passes the large ball from right to left, up to his headand back again. Jump on this ball and jump right when it's on his head toreach the sign.

-> Part 02

More Rayman Tips:

Attack the enemy and take the punch upgrade as the stage starts to scroll right[you gotta be fast for this part].

Glide over the spikes and smash the fourthcage, then glide over more spikes and jump an enemy. Keep jumping more spikesand enemies until you get a power sphere, then walk down the hill and smash thefifth cage.

Avoid more lightning and enemies as you jump some more gaps, then notice as thestage stops scrolling.

Now you can either drop down for some items and workyour way up the falling clouds, or you can simply glide right across to reachthe sign and finish the stage.

More Rayman Tips:

3.8 - BAND LAND - MR SAX'S HULLABALLOO

-> Part 01

Slide down the hill and jump as you hit the creature to shrink and slidethrough the next passage.

Hit the next creature to grow once more, then jumpto the ledge [glide if needed] up ahead. Jump right over the spikes and slideright, then jump up some narrow ledges to reach a larger one.

Head left and smash the first cage below you, then jump left past some fallingplatforms, some enemies and some mushrooms.

Jump left past some lightning andtake a power sphere, then go left one more platform to trigger the second cage.

Turn around and smash this cage before heading left across some disappearingclouds.

More Rayman Tips:

Use the checkpoint below and slide down the hill, then jump a few gaps untilyou reach the right wall. Jump here to trigger some spinning platformsabove, then jump from them to the third cage and smash it open.

Slide left andduck as needed, then glide across a group of spikes.

Jump some more spikesand take the power sphere at the top of the next hill, then slide down theother hill below as you shrink from a creature.

More Rayman Tips:

Jump to the upper ledge and slide right as some clouds are triggered, then goright and grow from another creature.

Crawl back left and jump up these movingclouds, then smash the fourth cage on your right.

Drop down and head right[make sure you're not shrunk] as you jump more gaps and collect a power sphereand some tings.

Make sure you're not shrunk once more at the next creature, then glide leftacross some falling platforms.

Head left across some moving platforms, thenfollow the ledge left and right as you attack a bug.

Smash the fifth cage asyou avoid some enemies and jump some gaps, then hang off the right ledge to getthe power sphere below.

More Rayman Tips:

Jump between the cymbals up ahead [you will take at least one hit] and duckunder the spikes, then swing your way up the trio of rings and smash the sixthcage on your right. Drop down from here to reach the sign and a boss battle.

Boss: Mr. Sax

For the first part of the battle, the boss simply spits notes at you. Punchthem to knock them back at him and damage him.

More Rayman Tips:

After about three of these hits, the boss jumps to the left side of the screen.So carefully run under him to reach the right side, then start jumping somegaps and spikes as he goes after you.

Turn around and punch any floating notesto deal more damage to the boss. Then jump down the pit up ahead as you followthe trail of tings.More Rayman Tips:

Now the boss spits a bomb that splits into notes that fly in 8 directions. Hespits one of these bombs followed by two, then he spits a note that you canknock back at him.

Following this he jumps twice towards you and the patternrepeats.

After you score two more hits, the pattern changes a little. Sometimes thebombs will hit the ground and cause an explosion along the ground. More Rayman Tips:

So you'llneed to jump into the air when this happens.

The boss shoots his single noteout with a bomb, so you need to knock it back carefully, and he also walkswhile doing his pair of jumps.

After scoring another hit or two, then boss will sometimes release three bombsat once or one after another that both explode on the ground, so dodge theseaccordingly.

Now score the last 3-4 hits to beat the boss and finish the stage.

More Rayman Tips:

3.9 - BLUE MOUNTAIN - TWILIGHT GULCH

Part 01

Jump left over the sign and hug the right wall to land on a ledge below, thenhead right. Crawl under the spikes and attack the golem [his rocks split apartwhen punched].

Go right to the wall and jump up to reveal a cloud, an enemyand the first cage. Smash the cage and jump from the cloud to another ledge,then go right and smash the second cage.

More Rayman Tips:

Go left to the cloud and ride it up, then jump back over the sign and smash thethird cage to your right.

Take the tings and go back left to the ledge, thenglide right and swing off the rings in the air to reach the next ledge. Attacka golem to your right and drop down the gap, then smash the fourth cage.

Kill the enemy and take the power sphere before climbing the disappearingclouds.

More Rayman Tips:

[Return to this stage once you can run, because you can get the sixth cagehere. It's VERY hard, but you should see an arrow of tings pointing right to aring.

What you want to do it run right along this ledge and jump at the lastpossible moment.

You then should activate your glide at the TOP of your jumpand then punch the ring to swing on it. It's not easy, but you should get itwith practice.

Now simply swing up for a power sphere and smash the cage toyour right, before returning to the ledge where you took the running jumpfrom.]

More Rayman Tips:

Jump two more gaps here and fall down the third one. Jump across thedisappearing clouds and take the tings and the punch upgrade, then jump rightto the floating ting to land on a hidden cloud.

Ride the cloud right while youwind up a punch, then release your punch the moment the cloud starts going backleft to smash the fifth cage.

Ride the cloud left to the ledge and jump across the disappearing clouds, thenjump to the ledge above. Jump right and attack a golem, then swing across somerings to reach the sign.

Part 02

More Rayman Tips:

Jump right across disappearing clouds and gaps while you attack some enemies,then smash the boulder as a large enemy drops down to chase you.

Jump acrosssome disappearing clouds and large spikes [ignore the boulder], then jump downto some tings.

Use the cloud to bounce up to the ledge and smash the boulders for some punchupgrades, then drop down the next shaft as the enemy starts to chase you again.

Run right and smash the first two boulders, then jump the other pair and climba hill.

Jump the falling rock and glide to a ledge BELOW the spikes, thencarefully destroy the rocks [duck to avoid the debris] as you take the ting.

Turn around and destroy more rocks, then carefully jump the left side of theledge with the spikes.

Glide right to the disappearing cloud from here andswing on some rings, then jump over spikes and gaps before jumping up moredisappearing clouds.

Kill the enemy on the next ledge to reach the sign andfinish the stage.

More Rayman Tips:

3.10 - BLUE MOUNTAIN - THE HARD ROCKS

-> Part 01

More Rayman Tips:

Grab the ledge with the spikes and drop to one below, then jump more spikes toyour right and take out an enemy before smashing the first cage.

If you want apunch upgrade and a power sphere you can crawl left and ride a cloud up, thenjump up some disappearing clouds to reach a ledge.

Punch the large spike ballto get it swinging and avoid some flying needles and other spikes as you workyour way back to the start of the stage.

More Rayman Tips:

Duck on the cloud as you ride it right under some spikes, then punch a spikeball and ride another cloud up [stay on this cloud all the way up for a powersphere].

Stick to the left side of this cloud to avoid another spike ball andjump right to another cloud.

Ride this cloud right while punching a pair ofspike balls, then drop to the next cloud and duck under 2 sets of spikes.

More Rayman Tips:

Glide over the third set of spikes to reach a slow cloud, then duck under somemore spikes. Punch a spike ball and duck under it, then duck under a pair ofmoving spikes.

Jump right to another cloud and punch a spike ball, then jumpto the next cloud and punch another spike ball. Jump to another cloud and duckunder some spikes, then drop to the next cloud and duck more spikes.

More Rayman Tips:

Ride this cloud right as you jump 4 sets of spikes, then drop down to land on aledge by the sign. Don't use the sign yet though, go left instead and ride acloud left.

Avoid the flying needles and glide along the trail of tings, thenswing across the rings [the red ones sink a little] to reach a 1up. Avoid moreflying needles when you take the 1up, then use the sign here.

-> Part 02

More Rayman Tips:

Attack the enemies just ahead while you take a power sphere [go left on theledge above to trigger some clouds], then go back left a little and jump up theclouds that appeared near the moving spike.

Crawl left past spikes and enemiesbefore smashing the second cage, then go up for a power sphere if you want it.

Go back down the clouds and right to the gap, then jump the spikes and bounceoff the cloud. Take the items up ahead and jump up the clouds [glide to theledge midway up on your right if you want to play a minigame for a 1up].

Ridethe top cloud all the way up and jump left to a ledge [the timing can betough], then charge a punch to smash the third cage here.

More Rayman Tips:

Drop to the ledge on your right and smash some boulders while avoiding spikes,then use the checkpoint below.

Ride the cloud and drop down farther left for apower sphere, then head right and ride a cloud. Jump some spikes as the screenscrolls very briefly, then dodge spikes and falling rocks as you quickly climbsome ledges.

Punch a rock and cross the clouds as you kill an enemy, then take a powersphere.

Attack an enemy and jump some gaps while the screen scrolls foranother short section, then crawl under some spikes. Wait in the low point asa flying spike goes past you, then crawl to the sign.

-> Part 03

More Rayman Tips:

Avoid spikes and falling rocks as you head right, then bounce left across apair of clouds. Jump up the cloud above you and up two more ledges, then jumpup into the air to trigger a power sphere.

Drop back down and continue leftwhile avoiding a falling rock, then bounce off a cloud and avoid more rockswhile heading right.

Take the power sphere and go right until you see a spike moving sideways, thendrop down to get the power sphere you triggered earlier and some tings.

Thistriggers the fourth cage, so walk back left until you can see it. Drop downand work your way back to this cage, then smash it open and go back up to themoving spike.

Continue right to the wall and use the disappearing clouds tojump left to a checkpoint.

More Rayman Tips:

Head left and drop down below the first cloud to land on a hidden one, thencrawl right for a 1up.

Jump left across the clouds and work your way up pastsome spikes, then glide right and punch a spike ball for a power sphere.

Walkright to the wall as a cloud appears, then jump up the clouds to reach a 1up onthe table .

More Rayman Tips:

Take the tings and glide back left across the gap, then carefully bounce up theclouds until you reach some more tings.

Bounce right and grab the ledge onyour left, then crawl past the spikes and follow the tings. Go back left tothe cloud and bounce right here once more, then fight off the golem and smashthe fifth cage above.

Go back left to the cloud and bounce left to grab the tings and a ledge upabove, then jump up the disappearing clouds and fight off a golem for sometings.

Jump the gap for a power sphere and punch upgrade, then drop down thegap.

More Rayman Tips:

Fight off the golems as you take the power sphere, then jump up thedisappearing clouds and smash the sixth cage, then drop back down and crawlright to the sign to finish the stage.

3.11 - BLUE MOUNTAIN - MR. STONE'S PEAKS

-> Part 01

More Rayman Tips:

Smash the boulder to your right to get back the musician's guitar, then pick upthe potion that he gives you to get a super helicopter spin [which lets you flyby hitting "X" rapidly once gliding].

Go right and test it out as you flyright past enemies and tings, then grab the power sphere by the spikes.

Carefully fly through the spike passage and use the checkpoint when you reachit, then drop down and smash the first cage on your left.

Fly right past morespikes and carefully fly up past a sideways moving one [fly up on the leftside of it's path], then go past a spike moving in a counter-clockwise squarepattern.

More Rayman Tips:

Take the power sphere and continue right while luring a pair of flying spikes.Keep flying to a checkpoint and take a breather, then fly past some spikes anddrop down the second shaft before smashing the second cage.

Fly past morespikes and avoid some flying ones, then go down for a 1up on a ledge beforeflying up to the sign.

-> Part 02

This part has spikes flying at you from both sides while a ceiling pushes youdown into water below.

What you want to do is start flying and try to hover atthe spots where the ropes are fraying. Do this until both ropes are cut byyour hair, which will stop the ceiling.

More Rayman Tips:

Follow the water until you're on dry land, then go right to the tings and flyup the shaft above.

Drop right and smash the third cage, then work your wayback down and go to the sign.

-> Part 03

More Rayman Tips:

Ride the cloud right and start jumping up the ledges and disappearing clouds,while the water rises.

Take the power sphere on your right and head left, thenjump up the disappearing clouds and smash the fourth cage on your left.

Jumpright across more disappearing clouds and ride a normal one right, then quicklyjump up more ledges while the water rises once more.

Jump left across some disappearing clouds for a power sphere, then jump backacross and keep right to reach the sign.

-> Part 04

More Rayman Tips:

Attack the golem in your way as you go right, then take a power sphere andslide right past some enemies.

Drop down the shaft just before the spikeceiling and take the tings, then use the clouds to bounce back up.

Drop downthe shaft just ahead and avoid a flying spike, then jump right across somedisappearing clouds.

Go left across some clouds and head right [crawling as needed] for some itemsand a checkpoint.

Hug the left wall as you fall down the second gap, thensmash the fifth cage and use the clouds to bounce back up.

Carefully jumpacross the narrow ledges with rocks on them [easiest if you hang off the ledgesand use gliding], then punch the first two spike balls.

More Rayman Tips:

Fall down the shaft below the second one and attack the enemies, then smash thesixth cage.

Jump up the clouds and punch the next spike ball, then drop downthe next shaft and avoid some flying spikes.

Head right past some more flyingspikes, as you jump and crawl past enemies, ice and more spikes to reach thesign.

Boss: Mr. Stone

This guy causes boulders to fall from above, so you want to keep moving.

Youshould jump on the bouncing boulder at the left side of the screen, then do ajumping punch on the stone head in the middle of the room.

This knocks thehead into the boss, which is how you score a hit.

More Rayman Tips:

The boss walks over and smashes your boulder, so be sure to jump over him.Dodge another falling boulder and watch as the boss catches another one.

Quickly punch it to knock it into the corner, then use the head to scoreanother hit like usual.

Run under the boss as he jumps and attack his minions, then punch his boulderand score another hit with the head.

Jump over the boss's shots and dodge the usual stuff as you score yet anotherhit.

More Rayman Tips:

Now dodge a trio of boulders, some minions, a boulder and shots together,followed by a shot that becomes a rising cloud. Quickly jump from this cloudand punch the head to land another hit on the boss.

Dodge the boulder that the boss throws, his jumping and shots, then use thecloud to land the next hit.

Repeat this pattern to get the last few hits in[it doesn't seem possible to avoid the boss when he walks back and forth hereso you will take at least 2 hits from him] and finish the battle.

-> Part 05

More Rayman Tips:

Talk to Betilla to learn how to run, then run right and glide to the sign tofinish the stage.

[You can replay the Gong Heights stage if you want to get the last cage inthe first part, now that you can run.

There's also a cage that you can now getin the first part of Allegro Presto, and another in the first part ofTwilight Gulch.]

3.12 - PICTURE CITY - ERASER PLAINS

More Rayman Tips:

-> Part 01

Punch the ball and use it to jump up the ledges, then jump and swing your wayright across the spikes. Fight some enemies while bouncing and jumping right,then jump over a pencil.

Bounce and fight off more enemies as you smash thefirst cage, then swing back left to return to the start of the stage.

More Rayman Tips:

Go right and jump across the pencils [including some pencil waves], then punchthe balls out of the way and crawl to the checkpoint.

Jump across a fewpencils and jump up between two green ones above you to trigger a power sphere.

Grab the power sphere to trigger a platform up ahead, then ignore the platformfor now.

More Rayman Tips:

Keep low where there's spikes above you and grab the ledge above for a punchupgrade and to trigger another platform, then jump right to that platform.

Jump left to a ledge to trigger a cage, then go back left across the pencilsand ride the first platform [that you triggered earlier] up.

Go right andsmash the second cage, then go all the way right to reach the sign.

More Rayman Tips:

-> Part 02

Run right under the wave of pencils, then jump on top of them and run left fora 1up. Go back right and punch the ball, then knock it right and use it to geton top of a pencil wave.

Take the tings above and drop down to the creaturethat you just triggered, then shrink and drop down further.

Head left andsmash the third cage above you, then backtrack to the creature to grow again.

More Rayman Tips:

Run under the pencil wave and keep running as aliens dive down after you. Jumpthe gaps and run under another pencil wave, then jump a gap and knock down aball.

Jump from the ball to the purple platform and take a running glide leftto get on top of the pencil wave. Take the tings and the power sphere on yourleft, then go back right to the purple platform.

More Rayman Tips:

Run right as you jump a trio of pencils and hug the right wall of the shaft.Jump left over the sign as you knock the balls away, then take the 1up and usethe sign.

-> Part 03

Jump a pair of aliens and take the punch upgrade as you go right, then jump agap as you see a group of balls.

Crawl under them to get the punch upgrade[this triggers some platforms], then jump to the platforms and ride one left.

Wait on the left side of the platform as aliens try to reach you, then glideinto the creature as you shrink and collect a power sphere.

More Rayman Tips:

Drop down and fall through the gap to your right, then attack some enemies andsmash the fourth cage.

Head right and take the power sphere while killing moreenemies, then do a running glide as you reach the next creature.

Stay small tocontinue right, then attack an enemy and glide past two creatures.

Glide backleft to a purple platform while you're big and bounce on the ledge to your left[which triggers a moving platform].

More Rayman Tips:

Glide right to land on the moving platform and face left, then wind up a punchand use it to knock down a ball at the top. Jump left to the ball and jump upfrom it, then punch right to smash the fifth cage.

Jump back to the movingplatform and glide right for some items, then drop down and bounce/glide rightpast the spikes while big.

Jump up the ledges and balls to reach a hill, then slide down a bit and glideto a floating ledge and bouncy ledge.

Grab the tings above and slide down thehill a little, then jump right for a power sphere and more tings [this triggersa cage to your left].

Go back left and smash the sixth cage on the platformabove, then drop down the shaft for a 1up and some other items.

More Rayman Tips:

Knock the spikes balls away [duck under them as needed] and use the normal ballto get back up, then go back left and shrink down.

Head right past the spotwhere you just got the last cage and slide down the next hill, then attack theenemies while you climb the ledges.

Crawl under the pencils and work your waydown the next ledges, then do a running glide as you grow and clear the gap.

More Rayman Tips:

Punch the spike balls right while avoiding lightning, then climb the ledgeabove and run past the pencils until you hit the wall.

Jump the alien to yourleft and swing right on the ring to shrink down, then continue right as yougrow again and reach the sign.

-> Part 03

Punch the guy on the ground a few times at close range to get rid of him [hesometimes fires boomerangs].

Avoid the bombs from the other guy and usejumping punches on the crow's nest to knock him to the ground.

Avoid morebombs while you punch him at close range, then the real battle starts.

More Rayman Tips:

Boss: Viking

This boss aims her weapon and fires a trio of daggers that stick into theground, so keep your distance until they land.

At this point you can bounceoff of them and punch her in the head to deal some damage. After doing so, thedaggers bounce to the left, so duck and move accordingly.

Now the boss adds a round where the daggers spin in the air before they eachfly at you in turn. Score your second hit to see a slightly new pattern.

More Rayman Tips:

The boss will use about 5 daggers flying down this time with a gap betweenthem. Wait in the gap and bounce off of them to hit her like usual.

Bounce off the daggers and hit her like usual, but this time you want to duckas the daggers fly from side to side afterwards.

That's it for patterns, so just land the last few hits to beat the boss andfinish the stage.

3.13 - PICTURE CITY - PENCIL PENTATHLON

-> Part 01

More Rayman Tips:

Jump left onto the bottle to trigger a platform, then jump on it to start itmoving and quickly jump over the ledges to land back on it once more.

Ridethis platform right and bounce along the pens for some tings. You can jumpthrough the gap here to smash the first cage but you'll get hit at least twicein doing so.

Drop down the shaft for more tings and bounce back left from thepens to the nearest ledge.

Jump to the ledge above and go left, then bounce up to a ring and swing rightto another ledge.

Glide right and work your way past some spikes, then crawlunder some more and start swinging on a sinking ring.

Jump to the ledge onyour right and hug the right wall as you fall, then take the punch upgrade andshrink down below.

More Rayman Tips:

Head right and smash the second cage, then go back left and grow beforebouncing off the cloud above.

Follow the passage above and kill the enemy,then drop through the cloud and crawl past the pencils to reach a checkpoint.

Jump right and carefully swing across the rings below the pens [you need tojump off before the end of your swing or you'll hit the pens and fall], thenjump on the lower platform temporarily and jump to the horizontal movingplatform instead.

More Rayman Tips:

Ride this platform right and walk right into a creature as you shrink. Jump tothe ledge above and move to the left wall, then jump to trigger anothercreature.

Run down the hill as you grow and jump/glide to reach the 1up, thenshrink down and use the first moving platform to reach the second one as youride it up.

Dodge the shooter's bullets and punch the ball right, then jump off it to reachthe next ledge.

Run down the hill as an alien chases you and jump the spikes,then hug the left wall as you fall off the ledge and land on a platform.

Duckas you ride this platform left and ride another one up to a 1up. Ride theplatforms back down and right to a power sphere, then jump up to the ledge andstart climbing the moving platforms.

More Rayman Tips:

Run down the hill and jump to the upper ledge for a power sphere, then go rightalong some pencils.

Swing from one ring to the other before swinging left toone more, then grab the power sphere [which triggers more rings]. Swing rightfrom these rings to a sinking ring, then go right from here to reach the sign.

-> Part 02

Go right and fly up to the power sphere, then fly past some spikes and pensuntil you reach a pencil wave.

Fly above the pencils and head left for thethird cage and a power sphere, then go back right and kill an enemy.

Carefully knock down the spike balls while still flying above the spikes, thencrawl through the passage and take the power sphere.

More Rayman Tips:

Fly right past some pencils until you reach some pencil waves, then fly throughand take a punch upgrade above and a power sphere below.

Use the checkpointand fly up high to avoid some falling pencils, then take the tings in the topright.

Drop down for a 1up and attack some enemies to your right, then take the tingsabove and crawl past the spike ball before using the next checkpoint.

Fly pastthe spikes and use the bounce/glide strategy as needed. Crawl behind an enemyand continue onward as you fly toward the sign.

Float above the sign totrigger some spikes below, then fly down there and punch the fourth cagethrough the spikes before using the sign.

-> Part 03

More Rayman Tips:

This part is pretty frustrating, but you want to bounce to the top and headright. Ignore the first trail of tings and stop by the second one, then hangoff the left ledge.

Drop and glide left so that you're bouncing in one spot,then grab the right ledge below. Drop and glide right as you grip eitherledge, then drop and bounce.

Bounce left over the gap and grab the left ledge,then drop and glide left through the gap. Now you can bounce left and punchthe fifth cage.

More Rayman Tips:

Carefully bounce right along the bottom here to reach the checkpoint, then getready for a VERY frustrating and unfair section.

Basically you need to go downthe hill and jump through the pencil wave without getting killed by them orfalling to your death.

To make matters worse you have to KEEP moving rightwhen you hit the bouncy platforms, so that you bounce through the next pencilwaves as well.

The timing that worked for me was to take one step onto the slippery part ofthe hill, release for a split second and then start walking [don't run] downthe hill like normal.

When I did this, I was able to bounce across this cruelsection with ease, not like the other countless times I failed.More Rayman Tips:

Jump across the disappearing clouds to a platform [this triggers anotherplatform], then ride the platform beside you down and drop to another one.

Ride this platform left and jump to another one, then ride it up and jump/glideleft across the top of all pencil waves. Avoid the lightning and smash thesixth cage, then jump back right across the pencil waves and clouds.

Jump up the platforms to reach another hill, then run down a little bit andglide to the top ledge on your right.

Collect the items on each ledge asspikes appear, then swing from the sinking ring to reach the sign and finishthe stage.

More Rayman Tips:

3.14 - PICTURE CITY - SPACE MAMA'S CRATER

-> Part 01

More Rayman Tips:

Ignore the creature and head right past some spikes, then ride a platform upand swing right on a pair of rings.

Take the lower route and go right at thedisappearing clouds, then work your way left across some pens to get a 1up.Backtrack up past the pens and clouds and crawl along the upper path this time.

Punch the enemies in your way as you climb up, then ride the moving platformand swing carefully across the rings [you fall when you touch the wall].

Goright across more rings to reach a checkpoint. Do a running glide over thespikes before swinging across some more, then glide across more spikes andclimb up some platforms.

More Rayman Tips:

Head right and swing on a ring, then carefully knock down each spike ball whilegrabbing the same ring.

Use the same strategy to punch the first cage herewhen there's room, then drop to the ledge below. Head left and swing on therings that appear, then jump over the sign and smash the second cage beforegoing back to the sign.

-> Part 02

More Rayman Tips:

Carefully swing right along the rings while you avoid the spike balls, thenswing up to a platform.

Ride it right for a punch upgrade and back left, thenswing across some more rings to another platform.

Jump left from here to aplatform and ride it up, then punch the spike ball in your way. Swing rightacross some sinking rings to reach a checkpoint.

Glide right and fall through the clouds, then watch out for enemies and analien as you take the lowest path.

Glide over the gap and crawl right totrigger a 1up, then crawl back and jump back up the clouds.

Ride a pair ofplatforms right and slide down the hill, then crawl for a power sphere and the1up that you triggered earlier.

More Rayman Tips:

Climb back up and fall down the next shaft, then swing from the ring to thenext ledge. Punch the enemies in your way as you take a power sphere, thensmash the third cage.

Go back left and use the ring and clouds to get back upto the hill, then bounce right and take some items as you reach another hill.

Slide to the right side of this pair of hills, then run left and jump to reacha ledge above.

Jump spikes, enemies and spike balls as you head left, thensmash the fourth cage. Now go back right and work your way down to the sign.

-> Part 03

Jump from the platform to the bouncy ledge and bounce to the next platform,then duck under the spikes and jump to the small ledge on your right.

Ride theplatform up before jumping to the next one, then duck under the spikes and jumpto the bouncy ledge.

Land on the left side of the platform as you duck some spikes, then quicklyjump some more and duck under another set.

Jump from the pencil to thecheckpoint, then glide right across the clouds and spikes.

Ride the bottomplatform right as you duck, then ride another platform down while dodgingspikes.

Use the next checkpoint and carefully glide past some spikes, then ride aplatform right while ducking spikes and punching out balls [you need to bequick].

Jump on the platform and jump over the spikes to land on it again[this triggers a ring and some clouds], then quickly glide back left to theledge.

Use the ring and clouds to get some tings in the upper right [this triggers acage], then go left a little and use the clouds to reach the fifth cage aboveas you smash it.

Drop down past the ring and go right, then ride a fewplatforms right while you jump spikes.

Jump over the sign when you reach it and do a running glide left from the pinkramp [this triggers some platforms].

Ride a platform left and jump up twomore, then crawl right and swing on two rings to reach the ledge above. Takethe tings and smash the sixth cage, then use the sign below.

Boss: Big Mama

Duck as a dryer flies around and the boss comes out of it, then watch as sheswings her weapon and fires a single beam [duck under it]. Jump and punch herin the head when she finishes swinging the weapon to deal some damage.

Score 3 hits in this way before she leaps into the air and comes down after amoment. Punch her when she lands to get 3 more hits, then watch as she startsa spinning attack.

Duck the attack as needed and dodge the exploding debris [running and duckingwhenever you need to]. Once she finally lands again you can punch her in thehead for another hit.

At this point the boss uses the dryer for cover while firing narrow and thickbeams high and low at you. You want to avoid these beams as best as you canwhile punching the dryer.

Punch it until it bounces away [make sure it doesn't land on you], then landthe last few hits to finish the battle and the stage.

3.15 - THE CAVES OF SKOPS - CRYSTAL PALACE

-> Part 01

Jump above the sign to trigger a platform, then drop down and smash theboulders on your left. Ride the platform up to the power sphere, then ride itback down and jump right across a few gaps.

Take the tings and go back left,then punch the spike ball and smash the first cage beyond it.

Go left to the ledge where you started the stage and swing across the rings[watch for the spikes] until you can swing up to a checkpoint.

Go here totrigger the second cage, then swing back left a little [past some spikes] andsmash that cage.

Swing right once more until you see a few more spikes, then swing back left andsmash the third cage that's resting on a red spike.

Carefully grab the ring asyou fall and keep swinging right, then ride a platform up. Swing across somemore rings while dodging spikes to reach the sign, then take the power spherebefore using the sign.

-> Part 02

Ride the platform up and jump to a second one, then ride it down as it fallsfast. Jump some spikes to the next platform and ride it all the way up for apunch upgrade, then ride another falling platform down.

Jump the spikes toanother platform and dodge some more as you rise, then jump across 4 fallingplatforms.

Ride the fourth one down to reach a ledge on your right, then smash the fourthcage.

Avoid lightning while smashing rocks and jump to a ledge on your left,then jump to another on your right and jump through the falling platform.

Jump right and attack a needle bug, then drop down past some platforms and jumpacross some clouds while avoiding spikes.

Jump to some ledges above the third cloud for a punch upgrade, then continueright across the clouds to reach a checkpoint.

Jump across more clouds whilepunching a spike ball, then punch the enemies on the ledge to your right.

Jump to this ledge and work your way left past some spikes, then grab the powersphere as you take a running glide to another ledge.

Continue left along these ledges and smash the fifth cage, then ride the cloudright AND BACK LEFT AGAIN.

Jump on a higher cloud when you get back and ridethis one right, then duck under some spikes and smash the sixth cage below.

Jump back up the clouds and ride one left a little, then go down some moreclouds and platforms before swinging right across some rings.

Swing up a fewmore rings and take the power sphere from the ledge on your left, then jump thegap and use a charged punch to grab the 1up on your right.

Drop down and swing right onto the bouncing blue platform, then bounce on thecloud above and smash the boulder in your way. Bounce over the spikes to landon another cloud, then take the punch upgrade up above on your left.

Go rightpast some rocks and crawl under some spikes, then dodge some flying spikes asyou go down a shaft.

Go right at the bottom and smash a boulder, then walkright to trigger the sign before using it.

3.16 - THE CAVES OF SKOPS - EAT AT JOE'S

-> Part 01

You have to be careful here because you can't see very well, but you can punchto shine some light ahead.

Head right and punch an enemy on a nearby ledge, then carefully jump across theledges as you avoid the enemies in your way.

Glide back left and bounce on anew cloud to reach the first cage above, then go back to the cloud and crawlright under some spikes while ducking under a bullet.

Punch the enemy andglide right in the gap, then take the ting above to trigger a 1up below. Hangoff the ledge to get the 1up, then ride the cloud back up.

Glide over some spikes and jump up from the cloud for some tings, then jumpright over a gap. Watch for a rock and some flying enemies, then jump rightacross a group of clouds.

Jump up and punch left to see the ledge, then jumpto it and crawl left for a punch upgrade and power sphere.

Crawl back right and jump across some disappearing clouds, then jump right to aledge and the sign.

-> Part 02

Jump across the clouds until a ring appears, then swing across the rings andsmash a boulder. Work your way down right and down again while avoiding flyingspikes, then go left and duck in the groove to avoid some rocks.

Use low jumpsto get up the red platforms as flying spikes rise up, then crawl left past thespikes and jump the rock that follows you.

Drop through the cloud and try to glide past the spikes, then crawl right andstay crouching to avoid the rock.

Jump on the red platform and jump up totrigger some clouds, then jump up them for a 1up.

Use the ring below to swingpast some enemies and take the power sphere, then carefully jump past therocks.

Climb the small hill and take a running jump right for a checkpoint, then smashthe first cage and swing left and right on the rings.

Do a tricky glide rightto the next ring and a cloud, then bounce up and head left to smash the secondcage.

Go across the clouds above if you want a 1up, but either way you shouldhead for the checkpoint below.

Jump left across the red platforms while avoiding and ducking the spike balls,then jump across some clouds and ride a solid one left if you need a punchupgrade.

Follow the trail of tings left and take two above the treasure chest[this triggers a cage], then go right and smash the third cage before using thesign on your left.

-> Part 03

Swing left and attack some enemies as you avoid flying spikes, then crawl undersome other spikes. Go past the bug and run past the spike ball, then attackanother bug just ahead.

Keep left across some platforms and crawl under somespikes, then punch the plug into the outlet and use the blue platform to getonto the green one.

Position yourself on the platform to avoid the spikes and rocks [stay on theleft side for the rocks], then use the sign when you come to it.

-> Part 04

Go right and ride the green platform while punching a pair of spike balls, thenstay on the right side to avoid them as you rise. Punch the switch to keepgoing and duck and punch your way through the next short section.

Watch thefalling platforms and make sure you position yourself so they don't land onyou. Avoid flying spikes next as you rise and stay in the middle on your wayback down to avoid some rocks.

Punch a spike ball up ahead and swing across the rings to reach the nextplatform. Ride it left and hit the switch, then jump right to another one.

Duck under the spikes as you go right, then jump left to the lower platform.Ride it left and take the 1up, then ride the platform below back right.

Swing on the rings to reach the platform above and jump left to a small clusterof tings [this triggers a cage], then jump right and smash the fourth cage onthe clouds.

Jump up the series of clouds to reach a ledge and go right for thesign.

-> Part 05

Jump and glide right across the yellow balls as needed, while avoiding spikesand getting pushed along.

Take the power sphere on the red platforms and smashthe fifth cage on your left, then swing on the sinking ring before the jumpingfish can get you.

Go across blue platforms and carefully use running glides asyou avoid more jumping fish and some bullets. Use the sign up ahead when youcome to it to finish the stage.

3.17 - THE CAVES OF SKOPS - MR. SKOPS' STALACTITES

-> Part 01

Jump to the top ledge and jump into the air to trigger a cage below, then dropdown and smash the first cage. Now walk left to trigger some clouds and jumpright, then smash the second cage in the air before jumping back across.

Swing across the rings while avoiding spikes, then quickly punch the spike ballwithout falling in the water.

Keep using the rings as you swing to the next ledge, then smash the third cagehere. Take the power sphere and use the checkpoint below, then swing leftalong a lower series of rings.

Carefully punch the fourth cage without fallingand swing back to the checkpoint, then swing across more rings to a fallingplatform.

Let it drop as you land on a cloud and punch the fifth cage to your right.Swing across the same rings once more and glide past the spikes, then drop ontoa small path of land below the first ring here.

Smash the sixth cage on yourleft and swing right across the rings, then use some platforms and more ringsto get higher up [taking a 1up along the way]. Keep climbing to reach a ledgeand the sign at the top.

-> Part 02

You can't deal any damage here, so just focus on dodging. The boss willalternate between pounding the ground and throwing his claw out at you like aboomerang.

Jump the boomerang attack and jump off the platform that falls fromthe ground being pounded.

Once you get down to the last platform, you need to hang off the ledge [use theglide to make it easier to grab] that the boss is on [right where the singleting is].

Once here you need to alternate between jumping up to the ledgebefore the ground is pounded, then hang off the ledge before the boss movesforward.

Repeat this 2-3 times and the boss will pound the ground twice in a row,causing lava to rise.

Wait on the far left platform as a blue beam [which flies towards you butcurves back right] causes the first of the three platforms to drop.

Watch asthe beam destroys the middle platform next, then wait for the beam to get closeand glide right as your platform is destroyed.

Hang off the ledge and jump upas the boss makes the lava rise once more.

Run right and swing across the rings, then run right to the sign just ahead.

Boss: Mr. Skops

This boss can only be damaged by his own blue beams, not by your punches.

He alternates between throwing his boomerang claw at you and firing one of hisblue beams. You want to jump over the claw and stay at a medium range for thebeam.

Almost directly after the beam is fired, you should punch the boss.Notice that the beam follows your fist and flies right into the boss's face,giving you a hit.

Repeat this to score the first 7 hits on the boss, then watch as he walks upclose to you.

Pretty much just keep punching at this point [though you haveless room to dodge attacks] to lure the beam towards the boss like usual.

Once you land that last hit, then battle and the stage are both over.

3.18 - CLEAN UP

In order to play the last stage, you now need to revisit the 17 stages thatyou've played so far and make sure that you've smashed all 6 cages in each one.The stages where you've opened all the cages will be marked with a LARGE purplegem.

Those stages that still have cages left will be marked with smaller gems foreach cage that you have found already in each of those stages.

Once you open all of the cages, the next stage will appear on this stage selectscreen.

3.19 - CANDY CHATEAU - MR. DARK'S DARE

-> Part 01

Jump the first gap at the bottom of the hill and another at the top of thenext. Jump at the top of the next 3 hills, followed by twice at the bottom andonce at the top.

Watch as you pass a fruit bowl and jump over two sectionsof juice, then use the sign beyond.

-> Part 02

Mr. Dark creates a clone of you that follows you in this section. If the clonetouches you, then you lose a life.

Run right and jump the ledges until you come to some slippery ones [grab the1up below if you want it], then carefully jump right, left and right acrossthem.

Run right up the hill and drop down the shaft, then go left to the wallto trigger clouds. Run right and jump up these clouds before following thetings down two shafts, then run as you weave your way down the ledges.

Jump up some ledges to your right and crawl under two walls, then jump up theclouds and swing across a pair of rings.

Crawl before using another ring andglide to the next ledge, then crawl and jump over to some clouds.

Run down theclouds and glide to the next ledge, then take the high route and run right tothe wall.

Carefully avoid the clone by jumping over or running under him, thengo back left a bit and use the sign.

-> Part 03

For this section your controls are changed slightly, left makes you move rightand right makes you move left.

Jump the gaps as a flying bomber enemy follows you for a bit, then go rightacross some platforms and kill an enemy in your way.

Go right and up some moreplatforms while attacking enemies, then jump left and punch a clown. Keep leftpast a flying bomber and climb right before taking out another clown.

Cross the clouds and use the checkpoint, then follow a new trail of clouds toanother checkpoint.

Jump across some slippery ledges and slide down some hillsas you avoid flying bombers. Jump the gap and duck on the cloud [your controlschange back to normal here] to reach the next checkpoint.

Mr. Dark makes you move right constantly in this next section. So just watchfor gaps and jump them accordingly, then move right once you have control againto reach the sign.

Boss: Mr. Dark

The boss taunts you with your stolen punch for a bit, then he fires a slowdouble wave attack. You want to carefully jump over this wave when the twobeams meet in the middle.

He then creates two fire pillars that move back and forth, so take short stepsto stay between them.

The boss fires a double wave next, so jump or standcarefully while you try not to touch the flames.

The boss talks to you for a moment here as the fire slowly closes in, so walkright until your friends get you your punch back.

A combo of Mr. Stone and Mr. Skops appears now and throws his boomerang claw atyou.

You want to jump the claw and quickly punch him in the face to dealdamage [pretty much jumping towards the boss and punching midair, landing andquickly jumping over the claw as it comes back].

After getting 6 hits this way, you now have to fight a pair of Space Mamas.They pretty much hover up and down and fire some shots which are easily duckedfor the most part.

You need to punch either one of them [or both] 8 times tomove onto the next part of the fight.

In this part you are fighting a Moskito/Mr. Sax Combo while shrunk down.Just run past the boss while he jumps in the air, then you will bounce up as helands and can punch him in the face.

Hit the boss 8 times like this to finishthe battle, the stage and the game!

4) CHEATS AND HINTS

Password Cheats

99 LIVES

-> Enter the Password: XNB9FM!Z2?

99 LIVES AND ALL MOVES ON THE FINAL LEVEL

-> Enter the Password: NW?WD15!4Q

FINISH THE GAME

-> Enter the Password: 0D2KV7WWMD






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