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Ridge Racer

"Looking for Insider Cheat Codes Of Ridge Racer? "






1) INTRODUCTION

Namco's Ridge Racer first appeared in arcades back in 1993.

In 1995 it was released as a launch game for the Sony Playstation.

It was a near arcadeperfect conversion.

To this day this is one of the best looking gamesavailable for the Playstation due to its hi resolution graphics (trysmoothing the textures when playing on PS2 to see its true beauty).

Ridge Racer The early Playstation games all had very low polygon models and simpletextures wich allowed the hardware to display the game at higher resolutions.

This game is still fun to play thanks to its simple arcade game engine, andseems to be a somewhat overlooked classic arcade game.

This guide coversevery detail of this classic game.

Ridge Racer 2) GAME MENUS

Navigation:

D-Pad: Move Cursor

X or O: Select Item

Square or Triangle: Exit/Cancel

2.1 - Course Select

Select from 4 initial tracks with 4 more available to unlock. L1 and R1 canbe used to rotate the course left and right before choosing. Each coursehas a different average max speed.

The top speed listed applies to with atop speed rating of 5. Vehicles with a top speed above five will break themax speed, vehicles with a top speed below five won't reach it.

STANDARD COURSES

These courses are available from the beginning of the game. The standardcourses are all rolling starts.

Your car starts off in an extra stretchof track that becomes blocked off after you exit it.

The race doesn'tofficially start until you pass the start/finish line.

-> Beginner:

The standard Ridge Racer course.

Laps: 2

Max Speed: 100 mph

-> Mid-Level:

The standard Ridge Racer course.

Laps: 3

Max Speed: 125 mph

-> High-Level:

The standard Ridge Racer course with a detour through a narrow constructionzone.

Laps: 3

Max Speed: 125

-> T.T:

A time trial through the High Level course against the RT Yellow Solvalou.This course allows you to enter your initials in the Fastest Laps page.

Laps: 3

Max Speed: 138

EXTRA COURSES

The extra courses are unlocked by placing first in all of the standardcourses. These courses have a different start/finish line than thestandard courses and are not rolling start races.

The extra coursesjust allow you to race the standard courses backwards. However thisdoes greatly effect gameplay. These courses are easier to navigateonce the new layout is memorized.

All extra courses have the same stats as the standard courses with theexception of laps.

Perhaps because of a small bug in the game, theextra courses list the laps as negative numbers due to the fact thatthey are being raced backwards.

2.2 - Transmission

This menu simply allows you to change between manual and automatictransmission.

AUTOMATIC

Automatic transmission shifts gears for you. The automatic transmissionshifts up at the ideal time, but downshifting is usually too high.

This willgive you a sluggish start after hitting something or drifting too much.Automatic is recommended for beginners.

MANUAL

Manual transmission lets you shift gears, giving you greater control of yourvehicle. Manual transmission also makes you vehicle slightly faster.

Payattention to the rpm that the automatic transmission shifts up at, as theseare the ideal points. Manual transmission is most useful when you make amistake during a drift.

2.3 - Car Select

Ridge Racer has a total of 13 cars. Each car has a rating between 0 and 8 ineach of the following categories: Acceleration, Traction, Maximum Speed, andTraction.

They are layed out on a diamond graph with each corner of thediamond representing a different statistic. 0 is the center of the graph, 8is the point of the diamond.

2.4 - Sound Select

Choose which track you want to hear during the race. You can also put inyour own CD and select from the first 6 tracks on it.

2.5 - Options / You CAN save your game.

The options screen is split between Fastest Laps, Button Config, and MusicPlayer. These are all self explanatory. Whats important is the Fastest Lapspage.

This page lists your fastest laps on the Time Trial course. But atthe bottom you'll notice three buttons, Exit, Load, and Save.

The Ridge Racer package does not list any support for memory cards, and theinstruction booklet doesn't mention this, but you CAN SAVE YOUR GAME.

Notonly can you save high scores on this page. All your unlocked cars, tracks,your fastest times on every course, what races you've won,and your fastest laps on every course, including the hidden and mirrored, canall be saved using this menu.

After unlocking something new just go to this page and hit Save (Playstationmemory card required).

Next time you play come back to this page and hitLoad. It will bring up a very primitive Load Select screen where you chooseyour fastest time Load.

When you come back to your car and track select, everything you unlocked willbe there!

3) GAMEPLAY

3.1 - Controlling The Car

X: Throttle

Square: Brake

R1 or R2: Shift Up (Manual Transmission Only)

L1 or L2: Shift Down (Manual Transmission Only)

Triangle: Change Views

D-Pad: Steer

3.2 - Launching The Car

Getting off of the starting line the fastest is the best way to gain an earlylead. Due to the collision physics (explained next), if you can get in frontof a car it is easy to block the car from passing you.

I've found the fasteststart is between the 5000 rpm to 6000 rpm range.

The way I normally do thisis to rev it up to the redline and hold it there until the countdown timerreaches 1, as soon as it shows one let go of the throttle and let the revsdrop.

As soon as the countdown timer says GO, your rpm's should be betweenfive and six thousand, so hit the gas again as soon as it says go and youshould take off.

If you just sit and wait for the countdown to reach GO, and then hit the gas,you will peel out and waste about a second before you catch traction. The samething will happen if you just redline it the whole time.

This is most useful on the time Trial Level, if you launch correctly you willget in front of the yellow car.

Switch to the behind the car view and youcan line yourself up in front of the yellow car and he will hit you frombehind causing him to lose lots of speed.

3.3 - Collision Physics

All of the physics in this game are extremely simple, only very loosely basedon real physics. The biggest concern is the collision physics.

If you so much as graze a wall you will bounce off of it and lose lots ofspeed.

Even if you just hit the course boundry (the white line where thepavement and the width of the road ends), you will bounce off of it and loselots of speed. The most important aspect of the game is to not hit any walls.

Hitting other vehicles will have one of two actions, either you will beslowed down considerably or your opponet will. The way it is decided is whois in front.

If you hit a car from behind, you will lose speed and they willbe unaffected. If a car hits you from behind, the will lose speed and youwill be unaffected.

You can't actually hit a car from the side. For instance if you are runningalong side another car and you veer into him, the game will just figure outwho is slightly in front of the other and the collision will be the sameas front and back.

3.4 - Drifting

Drifting is really the basis of the whole game. None of the good cars cantake sharp turns at high speeds without it. The drifting physics are verysimple, and are described in detail.

I. Basic Technique

Drifting is very simple. Turn the corner as you normally would by holdingthe direction of the turn. If you are using a fast car you will know youcan't normally make the turn this way.

So as soon as you start turning letgo of X, press square, and get back on the gas, while still holding thedirection of the turn.

So while turning just hit gas, brake, gas, as fast asyou can. Now you will see the car start to turn sideways, and follow thecorner right around.

Make sure that once you start the drift to stop pressing too much in thedirection of the turn, otherwise you will spin the car all the way around andlose lots of speed.

Just keep slightly tapping in the direction you areturning to keep the drift going.

Once you are out of the corner just use the D-pad to straighten the car backout, you'll regain traction and continue on.

II. What Affects the Drift

Only two things will affect your drifting. The speed that you enter thecorner at and the angle your car is at during the drift.

The first and most simple thing that affects your drifting is the speed youenter the corner at.

This is really only a problem on really sharp turnswhen using the hidden black #13 car. If you are going too fast, evendrifting won't stop you from hitting the wall.

Even though you won't have to worry about hitting a wall during a drift untilyou unlock the black car, it still is important to know that the speed youenter the corner at affects the line your car takes through the turn.

If youare going really fast you may drift around the corner way to the outside, ifyou are going slightly slower than that you might just go through the middleof the road.

If you are going slightly slower than that you can keep the carright along the inside of the turn.

More Ridge Racer Tips:

Just remember you have to be going extremely fast for this to affect you.

Next and more important (as well as slightly more complicated) is the angleyou have the car at while drifting.

The basis for understanding this is thatas long as the car is in drift mode (you've let go of the gas and then gotback on it, making the tires lose traction), the car will follow the cornerperfectly based on the speed you enter it.

More Ridge Racer Tips:

So let just say you enter a corner at top speed in the RT Yellow Solvalou.It's top speed isn't high enough to make you hit the wall during the drift,so you don't have to worry about that.

Now lets say you are approaching thesharp corner on the begginer track (the announcer says "Next corners tough,watch yourself!").

Instead of drifing it like normal, line your car up on the right side of theroad (the corner is a right turn).

Now right before you get to the corner,hold left and hit the brakes, then back on the gas as fast as you can to getthe car to drift.

Even though you turned to the left, the car will followthe right turn perfectly.

More Ridge Racer Tips:

As long as the car is drifting it doen't matter witch way you turn it, itwill follow the road perfectly!

Now, even though the direction doesn't affect the drift, the angle of the cardoes.

While the car is drifting through the corner you are no longersteering the car, you are just rotating it as if follows the designated patharound the course. You can rotate if to the left or right, it doesn'tmatter.

More Ridge Racer Tips:

The angle of the car does matter. As in 10 degrees, 45 degrees, 90 degrees,and so on.

It doesn't matter whether it is to the left or right, just howmany degrees you have rotated the car.

The more you rotate the car, the more you will be slowed down.

Lets say during the drift you turn the car so much that the side of the caris now traveling forward instead of the nose of the car.

This means you haverotated the car 90 degrees. This is going to slow you down alot.

Then lets say you rotate the car so much that the rear of the car is nowfacing forward and that the nose is facing backwards. You've now rotated thecar 180 degrees.

Now your going to lose all of your speed and end up facingthe wrong direction when you stop.

More Ridge Racer Tips:

However lets say you do a 360 degree turn just for fun. You do a full 360right through the corner.

When the car is at 90 degrees you are doing fine,then at 180 you lose most of your speed, you keep losing speed until you getpast 270, because after that, your car is facing forward again.

SUMMARY:

More Ridge Racer Tips:

Just remember that once your car is facing backwards, you can correct it byspinning back the way you came, you by just going ahead and doing a 360. Thecloser to forwards the car is facing, the faster it will go.

III. High Speed Drifting

If you made it through the last long section, you know that the rotation ofyour car slows you down. You also know that as long as the car is drifting,it will follow the corner perfectly.

So here is how you do a high speed drift. Just don't rotate the car duringthe drift.

As soon as you start drifting keep the nose of the car forward.Don't completely straighten it out, or you'll regain traction and hit a wall.

Just keep the car turned about 10 degrees to the right or left. Remember, itdoesn't matter wich direction, just make sure it is slightly rotated one wayor the other.

More Ridge Racer Tips:

Since you are only barely rotating the car, you won't lose any speed. You'llknow you have it down when you can drift the car around a corner but itdoesn't look like your drifting.

It just looks like the car is steeringaround the corner perfectly.

Also, when you take a difficult corner perfectly, the game will give you aspeed boost as a bonus. You'll actually gain speed after the drift!

More Ridge Racer Tips:

You'll be able to hear the engine rev just a little higher than when youstarted the drift. And gain that extra little speed boost because of it.

This usually happens when the announce says, "Your one heck of a driver, yougotta teach me!"

IV. The Reverse Drift

This is really just for showing off (with one exception explained later), andit looks really awesome.

Since the simple drifting engine lets you defyphysics, you can do some really cool looking stuff.

The reverse drift lets you turn the car between 180 and 270 degrees withoutloosing as much speed as you normally would.

More Ridge Racer Tips:

Basically all you do is drift the wrong way into a corner and keep turninguntill you face the right direction. So on a right turn you would rotate thecar to the left while drifting and then end up facint the right way again.

To better understand pretend your car is in the center of a compass facingNorth.

Now, the road is going towards the north, and you are approaching aright hand turn. So you are going North and want to end up facing East.

More Ridge Racer Tips:

Normally, you would just turn right and drift around it. When you were donedrifting you would be facing East and could follow the road. But we want toshow off a little.

Instead, right before the corner turn sharp left and begin the drift. Thecar will still follow the path through the right hand turn, but check out therotation.

More Ridge Racer Tips:

Since you turned a little before drifting you probably start the drift facingNorthWest. Keep holding left and you will then face West, then South, andthen you will be facing East. The direction you want to go.

Since the car is moving around the corner to the right while this ishappening, and you aren't doing a full 360, you don't loose much speed.

The sharper the turn, the better this works. Imagine if the turn were ahairpin. You would start out facing north and as the car turned, you'd endup facing south.

Then all you'd have to do during a reverse drift is toface West, then South. As the car turned you'd end up in the right directionafter doing a 180.

More Ridge Racer Tips:

Because the car is turning while you do this you are never actually facingbackwards and you don't lose any speed!

Now, I mentioned that this was useful in one place. The black car. Once youhave it, you won't be able to make the sharp corner (the same one i mentioneda while back, the one the announcer warns you about).

Your entrance speedwill be so high that while drifing it you won't make the turn and you'll hitthe outside wall.

More Ridge Racer Tips:

Your first instinct would of course be just slow down by hitting the brakes.The problem with this is that this game is drift happy.

After hitting thebrakes, if you are turning just a little bit when you get back on the gas youwill start drifting. It's very hard to just slow a car down in the game.

So instead just do the reverse drift. You'll lose just enough speed to makeit through the corner. No more, no less.

You could just turn the car backwards or sideways for a long time during thedrift, which would also slow you down.

But the problem is its very easy toloose to much or not enough speed because you must adjust the angle veryprecisely.

More Ridge Racer Tips:

With the reverse drift just hold the opposite direction of the turn and thatsit. Much more reliable.

SUMMARY:

This maneuver is a little hard to describe but after you see it in action youwill understand.

Just drift the wrong way around a corner and keep holdingthe wrong direction until you've spun all the way around and are facing theright direction.

More Ridge Racer Tips:

IV. The Flying Drift

This is just hitting a jump while drifting. Only really useful in one spot.Just as you are exiting the construction zone there is a short sharp rightturn followed by a jump, and then a sharp long left turn.

Since you can't turn your car while its in mid air, its best to start a driftto the left right after you make the short right turn.

Then you'll hit thejump while drifting and as soon as you land the car will follow right aroundthe corner. Plus if you drift to the left the car will end up facing theright way as soon as it lands.

More Ridge Racer Tips:

4) SECRETS

4.1 - The Floating Flag

The floating flag at the press start screen can be manipulated in differentways. Holding L1, L2, R1, or R2 will change how wavy the flag is.

As longas you are holding at least two of the above buttons, you can rotate the flagwith the d-pad. Also, as long as you are holding two of the above buttonsyou can make the flag transparent by pressing Start.

More Ridge Racer Tips:

4.2 - Play Your Own Music

You can play any CD in your Playstation while playing the game, simply takethe Ridge Racer CD out and put in a music CD. The game will play your CD asbackground music instead of the standard Ridge Racer background music.

More Ridge Racer Tips:

4.3 - Unlock the 8 Bonus Cars

You can unlock the 8 other cars you race against, making a total of 12. Todo this you have to play a perfect round of Galaxian while the game isloading.

You have to destroy every enemy without missing a single time andwithout getting hit. Make sure you save your game after unlocking them!

More Ridge Racer Tips:

4.4 - Unlock the 4 Bonus Tracks

To unlock a reverse version of every track simply beat the game by gettingfirst place on every course. You will race the course backwards and youdon't get a rolling start.

4.5 - Race a Mirrored Version of Each Course

More Ridge Racer Tips:

To race a mirrored image of each course you have to turn around right afterstarting the race. Right behind where you started there will be a wall.

Youhave to drive through the wall at 60 mph (anything less and you will justbounce off of it). You'll drive right through it and come out the other sidein mirrored world.

All left turns are right turns, all right turns are leftturns, and all the signs are backwards.

Make sure that in all the rolling start courses you don't go too far beforeturning around, the starting portion of the track gets closed off as soon asyou leave it.

4.6 - Unlock the Hidden #13 13" Racing Car (The Black Car)

More Ridge Racer Tips:

The legendary #13 black car is by far the best car in the game. It'shandling and traction go off the chart, and it has the highest top speed inthe game. The yellow #2 car and the red #7 car accelerate a little faster.

To unlock the black car you must first beat the game. Then when you go tothe time trial course you get to race it and the yellow car. The black carwaits just ahead of the start/finish line.

He'll give you a decent headstart on your first lap. If he passes you he will wait for you again in thesame spot, and this time give you an even greater head start.

The easiest way to beat him is to race him in the Reverse Time Trial course.The course is actually easier backwards because of what comes before andafter difficult corners.

As well as how much entrance and exit room you getfor each corner.

I won't try and write out the difference between eachcorner's exit and entrance, just play it until you get used to it and youwill see the differences.

Also, it might even be possible that in reverse mode he gives you an evengreater head start on the second lap.

The first time I beat him I hit thewall three times and still stayed ahead in reverse mode. That would neverhappen in the standard Time Trial course.






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